Teaching Game Development To Fine Arts Students?
jkavalier writes "I've been asked to prepare a short course (50 hours) of video game development to Fine Arts students. That means people with little-to-no technical skills, and hopefully, highly creative individuals. By the end of it, I would like to have finished 1-3 very basic minigames. I'm considering Unity 3D, Processing, and even Scratch. How would you approach teaching such a course? What do you think is the best tool/engine/environment for such a task?"
I don't think there's much reason to be teaching game development to fine arts students. Teach game development to CS students, and game design to fine arts students. You could even have them work together on projects in the same class. Just don't spend too much time trying to teach English majors how to program.
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