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First Reviews of Civilization V

An anonymous reader submitted linkage to a story explaining why Hemos has been twitching for a week in anticipation: "Defying the urge to phone-in an unambitious sequel and coast on past successes, Sid Meier's Civilization V is anything but a lazy rehash. It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version. It's similar enough to be familiar to veterans, different enough to be fresh, and its polish and accessibility make it a great place for new players to pick up one hell of a Civ addiction."

4 of 380 comments (clear)

  1. Just...one...more...turn... by Anonymous Coward · · Score: 5, Insightful

    Just... another... one...

  2. Re:A veteran Civilization fan... by InkDancer · · Score: 5, Insightful

    You are in grad school and have three kids. When were you planning on playing video games?

  3. I'll give the shortened version by elrous0 · · Score: 5, Insightful

    Ten years from now, when Steam no longer works or supports your game, you'll find out that you were just renting it.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  4. Re:It blocked installs till 10 AM local time too by vadim_t · · Score: 5, Insightful

    Yeah, because of one person, who got prereleased game ahead of schedule, you're not going to buy any Steam games because of some nefarious potential problem that may, or may not ever exist.

    That's entirely correct. It proves there's a way for steam to decide when you can and can't run the game. Just the fact it's possible at all is so loathsome I will never pay a cent for such a thing.

    First off, I have no problems with Steam or Apple or some other DRM that is minimally invasive. It is a fact of life. The key for me is that I don't need to be logged into Steam Servers to play the game, except for the one time activation. Seems reasonable to me.

    No, it's not a "fact of life". It's an arbitrary limit imposed by the company which could not be there.

    Activation is unreasonable. What if the activation server goes away in 5 years from now? I still play 10 year old games sometimes.

    I find it humorous how many people complain about non-existent "potential" problems.

    Because those potential problems were demonstrated multiple times to be actual problems. Like the several music services with DRM that went out of business and left people unable to play the music they paid for.

    Car Analogy: You should not drive a car because you may be in an accident, which is part of the great big evil conspiracy by the Insurance Companies, Oil Companies, Car Companies to get you to buy new cars, pay money on regular basis etc. After all there is potential for something bad happening.

    A car that never crashes is not possible due to the "fact of life" as you put it, that wear exists, humans and roads aren't perfect and so on.

    However, DRM is an entirely artificial addition and there's no physical law that says it has to be there.