Gaikai Ramping Up Open Beta
Gaikai, the cloud gaming service currently under development, has begun its open beta phase, sending out first 1,000 and then 10,000 invites to players who requested them. Dave Perry said in a blog post that they will continue sending out invites in batches of 10,000 until they pin down any outstanding server issues. His post also includes video of a player streaming Mass Effect 2 to a Linux system.
"We are working with lots of publishers / retailers / media sites / electronics makers / telecom companies etc. We have at least 60 deals in the pipe at some stage. (You can imagine how nuts that is to manage.) ... Everyone will be getting invited in batches, and if you are too far from our servers, don't worry — you've actually helped, as you've shown us where we need to install more data centers. (We're effectively reverse-engineering the internet, letting the traffic show us where the best data center position would give access to the most people.)"
/. is certainly drinking the cloud-flavored kool-aid
Doesn't an open beta suggest anyone can join, or does open beta mean that anyone can apply nowadays? Sounds more like a closed beta to me. Am I missing something?
/M
Fact is, the only reason this idea is getting off the ground because of the benefits of a subscription model and the DRM mechanisms inherent in the system. The whole idea of "You don't need an expensive device to play our games!" is silly seeing as you need other decent stuff and sacrifice alot just to get that one or two benefits. It's a self serving model which does little for the consumer.
It's like replacing individual cars with big giant cranes all sprouting out from the centre of the city reaching out to get your capsule and lifting you to your destination.
First of all, since links are conspicuously missing from TFS:
http://www.dperry.com/archives/news/dp_blog/gaikai_open_bet/
Secondly, the framerate in that ME2 video is shockingly bad, and gives no indication of how laggy the controls are (I'm guessing: very).
I'm still not convinced this can be more than vaporware until the latency can be brought to 10ms or less, which isn't going to happen with any regularity on the Internet we have.
Man ... why dont google buy this company ? It strikes me combining this with the GoogleTV platform would be a pretty nice marriage....
N.
Electronic Music Made Using Linux http://soundcloud.com/polyp
Linden Labs it using Gaikai to render their Second Life world using a web viewer, and is running tests. I read one appraisal that said the bandwidth required is incredible, with one hour of in-world running around consuming about 1gb of traffic. Considering some providers may raise a red flag if users go over 1-3 gb per day, not to mention a monthly total, users, especially international, could find this a show stopper.
In post Patriot Act America, the library books scan you.
Does anyone know of an open source stack that can achieve the server side of this functionality? In other words, Grab an OpenGL window, encode as video in real time, and stream it with low latency while using a protocol like VNC or NX to feed user controls back to the server.
Seems like it would be a fun thing to experiment with, maybe play games from a tablet in the living room while the more capable PC chugs away in another room. Mobile devices have much better video decoding than 3d capability.
Be careful. People in masks cannot be trusted.
It does work, but there defiantly needs to be improvement.
I was using my uni's 55mb connection, and the resolution wasn't very good, even when I selected full screen there were massive black bars round the game. The anti-aliasing needs to be turned up as well as even the cut scenes looked horrible.
Control wise the game was playable but I had major difficulty aiming with a sniper rifle.
I believe the idea is to offer instant demos to people on game sites instead of just adverts and trailers, instead of onlive's approach of buying and playing games. If this is the case I could see this being a useful service even if the quality isn't great, I'd never played Mass Effect before and this allowed me to get a taste of the game without downloading GBs of content just for a quick demo.
...but wouldn't this require a hell of a good connection to run smoothly at all? That seems like a lot of data being transferred back and forth, real-time.
Would the bandwidth use be less if they would replace the videostream with opengl/directX data?
If that were true, video cards would still be PCI. But the progression through AGP to faster AGP to PCI Express to multi-lane PCI Express showed that even the 1 Gbps of PCI is not enough for meshes and textures. Compare this to the video stream of a DVD (capped at roughly 9 Mbps) or Blu-ray Disc (capped at roughly 50 Mbps).