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First Reviews of Civilization V

An anonymous reader submitted linkage to a story explaining why Hemos has been twitching for a week in anticipation: "Defying the urge to phone-in an unambitious sequel and coast on past successes, Sid Meier's Civilization V is anything but a lazy rehash. It feels almost as if someone described the concept of the renowned 19-year-old turn-based strategy series to a talented designer who'd never played it, and let him come up with his own version. It's similar enough to be familiar to veterans, different enough to be fresh, and its polish and accessibility make it a great place for new players to pick up one hell of a Civ addiction."

8 of 380 comments (clear)

  1. Just...one...more...turn... by Anonymous Coward · · Score: 5, Insightful

    Just... another... one...

  2. Re:Wine? by a+whoabot · · Score: 5, Funny

    You'll probably have to research Monarchy, and also have a source of grapes.

  3. And for those who don't use Steam by Sycraft-fu · · Score: 5, Informative

    An explanation of how their DRM works:

    The executables for the game are built to need to launch Steam (it can be cracked, of course). When you run the game, Steam must be running on the system. If it is not currently, it will be spawned. Steam will then need to log in with a user and password that has purchased that game. By default, it will log in online which gives access to things like achievements, online chat, multi-player and so on. Also any game the person has purchase is available. If it is not installed on the system, it can be downloaded. There is no restriction on the number of downloads, you can download to new systems or reinstall as often as you like.

    However if an Internet connection is not available, or if requested by the user, it will log in offline mode. You will have access to any games that account has purchased that are currently installed on the system. Obviously you can't download any new ones if you aren't online.

    As you might guess you do require an Internet connection the first time a game is installed. You either need to be online to download it, or if purchased retail, online to activate it and add it to your account.

    However no matter what, Steam has to be running and has to be logged in with a legit account, be it online or offline.

    Also because of the activation, the game may not be resold. It becomes tied to your Steam account. I suppose you could make an account just for that one game and then sell the account with the game, but as a practical matter Steamworks games cannot be transferred or resold.

    So it is not the least invasive DRM, but it isn't horrible. It does come with some bonuses too, like the download capability. Buy a game retail, it is associated with your account. Losing the DVD is no problem, just redownload it. The Steam interface provides nice perks too. However it does mean no resale and you have to run Steam to play.

    I consider it an acceptable DRM, but some do not.

  4. Re:CAN'T FREAKIN WAIT by Monkeedude1212 · · Score: 5, Interesting

    Religion was horribly overpowered or over-abused in Civ4 - Most of my multiplayer game lobbies were a scramble to see who could get the civilizations with the Mystical starting research, so they could jump right into Buddhism and Hinduism. I mean, once the races were picked, then people would all research polytheism and meditation, then it was a cointoss on who got it first.

    Eventually, as the games would progress on, whoever got the religions first would end up winning. It put you so far ahead of everyone else, there was no real way to catch up. The only way you got to Mega cities of 17 Population or more was mostly to do with keeping people happy, not so much about keeping them fed, and since Religion gave you an early burst in happiness, you had a more productive city than everyone else, so you generated more research, and were able to get a great person sooner (usually a priest! no doubt). Then they get to Monarchy sooner so they can just do that "military keeps people happy" civic and then they've got an a mega city that works because its so well defended. So then whoever gets the first priest ends up using the priest to get another religion. And Bam, before you know it, One person has founded 4 or 5 of the religions, and has an amazing economy because of it, has good culture to spread better than you can, and has the happiness available to use slavery to catch up on the infrastructure. If you attacked him early on you cripple yourself for everyone else to take you out, if you leave him be he wins automagically. You dare not attack him later because he's further in the tech tree than you (at least defensively) - so you ride it out. By late game, He still has 100% dedicated to research and is raking in over 100 gold per turn, and then when he feels like finishing it, he switches to universal suffrage, nationalism, and Theocracy, and pumps out an instant army and steams rolls each civilization 1 by 1.

    I am glad they dropped religion, it ruined Civ4 multiplayer for me.

  5. Re:A veteran Civilization fan... by InkDancer · · Score: 5, Insightful

    You are in grad school and have three kids. When were you planning on playing video games?

  6. I'll give the shortened version by elrous0 · · Score: 5, Insightful

    Ten years from now, when Steam no longer works or supports your game, you'll find out that you were just renting it.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  7. Re:My Review... by ShakaUVM · · Score: 5, Informative

    >>Is it actually any good?

    I'm enjoying it. Playing it on normal difficulty (prince), and I've made it to 1500AD without going to war with anyone. No real pressure to, either. Peace has a lot of benefits - earn gold, bribe city states, and they supply you with lots of resources. If you start blowing up city states, though, they get annoyed at you, and the present parade ends. They also give you lots of quests to earn reputation with them as well.

    Culture is now like science - earn a certain amount, and you get a culture tech. (Remember fascism and the like? That's how you get them now. I love how it's implemented.) Instead of culture pushing boundaries out in all directions all at once, it's broken down to just one hex at a time of expansion, but a lot more often. Another good change.

    Money can be used to buy units right off the bat, which means that gold is a lot more useful in Civ V than in previous versions (when you'd have thousands sitting around without much to do for them.)

    Naval adventures are a lot better, with an early-ish tech allowing land units to build their own transports. They can't defend themselves, but it eliminates a lot of the annoyance of building transports and microing units on and off of them.

    Diplomacy seems kind of limited. I miss the old diplomacy screen that shows all the plusses and minuses enemies have toward you. I think there's something missing here.

    Overall, a very good game. It's nice to see that they didn't make another shit game like their latest Colonization attempt.

  8. Re:It blocked installs till 10 AM local time too by vadim_t · · Score: 5, Insightful

    Yeah, because of one person, who got prereleased game ahead of schedule, you're not going to buy any Steam games because of some nefarious potential problem that may, or may not ever exist.

    That's entirely correct. It proves there's a way for steam to decide when you can and can't run the game. Just the fact it's possible at all is so loathsome I will never pay a cent for such a thing.

    First off, I have no problems with Steam or Apple or some other DRM that is minimally invasive. It is a fact of life. The key for me is that I don't need to be logged into Steam Servers to play the game, except for the one time activation. Seems reasonable to me.

    No, it's not a "fact of life". It's an arbitrary limit imposed by the company which could not be there.

    Activation is unreasonable. What if the activation server goes away in 5 years from now? I still play 10 year old games sometimes.

    I find it humorous how many people complain about non-existent "potential" problems.

    Because those potential problems were demonstrated multiple times to be actual problems. Like the several music services with DRM that went out of business and left people unable to play the music they paid for.

    Car Analogy: You should not drive a car because you may be in an accident, which is part of the great big evil conspiracy by the Insurance Companies, Oil Companies, Car Companies to get you to buy new cars, pay money on regular basis etc. After all there is potential for something bad happening.

    A car that never crashes is not possible due to the "fact of life" as you put it, that wear exists, humans and roads aren't perfect and so on.

    However, DRM is an entirely artificial addition and there's no physical law that says it has to be there.