I prefer BitBucket, although recently been moving to GitHub because that's where everyone seems to be. BitBucket UI is great, although it's still lacking statistics (commits, etc) after years of users complaining.
People who use the I suck too much therefore it's not fun completely miss the point. I'm not a chess pro, but still enjoy playing at my level. Losing sucks, but at least you learn something in the process.
FYI you are completely wrong about BOs deciding who wins or not, that might be applicable Diamond+, but below that, just solid macro mechanics and general use of your army will get you very, very far.
Please don't spout something about a game you obviously don't understand.
If we changed the word "sport" to "professional hobby" would that make you feel better? But even the non-physical activity description is valid
sport [spawrt, spohrt] Show IPA –noun 1. an athletic activity requiring skill or physical prowess and often of a competitive nature, as racing, baseball, tennis, golf, bowling, wrestling, boxing, hunting, fishing, etc. 2. a particular form of this, especially in the out of doors. 3. diversion; recreation; pleasant pastime.
Yesterday IGN had their for Pro League matches, I recommend you watch set 3 to know what eSports is about. People who don't do this professionally cannot reach that level of play, and that's why it's a sport. http://www.ign.com/ipl/videos
In Montreal there have been ads around (and in some cases inside) urinals for a good amount of time. There are some bars that have LCDs over the urinal with a stream of non-stop ads.
Hackers in bnet totally ruin it. Now, they should have been more careful at separating SP hackers from MP hackers, especially since they never mentioned they would ban for SP hacks.
What I don't get are people who complain about not being able to smurf or make new accounts... this ruined the WC3 ladder, Blizz learned a lesson and fixed the issue. Don't like it? Go play another game, but it makes the serious gamers enjoy it more.
I completely agree, and would like to add that if people just want DotA with VoIP, better graphics, etc... they can just play it on StarCraft 2 custom maps.
You're missing the important aspect of..sometimes I don't want to or can't speak with someone. In this case, txt is much easier. My friends don't have BBs or iPhones, so they can't instantly check their emails. However, everyone is a txt msg away. They don't worry about disturbing me in a meeting or class, and I don't have to waste time checking voicemail (which takes a LONG time). Unless you're writing a novel about txt msg use, for most things you would say by phone, a txt is usually easier & quicker. When it's not, at least you can txt "call me back about X".
Re:Anyone else notice the slow responses from Goog
on
YouTube Is Down
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· Score: 1
Not really... if you want to use a car analogy it'd be more akin to:
We just need cars that don't need to be worked on by their owners, and mostly maintain themselves, as opposed to just keeping them from getting behind the wheel.
If someone doesn't know how to change their oil or the brakes, there's a shop for that. Same thing with computers, which is why the Geek Squad is so damn prevalent.
My mom is not tech savvy, she just wants to open up a computer, type in a recipe name or send out an email. She doesn't give a damn about being able to do the latest thing. She uses her iPod Touch as her main computing device, and can't wait to get an iPad...
Less work for me, she's happy, and she just plays App games instead of flash.
What I've always wondered about relating to virtual property is how its value will is decided on a large scale, and the potential risks for abuse. Virtual property has these 2 issues:
1. Unlimited supply -> Basically anything with unlimited supply should be a price point close to 0. Assigning an arbitrary value goes against the basic rules of an economy, where demand here will not dictate price. In some economies like WoW's gold economy, there is the appearance of limited supply, and value was derived according to this supply. This is fine as long as no one acts in greed and abuses the system.
2. Which brings me to my 2nd issue, abuse. The WoW gold economy is only good until an admin gives himself millions and starts selling it, now it's in Blizzard's best interest not to let this happen, but eventually some virtual property owner will be greedy and game their own system for profit.
What has been done in the past, and what is planned for the future to overcome these 2 issues with virtual property?
Google "SOPCAST" and "p2p tv" and you will find a significant number of sites that provide live p2p video streaming. Basically while you download from someone, you upload to someone else at the same time. This is widely used for sports matches and other tv that is better enjoyed live than with an old-school torrent.
What you're saying makes perfect sense, however if there is a demand for real information, odds are something will replace newspapers for investigative reporting.
There are currently some (albeit extreme) sites that could almost qualify as replacing newspapers, such as AlterNet which runs on a donation model. Although a lot of their content does point to other sites, they do write their own material. Furthermore, don't underestimate the power of bloggers in today's society. For local investigative reporting, small-time bloggers could potentially take the place of newspapers. Now, for large investigative journalism projects like war journalism, I can't think of an easy solution, but maybe someone can?
Lookup the millions of TD games, most are shockwave, some are downloadable. Tower Defense is quick fun, easy to understand and doesn't need a beefy system.
Anyone remember Myth I,II,III? Now that was a fun series! A giant battlefield with zombies and other cool dudes to blow up with dwarfs. It'd be awesome if there was ever another game in this series.
Apart from the Total War series, are there any other similar games to the old Myth?
There were a lot of VoIP providers before 2000, the first of which I remember in '99 or so.
http://www.intertangent.com/023346/Articles_and_Ne ws/1413.html states that there were some in 1998, with no mention of Microsoft. Now, I don't know if they used a virtual phone pad, but I'd gather to make PC-to-Phone calls, it couldn't have been much different.
http://blog.tmcnet.com/blog/tom-keating/voip/voip- history.asp also has a lot of good info on VoIP history.
If the Patent Officer had done 10 minutes of homework, I don't see how he could have granted this patent.
This is completely true. Unless (until?) there is an incentive for users to keep their sharing programs opened, and keep providing their bandwidth, it just won't happen. Some incentives that work in the P2P community:
-Status --> This could work with companies. Somehow elevate "good" customers who share against the others.
-Feeling that you're doing something good-->I don't foresee people wanting to help companies with their bandwidth if they already paid for something
-Getting faster downloads --> only applies until you're done downloading.
I don't see how commercial P2P can work unless it bases itself on:
-Giving a solid reward ($$, free songs, etc...)
or a spyware like system that hides itself and doesn't fully make the (dumb) user aware that he's giving away something he paid for (twice now).
Did you just say that you don't think there is less money than in the gaming industry?
Maybe you should go talk to SOE or Blizzard. Or you know, any company involved in the industry that is now bigger than the movie industry. Although not all games are on the web, a big chunk of cash is now attributed to MMOs.
If I misunderstood your comment, I apologize.
You might want to read:
this scifi.com article before sprouting info on this. It seems that the "company" wants to do something good, but really haven't gotten any input from Joss yet.
If the STL your business app's language (.NET,Java, etc) uses an O(n^2) sorting algorithm you've got bigger problems.
I prefer BitBucket, although recently been moving to GitHub because that's where everyone seems to be. BitBucket UI is great, although it's still lacking statistics (commits, etc) after years of users complaining.
People who use the I suck too much therefore it's not fun completely miss the point. I'm not a chess pro, but still enjoy playing at my level. Losing sucks, but at least you learn something in the process.
FYI you are completely wrong about BOs deciding who wins or not, that might be applicable Diamond+, but below that, just solid macro mechanics and general use of your army will get you very, very far.
Please don't spout something about a game you obviously don't understand.
If we changed the word "sport" to "professional hobby" would that make you feel better? But even the non-physical activity description is valid
sport
[spawrt, spohrt] Show IPA
–noun
1.
an athletic activity requiring skill or physical prowess and often of a competitive nature, as racing, baseball, tennis, golf, bowling, wrestling, boxing, hunting, fishing, etc.
2.
a particular form of this, especially in the out of doors.
3.
diversion; recreation; pleasant pastime.
Yesterday IGN had their for Pro League matches, I recommend you watch set 3 to know what eSports is about. People who don't do this professionally cannot reach that level of play, and that's why it's a sport.
http://www.ign.com/ipl/videos
In Montreal there have been ads around (and in some cases inside) urinals for a good amount of time. There are some bars that have LCDs over the urinal with a stream of non-stop ads.
A decrease in price, increase in DDR5 capacity modules would result in better, more detailed textures in games.
You're not.
Hackers in bnet totally ruin it. Now, they should have been more careful at separating SP hackers from MP hackers, especially since they never mentioned they would ban for SP hacks.
What I don't get are people who complain about not being able to smurf or make new accounts... this ruined the WC3 ladder, Blizz learned a lesson and fixed the issue. Don't like it? Go play another game, but it makes the serious gamers enjoy it more.
I completely agree, and would like to add that if people just want DotA with VoIP, better graphics, etc... they can just play it on StarCraft 2 custom maps.
You're missing the important aspect of ..sometimes I don't want to or can't speak with someone. In this case, txt is much easier. My friends don't have BBs or iPhones, so they can't instantly check their emails. However, everyone is a txt msg away. They don't worry about disturbing me in a meeting or class, and I don't have to waste time checking voicemail (which takes a LONG time). Unless you're writing a novel about txt msg use, for most things you would say by phone, a txt is usually easier & quicker. When it's not, at least you can txt "call me back about X".
I've noticed that too in the last 2 weeks.
Not really... if you want to use a car analogy it'd be more akin to:
We just need cars that don't need to be worked on by their owners, and mostly maintain themselves, as opposed to just keeping them from getting behind the wheel.
If someone doesn't know how to change their oil or the brakes, there's a shop for that. Same thing with computers, which is why the Geek Squad is so damn prevalent.
My mom is not tech savvy, she just wants to open up a computer, type in a recipe name or send out an email. She doesn't give a damn about being able to do the latest thing. She uses her iPod Touch as her main computing device, and can't wait to get an iPad...
Less work for me, she's happy, and she just plays App games instead of flash.
You can try out Grooveshark. It does what imeem did, but better.
What I've always wondered about relating to virtual property is how its value will is decided on a large scale, and the potential risks for abuse. Virtual property has these 2 issues:
1. Unlimited supply -> Basically anything with unlimited supply should be a price point close to 0. Assigning an arbitrary value goes against the basic rules of an economy, where demand here will not dictate price. In some economies like WoW's gold economy, there is the appearance of limited supply, and value was derived according to this supply. This is fine as long as no one acts in greed and abuses the system.
2. Which brings me to my 2nd issue, abuse. The WoW gold economy is only good until an admin gives himself millions and starts selling it, now it's in Blizzard's best interest not to let this happen, but eventually some virtual property owner will be greedy and game their own system for profit.
What has been done in the past, and what is planned for the future to overcome these 2 issues with virtual property?
Google "SOPCAST" and "p2p tv" and you will find a significant number of sites that provide live p2p video streaming. Basically while you download from someone, you upload to someone else at the same time. This is widely used for sports matches and other tv that is better enjoyed live than with an old-school torrent.
What you're saying makes perfect sense, however if there is a demand for real information, odds are something will replace newspapers for investigative reporting.
There are currently some (albeit extreme) sites that could almost qualify as replacing newspapers, such as AlterNet which runs on a donation model. Although a lot of their content does point to other sites, they do write their own material.
Furthermore, don't underestimate the power of bloggers in today's society. For local investigative reporting, small-time bloggers could potentially take the place of newspapers.
Now, for large investigative journalism projects like war journalism, I can't think of an easy solution, but maybe someone can?
1. Best price = free
2. What about if I download Led Zeppelin albums? That I own in other formats already? Is that OK with you?
3. *rolleyes*
4. Isn't that what iTunes is for?
5. True... what's your point?
6. I play guitar and love learning songs based on tabs & youtube vids. Does that make me a bad person? The RIAA thinks so.
7. People still buy CDs?
I gather you never visited whitehouse.com back in the late 90's or early 2000's?
Lookup the millions of TD games, most are shockwave, some are downloadable. Tower Defense is quick fun, easy to understand and doesn't need a beefy system.
Anyone know a workaround for getting Mouse Gestures to work in FF3b1?
Anyone remember Myth I,II,III? Now that was a fun series! A giant battlefield with zombies and other cool dudes to blow up with dwarfs. It'd be awesome if there was ever another game in this series.
Apart from the Total War series, are there any other similar games to the old Myth?
The problem here is that Cisco DID use the Trademark, albeit it was a very short while ago. Pre-emptive trademark use?
There were a lot of VoIP providers before 2000, the first of which I remember in '99 or so. http://www.intertangent.com/023346/Articles_and_Ne ws/1413.html states that there were some in 1998, with no mention of Microsoft. Now, I don't know if they used a virtual phone pad, but I'd gather to make PC-to-Phone calls, it couldn't have been much different.
http://blog.tmcnet.com/blog/tom-keating/voip/voip- history.asp also has a lot of good info on VoIP history.
If the Patent Officer had done 10 minutes of homework, I don't see how he could have granted this patent.
This is completely true. Unless (until?) there is an incentive for users to keep their sharing programs opened, and keep providing their bandwidth, it just won't happen. Some incentives that work in the P2P community:
-Status --> This could work with companies. Somehow elevate "good" customers who share against the others.
-Feeling that you're doing something good-->I don't foresee people wanting to help companies with their bandwidth if they already paid for something
-Getting faster downloads --> only applies until you're done downloading.
I don't see how commercial P2P can work unless it bases itself on:
-Giving a solid reward ($$, free songs, etc...)
or a spyware like system that hides itself and doesn't fully make the (dumb) user aware that he's giving away something he paid for (twice now).
Did you just say that you don't think there is less money than in the gaming industry? Maybe you should go talk to SOE or Blizzard. Or you know, any company involved in the industry that is now bigger than the movie industry. Although not all games are on the web, a big chunk of cash is now attributed to MMOs. If I misunderstood your comment, I apologize.
You might want to read: this scifi.com article before sprouting info on this. It seems that the "company" wants to do something good, but really haven't gotten any input from Joss yet.