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Letting Customers Decide Pricing On Game DLC

An anonymous reader writes "How much should game developers be charging for DLC? It seems that one indie dev has decided to carry out a unique experiment. The latest expansion pack for Gratuitous Space Battles is priced at $5.99 — or is it? It turns out there is both a standard ($5.99) version and a discount version ($2.99). And the difference between them is... nothing. The buyers have been left to make their own decisions on whether or not they should pay full price, and send more money to the developer, or treat themselves to a deserved discount. The buy page even lists comparisons of national incomes, average salaries and even the price of sausages to help buyers make up their minds. Will this catch on? Will Microsoft start asking us whether or not we should get a discount and trust us to answer honestly?"

2 of 156 comments (clear)

  1. Re:Start by not calling it DLC by ledow · · Score: 0, Troll

    I don't really care. So long as he didn't just sit on his arse, that's a hell of a chunk of money to live off for a couple of years. And given that that's only *direct* sales, given that most of his games are on Steam, given that it's almost *all* profit etc. I don't think it's unreasonable to assume that he won't have been starving in 2009 or 2010 unless he's an idiot. 2006/7 might be a different story but then that's out of scope of this conversation.

  2. I should have the option to change your wallpaper by Rix · · Score: 0, Troll

    And a pony.

    Who has a sense of entitlement? What I do on my computer is none of your business.