Bethesda Criticized Over Buggy Releases
SSDNINJA writes "This editorial discusses the habit of Bethesda Softworks to release broken and buggy games with plans to just fix the problems later. Following a trend of similar issues coming up in their games, the author begs gamers to stop supporting buggy games and to spread the idea that games should be finished and quality controlled before release – not weeks after."
It's not only Bethesda, the today-released Black Ops game is unplayable on multiplayer. Huge lag for every player and there's no point playing it until patch.
It's funny because Obsidian is the developer of New Vegas, and not Bethesda (who are the publishers).
GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
While the article summary doesn't mention Fallout: New Vegas, it's clear from both the context and TFA itself that this is really a New Vegas issue.
I stuck some of my early (and mostly positive) thoughts on New Vegas's PC version in my journal a few days ago. Being in Europe, I only got the game after the first PC patch had been released, so I never got to see the PC version at its worst. Having now finished a 35 hour playthrough of the game, I can offer a slightly more comprehensive run-down of the bugs I did hit. Obviously, this is just my experience; your mileage may vary depending on your hardware and luck-stat.
The most common of the bugs is the Nvidia slowdown issue. This is annoying, particularly because my PC is massively ahead of the recommended specs, and because it often seems to occur at random, rather than just at "busy" times (though a few particular busy scenes will consistently cause slowdown). However, it's not going to stop you from completing the game and only had a minor impact on my enjoyment.
I had a few crashes to desktop - maybe a dozen over the course of the 35 hour playthrough. These almost always seem to happen in specific areas. The killer area for me was the "outer" section of Freeside, particularly near the door to the Old Mormon Fort. At least half of my crashes happened while walking towards the Fort. After a while, I just got used to tapping quicksave before walking through that area. It was an irritation, but not a massive one.
Quest bugs are potentially extremely serious. There are plenty of reports of quests being rendered uncompletable. In some cases, this can apply to main-plot quests, which is potentially game-breaking. I had three quests glitch on me over the course of the game. In two cases, it was a case of an NPC getting stuck in the middle of a scripted sequence and loading a quicksave fixed the problem without losing me more than 60 seconds or so of progress. The third case was more serious; several NPCs involved in a major sidequest refused to acknowledge my existence. This one cost me 45 minutes, as I had to go back to a proper save from before I started the quest (plus factor in additional time for trying to fix things before reverting to an old save).
I had a fourth quest incident that may have been a bug or may have been sloppy script work. I pushed a quest towards a very specific resolution, but when I handed it in, the quest-giver seemed to be assuming that I'd engineered a slightly different set of outcomes. As I say, this might not be a bug, it might just be a (rare) incidence of bad writing.
Beyond that, I didn't hit any of the other big bugs that have been reported. My followers worked as advertised (and are much improved from those in Fallout 3) and, most importantly, I had no problems with loading savegames. I think that the initial PC patch fixed those issues. There were a few small problems; monsters that sunk half way into the ground and stuff, but I don't tend to sweat that too much so long as it's only rare occurences.
In short, the bugs are an irritation, but the game is very, very good. If even small bugs irritate you, then the game is probably best avoided for now. Otherwise, I would say that the PC version is playable enough right now to be worth your money and time. One of the advantages of the PC as a platform is that patches can be pushed much faster; if I was still waiting for the PS3 or 360 version patch, I'd probably be rather irritated by now.
So, they are improving from their old practice of releasing broken and buggy games with no plans at all to fix any but the most glaring problems later?
See the glitches list for Oblivion on the UESP wiki for a start; continue to the Unofficial Oblivion Patch where the modding community fixed over a thousand bugs left by Bethesda to rot; and that's not even including still unpatched bugs in the engine, for which you need some additional software made by modders ...
What is this nonsense? Bethesda fixes bugs? As far as I know, they never released a single update for neither Oblivion nor Fallout 3 for PS3 ever, only a few expensive DLCs.
Some pretty damn serious bugs too. Oblivion: Game of the year edition is almost incompletable on the PS3 when using English unless you have the EU release. To cure vampirism, at one point you have to save your game, exit, change the OS language settings to German or French, start the game again, fumble through the buggy (now working) dialog, save again, exit, change back to English and restart the game again. If you have the US release you are out of luck. They never released a patch for this...
My other account has a 3-digit UID.
Which is why the author of the linked article also asked people to "Stop giving quality reviews to broken games".
Because they don't care. Sales are still good, and users expect to download the patch. It makes development cheaper when users are your guinea pigs.
(more serious companies like Blizzard find volunteers for beta testing before it's released)
When game developers can see that people are willing to pay for beta access to games, what is their incentive to ship a polished game? Most consoles have online connectivity as well, so patching up later is usually not a problem either. I don't see this changing anytime soon, with quarterly budgets being more important than quality.
As for Fallout: New Vegas; the bugs were totally expected from anyone that played Fallout 3, which was also full of bugs. And it is not just gameplay bugs, the entire engine is extremely buggy and the game was neigh unplayable for a lot of PC players, but thankfully a very clever developer at http://www.transgaming.com/business/swiftshader made a custom D3D9.dll which corrects some of the engine bugs (like NOP all debug calls, ignore some buggy shaders, etc.):
http://www.newvegasnexus.com/downloads/file.php?id=34778 for the nVidia version.
http://www.newvegasnexus.com/downloads/file.php?id=34970 for the ATI version.
(The custom dll was made for Fallout 3 and not Fallout: New Vegas. Yet it fixes the same issues in both games.)
Note: the game is very, very good -- without the bugs. Too bad that it is the community that has to fix the bugs.
If online play diminishes after only a year, can't have been that good a game to play online in the first place.
The original CS is over 10 years old and (unless there's a huge release of a new game) tends to sit atop the "Player minutes / month" stats on Steam most of the time, and is always in the top 10.
You have several good points, but in this particular case it isn't about clicking on the third seashell on the northern beach, it's about corrupting save files by completing a main storyline quest (as in, completing it in any way possible) and other sundries. I love New Vegas, but I'm puzzled as to why the higher-ups allowed it to go out the door with these problems.
This era of downloadable patches seems to have made companies lazy and/or more greedy. While bugs made for some entertaining glitches in the 8- and 16-bit era, I can't recall one single game-stopping problem back then--certainly not on AAA titles.
This isn't a new issue with Bethesda titles.
It stretches back at least 14 years.
I remember purchasing Daggerfall, installing it, and very shortly having to deal with the game crashing. Then dealing with my character falling through the floor. Then being unable to complete quests due to quest objectives spawning in unreachable portions of the dungeons.
They even coded in a debug command that would automatically teleport your character to the location of any quest items in each dungeon in response to this issue. They never did fix the floors, but they fixed some of the major game crashes before they stopped releasing patches.
Yet despite this, people still continue to purchase their products.
And you wonder why they don't have any incentive to change the way they do business?