Failed Controller-Free Gaming Devices of the Past
adeelarshad82 writes "While Microsoft does get points for innovation, Kinect for Xbox 360 isn't the first attempt to make gaming a hands-free affair. Decades before Microsoft would release its depth-sensing camera system, other companies tried to take the gamepad out of the gaming equation. PlayStation, Dreamcast, NES and Sega have all been there. These attempts varied in usefulness, ranging from somewhat functional to laughable and pointless, and from the forgettable to the downright infamous."
I think the bigger story is that after all these iterations... developers still don't know how to properly use the hardware.
People envision that Kinect will be used for sign language recognition and creating custom animations/taunts (actually waving bye to that Pyro wanker's head).
Will we ever see a developer use the hardware? Or will they just use it shallowly and default to what they know for anything of substance?
Apparently it is time to rip on the Power Glove yet again. As I, unlike some of the people who write negatively about it, actually owned one, I would like to give my piece on the matter. In particular, I would like to point out that indeed there was one good game that worked with a regular controller but worked exceptionally well with the power glove.
Unfortunately, that game was not Punch-Out (with or without Mike Tyson). Punch-Out was a massive pile of failure to end all massive piles of failure with regards to the power glove. For some reason some idiot programmer thought that a good way to set up the power glove for punch-out was to move your hand forward for a punch, and then backwards for a power punch. Which of course meant your only power punch was gone pretty well immediately and then you were hosed for the rest of the round.
No, the game that worked well with the power glove (while not being power glove specific) was Top Gun. That game had very sensible controls; move your hand, move the plane. First two fingers are your weapons. You didn't need anything more than that. Unfortunately few people ever used that great combination.
I suppose it is probably a good thing that some of the MS engineers who worked on Kinect are actually too young to have ever tried to play punch-out with a power glove. Because if they had, they might have started out with the idea that motion control without a controller could never work properly.
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
I thought the whole point was to move your hands, instead of pressing buttons with your fingers. Have all these articles and reports mentioning Minority Report been wrong? And where's the innovation in voice commands? Is it the fact that your XBox won't "set so double the killer delete select all"?
The first article fails for not mentioning the Atari Mindlink.
There's no -1 for "I don't get it."
I love the Power Glove... 'cuz it's so bad.
Do what thou wilt shall be the whole of the Law
It's a 'me too' device answering to the Playstation glowing-orb-thing, which is a 'me too' device answering to the Wii.
God damn. Imitate if you can't innovate, etc.
Unless of course you had a ring of dungeon master control...
They forgot another of Nintendo's creations that also used motion and rarely anybody remembers! It's the U-Force!
I actually found the Jaguar controller to be pretty comfortable.
Coder's Stone: The programming language quick ref for iPad
I'm pretty sure one of the kids in that Power Glove commercial is the kid from The Wonder Years.
http://www.gametrailers.com/video/angry-video-screwattack/34014
Well that article was short, but riddled with inaccuracies. First of all, none of these devices can be described as "controller-free" - there's no such thing. They are simply alternative controllers to your standard joystick/gamepad/buttons/analog stick/lightgun etc controls. You must have a controller (e.g. a means of interaction with the images on screen) in a video game, otherwise it's not a video game. And the end of the article categorizes the U-Force as "hands-free", when it does require using your hands.
And of course, there's other "alternative controllers" that the article doesn't mention. This includes some of Konami's hardware - like the voice-activated LaserScope for the NES and their motion sensors for games like Police 911 and Mocap Boxing.
Freedom is drinking a beer in the park when you're supposed to be at work.
And that if they made Knight Boat.
God spoke to me.
Do none of you remember that 3DO is the company that thought in their ultimate wisdom to be the first to have only 1 input-port on the console that extends to a controller and then that controller has a port for anothe controller to extend onto and ad-infinitum? Those of us that had USD 300 to blow on that overpriced console quickly realized that the quality of the controller was actually quite good but if ever someone up the chain-link from yours ever was too vicious with activity then it could unplug practically everyone under them. These controllers were well-made so there were simply no problems with the plugs being faulty RS232-like subD-9 serial ports that actually tunneled a stereo audio signal to the controllers for you to use headphones, but just consider how 3DO actually licensed this to be a OPEN platform in terms that there were other companies like GoldStar and Phillips making these consoles and peripherals. Of'course qualitiy control goes out the window when all you have are specifications to embrace, but the verry design was worse than a SCSI chain without the Terminator.
Just for all of you, I just want to post this video of the best video game every made on what I think of Fred "hyper-fag" Savage in the fail-tier movie The Wizard just as he is rectally assaulted by Lucas wearing The Power Glove: http://www.youtube.com/watch?v=BtsNLMJzeJA. Come on... The Power Glove has been ported to homebrew customizations and even Linux, and is quite useful in non-game-related matters. Hell, I have 2 of them that I wear at the same time while playing with my modified Virtua Boy, while wearing my plastic over-suit inspired by the movie American Psycho. Can't touch this, yo. yo.
Its well known that MS actually bought the tech from an over seas company. Either way though its an impressive piece of machinery for a company first try. I picked one up after reading mixed reviews, and being a guy that must have the latest gadgets I decided not to fight my inner geek. I actually love this thing. My only complaint is the most common. LAG! But what I found was despite the fact you have to adjust to the lag, you do. 10mins after turning it on, I was use to doing everything 1/3 of a second early. I wonder if its a USB limitation, or the lack of an onboard processor. The voice commands actually work well, as Im a person that cant enunciate my R's very well, this was a bit of a surprise. Some complaints about unresponsiveness have gone unnoticed by me. When I do something, even in fast succesion it happens on screen (nothing like making your avatar jerk off). I think Kinect was a good step to controller-less gaming, and albeit not perfect, is definitely fun. I have a Wii that I have only used a few times, a PS3 I love for offline gaming (but no Move) and a 360 now with Kinect. I'll still have to get the Move before I make a verdict. But i enjoy bowling/boxing more on the 360 than on the Wii. Not to mention ping pong is a blast!
I went 3 days after launch expecting to find a ton of Kinects in store after the mixed reviews, but when I went to futureshop there was only a single unit left. I was shooting the shit with the guy in the game/movie section, and he said demand was far higher than they predicted. Interesting considering the device is far from perfect. In the end though, I have had a ton of fun so far. I just dont know when the novelty will wear off (like it did with the Wii) but this is just my 2 cents on the Kinect after a few days use. I really like it, but time and games will tell if it can be a Wii killer, just like the PS Move also hopes to be. At least sales wise I dont think initially this can be classified a failure, and use wise I also wouldn't call it a failure, just not a complete success. Solve the lag issues, get some longer lasting games, give a better menu system than holding your hand over a button (have you ever tried pausing with Kinect while playing?!?! you have to stand still for like 2 seconds) and extend the Kinect use to incorperate voice commands at all times, and it could be.
No Odama or EndWar? Odama was a hilarious exercise in controlling armies composed of tiny men getting crushed by a giant pinball/boulder, and it worked acceptably well.
The powerglove actually was much much more useful for people developing VR gear at the time and for even a decade after, despite it's ultimate fail on the NES. Not until the Wiimote has there actually been a useable "floating pointer", and the glove actually had finger controls so that VR systems actually could see a "closed hand" and a "giving the finger"
That said, the power glove was ahead of it's time, and rather extremely inferior to the wiimote in terms of how positioning is determined. The Optical flex in the original design was better, and turning a "wiimote" into a "power glove" is in theory practical.
In fact, the patents on the power glove technologies should be expiring or expired, which may suggest why we've never seen any better devices on the market.
The Kinect, and the PS Move is ultimately going to fail, much in the same way the iPhone's touch screen are absolute fail as controllers. They don't address the user friendliness aspect and are a "input device" looking for a game. The Wii made the motion controls part of the "Wii" package, so every game could use or not-use as needed.
When Microsoft get's their ass in gear and actually stops making "cheap breakable crap" like the Xbox360's several revisions, and release the next generation console with this technology built in, then developers may actually fully utilize it, but please don't throw my controller away yet, as not every game can be a song and dance routine.
Look at the DDR and Rockband controllers. These controllers come with the game... no other game uses them, and the people who really love the game buy the more expensive controllers. Every additional game in the line up can still use the first generation controller, as far as we can tell. However I don't think we'll see "playing piano on Kinect." The technology isn't there yet, and you can tell from the cheap low grade cameras in the Kinect tear-down that there is not enough resolution to tell individual fingers unless the player is within 2 feet of the device.
new school
For what it's worth I had a lot of fun playing mike tysons punch out with the power glove esp loved the uppercut combo. You would always get a better score with a max but it was fun.
I hope the new xbox controller is accurate and not laggy. Wii games would have been a lot of fun if you did not have to fight the technology.
The internet today is primarily composed of top 10 best or top 10 worst lists. They sure make up a lot of content, and I suppose they get a lot of clicks. Heck, they even slipped that iphone pinball advertisement in there without losing their cool.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
I was so happy when I got the Sega Activator for my birthday. That lasted for all of 20 min...and that's including setup time.
The souls of Thetans, thoroughly chewed and extruded through the front-teef of Tom Cruise until mouled to a sausage-like tube that fits around the arm.
The electrical interconnects are stripped from the life-support systems of babies, that were captured by African druglords when the air-drop was swayed by a stormy wind from the bowels of Howard Stern's anus.
The stitching is done by children on their break-hours when not sewing Nike Pumps and Soccor Balls.
The ink stain is accomplished by squeezing the genitals of live saltwater octopusii while rubbing salt into their eyes to discharge the ink glands into a cup and then the ink for letters on the gamepad are brushed on The Power Glove using brushes of the finest kitten and puppy whiskers.
The PowerGlove may have been a failure as a game controller, but it was a boon for those of us trying to create Virtual Reality systems with our home equipment. Rend-386 was the software only rendering engine that let us create a virtual handshake coast to coast with powergloves. 3D Rendering went on a MAJOR growth rate curve in the 90s (doubling every 6-9mo). Unfortunately 3DUI didnt do so well. The professional gloves were better than the P-glove, but still not all that great, even 10yrs later. I've still got my dual-glove PC controller. I just dont have a working 386 computer anymore.
I bought a PowerGlove specifically so I could use it with some DOS-based VR app that was developed for a 286, way back in 1992 or so. I cannot remember the name of the app, but it allowed me to use the PowerGlove to interact with objects in a 1990s-era virtual reality world. You could reach in, pinch an object to grasp it, pull it "outwards", rotate it, etc.
Does anybody know the name of the app that I'm talking about? Best use of a PowerGlove - I even bought a 2nd one so I could (successfully) modify it into a left-handed PowerGlove, but sadly my programming skills back in 1992 was nonexistent and I was never able to get two PowerGloves to get recognised by the app. The PowerGloves has long since been consigned to the trash, but I probably still have a copy of the app on one of the stacks of 5.25" floppies in the attic somewhere.
Depth sensor is the only thing that count. The rest - skeleton recognition - is not especially hard. And MS doing it not quite well.
..Failed SlashDot Articles of the Present
TFA (yeah yeah, I know, I wasn't supposed to actually read it) seems more like an advertisement for Kinect to me. I actually owned a U-Force and it worked without a hitch, even the flight-stick accessory. But oh well, guess they were going for that whole "Thanks for liberating us from the oh so sucky past, Microsoft! Now could you pay us?" thing.
Do none of you remember that 3DO is the company that thought in their ultimate wisdom to be the first to have only 1 input-port on the console that extends to a controller and then that controller has a port for anothe controller to extend onto and ad-infinitum?
Daisy-chaining was by no means exclusive to the 3DO; pre-USB Sidewinder gamepads for PC also used it. But better-engineered platforms used a hub topology:
The Odama mic is the GameCube counterpart to the Hey You Pikachu mic, which the article mentioned (if I read the same article you read). But almost everyone in my country forgot about Odama after the 2008 U.S. Presidential election campaign as a side effect of having to keep Obama and Osama straight.
I have never seen a laptop with only one USB port.
Allow me to introduce you to the Macbook Air which had only one USB port on the original version.
From the article: "Sony dabbled twice with console-based webcams over the last two generations, and it only got any success after it introduced the Move."
From Wikipedia: "As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide.".
10.5 million sales is most definitely a success by any definition.
The whole article strikes me as a Kinect advert: "Despite the occasional misinterpreted gesture, Microsoft's Kinect offers impressively immersive game controls and voice commands, all without needing to lay your finger on a single button."
Apparently the camera streams video to the console at 30fps. If the camera worked at 120fps like the PSEye or Wiimote sensor then it would give the console enough time to process it before it had to draw the next frame in the game. For it to seem 1:1, Kinect games may have to run at 15fps.
I was wondering if perhaps MS had to create an actual product in order to strengthen their patents on this, because on the surface there isn't much chance Kinect succeeds as a $150 addon that in turn needs a large established base to get games made for it.
I agree that the developers should not let such potentially ground-breaking technology be frittered away with trivial games. Nintendo really broke the mold when they diverted from the typical gamer applications and went after the physical therapy possibilities that presented themselves through the use of the Wii. That choice opened up an entire new world to all of the platforms if they'll simply open their minds to the possibilities. They should put forth the efforts and resources to really perfect what they've got and develop the applications for all of the potential users including the almost limitless uses in the medical/rehab fields. Keith {http://www.theperfectmirror.net}
When I first read about "Kinect" I immediately jumped forward several iterations. What I expect from gaming hardware is the eventual ability to play a FPS game standing, holding fake guns, pointing them at the screen. We'll probably still need a joystick on the gun to turn completely around, but imagine how much fun this will be? There will be many other uses for the technology, but considering how well FPS games sell, I consider this the ultimate goal. We may even be able to switch from a rifle to a pistol by putting down one controller and picking up another; I'm hoping this is what the future holds.
Arguing with an engineer is like wrestling a pig in mud. Soon, you realize the pig is dirty, and he likes it.