I agree, however the pre-Broken Steel solution of saving just prior to the end of the main plot worked just fine for me. The main reason I bought Broken Steel was for the increased level cap, extra missions, new weapons and armour. Being able to continue past the "end" of the game was just an ancillary benefit.
Nope; I haven't completed it yet since I'm taking my time and enjoying the scenery. Thanks for the headsup, though, I'll make sure I've got a savegame just prior to completing the main plot. That worked just fine in Fallout 3 pre Broken Steel...
I don't know about weak; I'd maybe go for "naive", especially since they were producing a very sandbox-y game. However, it's worth mentioning that it was a completely different development studio, so it's hardly surprising that their design goals would be different. Personally, I think it was laudable of them to actually listen to their fans and provide the functionality they asked for, rather than simply ignoring them as so many studios seem to.
Obsidian loses points though for making the end of the game contained in a DLC. I don't know if they had the original ending and decided they could do better (which would be more legitimate) or if they decided they'd be losing money to put all that content in one game (less respectable) or if they decided they could squeeze more out of us by breaking it up (woudn't put it past them).
However it happened, it was a good game and I didn't think twice about buying New Vegas.
Are you referring to the Fallout 3 Broken Steel DLC, which raised the level cap to 30 and allowed the game to continue past the original cutscene-to-menu ending once the main plotline had been completed? If so, I think you meant "Bethesda", as Obsidian are only responsible for developing New Vegas.
As far as I can recall, the decision to expand the "endgame" in Broken Steel came about as a result of request from fans who wanted to continue playing past the conclusion of the story. I seem to remember some BethSoft employee being quoted as saying they never anticipated that people would enjoy their game that much...
Funnily enough, there are other things that can cause angry or violent behaviour, including - but not limited to - being a vexatiously litigant jerkwad.
FYI: To us Brits, it's a square mile too. I've yet to meet any native Brit that uses metric measurements on a regular basis; you'll find that most of us are pretty damn imperial.
My own opinion is that the plot concerns an attempt by the last scion of a disenfranchised house to regain past glories, the return to the world of a wonder (or horror, depending upon your perspective!) that many thought long since passed, and the arrival of an inexorable evil from time immemorial - and what happens when the three collide.
That's just me though. YMMV.
If it's not written by the Grant Naylor gestalt entity, then it's not Red Dwarf. That's pretty much why they were so awful...
I agree, however the pre-Broken Steel solution of saving just prior to the end of the main plot worked just fine for me. The main reason I bought Broken Steel was for the increased level cap, extra missions, new weapons and armour. Being able to continue past the "end" of the game was just an ancillary benefit.
Nope; I haven't completed it yet since I'm taking my time and enjoying the scenery. Thanks for the headsup, though, I'll make sure I've got a savegame just prior to completing the main plot. That worked just fine in Fallout 3 pre Broken Steel...
I don't know about weak; I'd maybe go for "naive", especially since they were producing a very sandbox-y game. However, it's worth mentioning that it was a completely different development studio, so it's hardly surprising that their design goals would be different. Personally, I think it was laudable of them to actually listen to their fans and provide the functionality they asked for, rather than simply ignoring them as so many studios seem to.
Obsidian loses points though for making the end of the game contained in a DLC. I don't know if they had the original ending and decided they could do better (which would be more legitimate) or if they decided they'd be losing money to put all that content in one game (less respectable) or if they decided they could squeeze more out of us by breaking it up (woudn't put it past them).
However it happened, it was a good game and I didn't think twice about buying New Vegas.
Are you referring to the Fallout 3 Broken Steel DLC, which raised the level cap to 30 and allowed the game to continue past the original cutscene-to-menu ending once the main plotline had been completed? If so, I think you meant "Bethesda", as Obsidian are only responsible for developing New Vegas.
As far as I can recall, the decision to expand the "endgame" in Broken Steel came about as a result of request from fans who wanted to continue playing past the conclusion of the story. I seem to remember some BethSoft employee being quoted as saying they never anticipated that people would enjoy their game that much...
http://manybooks.net/ and http://feedbooks.com/ are also excellent sources of free ebooks, providing published, unpublished and public domain titles.
FWIW, personally I abhor ads and would seek to locate an ad-free copy of a given book before purchasing an ad-embedded copy.
Fortunately, though, we are still able to spell "British" correctly...
Funnily enough, there are other things that can cause angry or violent behaviour, including - but not limited to - being a vexatiously litigant jerkwad.
FYI: To us Brits, it's a square mile too. I've yet to meet any native Brit that uses metric measurements on a regular basis; you'll find that most of us are pretty damn imperial.
This, a million times this!
My own opinion is that the plot concerns an attempt by the last scion of a disenfranchised house to regain past glories, the return to the world of a wonder (or horror, depending upon your perspective!) that many thought long since passed, and the arrival of an inexorable evil from time immemorial - and what happens when the three collide. That's just me though. YMMV.
Indeed, but they are likely to jump on any passing bandwagon. Besides, it would probably improve the quality of their journalism...
I meant, of course, the Daily Wail. Stupid fingers.
...but no cigar. I might have bought it if the story had been about The Sun, or The Dail Wail, though.
No, he means Amarantin, and anyway, ultimately it's the Greenfly that we have to worry about ;/
For Goodness, Boo!