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Blizzard Unveils Custom StarCraft 2 Game Types, Encourages Map Design

StarCraft 2 launched in July, and since most of the developers' efforts since then have gone into tweaking balance issues, fixing bugs and further developing Battle.net integration, the second part of the trilogy is still quite a ways off. So, in lieu of announcements about Heart of the Swarm, the devs are using Blizzcon to showcase the map-editing tools and encourage the community to get more involved with custom maps and game types. Using the map editor, they created internally four custom games for StarCraft 2, which they’ll soon be releasing over Battle.net for free alongside three fan creations that won a recent contest. Read on for more details.

The first of the Blizzard-made maps is a humorous creation called Aiur Chef, an eight-player free-for-all in which players collect “ingredients” from around the map that are required for recipes, which each grant various rewards, such as points, items, and special powers. You compete against an opponent for a high score, and while you can’t kill each other, you are able to hinder the collection of ingredients through effects like stuns and slowing effects. Each of the three rounds has a “theme ingredient,” and you can see units running around carrying pots and drumsticks and rolling pins. There’s a new UI window showing which ingredients you have left to collect.

Another custom game, titled Left 2 Die, is based on one of the missions in the single-player campaign where players were swarmed by hordes of zombies every night, using daylight hours to rebuild and go on the offensive. Blizzard received enough positive feedback about that particular mission that they decided to go ahead and make a standalone version (tipping their hat to Valve's Left 4 Dead in the process). It's a co-op game, and as you mow down zombies you collect Zerg Biomass to buy upgrades for your army (upgrades that are shared, so you don’t have to worry about competing with your partner). There are new zombie units to contend with, inspired by those in Left 4 Dead, but adapted so they make sense in an RTS.

Next is a game called Starjeweled, which sections off half of the UI into Blizzard’s interpretation of the popular Bejeweled puzzle game. When you match a group of similar symbols, they disappear and grant you resources to spend on units, which then go out and try to attack an enemy base.

Perhaps the most notable of Blizzard's custom games is what they call Blizzard DOTA, based on the hugely popular Warcraft 3 mod Defense of the Ancients. In teams of five, players will control Heroes that can buy items, gain experience and level up, while the map constantly spawns waves of monsters from both bases. The heroes will be a collection of notable Blizzard characters from various games.

During the panel about the map tools, the Starcraft 2 team was very focused on introducing map makers to the basics of development. They talked about the necessity of making the first few minutes of a custom game easy to understand for new players, since getting massacred while being utterly confused is not an experience most players will want to repeat. They also encouraged map makers to take a more active role in soliciting and responding to feedback. Blizzard relies heavily on iteration, and they think the community would benefit from doing so as well.

Blizzard was insistent that the custom maps they will be releasing are part of an ongoing process to keep making new maps and custom games for players. One of their big goals for the immediate future is to keep demonstrating what their map editor is capable of and getting assets in the hands of players to facilitate building. To that end, the custom games they’re building will be unlocked, so the community will be able to look at the internals and modify whatever they see fit. (And speaking of security, they're working on better safeguards to keep people from copying others' maps, should the creators wish to keep them private.) Another reason they built the maps was to see in what areas the editing tools were lacking, so they could continue to add and streamline functionality.

6 of 83 comments (clear)

  1. BNet 2.0 a disappointment by Anonymous Coward · · Score: 5, Insightful

    The game itself is amazing and I have had a lot of fun playing it, throughout the beta and the release, but I am really sad at how Bnet 2.0 turned out. The so called "social experience" is not social at all. Hard to meet and talk to new people because there are no chat channels. There's no guild support. You can't name your own custom games (what the fuck????).

    Facebook integration is great and all, but I hardly have any friends that play the game. Most of the people I played with in the original game I met on Bnet in.... chat channels. The whole thing is just so ass backards and feels like a hack.

    1. Re:BNet 2.0 a disappointment by Kaboom13 · · Score: 5, Interesting

      The big hurdle to custom games right now is they are region locked. Maps from one realm can't be played on any others, which has frustrated devs to the point many of them have given up. The new popularity system also means that 99% of maps never get seen, as the list itself is a self-fulfilling prophecy. Get on the top of the list, you get played a lot because you are on top, so you get played more, etc. Blizz has tried to help by choosing "featured" maps to force to the top of the list for a few weeks, but it's kind of an ugly hack to a broken system. When you make a game, you choose the map, and then slots are automatically filled and the game starts automatically, making announcing any sort of gametype impossible. So for games like Dota, which had dozens of game types, the only way to implement it in sc2 is to make different maps, which splits the player base and keeps the map from hitting the popular list. Oh and my personal pet peeve, when the game fills, it auto starts a 30 second countdown. If people leave during this time, the countdown doesn't stop. Theres no way to stop it and get a player to fill the slot without leaving, and starting over, and if you don't leave fast enough you are stuck hitting load screen. It was a known problem in wc3 and they actually made it 10x worse not better.

  2. Agreed - your content, their whimsy by nobodyman · · Score: 4, Insightful

    All of your content gets loaded onto Blizzard's infrastructure. There is no local storage. If they don't like your map/gametype -- for any reason -- they can wipe it from existence. Why do they do this? Because they can .

    Because we can. Literally. We have a support department now of size and ability to enforce these types of things. --Bashiok, Blizzard Community Manager

  3. Too bad Blizzard is screwing their mod community. by Anonymous Coward · · Score: 4, Interesting

    Just review the EULA, not only do they stipulate that they own all content uploaded to battle.net. They also pass apple-esk divine judgement of randomness on what qualifies to be publically playable.

    Basically they gave their would be mod community the a giant middle finger.

  4. Re:Too bad Blizzard is screwing their mod communit by znerk · · Score: 5, Insightful

    It's not just that they are hostile, it's that they just plain don't get it.

    Yep, the same way they just "don't get" that removing the ability to play on a LAN breaks the game for many buyers.
    The same way they "don't get" that they are killing the potential longevity of this game with their draconian control measures.
    The same way they "don't get" their entire user base.

    I have purchased several copies of damn near every game Blizzard has made for the last 2 decades. I haven't been on battle.net since the days of Diablo I.
    I (and the other 3 members of my family) used to be huge WoW players.
    I don't see any Blizzard games on the current (or near future) market that grab enough interest (now that I see what they did to StarCraft) to entice me to spend more than about $20 on anything they've got. $60 is ridiculous, especially since they're requiring me to go online to activate single-player mode, I can't just drop in at a LAN party and play, I can get banned (and locked out of single-player mode) for cheating in single-player... The list goes on. Blizzard, you really dropped the ball with this one.

    If the problem is that your developers (or whoever is actually steering your company) "just don't get it", you better find someone who does... fast.

    The kicker is that these decision makers are probably right. They are probably driving a quarter or two of unprecedented growth for the company.

    ... followed by an amazing swan-dive that will drag the entire company into the gutter. Good job looking at the short term, fellas!

    --
    "We'll show those pirates what for! We'll alienate our customer base, and bankrupt ourselves! Let's see them steal our intellectual property after that!"

    --
    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
  5. Still no team melee by traindirector · · Score: 4, Insightful

    When I read they were introducing new map types and play modes, my first hope was that they'd bring back team melee.

    And before someone says it's already in the game, it's not. It was a really innovative way to play RTS as a team, and it's a shame they haven't included it. If you don't remember the mode from the original, have a look at the thread on the forum asking for its return.