Slashdot Mirror


Failed Controller-Free Gaming Devices of the Past

adeelarshad82 writes "While Microsoft does get points for innovation, Kinect for Xbox 360 isn't the first attempt to make gaming a hands-free affair. Decades before Microsoft would release its depth-sensing camera system, other companies tried to take the gamepad out of the gaming equation. PlayStation, Dreamcast, NES and Sega have all been there. These attempts varied in usefulness, ranging from somewhat functional to laughable and pointless, and from the forgettable to the downright infamous."

3 of 135 comments (clear)

  1. It's that time again, eh? by damn_registrars · · Score: 5, Informative

    Apparently it is time to rip on the Power Glove yet again. As I, unlike some of the people who write negatively about it, actually owned one, I would like to give my piece on the matter. In particular, I would like to point out that indeed there was one good game that worked with a regular controller but worked exceptionally well with the power glove.

    Unfortunately, that game was not Punch-Out (with or without Mike Tyson). Punch-Out was a massive pile of failure to end all massive piles of failure with regards to the power glove. For some reason some idiot programmer thought that a good way to set up the power glove for punch-out was to move your hand forward for a punch, and then backwards for a power punch. Which of course meant your only power punch was gone pretty well immediately and then you were hosed for the rest of the round.

    No, the game that worked well with the power glove (while not being power glove specific) was Top Gun. That game had very sensible controls; move your hand, move the plane. First two fingers are your weapons. You didn't need anything more than that. Unfortunately few people ever used that great combination.

    I suppose it is probably a good thing that some of the MS engineers who worked on Kinect are actually too young to have ever tried to play punch-out with a power glove. Because if they had, they might have started out with the idea that motion control without a controller could never work properly.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:It's that time again, eh? by EdIII · · Score: 5, Funny

      I never got to own a Power Glove :(

      When I saw the advertisements for it, I went apeshit because of the hype. The only way to describe myself in front of the TV was Wayne from Wayne's World chanting, "it will be mine, oh yes, it will be mine". Kind of an obsession for awhile...

      Which brings me to my other memory of the damned thing. There was a TV show with Kuppa from Super Mario Bros. Can't remember too much about the show, but I do remember a sweepstakes that allowed you to send a postcard to win a Power Glove.

      I ended up sending several hundred postcards into the show and did not win. Of course, I had to take a box of stamps from my father's office that was apparently valued at "severe ass whooping" to do it.

      Good thing I was never disappointed by it I guess.

  2. Re:The real question: by Anrego · · Score: 5, Interesting

    developers still don't know how to properly use the hardware.

    Indeed!

    This really is the problem. I think this looks like a very interesting and powerful piece of technology.. but if it only ever gets used to make a bunch of wii style "minigames", what's the point!

    There will probably be a whole collection of Kinect minigames which though fun will not provide any real substance, and a handful of "real" games with Kinect support thrown in (but not required) for a little novelty. I'm not holding my breath for any serious titles appearing which really use Kinect to provide fundamental unique gameplay.