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Left-Handed Gamers Getting Left Behind?

An anonymous reader writes "As the stylus becomes a contemporary equal with the controller and joystick, it is a bit surprising to notice a game developer overlooking the simple fact that there are a lot of southpaw gamers out there. But the creators of Base 10, a mini-game on the DSi, did just that, making it impossible for the game to be played by anyone who isn't right-handed. Seems pretty silly for a game developer to just cut out a slice of their potential audience right from the start."

39 of 426 comments (clear)

  1. ...draobyeK yM by Anonymous Coward · · Score: 3, Funny

    ...melborp emas eht sah...

  2. Impossible? by curunir · · Score: 5, Insightful

    ...making it impossible for the game to be played for anyone who isn't right-handed.

    That seems like a bizarre definition of the word impossible. It may be impossible for someone who doesn't have a right hand, but it is possible to build dexterity in your off hand. Just hold the thing like a right handed person. It might take some time to get used to, but it's still possible.

    For instance, the current holder of the last 3 tennis grand slams is naturally right-handed but plays as a lefty. He built the muscle memory necessary be good at it and now it's not a problem for him. I see no reason why tennis would be easier to master with your off hand than a video game would be.

    --
    "Don't blame me, I voted for Kodos!"
    1. Re:Impossible? by The+MAZZTer · · Score: 4, Insightful

      Perhaps, but you shouldn't need to do all that just to play a video game.

    2. Re:Impossible? by Rich0 · · Score: 2, Insightful

      Well, if it is anything like baseball it can catch the opponent off-guard. I imagine that most tennis players don't practice as much returning left-handed serves/etc. In baseball the right-fielder usually is stronger than the left-fielder, so a left-handed batter can hit the ball towards a less proficient opponent. Switch hitters are particularly prized since they make it even more difficult for the defense to react. Left-handed pitchers have similar advantages.

      Basically, your opponent has spent thousands of hours practicing one particular scenario. If you can force them to react to a scenario that perhaps they've only spent hundreds of hours reacting to, that can give you an advantage - in any sport.

    3. Re:Impossible? by gknoy · · Score: 4, Insightful

      I mouse with my left hand at work, and my right while playing games or surfing the web at home. I've been doing this for almost eight years, now that I think about it. I found that NOT swapping the buttons, but merely changing which hand I hold the mouse with, works beautifully. May I ask what problems you are having with learning to mouse with a different hand?

      For me, it started when I was playing Counter-strike enough to make my wrists hurt. So, at work, I started using a pen tablet with my right (dominant) hand. However, some thing just seemed to work better with a mouse, so I kept my mosue on the left side of the keyboard. Eventually, I just kept using it that way. It helps that I don't think of using the mouse in terms of which finger I press, but rather which side the button is on.

    4. Re:Impossible? by RazorSharp · · Score: 4, Insightful

      Yeah, but he was just being pedantic. I agree with him that it was a completely inappropriate use of the word "impossible." It's like when people say, "I literally exploded into a fit of rage" when in fact they mean that they figuratively exploded.

      While I agree it was quite an oversight on the developer's part, I also think this is a non-story. A mini-game for the DSi doesn't have the production value to expect them to take every little thing into consideration. There were probably like 2-3 developers, if that, and they were all right handed. And then some left-handed journalist found out about it and tried to make a big deal about it. Lefties have a tendency to believe they're being discriminated against when they're really just occasionally not taken into consideration on accident.

      From the beginning of the DS, high-revenue games have all taken lefties into consideration. Just because ONE mini-game neglected the left-handed minority doesn't mean that "left-handed gamers are being left behind."

      --
      "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
    5. Re:Impossible? by Haffner · · Score: 4, Insightful

      I'm inclined to agree - he sensationalizes the whole time, yet never explains why the game is impossible to play with one's right hand.

      --
      "Going to war without the French is like going deer hunting without your accordion." ~General Norman Schwarzkopf
    6. Re:Impossible? by curunir · · Score: 2, Informative

      As I understand it, his coach identified high-bouncing balls to the opponent's backhand as the most difficult to handle and tailored his player/nephew's game to hit balls with an absurd amount of top spin towards the majority of players backhand side. Over the course of a match, reaching up to hit that shot will also cause the player to expend a lot of energy. His game has evolved to rely less on that, but it was still an incredibly effective strategy that he used to win titles immediately upon turning pro (he won the first 4 French Open tournaments he entered.)

      --
      "Don't blame me, I voted for Kodos!"
    7. Re:Impossible? by chriso11 · · Score: 2, Informative

      I was curious too - What was the exact problem? I found a youtube video of the game. There is at least one significant example - during gameplay, numbers come across the screen from the left side to the right. A lefty would block much of the left part of the screen with their hand while playing.

      --
      No, I don't trust in god. He'll have to pay up front, like everybody else.
    8. Re:Impossible? by dyingtolive · · Score: 2, Insightful

      I was annoyed by the article. It seemed like pointless whining for the most part. I actually had to go hunting independently for a review of the game just so that I could find out what the problem was. It's because the way you hold the DS might partially obscure one of the screens when you're playing this game. Hardly worth of the level of bitching happening here.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    9. Re:Impossible? by Anonymous Coward · · Score: 2, Insightful

      Lefties have a tendency to believe they're being discriminated against when they're really just occasionally not taken into consideration on accident.

      Wow, that sounds like most people who don't get what they want anymore...

    10. Re:Impossible? by QuantumBeep · · Score: 3, Funny

      Being off-handed is one thing. You are what is referred to as being "all thumbs".

    11. Re:Impossible? by vux984 · · Score: 5, Informative

      I've known left-handers whose right hand might as well have been a withered stump flapping in the breeze. I'm no longer surprised that there are those who lack the ability/will to adapt to a different setup.

      Gotcha.

      If the game was designed for left-handed people and didn't accomodate righties right handed people would play it for 5 minutes call it a shit game with lousy controls... and they would be CORRECT!

      But apparently if its designed for righties but not lefties, "you are longer surprised that there are those who lack the ability/will to adapt to a different setup." instead of recognizing that the controls are lousy.

      Designing a video game with customizeable or reversible controls is trivial, and suggesting that left handed people should just learn to play them offhanded is just plain ignorant.

      I've got a Wii, and I'm surprised at the number of games that fail to offer proper left handed support, even though it would be generally trivial.

      Wii sports allows you (and even lets you choose handedness for each sport which is great because I golf right handed (due to having no access to left handed clubs growing up) but I bat, tennis, and bowl left handed; so that's a really nice touch.

      Many of the other mini-games titles aren't so considerate. A frisbee minigame in one title in particular can't cope at all with a left handed movement. There are other examples as well.

      Metroid Prime 3 for example comes to mind as a less severe example, its entirely playable left handed so no problem, but it would be even better if it let you reverse the model. Its a little jarring as a leftie, holding the remote in the dominant hand and the nunchuk in the offhand to throw the grapple and have samus throw it with the other hand. This occasionally impacts gameplay in small ways -- when up against an obstacle that blocks one side of the sreeen. I attempt to throw the grapple and its a clear shot, but samus attempts the throw from the other hand and hits an obstable. (It very rarely comes up as an issue, but when it does its jarring and annoying.)

      If a right handed player were playing right-handedly, and samus was designed 'left handed', I'm sure they'd probably find it similiarly jarring, and would call the controls 'unpolished'.

      Given just how trivial it is to support left handed players in these titles, I'm surprised more don't.

    12. Re:Impossible? by ooshna · · Score: 3, Funny

      Left handed, all thumbs, and I have terribly flat feet. Thank god survival of the fittest doesn't apply to humans anymore.

    13. Re:Impossible? by vux984 · · Score: 3, Informative

      Certainly as a leftie I've never once had a problem or felt disadvantaged when using any kind of computing device, ever...

      Apparently you've never tried to use one of these...
      http://www.ink2print.com/gbu0-prodshow/ergo_500.html
      or these...
      http://www.expansys.com/zoompic.aspx?i=160630
      or these...
      http://www.maplin.co.uk/module.aspx?moduleno=224053
      or these...
      http://www.logitech.com/en-us/mice-pointers/mice/devices/5845
      or these...
      http://store.razerzone.com/store/razerusa/en_US/pd/productID.169418900/categoryId.35208800

      Try using any of those left-handed ranges from impossible to an exercise in discomfort and frustration. The two keypads are completely unusable. The joystick is uncomfortable, and most of the buttons are awkward to reach. The mice are also uncomfortable and all the 'thumb' buttons are effectively impossible to use well.

      There are some ok left-handed friendly options available...
      I use a Fang keypad, which is ambidextrous
      http://www.amazon.ca/ZGP-1000-Fang-USB-Gamepad-Keypad/dp/B000FRW8KS

      Cheap ambi-mice are plentiful, but getting a good gaming/laser mouse is hard. Ambidextrous options are pretty limited and have fewer features, and ergo-left are non-existent. I enjoyed my ambidextrous razer copperhead, but after it died I haven't found a good replacement yet. I see razer has a left-handed ergo deathadder...that must be fairly new... I'll definitely be looking into it.

      As for joysticks... Saitek used to make a pretty decent ambi/convertible flightstick... but I'm currently looking for a new stick, and can't find anything that looks decent right now. Flightsims are out of fashion for the last decade and there isn't much available that isn't either super cheap and basic or super ergo-right-only.

    14. Re:Impossible? by MORB · · Score: 2, Insightful

      The difficulty is not in pressing the right buttons. I'm left handed but I can use a mouse with either hand without even thinking about it, and like you I never swap the buttons.

      However, in a game you need to be both fast and precise. I can't pull that off with a mouse in my right hand. Some left handed people can (for various reason, including perhaps that they got used to use a mouse in their right hand form the beginning), but it doesn't mean everyone can.

      I generally don't have much issues with games though, except for one thing: in most PC games I must spend a good half hour to swap the keys around so I can play with my mouse in my left hand. It's very irritating because before having even played the game I have no idea which actions are important and need to be reachable quickly and which are useless or nearly so. It wouldn't kill developpers to provide a reasonable left handed preset.

    15. Re:Impossible? by spun · · Score: 2, Interesting

      Your statement demonstrates a lack of understanding of what the term 'survival of the fittest' means. There is no such thing as 'fittest for all possible situations.' There is only fitness for the conditions the entity finds itself in. Conditions change, and fitness criteria change. Having flat feet is no longer the impediment it once was. Being bad at math is now more of a hindrance than it used to be. Being an anaerobic single celled organism that farts out oxygen was the height of fitness at one time, but then all this pesky oxygen started appearing, and that wasn't such a good niche anymore.

      Evolution does not proceed from "less evolved" to "more evolved." Some of the most successful creatures in existence have not had to evolve in hundreds of millions of years. Having eyes seems like a more evolved trait, you wouldn't expect a creature with them to evolve into something without them, but every biological structure carries an energy cost, and if it isn't doing any good anymore, it will be lost, as with cave fish. Are cave fish 'less evolved' than sighted fish? Well, they are far better adapted at living in caves, but put them in the open ocean and their name would be 'snack.'

      Evolution has no direction. It is not moving away from anything or towards anything in particular, but it is constantly moving. Survival of the fittest always applies, it just doesn't mean what you think it means.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    16. Re:Impossible? by vux984 · · Score: 2, Insightful

      My point is, despite being left handed I don't find any disadvantage in switching to my right hand for any of these things, even though I can't for the life of me write with my right hand for example.

      I can mouse around with my right hand just fine, and frequently do when I'm at someone else's desk. But I can't possibly play an FPS or RTS with my right hand on the mouse competitively where I need fast precise movement.

      I'm sure with practice I could improve further but:

      a) I'd be at a considerable disadvantage for some time.
      b) I might never reach the same level of competency.
      c) Why exactly should I?

      I think if people actually tried to get used to using their right hand rather than simply complain they can't, they'd soon find it's not really a problem.

      So if the IT guys at work are left handed, and unconsciously set up all the work stations with the mouse/mousepad on the left -- should all the righties just 'get used to it'?

      What if they do something perverse like swap the buttons in windows, or order left-handed ergo mice? Just get used to it?

    17. Re:Impossible? by Jedi+Alec · · Score: 2, Insightful

      The mouse is an unnatural interface and its 100% learned. The button order doesn't matter.

      Don't know about you, but my index finger is both stronger and more dexterous than my middle finger, so it makes sense to use it the most, hence the "left" click.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    18. Re:Impossible? by vux984 · · Score: 2, Insightful

      They'd be correct about the controls being lousy, because it would in effect be broken for 90% of the population.

      Fascinating that you consider them 'broken'. If you tried them, you'd get used to them and cope just fine, right? So how does that make them broken?

      Remember, they only -seem- awkward because you aren't "used to them", once you've put in some time, it'll be completely natural. So they aren't inherently bad or defective at all.

      That was the argument you made for lefties... why exactly doesn't apply to right handed people?

    19. Re:Impossible? by JanneM · · Score: 3, Insightful

      "Everything from doors to driving are aimed at prominence being in the right hand."

      No.

      Right-hand drive cars have the gear stick, radio and so on on the left, simply because it needs to be in the center, and other controls are not laid out with handedness as a consideration. Doors come both left and right-moving, depending on the floor layout, with no consideration of the handedness of their users, with handles that make no difference for handedness.

      So, excellent examples of how common objects are not optimized for handedness.

      --
      Trust the Computer. The Computer is your friend.
    20. Re:Impossible? by mcvos · · Score: 2, Insightful

      Having flat feet is no longer the impediment it once was. Being bad at math is now more of a hindrance than it used to be.

      Is it? I was under the impression that people who are good at math tend to have a harder time reproducing than people who are bad at it.

      (Everything else you said was spot on, though.)

  3. I'm confused by Monkeedude1212 · · Score: 5, Insightful

    How do you play Base10 and why does not having a left handed mode ruin it?

    Even Rock Band/Guitar Hero was operable with Lefties before they added Lefty mode, you simply needed to associate colours to positions instead of directional left and right.

    1. Re:I'm confused by DarkIye · · Score: 2, Insightful

      Pretty much my thoughts. Additionally, the author of the article is a long-winded, uppity nerd.

  4. lulwut? by Pojut · · Score: 4, Insightful

    I find it odd that TFA focuses on the Nintendo DS...which is possibly the most left-handed friendly system out there, aside from the Nintendo Wii. Most DS games that require one hand on the stylus and one hand on the system either duplicate the controls on both sides, or allow you to swap controls from one side to the other.

    You would think more focus would have been on shaped gaming mice, which are almost exclusively made for righties.

  5. I thought controls favored Left handers by commodore64_love · · Score: 5, Interesting

    The joystick or joypad is on the left side, my non-dominant hand, ever since the NES days.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  6. Why? by __aagmrb7289 · · Score: 4, Insightful

    Does anyone understand WHY the writer of this article can't play the game left handed? I read through the FA multiple times (yes, I know - hard to believe), but I don't see any explanation of what specifically the game requires that cannot be done by a left handed user. Any further clarification would be welcome.

    1. Re:Why? by Verdatum · · Score: 2, Insightful

      4 seriously. Why did that guy need so many words to write so little? All I know from TFA is that it's a puzzle game. Because he did not support his argument with details, I had to re-read it just to check and see if it wasn't some unfunny gag article. If you're gonna bitch about crappy games, do it right. Watch some of the better episodes of The Angry Video Game Nerd for guidance.

    2. Re:Why? by Captain+Spam · · Score: 2, Informative

      Does anyone understand WHY the writer of this article can't play the game left handed? I read through the FA multiple times (yes, I know - hard to believe), but I don't see any explanation of what specifically the game requires that cannot be done by a left handed user. Any further clarification would be welcome.

      I'm just taking a stab in the dark here, but knowing the DS, chances are what happened with this game is that it requires one hand on the stylus and one hand on the D-pad at all times (sure, it's worse than "one hand on stylus and press D-pad or face buttons once in a while", but it's certainly better than "both hands on D-pad and face buttons AND be able to switch to the stylus quickly"... the DS Viewtiful Joe game, I'm looking at you...). That is, this particular player plays with the stylus naturally in the left hand, but the D-pad is also naturally in the left hand, which throws them off.

      The thing is, this problem, all in all, is uncommon among DS games with that control scheme. Most games I've seen like that also allow the face buttons (A/X/B/Y) to act like the D-pad (they're arranged in a cross shape, too) for just this sort of occasion, or at the very least have it as an in-game option. Nintendo themselves are very good at that, for instance, even with games using the Wiimote (you generally set what hand your player uses)*, so I'm sort of writing this off as a short-sighted decision by this developer, and nothing at all to raise this much ruckus about.

      *: Besides Twilight Princess, of course.

      --
      Demanding constant attention will only lead to attention.
    3. Re:Why? by Chyeld · · Score: 3, Informative

      This is one of those games where you aren't holding the DS in the typical orientation of 'top screen - LCD - bottom screen - touch'. Instead you hold it so the lcd screen is vertical on the left hand side and the touch screen is vertical on the right hand side.

      You are meant to hold the DS in the left hand and use the right hand to play. It becomes cumbersome to do it in the reverse.

      Many games that have this layout are designed so that the you could swap the screen positions without particular issue (i.e. the touch screen is used soley as an input device/stats screen) and so include the option to flip it all 180 degrees so the touch screen can be on the left side and the right hand can hold the DS.

      This game isn't designed in a manner that would allow that, even if they attempted to include that option. So it truly is a 'righty only' game.

      And while I appreciate that many people are sufficiently ambidextrous that they can function using their right hand for some tasks, it is not a universal thing that everyone who is left handed can simply 'train' to use their right hand in place of it.

      Yes, I am left handed. Yes, I spent the majority of my elementary school life being punished by teachers because the leading belief in child development at the time was that 'left handed children are really all ambidextrous and should use to learn their right hand as soon as possible.' Meaning when I consistently couldn't do what they asked of me for five straight years, it was assumed that I was either lazy, 'special', or obstinate.

  7. Not a useful article at all by Ignorant+Aardvark · · Score: 2, Insightful

    So I spent the time to read that overly long article, and the author doesn't even say why he can't play the game with his left hand? I understand he looked through the menus for an option and didn't find one, but what specifically is going on in the game that makes it impossible to play with his left hand? This seems like the central point of the whole story, and yet it is left unexplained.

  8. Re:Idiot. by edremy · · Score: 2, Insightful

    Seriously. Ever seen a left handed violin or viola? If you play in an orchestra, you're going to play right handed. Doesn't matter if you're a lefty. Out of curiosity I flipped my guitar one day to play like Hendrix. (He played a right-handed Strat upside down) I could do it- I was really, really bad, but I wasn't any worse than when I picked up a guitar for the first time. I'm certain I could relearn the muscle motions to finger right handed and strum left, it would just take time. But it wouldn't take any longer than learning how to do it the other way.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  9. Difficulty for left handers by Aladrin · · Score: 5, Informative

    It's hard for left handers because you hold the DS sideways and write on one of the screens. Since you have to write on the right screen, lefties can't see the left screen through their hand.

    http://gofanboy.com/nds-reviews/407-art-style-base-10-review

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  10. pretty lame by FranTaylor · · Score: 4, Insightful

    As if left handed people didn't already have to deal with can openers, measuring cups, drill presses, soup ladles, catcher's mitts, rulers, spiral bound notebooks, pens with slow drying ink, and countless other devices that are made for use by right handed people.

    Get a clue, we deal with these things. We CAN do stuff right handed.

  11. If you think lefty is hard... by axismundi · · Score: 3, Interesting

    I once knew a guy who worked as a video game tester in Baltimore (for Absolute Quality). He had no right hand, just a stump. I'll never forget getting my arse completely stomped by him in any and every game we played together. The advent of the mini joystick (versus 8-way D-pad) on the N64 forward allowed him to play on the same level as anyone else.

  12. Why couldn't he play it? by wbav · · Score: 5, Informative

    Here's why.

    If you look, the game holds the DSI sideways. There are important values on the left, while picking numbers on the right. If you're playing, you're constantly covering the left screen with your left hand when using the stylus on the right side.

    --

    =================
    Unix is very user friendly, it's just picky about who its friends are.
  13. Re:On-going problem esp. on Wii by jgtg32a · · Score: 3, Informative

    No, no he wasn't he was always left handed even in the Game Cube release of Twilight Princess.

  14. Re:On-going problem esp. on Wii by Atriqus · · Score: 2, Informative
    From Zelda II: The Adventure of Link

    Link departs on his quest with the magical sword in his left hand and the magical shield in his right.

    --
    Hey, look! It's Bono's brother.
  15. Re:Money by vux984 · · Score: 3, Insightful

    When the cost to identify and resolve those not so trivial issues exceeds the revenue expected from whatever subset of the ~7% of the population that is left handed that can not or will not adapt to right handed controls it just won't be done.

    Yes I know that.

    Nor should it.

    Yes I agree with that. (Bet you didn't see that coming)

    However as a corollary. when the cost to identify and resolve those issues does not exceed the revenue expected it should be done. In most cases resolving the issues is trivial. Many games need no adjustment. Many more games need only to allow users to customize the controls (which benefits everyone).

    Games with motion mapping, need a little bit more. When I punch with my left fist, my avatar should punch with his left fist too. But a mirror geometry transform on the model -or- a mirror mapping on the control input is usually all that's needed. (and this is trivial -- no more complicated than the invert-mouse setting in FPS that satisfies the flight-sim people who want mouse-up to be look down, and mouse-down to be look-up.

    If the developer is cognizant of the issues during design and implementation its TRIVIAL to support.

    Should they double the size of the QA department to deal with lefties?

    If this were realistic no. In the event that this is realistic than no. However its not realistic in almost any title you could name.

    The reason they don't get resolved is that people forgot to even ask the question of whether or not it was an issue, or what it would take to resolve it along the way. Its not because its a hard problem in the vast majority of situations.

    Should they have cut out half of Samus' animations so they could have both left and right handed version?

    a) Samus is first person. The only change would be a mirror transform on the center axis. They don't need a new model. The transform is inexpensive, and can be done in realtime trivially with all the other geometry rendering. Seriously, this is trivial.

    b) The only samus "animations" are in cutscenes. While it would be slick to have a left or right handed samus in the cut-scenes, that may not be easy or worth it. But it would be a perfectly reasonable solution to have her be right handed in the cut scenes. Gameplay is unaffected.

    I don't mean to pick on you, but I think you lack perspective.

    Not at all. Your assuming I expect a lot more than I really am.

    Cognitive and sensory minorities should absolutely be considered in game development (and everything else), but keep in mind that it's not always possible or practical. If we insist that it must, it won't bring those games to the minorities, it will just keep them from being produced at all.

    Except that if they do *consider it* in development it won't be a problem. The problem arises in the vast majority of cases not because its too costly to do, but because it wasn't thought of in the first place.