When DLC Goes Wrong
kube00 writes "Poorly done downloadable content is one of a gamer's worst nightmares right now. Where a publisher stands to make some money, gamers get screwed. Whether it's the overpriced extra maps/costumes DLC, on-the-disc-at-launch DLC, or DLC that is nothing more than a remake of other content, no game is safe from bad DLC. That includes Modern Warfare 2, Bioshock 2, Uncharted 2 and a host of many other popular games. Is there a chance to fix this system?"
When people realise this, and stop buying DLC.
If I pay for a game, it damn better be a COMPLETE game. But these days, they sell incomplete games now and the missing parts later. DLC is nothing but a scam.
Circumcision is child abuse.
Don't pay for the shit DLC, and Supply and Demand economics will take care of the problem.
I get the feeling someone is on the war path with video games lately. At least regarding the story trend and I'm not saying I disagree... just saying.
In any event, the issue isn't even as specific as DLC. Sure, there are plenty of awful examples and I would very much like to point the finger at Halo. Whole sections of multi-player simply disappear if you do not purchase the down-loadable map packs. This isn't even close to misrepresentation, but more like bandits along the highway. At some point, someone thought it would be a really good idea to cripple your current style of play unless you pay a few dollars. I believe someone's soul is headed toward damnation for that one.
Ignoring fire and brimstone, let's get back to the broader and real issue at hand. Bad game or bad content for purchase are not really the issues either. The fact is if we had more honest reviews floating around this would be a no brainer. The truth is we as gamers have been sold out countless times by these fan fiction writers who like to pretend they are writing a game review. In my personal experience, Red Dead Redemption was pretty much the worst multiplayer experience I have had in a while. It however managed to have a lot of good reviews. A more recent example of abuse of a good name is COD Black Ops. This is a good example of how to take something that wasn't terribly and just twist it into a hellish house of mirrors reflecting on a shadow of it's former self.
Having been in the broadcast world for a good while in the past there are important lessons I did learn there. What I happen to like or dislike may not necessarily be in tune with the populace at large. However, I would like to point out that the current early trend with user reviews seem to favor my opinion http://www.metacritic.com/game/pc/call-of-duty-black-ops?rating_login=1.
I believe what has happened with both retail games and addon pay content is something very simple. It appears to be much easier to simply spend oodles on marketing and advertising rather then produce something original. (Well, original is probably a bad term... how about enjoyable). It cannot be argued these triple a titles have a fairly large budget, but in my horrid and unimportant opinion is that publishers have gone the McDonalds route. Seriously, how else would you sale poison the the people of our great nation.
"You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
I bought Fallout 3 when it first came out. Had a blast, but was occupied at the time and didn't buy the DLC. In the intrim the GOTY edition came out, with all the DLC, for $50. Only problem is, the DLC hasn't dropped in price -- and there is $50 of it. Now I can either buy $50 of DLC, or $50 for the GOTY edition. Either way they want me to spend $100 on the game, and I can't justify that. Something is wrong here!
Now I just wait for the GOTY edition to come out.
You chose to give them your money. They *owe you nothing* other than what you could access out of the box. Unless you're paying a monthly fee, you have no entitlement to anything beyond that. If you are paying a monthly fee and the devs aren't performing as you think they should *stop paying them*.
It's interesting to see how DLC is detested in computer games. In boardgames, expansions are popular and sell like wildfire, even if they tend to hurt the game experience (the basic game is often sleek and elegant, and expansions add lots of extra crap). But when people love a game, they love to pay to get even more of it. In RPGs it's even worse: a game is considered unsupported if there's not a regular schedule of source books and other stuff prying money out of our wallets. But here, more stuff usually gives the game more viability. The basic rules are nice to get you going, but we want more setting, more adventures, more careers/classes/abilities/spells, etc.
There's no real reason for it. There are lots of excellent games that have a complete and very enjoyable game in a single package, but the big sellers are the ones that keep releasing more and more stuff.
Why wouldn't this work for computer games? A big part of it is of course the way in which the game is released. If the basic game is broken and no fun at all, you'd be crazy to spend money to get more. Releasing an incomplete game and finishing it in DLC is a terrible idea. But releasing a small but fun complete game for a reasonable price, and then selling expansions and more content to those who love it so much they want to get more out of the game, that sounds like a very sensible approach. A company might make the last game you'll ever need, and live from continued support, expansions and new ideas for that game, and of course the new customers that are attracted to such a well-supported game. But yes, it needs to be about honest support, and not merely teasing some extra money out of your customers' wallet.
I think there's also a collector's itch at work with boardgames and RPGs, though. That's probably less the case with computer games, simply because they're not physical products.
I just wait a year or so for the Gold/Ultimate/GOTY edition of a game which comes with all addons and DLC built-in for £20 or less. Money saved, disaster averted.
Spelling mistakes, grammatical errors, and stupid comments are intentional.
Look at what Rockstar has done with Red Dead. First DLC pack is free and adds totally new capabilities to the game.
Now, one might argue this pack has content that should have came with he game in the first place and all it means is the game was rushed...
Well, that explanation does not hold water with the Red Dead Undead pack, because it really is a totally new storyline and side-plot of the game, where you kill freaking zombies. It is also VERY well done and well worth the $10.