Blizzard Unveils Custom StarCraft 2 Game Types, Encourages Map Design
The first of the Blizzard-made maps is a humorous creation called Aiur Chef, an eight-player free-for-all in which players collect “ingredients” from around the map that are required for recipes, which each grant various rewards, such as points, items, and special powers. You compete against an opponent for a high score, and while you can’t kill each other, you are able to hinder the collection of ingredients through effects like stuns and slowing effects. Each of the three rounds has a “theme ingredient,” and you can see units running around carrying pots and drumsticks and rolling pins. There’s a new UI window showing which ingredients you have left to collect.
Another custom game, titled Left 2 Die, is based on one of the missions in the single-player campaign where players were swarmed by hordes of zombies every night, using daylight hours to rebuild and go on the offensive. Blizzard received enough positive feedback about that particular mission that they decided to go ahead and make a standalone version (tipping their hat to Valve's Left 4 Dead in the process). It's a co-op game, and as you mow down zombies you collect Zerg Biomass to buy upgrades for your army (upgrades that are shared, so you don’t have to worry about competing with your partner). There are new zombie units to contend with, inspired by those in Left 4 Dead, but adapted so they make sense in an RTS.
Next is a game called Starjeweled, which sections off half of the UI into Blizzard’s interpretation of the popular Bejeweled puzzle game. When you match a group of similar symbols, they disappear and grant you resources to spend on units, which then go out and try to attack an enemy base.
Perhaps the most notable of Blizzard's custom games is what they call Blizzard DOTA, based on the hugely popular Warcraft 3 mod Defense of the Ancients. In teams of five, players will control Heroes that can buy items, gain experience and level up, while the map constantly spawns waves of monsters from both bases. The heroes will be a collection of notable Blizzard characters from various games.
During the panel about the map tools, the Starcraft 2 team was very focused on introducing map makers to the basics of development. They talked about the necessity of making the first few minutes of a custom game easy to understand for new players, since getting massacred while being utterly confused is not an experience most players will want to repeat. They also encouraged map makers to take a more active role in soliciting and responding to feedback. Blizzard relies heavily on iteration, and they think the community would benefit from doing so as well.
Blizzard was insistent that the custom maps they will be releasing are part of an ongoing process to keep making new maps and custom games for players. One of their big goals for the immediate future is to keep demonstrating what their map editor is capable of and getting assets in the hands of players to facilitate building. To that end, the custom games they’re building will be unlocked, so the community will be able to look at the internals and modify whatever they see fit. (And speaking of security, they're working on better safeguards to keep people from copying others' maps, should the creators wish to keep them private.) Another reason they built the maps was to see in what areas the editing tools were lacking, so they could continue to add and streamline functionality.
The game itself is amazing and I have had a lot of fun playing it, throughout the beta and the release, but I am really sad at how Bnet 2.0 turned out. The so called "social experience" is not social at all. Hard to meet and talk to new people because there are no chat channels. There's no guild support. You can't name your own custom games (what the fuck????).
Facebook integration is great and all, but I hardly have any friends that play the game. Most of the people I played with in the original game I met on Bnet in.... chat channels. The whole thing is just so ass backards and feels like a hack.
Not interested in being a slave to the Blizzard content masters.
Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
Nevermind that there's already a good DOTA, Storm Of The Imperial Sanctum...
You can play as the M.U.L.E.!!
I'm really hoping that someone will come up with a version of The Elements. It was a hugely popular custom map during SC1's first few years.
All of your content gets loaded onto Blizzard's infrastructure. There is no local storage. If they don't like your map/gametype -- for any reason -- they can wipe it from existence. Why do they do this? Because they can .
This is awesome news. There were several custom map types in SC1 that have become a genre in itself (tower defense, mass, impossible scenarios, etc). The SC2 map editor has much more flexibility and should provide many more interesting variants of the game!
...so it would run better on wine.
Cheers!
the way custom maps are published has always been horrible in bnet 2.0 so far. you find a really good custom you like one of three things happen to it...
1.creativity in bnet is limited as if you try innovative controls bnet 2.0 lags any form of custom interface beyond fun playability.
2. The map maker deletes the map. thus preventing any one from ever playing it again.
3. It gets deleted by blizzard for random offensive content that isnt even offensive... thus preventing any one from ever playing it again.
thus every custom i have played and enjoyed has fallen into one of the two above categories, causing myself to not like any custom games any more on bnet 2.0 as the way blizzard handles it is horrible.
Just review the EULA, not only do they stipulate that they own all content uploaded to battle.net. They also pass apple-esk divine judgement of randomness on what qualifies to be publically playable.
Basically they gave their would be mod community the a giant middle finger.
Bear in mind that for a while, Blizzard has been taking orders from people whose positions of power came from the success of the Shrek video game franchise and Guitar Hero. If you're expecting these people to understand the value of a grass roots developer community, think again. It's not just that they are hostile, it's that they just plain don't get it. And if you've ever been down the org chart from someone who makes decisions like this, you understand that you really don't get the opportunity to explain it to them, or if you try, they still don't get it (and you end up with even *less* power.)
I don't know, but I'm guessing that a lot of the talent that Blizzard had, moved on to greener pastures and we're seeing the consequences of that in their games.
The kicker is that these decision makers are probably right. They are probably driving a quarter or two of unprecedented growth for the company.
-fb Everything not expressly forbidden is now mandatory.
Blizzard (over)charges US$60 for their new game, disallows LAN play, cuts off their player base (Seriously? Get caught cheating in SC2 and you're not allowed to play anymore? In single player?), can't deliver new product (what part of this, exactly, isn't just a rehash of the existing franchise, with newer graphics?), and now wants everyone to get excited about map editing? Back in the days of Q2 and Unreal, I could see that... map editors where new and exciting tech back then... but the current RTS market? Even for a huge franchise (but now shrinking, due to Blizzard's slipshod handling of this latest entry), a map editor is less of a "wow factor" than an obvious and expected component in an RTS. No map editor? Multiplayer lasts for a few months, then stops. Without new maps, your game lasts only as long as you are actively (and expensively) promoting it. Duh.
in lieu of announcements about Heart of the Swarm, the devs are using Blizzcon to showcase the map-editing tools
Right... Call me when they have something worth looking at, because as far as I can tell, StarCraft2 isn't.
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I seriously doubt Activision has that kind of pull. There's a reason it was a merger and not a purchase. Blizzard could have given Activision the finger if it didn't think the terms of the merger left them with more control, not less.
It's not just that they are hostile, it's that they just plain don't get it.
Yep, the same way they just "don't get" that removing the ability to play on a LAN breaks the game for many buyers.
The same way they "don't get" that they are killing the potential longevity of this game with their draconian control measures.
The same way they "don't get" their entire user base.
I have purchased several copies of damn near every game Blizzard has made for the last 2 decades. I haven't been on battle.net since the days of Diablo I.
I (and the other 3 members of my family) used to be huge WoW players.
I don't see any Blizzard games on the current (or near future) market that grab enough interest (now that I see what they did to StarCraft) to entice me to spend more than about $20 on anything they've got. $60 is ridiculous, especially since they're requiring me to go online to activate single-player mode, I can't just drop in at a LAN party and play, I can get banned (and locked out of single-player mode) for cheating in single-player... The list goes on. Blizzard, you really dropped the ball with this one.
If the problem is that your developers (or whoever is actually steering your company) "just don't get it", you better find someone who does... fast.
The kicker is that these decision makers are probably right. They are probably driving a quarter or two of unprecedented growth for the company.
... followed by an amazing swan-dive that will drag the entire company into the gutter. Good job looking at the short term, fellas!
--
"We'll show those pirates what for! We'll alienate our customer base, and bankrupt ourselves! Let's see them steal our intellectual property after that!"
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Yeah, that's not how the Real ID thing seems to have gone. People who know Blizzard employees regularly reported during the forums fiasco that it was essentially 100% opposed by Blizzard staff, but that Activision declared it was a "marketing" issue and thus under their control.
So far as I can tell, if Blizzard had a vote, Real ID would be a nickname-based system that people actually liked, not an adjunct to Facebook.
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
When I read they were introducing new map types and play modes, my first hope was that they'd bring back team melee.
And before someone says it's already in the game, it's not. It was a really innovative way to play RTS as a team, and it's a shame they haven't included it. If you don't remember the mode from the original, have a look at the thread on the forum asking for its return.
Blizzard has removed features known to players of the original SC. New players aren't going to know these features are missing, so they aren't going to complain about them not being there. To these new players the lack of a feature they didn't know existed isn't a detriment to the quality of the game itself. It will only affect players who know how good the game COULD have been if the feature had been there. Ignorance is bliss.
The fact that the game is still popular despite having these features removed proves only two things:
1: The game is a good game anyway so people play it
2: The people who know about the feature are such a minority that any drop in sales they cause has no effect on the overall popularity
I think the lack of these feautres might hurt the longevity of the game, though, and it is possible that they plan to compensate for this by using the two expansions to support the long term popularity instead. That remains to be seen, however. It's certainly possible that Blizzard will still make changes to battlenet.
$60 is ridiculous
USD $88.15 is even worse. Just because I live in Australia.
09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
I am a pretty big rts fan. Even though I don't play all that much computer games and even though I run Debian on my desktops I actually purchased copies of Warcraft III and Starcaft. I believe those are among the very few games I ever bought. And the only Windows games I bought within the last ten years (I got myself Tribes 2 and Civilization CTP from Loki and UT2004, all for Linux). I was really looking forward to Starcraft 2 and even considered a Windows partition or a purchase of Crossover Games (Wine on steroids for money). Since I don't follow game news I never thought Blizzard would become one of THOSE companies.
I will definitely buy a copy of Starcarft 2 as soon as I can play it whenever and whoever I want. But now? I tell my friends not to buy Blizzard anymore. They are free to pirate that crap.
I thought Blizzard got it, when a recent (within the last two years or so) patch for Warcraft III removed the need to have an original cd in the cd drive bay. I guess I was wrong. Blizzard can kiss my behind.
You stifle creativity.
I wonder how popular this game will be in 10 years.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
Having played neither starcraft, I don't know which features you're talking about, but the following are also possibilities:
3. Few people cared about the features anyway
4. Many enjoyed the game more without those features
Remember that measuring quality in a game is not just a matter of counting features. Sometimes not including features makes a game more balanced, more lean, or more focused. But again, I have no idea which features you're referring to, so you'd know better than me.
You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
If anything, I bet Blizzard will go from strength to strength and become more profitable than ever.
A few people might not like it, but the rest of the world won't have a problem with it. If geeks on Slashdot rant about something being locked down and not open, you can bet that it's going to go on to be really successful.
ITT: noobs complaining about SC2 On battle.net: about 1,000,000 players currently playing StarCraft II I think Blizzard knows what the users care about most.
That's funny. Apple sold 14 million iPhones just last quarter, yet you can find lots of /.ers here thinks Apple didn't know what the users care about (or rather, those users don't know what they should care about).
For me, after buying and playing WC, SC, WC2, WC3, I just have to say goodbye to Blizzard. Needing a net connection to even play single player is too much, even though I have a fast connection, I don't want to see the day when my connection is down and I find I cannot play stand-alone games.
I have an iPhone and also PS3, and have bought hundreds of dollars worth games/apps for them so far. It is not like I avoid walled-gardens out of principle, but at least in case of these two, I can see the value of those walled-gardens. In case of SC2, I can only find value for Blizzard, and none for me, from all those restrictions.
Oliver.
Once upon a time, you could play a Blizzard game over a LAN.
Once upon a time, you could install a "spawn" copy to play against a friend, allowing the two of you to play multiplayer off one install disc and CD key.
Once upon a time, you didn't need the internet to play single player.
This annoyed me at first too. But the fact is, you can still get together for LAN parties. We played SC2 at our office last weekend, and it was a blast.
This is a bit more of an annoyance. In the past we had a couple of more hard-core people who would buy the game, and some less hard-core people who would play "socially", but not buy it. However, two things. First, we can still play big games of SC1 at our office -- it's still an extremely fun game. Second, though annoying, it will probably have the overall effect of boosting SC2 sales. The game is harder to pirate, and there's incentive for people to buy the game who otherwise wouldn't. I know it's likely that at least one of my friends, who wouldn't have bought it before, will probably buy it just so he can play with the rest of us.
AIUI, If you can't connect to Battle.net, it will still allow you to play the single-player mode (assuming that you've connected at least once to validate the key).
I'd say the poster above is wrong about #3, but is right about #4.
TCP: Why the Internet is full of SYN.
I think the "shill" accusation is akin to the "troll" accusation -- it questions your interlocutor's motivations. In a normal conversation, you assume that both people are making arguments for their positions because they truly hold their belief, and want to convince the other person, and (at least at some level) are willing to be convinced.
But a troll argues for something just to make people angry (or provoke some other response), not because he believes it. Similarly, a shill, although he may at some level believe it, argues something because it's his job (or for some other reason). You're not going to convince them to believe your way, nor are you going to get them to see that you have a reasonable point of view (i.e., "I still disagree with you, but I can see why you think that way.") On the contrary, arguing often ends up giving them exactly what they want: to see you wasting time / getting angry in the case of a troll, or raising the visibility of their argument, in the case of a shill.
Therefore, arguing with a troll or a shill is not only a waste of time, but often counter-productive.
TCP: Why the Internet is full of SYN.
So, how do you determine the difference between a passionate supporter of an idea and a troll? Or between a fan/apologist and a shill? Because, I gotta tell you, I've seen from first-hand experience that most slashdotters have traditionally got it woefully wrong. When I see someone being accused of being a troll or a shill, I do a cursory check the person's post history, to see whether their posts have a common theme. More often than not, the accusation of being a troll is misplaced, and I have yet to see an accusation of being a shill that has held any water.
If you don't want to waste your time on an argument, then don't reply, don't moderate, don't get involved. It's not really any of your business. It's business between those who do want to argue the point, and take it seriously. I don't care what trolls or shills want; a well-argued opinion not yet countered deserves the same respect as any other well-argued opinion not yet countered.
You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
I seriously doubt Activision has that kind of pull. There's a reason it was a merger and not a purchase. Blizzard could have given Activision the finger if it didn't think the terms of the merger left them with more control, not less.
You assume that the concerns of those guiding the merger were gaining or maintaining control. How do you know they don't have less control, but more money?
Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
Hmm. I think you've identified a third classification of people that it's not worth arguing with -- people who respond to an argument with abuse and ad-hominem attacks. :-)
For myself, I generally judge based on either the tone of the original post, or the way they respond if I answer. I don't think I've ever seen someone I thought was a shill either. I only call someone a troll if I'm taking the time to argue against their point (i.e, "OK, I'll feed the troll. [argument]").
But I admire that you've checked into it, and are trying to use your sig to influence Slashdot culture for the good.
TCP: Why the Internet is full of SYN.