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The PlayStation Move Arrives — a Hands-On Report

itwbennett writes "The PlayStation Move hit retail stores on Friday and blogger Peter Smith spent the weekend putting it (and his shoulder) through its paces. So how does this motion controller compare to the Wii? Smith says it 'felt a lot more precise' but that 'there were instances where the depth perception of the camera got lost for a moment.' The bottom line: 'If you have a Wii and the Wii Motion Plus accessory, there isn't a whole lot here right now to justify $100-$170 worth of gear for most gamers.'" CNET is similarly critical, complaining of the continual calibration requirements and the dearth of good launch titles. The Guardian's games blog agrees that quality games are currently lacking, but says the accuracy and responsiveness are a step up from the Wii, giving the Move a lot of potential. iFixit did a teardown, providing an interesting look at the hardware inside the device.

13 of 185 comments (clear)

  1. Is this a bad move for Sony? by Even+on+Slashdot+FOE · · Score: 4, Funny

    We'll have to calibrate our polls to find out.

  2. Re:Wow by rotide · · Score: 4, Insightful

    Ya, how dare they actually use the device for any meaningful length of time in their own homes/offices. Actually using the product, figuring out the good versus the bad and writing up a quality article just isn't warranted these days, apparently.

  3. Who is this for, really? by damn_registrars · · Score: 4, Insightful

    I keep thinking Sony has delivered an answer to a question nobody is asking. You can buy a Wii brand new for $150 at any store you like, or you can spend $400 on a PS3 with the Move hardware. Sure, the Sony can play Blu-Ray, but people don't buy the Wii to play DVDs so why would they care about Blu-Ray? And even if the hardware is superior, it doesn't have the library of games available that the Wii already has.

    The other end of the potential market would be people who already have a PS3 but really want Wii-like controls, but how many people does that segment represent? How many people who play Final Fantasy 28 on their PS3 finish playing that for 912 hours straight and then say "gee, I wish I could do Wii bowling on this console"?

    The slightly cynical side of me wonders if this is just Sony trying to find a way to stick it to Nintendo (again) after the way that the SNES CD (later PS One) deal went down.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Who is this for, really? by Locke2005 · · Score: 3, Insightful

      I own a Wii, but not a PS3 (because I'm cheap). The difference is not just in the graphics, which are much, much better on the PS3. It's also that the PS3 includes a hard drive which allows for a lot of downloadable content! This makes a big difference in games like Guitar Hero/Rock Band, which I recommend getting for PS3 or Xbox, not for Wii. The stupid thing is, the Wii has USB ports, so it could easily add an external hard drive or flash memory. Also, although the Wiimote excels as a swordplay simulator and makes a decent steering wheel, it sucks as a pointing device. Wiimote also has rumble and audio (yes, it's 2-way); do the Sony remotes provide this? My biggest complaint about the Wiimote (besides it's imprecision) is the wire between Wiimote and numchuck -- it's shorter than the distance between my hands. I would have preferred 2 separate wireless devices rather than 1 device with a tether to another device; it's just awkward. If money were no object, I'd own a PS3; but then, if money were no object, I'd own all 3 consoles -- PS3, XBox, and Wii. That's why PS3 sales will never exceed Wii sales; if you can afford a PS3, you can probably afford a Wii as well!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:Who is this for, really? by antek9 · · Score: 3, Informative

      And considering the Move is a PS3 add-on that costs nearly as much as a Wii...

      What makes you assume that? I only paid 40 bucks (well, euros, to be exact) for one Move controller so far, plus another 40 for Sports Champions, as I already owned the Eye camera peripheral. Alternatively, the starter set (comprising the cam, Move controller, and a demo disc) is being sold for 55 euros around here. If you consider Sports Champions essential for completing the PS3 'upgrade' to full Wii potential, you are still looking at less than 100 €/$.

      If you walk out of the store with a bag containing the starter pack, another Move controller, two sidekick controllers (at 30 $ each), and Sports Champions, you will have paid around 195,-. You do the math for a Wii with Wiimote plus, additional Wiimote plus, and two nunchuck controllers yourself, please.

      --
      A World in a Grain of Sand / Heaven in a Wild Flower,
      Infinity in the Palm of your Hand / And Eternity in an Hour.
    3. Re:Who is this for, really? by kai.chan · · Score: 3, Insightful

      It is surprising to me that your post is +5 Insightful, when you are basing your opinion on false understanding of the different technologies.

      The Wii is limited by the use of vectors rather than absolute positioning; whereas the PS Move is highly accurate in both minute and large movements.

      People nowadays have a mentality that Wii = Casual games, therefore, Motion Controls = Casual games. What most people fail to understand (and I expected much more of the tech-savvy Slashdot users) is that the reason why motion controls has been associated with casual games is due to the lack of precision.

      How many games on the Wii has successfully integrated motion control where you are actually moving your character's limbs/weapons in 1:1 precision? None (The new Zelda game didn't seem to be as accurate as the PS Move during the E3 2010 demonstration). Wii games, and most definitely, Kinect games, must be forgiving in design to account for the lack of precision; hence, the existence of causal games.

      In terms of technology, PS Move is everything that we thought Wii can do when the Wii was first introduced. Who was disappointed when they first played Wii Boxing and found out that Wii is not 1:1? I sure did.

      We all know that Kinect is all smoke-and-mirrors spewed out by Microsoft in order to trick uninformed users of what it can and can't do. The Kinect Star Wars demo will NEVER be the way that Microsoft has led the uninformed to believe due to Kinect's high latency and the software challenges associated with handling different body sizes and human movements.

      PS Move, however, has highly accurate dynamic tracking (both slight and large movements) and will have amazingly accurate fighting games, lightsaber fights, etc, etc that is not possible on the Wii and especially Kinect. So to lump the PS Move with Wii bowling and base your opinion on previous motion control implementations is illogical.

  4. Not a Wii HD by GweeDo · · Score: 4, Interesting

    I picked up the Move and EyePet on Friday. While Sports Champions is nothing more than Wii HD, EyePet proves the real power of the Move setup. This game will not be for everyone (but if you have kids, it is 100% amazing) but what it does is amazing. With augmented reality and seeing yourself on the screen the tracking has to be perfect or it will simply look wrong. At no point when my four year old has been using it has it missed a beat. On top of that, EyePet uses a lot of video feedback from the camera for things as well. The best example is when your pet falls asleep and it starts "dreaming" about things it has done with you. It stores recorded of things you did with the pet and plays them back in a dream bubble over the pets head.

    If Sony can get more titles out like this that show how it isn't Wii HD, they will have something.

  5. Re:It hit stores earlier... by Anonymous Coward · · Score: 5, Funny

    That and it looks like you're swinging around a vibrator.

  6. Re:Responsiveness by Spad · · Score: 4, Insightful

    Which, given the 4 years since the Wii was released, is pretty poor.

    By all accounts, the Move should blow the basic Wii controller out of the water and be at least par with the Motion Plus.

  7. Sorry Sony, but no. by wowbagger · · Score: 4, Interesting

    Scene: a couple of years from now:
    Sony: We've decide that we are limiting your Move to only work within a 2 meter range of your TV.
    Gamers: But what if my TV is bigger, and I need or want to be more than 2 meters from my TV?
    Sony: Tough. We've decided that it makes sense for us to limit this. You WILL apply the update. You WILL be limited.
    Gamers: But WHY?
    Sony: The reason we are giving is that some players are abusing the ability to be more than 2 meters from the TV to cheat at games, or something.

    Scene: Today.
    Me: Sorry Sony, but you've screwed me once on my PS3. From here on out, I am NOT buying hardware from you. I will avoid buying new games. In fact, the only real money you are getting is what you get from my Blu-Ray purchases, which isn't much. You want me to buy this? Then stop taking features away from me that I bought and paid for, that you advertised, and that were a part of why I bought from you - indeed, give me those features BACK. Until then, I am not interested.

  8. Re:From a technical perspective... by dr.newton · · Score: 4, Funny

    From a motion tracking point of view, tracking a brightly colored ball is pretty much the simplest possible thing you can do.

    I agree; that was a good call on Sony's part. Clever of them to find an easier way to do something than the competition.

    Meanwhile, Microsoft is creating Kinect, which combines multiple cameras to create depth and color maps of your living room and model your entire skeleton in real time. *That* is incredibly complex...

    Yeah, it's going to be hard to squeeze that kind of processing onto a console... Microsoft and their devs have their work cut out for them.

    Instead of putting an infrared tracking camera in each remote (like the Wii), they can just use one camera on the TV and just put LEDs in the remote.

    Totally! Choosing the cheap way actually allowed Sony to approach Nintendo's price point for once, and making it easy for the camera to track allows for excellent accuracy.

    I think we have a lot in common. We should be friends.

    --
    Just another proletarian malcontent.
  9. Re:From a technical perspective... by CityZen · · Score: 3, Informative

    The Move has 4 sensors:
    1) Eye camera sensing the glowing ball.
    2) accelerometer
    3) gyroscope
    4) magnetometer (3D compass)

    It is the combination of all 4 of these that allows accurate tracking. There is no single sensor answer that gives a decent solution to the general tracking problem.

  10. Re:So, in short... by DrXym · · Score: 3, Insightful
    ... it doesn't work very well, there aren't any games out for it yet, they're late to market and it looks like a sex toy for a Dalek.

    Actually the hardware works extremely well and is getting high praise. The launch lineup runs the gamut from excellent to tacked on. As with any launch lineup, you pick and choose the best titles (Tumble, Sports Champions) or wait for the next wave.