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Blizzard Suing Creators of StarCraft II Hacks

An anonymous reader writes with this excerpt from Rock, Paper, Shotgun: "Blizzard have taken the extremely peculiar decision to ban players from playing StarCraft II for using cheats in the single-player game. This meant that, despite cheating no one but themselves, they were locked out of playing the single-player game. Which is clearly bonkers. But it's not enough for the developer. Blizzard's lawyers are now setting out to sue those who create cheats. Gamespot reports that the megolithic company is chasing after three developers of hacks for 'destroying' their online game. It definitely will be in violation of the end user agreement, so there's a case. However, it's a certain element of their claim that stands out for attention. They're claiming using the hacks causes people to infringe copyright: 'When users of the Hacks download, install, and use the Hacks, they copy StarCraft II copyrighted content into their computer's RAM in excess of the scope of their limited license, as set forth in the EULA and ToU, and create derivative works of StarCraft II.'" Blizzard used similar reasoning in their successful lawsuit against the creators of a World of Warcraft bot.

55 of 385 comments (clear)

  1. Interesting Logic by Anonymous Coward · · Score: 5, Insightful

    While we do realize that once you buy our games, they become your property, we do reserve the right to terminate your game at any time whenever we feel it is necessary.

    Erm, what?

    1. Re:Interesting Logic by drinkypoo · · Score: 2, Insightful

      One more reason I prefer to buy my games from Valve/Steam, as they have shown to be the most user friendly gaming company on the planet.

      Uh, what? Not being able to play a backup without having it blessed online is not friendly. Indeed, it is an attempt to deprive you of Fair Use rights. We have a tendency to forget but this is a basic human right which is right up there with those enumerated in the constitution. Any time you are being deprived of ANY right you have a slippery slope before you. Instead of disabling your vehicle for driving too fast on the interstate, they prevent you from starting your vehicle after working on it yourself until you have towed it to the dealer and had it reset. Steam is a tool for depriving you of Fair Use rights and you are handing them over like you're returning a video. Just drop 'em in the box! Oh, and be sure to pay for the privilege.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Interesting Logic by LordLimecat · · Score: 2, Informative

      Hes connected to their servers while playing single player (at least if he is earning achievements). Blizzard DOES have some say in this so long as you are using one of their services.

  2. Re:not really single-player by keatonguy · · Score: 5, Interesting

    I presume this factors into it, and it's exactly why I don't support their actions.

    You see, once upon a time, in the mythic age of the mid-2000's, developers intentionally added cheat codes to their games. Yes, intentionally. No, I'm not pulling your leg, it's true! "But Keatonguy", you ask, befuddled, "Why would they intentionally give people ways to do things in the game without spending untold days of time to unlock it piecemeal?" Well, young poster, because it's fun as hell. Cheating and hacking the RAM of games is where half the replay value of the classics comes from. Tell me, would San Andreas be as fun without flying cars and rioting pedestrians? Have you ever played a PC FPS without using noclip even once? Would we have found all those unused rooms and learned the programming tricks used to make classics like Metroid and The Legend of Zelda work without an Action Replay or a Game Genie?

    Now these little things called achievement scores roll around, and if anyone dares to think of getting past a part of the game they don't feel like playing, it's something to be shunned and reviled. Damn kids these days, rabble rabble rabble...

    --
    If you aren't angry, you aren't paying attention.
  3. Let them know how you feel by Dice · · Score: 3, Insightful

    The message I just sent to billing@blizzard.com:

    Just a quick note to let you guys know that I've recently read news articles describing your actions against individuals using single-player mode cheats in SC3, specifically locking them out of their accounts and forbidding even local play. Having been already annoyed by your decision to forbid LAN play in SC3 and require Battle.Net I have decided that your recent actions tip you over onto the "companies who are too evil to give money to" side of the consumer equation.

    I had been looking forward to purchasing and playing Diablo 3, however I no longer feel that providing financial support to the tyrannical measures you feel it is necessary to impose upon your customers is morally justifiable.

    1. Re:Let them know how you feel by Dice · · Score: 4, Funny

      Of course, if you want to actually be taken seriously you should refer to it as SC2, and not SC3...

    2. Re:Let them know how you feel by pahles · · Score: 2, Insightful

      I don't think they'll give a sh*t...

      --
      Sig?
    3. Re:Let them know how you feel by kindherb · · Score: 3, Interesting

      I've had a recent change of heart as well when it comes to Blizzard. Not as a result of this, but some of their other recent and monetary based decisions. I have been a fan from the beginning and have bought all of their games. But no longer. I've already sent them an email expressing my feelings.

      It's sad that such a great company is being run my greedy wankers.

    4. Re:Let them know how you feel by Lord+Lode · · Score: 3, Interesting

      I loved Blizzard, loved StarCraft and Brood War, and wanted StarCraft II. I even had a StarCraft website they liked once, and received beta tester status and a free comic book for it. But now, so many years later, this is the final drop. No LAN and requiring internet connection to play the single player game, is not the kind of game I play. But a company I once loved turning evil, that's way too bad, now I'm not interested in them and the games they make any longer.

    5. Re:Let them know how you feel by complete+loony · · Score: 2, Insightful

      My biggest gripe, and the reason I have not yet purchased SC2, is their region locking and the inflated cost of the Australian version.

      The price of the US version is currently USD$59.99. The australian version, AUD$89.95 (USD$87.38) a 45% markup.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    6. Re:Let them know how you feel by SashaM · · Score: 3, Informative

      The string "SC2" is forever and ever reserved as an identifier for the best quest ever made, and a definite contender for the best game ever -- Star Control 2.

  4. Re:not really single-player by Anonymous Coward · · Score: 5, Informative

    Starcraft II includes cheat codes. When the codes are in effect the ability to earn the achievements is disabled. The hack in question allows players to cheat and earn the achievements at the same time.

  5. Re:Achievement System by twidarkling · · Score: 4, Interesting

    No, because the achievement system isn't optional. If I bought Starcraft II (which I'm not going to, especially now), I'd probably not play it online at all, and if I did, it would just be with a few specific friends. I don't give a fuck about the achievements, I wanna play the game MY way. If I run in to a level that I find incredibly annoying, and I wanna skip it, or I wanna just stomp all over it with some invincible units, it's not any of Blizzard's fucking concern. It wouldn't have been their concern if my friends and I wanted to cheat with each other either, if we used LAN play. The only time it should matter is if we're actually, purposefully, and with intent accessing online multiplayer to play with people who couldn't know whether or not I'm cheating. If you're going to use achievements as a reason to stop people from doing what they want with their game, then that system needs to be optional.

    --
    Canada: The US's more awesome sibling.
  6. Re:not really single-player by cappp · · Score: 4, Informative

    StarCraft 2 has cheat codes in it, their use just disables achievements until you start a new game or load an old one. Part of the issue is that this guy was using a program that let him cheat while still earning achievements and, according to the comments on the Rock Paper Shotgun article, cheat in the multiplayer too - both of which messes with the ranking system and in turn, causes all kinds of weirdness with their online matchmaking.

  7. Unfortunately, this might just stand up by Anonymous Coward · · Score: 5, Insightful

    The real problem is that courts tend to automatically accept EULAs as being valid contracts even when they are so one-sides that they should be legally ruled unenforceable. When ruling on similar cases where there is no EULA, the courts have generally found that it is not a copyright violation. For example, the same theory was advanced to argue that a service which offered a DVD-playing program which removed certain scenes from movies (particularly, scenes deemed "offensive") was creating a derivative work from the original movie and thus should not be allowed. The courts ruled that the DVD-playing program was legal. So, basically, the question has only hinged on copyright law, the courts have ruled that it isn't a violation. When there's also an EULA, such as in the cases Blizzard has been involved in, they have consistently ruled in favor of the copyright owner.

    Now, there are several reasons why this should be a non-starter. The first is that a copy in RAM should not be considered a fixation, and hence creating one is not a copyright violation. If copying something into RAM is creating a fixation then every CD and DVD player and most newer TVs continually break copyright laws every time they are used since RAM buffers have become ubiquitous. CD and DVD players simply cannot work without copying at least some of the CD or DVD into RAM in the process of playing it (although CDs could get away with as few as 16 bits at a given time). So this shouldn't legally be considered a copy to begin with, but the courts have ruled that it is in several previous cases.

    Secondly, the copyright law that if someone owns a copy of a piece of software then they have the right to make the copies of it needed to run it. As a consequence, the idea that a user has to agree to an EULA in order to make the copies needed to run it is ludicrous. And the license agreement itself generally only takes away rights from the user without granting anything in return. As such, it should be considered unenforceable. However, the courts have either tended to ignore that section of copyright law and consider that the license grants you the right to make the needed copies or consider that the sale itself never happened if the medium that was bought contains software. They have ruled, effectively, that if you walk into a store and give money for a shiny disc, that if that disc contains music or movies, you've bought a copy, but if it contains software you've only licensed a copy, which is, to say the least, bizarre. As such, they've rejected arguments in previous cases that the defendants never agreed to the EULA as being irrelevant since they rule that the defendants don't own a copy and hence the relevant section of copyright law is inapplicable.

    Now, Blizzard is in a slightly more realistic position from an EULA situation than most companies because they do actually have something to provide the user which the user doesn't already have: access to their on-line play servers, Battlenet. So, if they were to tie it all together in the EULA: you give us back ownership of the physical copy and you relinquish your reverse engineering rights, etc and in return we let you use our servers, then that contract would be enforceable (still lousy, but enforceable). However, in the previous Blizzard games I owned (which doesn't include StarCraft II, so I'm just speculating, someone else probably has more exact information) the EULA itself didn't mention BattleNet, only the game program and BattleNet was covered by a separate agreement you had to agree to in order to get your account. If the same is true here, then the EULA should be unenforceable.

    But realistically, the courts never rule EULAs unenforceable, no matter the terms, and they rule that copies of software are licensed, not sold, and they rule that copies in RAM are fixations. So Blizzard will probably win again just like they did last time. They can usually afford the better lawyers and, as a result, they wind up getting the case-law put in place to support what they perceive as their interests and the rest of us get screwed. Woo.

    1. Re:Unfortunately, this might just stand up by Solandri · · Score: 2, Insightful

      However, the courts have either tended to ignore that section of copyright law and consider that the license grants you the right to make the needed copies or consider that the sale itself never happened if the medium that was bought contains software. They have ruled, effectively, that if you walk into a store and give money for a shiny disc, that if that disc contains music or movies, you've bought a copy, but if it contains software you've only licensed a copy, which is, to say the least, bizarre.

      Here's the sniff test I use to distinguish between buying and licensing.

      • Does the manufacturer provide free replacements (with nominal material/shipping costs) if the original is destroyed?
      • Does the manufacturer provide a discount for upgrades, indicating that they understand you've already paid to license some of the content in the new version?
      • Is some after-market service included with the purchase price? Stuff like patches and updates, or access to an online service.

      If the answer is yes to all three, I'd definitely say it's a license. Software usually passes this test, so I generally don't have a problem with software companies claiming you've licensed the software. (Exceptions are mostly due to the license being in perpetuity. So they better not do something which prevents me from using it forever, like shutting down DRM servers. And the issue of reselling the license becomes particularly sticky unless they made clear up-front at the time of sale that I wouldn't be allowed to resell it.)

      The weirdness you cite is actually due to the illogical stance the RIAA and MPAA have taken on their products. They don't provide free replacements for destroyed media (except Disney and DVDs), they don't give you discounts for upgrades (e.g. DVD -> BluRay), and they don't provide any free updates or online services with CD or DVD sales. So they're selling you a product, claiming they can control your use of it as if you've licensed it, but providing you with none of the benefits which come with a license. Basically they're claiming the best parts (for them) of both selling and licensing, while shafting us with the worst parts of both selling and licensing.

      In contrast, the software industry is usually pretty good about upholding their obligations under the licensing bargain, so I'm less inclined to criticize them for claiming that you've bought a license.

  8. Re:Spore got this right by KamuZ · · Score: 2, Informative

    You can actually enable cheats in SC2 and it will disable achievements. I think the program used for cheating allows you to get all the achievements in single and probably also in multiplayer which probably is what they are trying to "fight".

  9. Re:Achievement System by JorDan+Clock · · Score: 5, Insightful

    Except Blizzard built cheats into the game for people just like you. They disable achievements, though. So for someone such as yourself, that's perfectly fine. But some people wanted to cheat the game AND the system to unlock achievements and artificially boost their rankings.

    While I'm not sure a lawsuit is quite the answer, I do think Blizzard is right to make a big deal about this. A lot of people really like their achievements because... They're achievements! Some are rather hard to get. Blizzard is just making sure that the rewards someone earns aren't diluted by cheaters who make it impossible to determine who legitimately earned something and who just used a trainer.

  10. Re:not really single-player by Sir_Lewk · · Score: 5, Insightful

    Lets not forget that these so called "achievements" are nothing more than little blurbs from your computer assuring you that you are not in fact wasting your time and are actually somehow being productive.

    but your friends can see your achievement tooooooo...

    And your friends can see your pacman high-score at the local arcade. So fucking what.

    --
    "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
  11. Blizzard Jumped the Shark by chrisG23 · · Score: 3, Interesting

    You might call me a Blizzard fanboy. I don't consider myself a fanboy of anything, but I think Blizzard has produced nothing but excellent PC games. Not a single bad one. All 7 of the games they released have been fun, well polished, well supported, and ran decently on older hardware. SC2 is really good. I uninstalled it yesterday because the network-centricity of it is pissing me off. I have a fast computer. I should not have to sit and wait for things to load when I hit the custom maps folder icon (on single player), as the custom maps I have already paid and I assume downloaded, should be on my local machine. Instead I wait for it to do whatever network activity it does to monitor me playing a single player custom map. And then beyond that it just gets worse. This is the first time I personally think I agree with the argument that I would be getting a better product if I find a hacked/cracked version of the game that doesn't do all this network garbage when I just want to start the game from my OS, load a map, and play single player.

    It would also be nice to be able to change my account name when on multiplayer. Or even better to just let me make up new account names and start with a 0-0 record, so that I can learn other races in the game without lowering my rating with my main race (as I would lose lots of games and get stomped playing zerg for the first time when I am say at the gold or platinum level with protoss.)

    1. Re:Blizzard Jumped the Shark by hughperkins · · Score: 2, Interesting

      Wow, I feel like I'm the only person here who is actually positively excited by this move by Blizzard to cut down on multiplayer cheating.

      So, maybe I am wrong. I've been wrong before...

      Still, my immediate reaction was positive excitement. It's not fun to play multiplayer games when there are lots of people cheating, or even when you're not sure whether the other person is cheating. Maphack is pretty much impossible to detect. Did that person hack their way to your expansion, or did they just walk all over you by superior intuition, by watching which way your units were going in the brief times they saw them? I know I have guessed where someone was sending their command center to, after reapering them out of their earlier base.

      Also, personally I spent a *lot* of time getting a Kerrigan portrait, and I'd prefer that people seeing it know it was earned legitimately and not just hacked somehow.

      I imagine I will get karma-trashed for this...

    2. Re:Blizzard Jumped the Shark by Fearan · · Score: 2, Interesting

      You're not.

      Hackers in bnet totally ruin it. Now, they should have been more careful at separating SP hackers from MP hackers, especially since they never mentioned they would ban for SP hacks.

      What I don't get are people who complain about not being able to smurf or make new accounts... this ruined the WC3 ladder, Blizz learned a lesson and fixed the issue. Don't like it? Go play another game, but it makes the serious gamers enjoy it more.

  12. Re:Achievement System by Radtoo · · Score: 2, Insightful

    The mandatory achievement system is just a piss-poor pretense to try and force online-drm, market segmentation (buy one copy of SC2 for each geographical area, because blizzard says it is entitled to get paid to record achievements on each realm?) and such random marketing "SC2 is so elite, you cannot cheat" restrictions on people, besides forced updates and mandatory participation in a huge marketing data gathering effort (with as many achievements, you know exactly what people played, how much, etc... so you can make predictions about what the smallest possible addition and the highest possible price will be, amongst many other things)

  13. Utter, witless MORONS. by unity100 · · Score: 2, Insightful

    yea, its in caps. its in caps because i dont know how harder it can be stressed any further. maybe it should have fireworks popping out behind the letters.

    they ban players, players will use hacks/cracks to play the game they BOUGHT. they sue creators of hacks&cracks, and eventually they will hit a wall in china, or russia, while trying to sue creators of crack/hack # 1231285.

    in the end, because of their MORON legal team, they will not only lose A LOT of publicity, and gain hostility from entire internet gaming community, but also will have accomplished making their position harder. i bet just because of this news, there are some people in russia or china already working on some stuff, just for the glory of it ...

  14. Not surprised. by Skythe · · Score: 2, Informative

    If you've ever played Starcraft 2 single player, you'll know that you generally authenticate with your Battle.Net account first and are able to chat to your online contacts etc etc. Single player's "achievements" are also integrated and a part of your multiplayer profile, so by using hacks/whatever it's possible to get hard/difficult achievements without actually putting in the hard yards. Play the game before you jump to conclusions!

  15. Re:not really single-player by kangsterizer · · Score: 2

    StarCraft 2 has cheat codes in it, their use just disables achievements until you start a new game or load an old one. Part of the issue is that this guy was using a program that let him cheat while still earning achievements and, according to the comments on the Rock Paper Shotgun article, cheat in the multiplayer too - both of which messes with the ranking system and in turn, causes all kinds of weirdness with their online matchmaking.

    But of course news items wouldnt bring hits if they wrote it that way, so distorting the truth just enough to sound likely correct and spamming it around is the rule. Especially if it's bashing on a big company, since they're no angels, most of the people who notice the truth has been bended yet again most likely let it go.

  16. Re:not really single-player by _KiTA_ · · Score: 5, Insightful

    Considering the achievement system, they're not cheating only themselves.

    Except the achievement system literally has no point, no benefit, and is the most blatant "e-peen" exhibitionism around. It's even less important than the 360 Achievements, which is saying something.

    No, this is a rights grab. They're trying to convince a court that you have no right to do anything with the product you bought and paid for, whatsoever, because you're not buying it, you're borrowing it long term for a set fee. It's utter madness. If someone wanted to make the "Game Genie" nowadays, Nintendo would sue them into oblivion and prevent it from ever happening.

  17. TOU is now de facto law? by mykos · · Score: 4, Insightful

    Back in my day, it just meant that you wouldn't get any support for your unorthodox use of the game. Now they can sue you for millions!

  18. Copyrights by twisteddk · · Score: 5, Insightful

    Unfortunately I think you're right.
    while I wholeheartedly support multiplayer games being free of cheats, the suits brought seems on the surface to enable the companies to pretty much put "we own your a**" in their EULA and get it through court. I strongly oppose any such movement. Not because I feel everything should be open sourced to be toyed with as you like, but because when I buy a toaster, what I do with it after the time of purchase may or may not be legal, it may or may not invalidate my warranty, but it's not the MANUFACTURER who decides what I can and cannot use my toaster for, anything I do with MY property is MY responsibility, legally and morally. The same should hold true of immaterial products, like software. I suspect this is why they're trying to make this sound like a simple case of pirating.

    Because in essence they're using copyright infringement as the sacrificial lamb, when in reality, no distribution is taking place, and as such cause the company no loss in sales. I dont see how this cannot be a case of simple fair-use. I hope this means that screwed up EULAs will finally die a slow and horrible death, because if they loose the case, that might set a presedence for EULAs being unreasonably strict.

    Disclaimer: I have NOT read the indictment, only the article(s), which may or may not be portraying reality in a tinted light.

    --
    --- To err is human... Am I more human than most ?
  19. Sucks, but.... by Jaysyn · · Score: 3, Informative

    This sucks, but it doesn't affect me in the least. Blizzard went on my "evil company" blacklist the day they sued Bnetd.

    --
    There is a war going on for your mind.
  20. Re:Achievement System by delinear · · Score: 5, Insightful

    The point isn't the ban, it's the court action. I don't care if they want to ban people for ToS violations, in fact I welcome it - we all know cheaters ruin online play - but suing and claiming breach of copyright is ridiculous. It's like selling me a book but claiming in the small-print that I only have the right to read it, not to make notes in the margins, and that if I do make notes my legitimate copy of the book suddenly becomes an illegal copy. I'm sorry, I didn't buy a license, I bought a book.

  21. Re:Car analogy by bloodhawk · · Score: 3, Insightful

    It is far more akin to a car lease agreement than a outright purchase. In both cases you don't actually own the product but have paid for it's use and in both cases there are provisions in the contract of lease for the leasor to take back the product (not saying I like what they are doing, but if you are gonna use the all important car analogy it is important to be accurate.)

  22. Re:not really single-player by Ginger+Unicorn · · Score: 4, Insightful

    There is no point or benefit to playing a video game at all, other than for entertainment value. If the acheivement system increases a player's level of entertainment, then it is just as valid and the rest of the game.

    If you don't find it entertaining, that's fair enough, but there are plenty of people that do.

    --
    (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
  23. Re:Well... by delinear · · Score: 3, Insightful

    Maybe you're not looking hard enough. Sure, this time they're going after cheaters, something we can all get behind because, frankly, cheaters are one of the reasons I largely gave up on multiplayer. However, the way the court action is worded, they could apply this to any mod to the game. You want to create a new fun little mod, you'll have to get an extended license from Blizzard before you can even legally play around with the code. Interested in programming and how the game works and want to poke around under the hood of the product you thought you bought? Tough luck, you just rendered your copy of the game an illegal copy, even though you paid in full, and you're now wide open to a copyright infringement action. That is the cancer here, not banning cheaters, but of course everyone's focus is purely on the cheating aspect and how Blizzard are doing the right thing - which is exactly where they want your focus.

  24. i dont get it... by cas2000 · · Score: 3, Insightful

    why buy their games?

    hasn't blizzard done enough evil shit over the years to deserve a permanent boycott?

    when someone shits in your face you don't beg for more (not unless you have the same fetish Hitler had, that is).

    so why buy their stuff? doesn't matter how good (or bad) their games are, by buying their stuff you are contributing to the evil crap they do.

    boycott them.

  25. Re:not really single-player by nschubach · · Score: 5, Insightful

    Who really cares though?

    It's a game.

    I play games because they should be fun. I do not play games for profit, nor do I get upset if someone has more achievements, or a greater score than I.

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  26. Re:not really single-player by TheLink · · Score: 2, Insightful

    And everyone can see Carlos Slim and Bill Gate's "high scores" too: http://www.forbes.com/lists/2010/10/billionaires-2010_The-Worlds-Billionaires_Rank.html

    They are all just digits in a bunch of computers somewhere. If enough people decide it's real, it's real enough :). If for some reason everyone decides the US dollar is worth nothing, Bill Gates becomes worth a lot less.

    Fact is most of what we do is a waste of time. Most of it does not really endure much longer than that Pacman high-score, nor means much more.

    A hundred thousand years from now, someone might rate the entire human race's "achievements" by 2010 as "so fucking what".

    And 100000 years isn't very long. The "classic" dinosaurs were around for about 160 _million_ years.

    --
  27. Re:not really single-player by arth1 · · Score: 2, Insightful

    but your friends can see your achievement tooooooo...

    And your friends can see your pacman high-score at the local arcade. So fucking what.

    The difference is the expectation of privacy. If someone sees that I have achieved a "badge" that requires at least 120 hours of play time in a week or requires you to initiate "sex" with both genders, it discloses personal information that one might not want publicized.

    I can see the games companies being sued over something like that; perhaps if someone loses their job because a "badge" disclosed certain information.

  28. Re:not really single-player by thegarbz · · Score: 4, Insightful

    Ahh but there are people who play for profit and not for fun. There are leagues and there are competitions. Lots of this is based on online scores, so while YOU may not care much at all I bet you there are a myriad of people out there who are pissed off that some n00b is higher on the ladder than they are by cheating, and there'll also be a handful of players who may find themselves pitched against incorrect opponents as a result of the leader board being messed up.

    People should cheat in their own time, heck I cheat games for fun too. But there something to be said when the results will carry over onto Battle.net

  29. Re:not really single-player by Anonymous Coward · · Score: 2, Interesting

    > If someone wanted to make the "Game Genie" nowadays, Nintendo would sue them into oblivion and prevent it from ever happening.

    Funny you say that.

    Nintendo DID sue Galoob to try to stop them distributing the Game Genie.

    Nintendo LOST.

    Very similar "devalues our games" arguments; and Nintendo was the 800-pound legal gorilla back then too, with a 95%+ market share and who one 99%+ of copyright and similar legal cases.

    Even so, I don't hold much hope for this case - not because any of the facts are materially different... just because I've lost hope of sanity in anything related to copyrights, patents, or trademarks.

    "Having paid Nintendo a fair return, the consumer may experiment with the product and create new variations of play, for personal enjoyment, without creating a derivative work."
    http://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc.

  30. Re:Achievement System by grumbel · · Score: 2, Informative

    What is the point to get achievement by cheating ? This is just worthless.

    Yeah, but that is not the problem here. If Blizzard would just block or delete the achievements of cheaters, big deal, hardly anybody would care. What they are doing instead is suing the cheat tool builders via dubious EULA based restrictions.

  31. I agree with Blizzard.... by Stroot · · Score: 3, Interesting

    I don't understand where all the hate is coming from. I love Blizzard for doing this and hated them when they didn't do anything against hackers in Warcraft3 in the end.

    Hackers destroyed WC3, a game I played for many years, but in the end every other online game I tried to play online, I got either map hacked, disconnect hacked or crash hacked. Blizzard released a patch, a week later there was a new hack
    I still like the game, but it became unplayable, it ruined all the fun.

    And now SC2 arrived.
    And hacks soon after.
    The hacking is not only in the single player game by the way.
    I was very sad when I saw the first map hacks arrive in SC2 and encounter the first hackers on the ladder. It was so great to read when they banned a lot of players that used the hacks and even better, they are now targeting the hack developers.

    Also don't forget that SC2 is aiming to be more than a game. it's aiming to be the no1 e-sports game.
    This week a game from old SC1 legend SlayersBoxer returning in a SC2 tournament, with 80k for the winner, was watched on a stream by more than 700,000 people. No joke.
    Mostly Koreans, but more and more people outside Korea start liking E-sports as well. People who don't play the game at all watch the tournaments online and like it a lot. Some youtube commentators, who cast games with english commenting, have more than 100k subscribers.
    There are even a few americans and europeans now living in Korea as professional gamers, people who earn their living by playing SC2.
    It's becoming pretty big.

    I would love it if E-sports got as big worldwide as it is in Korea.
    But if that's your goal as a game developer you have to get rid of cheaters, like in any sports.
    A football player who's caught on doping gets banned too and they will for sure try to find the provider of the doping and get him in a lawsuit as well.

    Anyway, on SC2 fan sites almost everyone approves about Blizzard taking action:
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=161168

    Just thought it would be good to add this info to the discussion

    1. Re:I agree with Blizzard.... by sstamps · · Score: 2, Insightful

      I don't agree with ActiBlizzendi. If they wanted to make a MMO out of it, they should have gone ahead and done so. Making it a SP game with "tight online bindings" for both SP and MP is an engineering choice. The fact that people can hack the game on their own systems is precisely why that kind of design DOES NOT WORK.

      So, basically ActiBlizzendi substitutes having a legal team for not having a development team that knows wtf they are doing. They don't innovate any more, they litigate, like the worst of the patent and copyright trolls out there.

      This is why I haven't been a customer of theirs since D2, when they first showed this wholly depraved behavior in the bnetd case.

      I hope they choke on their legal briefs.

      --
      -SS "Teach the ignorant, care for the dumb, and punish the stupid."
    2. Re:I agree with Blizzard.... by apoc.famine · · Score: 3, Insightful

      The hate is because Blizzard is doing it utterly wrong.

      Back in the late 90s, around 2000, we played a lot of SC. We'd host big lan parties where we would play. One of the beautiful things was that we could do this in an old farmhouse out in the country, with only a dialup connection. The second beautiful thing was that we all didn't have to have the game! We could spawn a copy on one computer, use the same disk in another, and all enjoy the game. It was awesome. It lead to lots of us buying the game to play when we weren't together on a lan.

      My friend on the really sweet cable connection could host a game, and we could all connect to him. VIA his IP address. It didn't matter if the servers were up or not, or if we had a connection to BattleNet.

      Now, that's all gone with SC2. We can only play if we all have a $50 copy of the game, and we all have a good internet connection. We can't dump 8 computers in anyone's random house and expect to play - we've got to make sure they have the bandwidth to do so. That's crap. That's a major step backwards. That's greed over loving your customers.

      Additionally, it's the job of the server to make sure that the clients aren't cheating. Not the job of the client. And hacks don't matter in single-player. To ban me for doing something on my computer with software that I own which affects nobody but me is madness.

      That's the where the hate comes from. You don't get to charge people $50 for your game, then deny them the ability to play the single-player missions because you don't like how they're playing. It's none of Blizzard's business. Likewise, suing people who create cheats is also treading a very thin line. It's akin to suing gun manufacturers because someone else murdered someone you care about.

      SC1 was big because of how open it was. When the first SC2 demo games started coming out, and they started having issues connecting, it was clear that SC2 would never be able to be as big as SC1. You just can't do competitive, E-Sport style play if you're relying on an internet connection and someone else's authentication server and game server.

      For the money, we're getting a lot less game than SC1, with a lot of restrictions that never existed before. Yes, cheating is an issue. But you know what? Draconian measures to prevent cheating are also an issue. What you're seeing is the alienation because Blizzard went far too far to that side, after building a reputation for being open and accommodating.

      --
      Velociraptor = Distiraptor / Timeraptor
  32. Re:not really single-player by BigSes · · Score: 3, Funny

    And your friends can see your pacman high-score at the local arcade. So fucking what.

    What's an ar-cad-e?

  33. Re:No, mod (grand)parent DOWN by LordLimecat · · Score: 2, Informative

    Single player games that get achievements ARE using Blizzard's network. Its constantly online as you play unless you choose the "play offline" feature.

  34. Re:not really single-player by Dachannien · · Score: 2, Interesting

    And your friends can see your pacman high-score at the local arcade. So fucking what.

    When was the last time you cheated at Pac-Man at the local arcade?

  35. Re:not really single-player by nschubach · · Score: 3, Insightful

    And that "n00b" will find that competing at that level will not be conducive to fun and will likely be eliminated from any waged competition early on.

    I still fail to see the issue here besides that fact that you may have to play an easy game now and then.

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  36. Re:not really single-player by mcgrew · · Score: 2, Funny

    A hundred thousand years from now, someone might rate the entire human race's "achievements" by 2010 as "so fucking what".

    "Mostly harmless."

  37. Re:Only a matter of time by sstamps · · Score: 2, Informative

    Turned evil? They've been evil in this way since bnetd.

    --
    -SS "Teach the ignorant, care for the dumb, and punish the stupid."
  38. Re:Uh, no. by jayme0227 · · Score: 2, Insightful

    Maybe you're just a stick in the mud. Many people brag about "meaningless" things all the time. I mean, who cares who threw a touchdown pass in a football game? Honestly, it means nothing. Until people attach meaning to it.

    --
    But then I realized the cable was blue, so I only gave it one star. I hate blue.
  39. Re:not really single-player by Sir_Lewk · · Score: 2, Insightful

    Since you obviously didn't get it, I'll spell it out to you: I'm not defending "achievements", I think they are retarded. I think the only thing more retarded than "achievements" is getting huffy when other people get them by cheating. I think that if anyone actually places real value on them, to the point where it becomes necessary to sue people over obtaining them "unfairly", they need to get a fucking life.

    --
    "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
  40. Re:not really single-player by IICV · · Score: 2, Insightful

    Sorry, I bought the game, I own my computer's ram - I can use the two in whatever way I see fit. If I want to tell my computer's ram to modify the game, then I'm allowed to do that. If Blizzard wants to ban me from using their servers because my computer's ram holds a modified copy of their game, they are allowed to do that.

    But if Blizzard makes it so that I can't use the game I bought with the computer I own, then they have sold me a faulty product. If they intentionally make the game stop working, then that's something along the lines of destruction of property.

  41. Re:not really single-player by rotre · · Score: 2, Informative

    I still fail to see the issue here besides that fact that you may have to play an easy game now and then.

    I guess you don't know how multiplayer Starcraft: Brood War was essentially wrecked by map hackers, resource hackers, auto-build hackers, etc.

  42. Re:not really single-player by WraithCube · · Score: 2, Informative

    It's utter madness. If someone wanted to make the "Game Genie" nowadays, Nintendo would sue them into oblivion and prevent it from ever happening.

    Funny you should mention that as Nintendo did sue them and lost. If anything goes right, maybe this lawsuit will turn out the same way.