Bethesda Criticized Over Buggy Releases
SSDNINJA writes "This editorial discusses the habit of Bethesda Softworks to release broken and buggy games with plans to just fix the problems later. Following a trend of similar issues coming up in their games, the author begs gamers to stop supporting buggy games and to spread the idea that games should be finished and quality controlled before release – not weeks after."
It's actually got me looking back into building a new gaming rig. At least on the PC if a critical quest character vanishes I can respawn them with a "cheat" command. Maybe they can just let us open a console window on the consoles. :) I really hate moving with keys, though, even with my fancy gaming keyboard. I find the analog controller much more immersive and visceral. Meh... what to do...
"A special effect without a story is boring" - George Lucas, 1977. Hey George, regarding Episodes 1-2-3...?
They had stories. They just weren't very good.