DRM-Free Games Site GOG.com Gone
An anonymous reader writes "Just a day after adding a new game and a handful of promotions, GOG.com, a seller of classic games in a DRM-free format, has closed shop, leaving only a sparse placeholder page and a mention on Twitter that 'sometimes it's really hard being DRM-free... hard to keep things the way they are and keep management and publishers happy.' The site mentions that games purchased in the past will become accessible for downloading within the week, but there is no word on how long this will continue to be possible."
The announcement on the site's front page says, in part, "This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await."
Publishers don't get it. I purchased more games from GoG in a year than I have in the last 10 through any other channel. Specifically BECAUSE they were DRM-free. ;-/
in the age of internet and digital downloads, the middleman, publisher, is the problem. not needed anymore, yet they still introduce problems into the production to consumer sequence, right in the middle. actually, in some sectors, they totally control entire sequence.
they need to be removed.
Read radical news here
There's no "stunt" to this. It says right in their notice that the site is ending in its "current form" and that it will eventually return. Which contrasts with Joystiq's sensationalist headline that GOG "shuts down" (also Slashdot's).
What CD Projekt actually said in the forum was that posting the notice on the current site (which IS closed and isn't just going to be reactivated) was part of a process to raise awareness of the new site that will take its place, which is pretty plain from the notice that they posted, had anyone bothered to actually read it.
Marketing yes, stunt no. This isn't Death (and Return) of Superman. They said right up front what was going to happen. Just because people glossed over the text and rushed to print a headline, well, that kind of makes the editors at Joystiq (and Slashdot) out to look like tools. Don't try to shift blame to CD Projekt for this.
Having purchased games from both GOG and Steam, I'd pick GOG over Steam any day. I'd argue that Steam made it more complicated, if only because they force you to install and use a client. And then it forces me to download the game again if I choose to uninstall it from my HD. GOG was a simple download and install, always. I never had to download the game again after uninstalling it, I could just burn it to DVD as is, or move it to another HD.
But the cool thing is, this doesn't affect their customers' ability to play games in any way.
If Steam shut down, though...
I don't think they provided enough of a value-add above and beyond the (IMHO very good) value they offered on the games. For example, DRM-free was great, and the price was right, but they didn't really play up the fact that purchasing through them rather than torrenting provided a *legal* copy to the purchaser. It may seem a rather trivial thing, but these days in which everyone is presumed to be an illegal downloader and the 'rightsholder police' can threaten lawsuits on a whim, the ability to produce valid proof of ownership is powerful. "Why, no, I did not pirate that game - in fact, here is a copy of my proof of purchase certificate (digitally signed and verifiable as authentic by downloading GoG's public verification key). As you can see, your honor, I have the right to possess a copy of the game. The plaintiff has no case." I tried a few times on the forums to advocate that they provide some sort of distinct proof of purchase, whether a signed 'digital receipt' of some sort, or even a nicely formatted pdf document that provided proof of ownership, but nobody was interested.
Other areas they might have explored: tangible media (for an extra fee) and gifting (with on-demand shipping of hard copies ready for wrapping). The former would be great for those that want a disk for backup/security purposes, or nice graphics and a case. The latter would be useful for giving 'Cousin Bob who loved Psychonauts but can't play his copy on the new PC' a cool gift for christmas that you could wrap up and put under the tree. GoG did gift certificates or somesuch thing, as I recall, but that is just no substitute for something that can be unwrapped and admired. Maybe the answer is to partner with someone like Amazon who has the infrastructure to target a broad audience and could properly sell the DRM-free message, as well as produce and ship tangible media at reasonable cost for those that want to purchase gifts.
All in all, DRM-free at a low price alone wasn't enough.
couldnt agree more. The slashdot crowd whine like children about DRM but when a DRM-free site appears, they ignroe it and all get their games from torrents anyway.
Typical fucking hypocrites. No wonder we have DRM and no wonder it is here to stay.