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Wii 2 Unlikely For 2011, Maybe In 2012

An anonymous reader writes "As discussed on Slashdot earlier this year, the lack of a next-generation Wii may be hurting Nintendo. That doesn't seem to concern the company's US chief, Reggie Fils-Aime, who said this week that a Wii 2 might not appear until 2012. He wants to sell a few million more consoles before a successor is launched. So, no Wii 2 for 2010 or 2011 — meanwhile, the PS3 and Xbox consoles get motion control support and other content enhancements. What does that mean for the success of Nintendo's gaming console business? Has the innovator been out-innovated due to a sluggish product roadmap?"

38 of 303 comments (clear)

  1. Dead economy by hairyfeet · · Score: 3, Insightful

    means no new consoles. Duh. When things pick up THEN I'd expect a new console.

    --
    ACs don't waste your time replying, your posts are never seen by me.
    1. Re:Dead economy by Seriousity · · Score: 3, Funny

      Ya, at this rate it won't be released until Dec 20. 2012, and we'll only get one day to play it.

      But that, my brother, will be one glorious day.

      --
      This post was made in complete sincere seriousity; as such any attempts to derive humour are doomed to instant failure.
  2. Understandable by Pojut · · Score: 3, Interesting

    The Wii only started losing steam this past year, and they still sell boatloads of them every month. Granted, it's a much smaller boat than it was before, but they are still moving units. Even though the current generation of consoles are starting to directly impact the potential complexity of games, they still have a bit of life left in them...Wii included. Here's to hoping that Nintendo focuses more on the hardware this time. Don't get me wrong, there have been some amazing games released for the Wii (Muramasa: The Demon Blade being one of the better ones), but I'd like to see more emphasis on gaming prowess rather than a focus on the "general" market.

    Not that I expect that to happen; Nintendo is a business, after all...

  3. Re:One Word by Anonymous Coward · · Score: 4, Insightful

    Ok. Great. Now, how about a few more words, because the one doesn't really help much.

  4. I suspect he may be misleading the public by brunes69 · · Score: 4, Informative

    Nintendo has been raking in a metric buttload of cash off of the Wii.

    Remember the fact that the Wii *hardware* made a profit from day 1, while the PS3 and the 360 sold at a loss for many many years.

    What have they been doing with all that cash? R&D of course. Do you actually think Nintendo is just sitting around on their hands? They are not stupid.

    In all likelihood they are just laughing their butts off at Sony and Microsoft pushing over themselves playing catch-up, meanwhile sitting on some revolutionary new console that will be surprise announced in the summer to come out next Xmas.

    1. Re:I suspect he may be misleading the public by __aatirs3925 · · Score: 2, Interesting

      What was it? The R&D department for the Wii was about 5-7 people and their system was based off old technology slapped on a Gamecube. I'm not dismissing the success of the Wii, but perhaps their R&D is not for hardware, but for marketing. The casual gamer is a goldmine, that's what makes Nintendo so successful.

    2. Re:I suspect he may be misleading the public by Pojut · · Score: 2, Interesting

      I was under the impression that their reasons for sticking with the older hardware had nothing to do with keeping the price down, but rather a way to keep things more familiar for developers. Since they were going to have to be learning an entirely new control scheme, Nintendo didn't want devs to have to deal with complex new hardware as well ("hardware" independent of the control mechanisms, obviously.) Now that developers (kind of) have a handle on the motion controls, Nintendo can give them more powerful innards to work with.

      Standard "this is only my opinion, I have no basis for any of it" boilerplate applies.

    3. Re:I suspect he may be misleading the public by Anonymous Coward · · Score: 5, Informative

      I can't tell if you are serious or sarcastic, but for the record:

      Iwata makes $770K ($2.1M with possible bonuses). Miyamoto earns under $700K ($1.4M with possible bonuses). The other 4 top guys earn around $500K ($1.2M to $1.6M with bonuses). Those incomes are tiny, both when compared to other companies in their industry, and considering the billions in profit the company makes ($2.43 billion last year, $2.99 billion the year before, and those are actual profits, not just revenue).

  5. wii 2? by mug+funky · · Score: 2, Funny

    nintendo should go roman and call it the wiiii

    1. Re:wii 2? by __aatirs3925 · · Score: 4, Funny

      Or they should go retro and call it the WiiNES. Anyone want to play with my WiiNES?

  6. I don't expect Nintendo to recover.... by mark-t · · Score: 2, Funny

    Unless they can come up with something very new, and very original, and something that's a lot better than just an incremental improvement to their current system, I don't think they are going to be a serious competitor in the industry after the next generation of consoles has run its course.

    What makes it even worse is that Nintendo is probably going to have to depend heavily on backward compatibility in their next generation console, which limits the directions they can take with it.

    This, I think, is it for them. I think they might be down and out for the count.

    I remember when Atari was king of the consoles with the 2600... but they didn't innovate quickly enough as competitors came out either.

    1. Re:I don't expect Nintendo to recover.... by Chaotic222 · · Score: 5, Informative

      It's not arguably the most successful console this generation. It flat out is the most successful console this generation by any reasonable metric. The Wii has practically sold more units than the PS3 and 360 combined. It dominates software sales, too. And unlike the PS3 and 360, the Wii was selling for a profit from day 1, meaning Nintendo has been making money off it from day 1. The only console that could reasonably compete with it in terms of "success" would be the DS. Nintendo is in an amazing position right now.

  7. Limited markets... by hal2814 · · Score: 3, Insightful

    Right now the Kinect is $200 and the PS3 Motion is $100 plus $70/controller according to Amazon. So just to add motion control to the 360, you have to shell out what you would for a new Wii. You can get a Wii used from Gamestop with a decent warranty for $120. And browsing the Kinect games, they look like the same stuff available on the Wii: some Sonic knock-offs, the EA exercise stuff, Deca Sports... Unless the Kinect and Motion can put out some must-have titles, people who don't already own a 360 or PS3 will likely opt for the Wii.

    1. Re:Limited markets... by drinkypoo · · Score: 2, Insightful

      My Wii sits unused (hardy har har) while I occasionally use my 360. The Wii turned out to be a gimmick. Odds are Kinect will be the same, and it will sell few games, and we'll be over motion detection for another couple generations.

      I keep hoping someone will come up with a cheap eyetap so we can get into reality overlay gaming. I want more motivation to go outside. I'm imagining some kind of multiplayer wizard battle game, that's something you could meaningfully do without endangering people.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Limited markets... by WankersRevenge · · Score: 2, Informative

      Kinnect is a $150 ... not the two hundred as you claim. And you can always pick one up used from ebay if you like. And I'm guessing the majority of Kinnect purchasers already own the XBox. That said, having recently played the Kinnect I will say that I was underwhelmed. I found the lag to be bothersome and the games I played were forgettable. The voice navigation just sucked often requiring us to pick up the controller to actually do what we wanted to do. I will say it was a blast watching the kids play it. They loved it so it may turn out to be a a fun family thing down the line but for now, I'm sticking to Rock Band for my group activities.

      This most disturbing thing about the Kinnect is the data mining potential as noted by a MS exec. Seriously ... if I had one, I would keep it unplugged when I wasn't playing a game.

    3. Re:Limited markets... by cbope · · Score: 5, Insightful

      Exactly. I'd say it's more of a case of the competitors closing a gap on the Wii, while the Wii is still significantly cheaper than either.

      Plus you have to consider that since every single Wii ever sold has motion control out of the box, every single game can be developed with motion control as a standard feature. For the PS3 and Xbox... developers have to consider developing games for consoles that may or MAY NOT have motion control capabilities. Remember folks, this is an EXTRA COST option on PS3 and Xbox... it means you can't take it for granted that motion control is available. As a developer you have to support both non-motion control and motion control controller interfaces for your games on those platforms.

      From a dev point of view I'd much rather develop for the Wii than to have to take this into account. For the Xbox and PS3, the early adopters have already bought the "upgrades"... where does the growth then come from now that the honeymoon is over? I'd be interested to see the installed-base numbers of consoles vs. motion control devices sold separately. Probably not a pretty picture.

    4. Re:Limited markets... by hal2814 · · Score: 3, Informative

      I just looked up the price on Amazon. According to them, the only Kinect hardware I see is Kinect Sensor with Kinect Adventures for $197. Pardon my ignorance if that's more than retail. I really don't know.

    5. Re:Limited markets... by delinear · · Score: 2, Interesting

      Aren't you more likely to need to extend the living room if you go with the Kinect? The optimal distance from the sensor is 6' for single player, 8' for two player (and that's not including the space you need to leave around yourself so you don't bump into things). I think that will be the single biggest issue with Kinect - the technology seems great and there is definitely potential there if it works as promises, but particularly here in Europe, just having the physical space to play is a problem.

  8. Re:One Word by Anonymous Coward · · Score: 4, Interesting

    Why would they bother? Microsoft and Sony are skipping a new generation of consol in favor of adding motion control to existing systems. Even with a year's delay,Nintendo will beat Microsoft and Sony to the next generation console. They still have good motion control and can draw from the Wii as well as Kinect for a new generation. Nintendo is in excellent shape.

  9. Nintendo is catching up by Drakkenmensch · · Score: 3, Insightful

    The Wii's game catalogue will look a whole lot better now that both the 360 and PS3 have their very own shovelware minigame motion system platform to lower the overall quality of their software releases.

  10. Revolution by ranulf · · Score: 5, Interesting

    The Wii's motion controls were evolutionary, not revolutionary.

    Nintendo obviously believed the motion controls were revolutionary - the Wii codename was revolution. Look inside the battery compartment of the Wiimote and you'll still see the code RVL-003.

    In any case, it did revolutionise gaming input in a tangible way and brought a whole new demographic into gaming as a result.

    1. Re:Revolution by suv4x4 · · Score: 3, Insightful

      Nintendo obviously believed the motion controls were revolutionary - the Wii codename was revolution. Look inside the battery compartment of the Wiimote and you'll still see the code RVL-003.

      In any case, it did revolutionise gaming input in a tangible way and brought a whole new demographic into gaming as a result.

      In the collective Slashdot mind, once you get used to something, it never was revolutionary.

      For example, Wii's controllers aren't revolutionary, we had those for a long time (where??).

      Another example: iPhone was never revolutionary, we always had a lot of multitouch phones with a full browser, easy to install apps, and features that even mere mortals can figure out (which ones??).

      It's best to ignore the echo chamber, they never learn.

    2. Re:Revolution by blahplusplus · · Score: 2, Interesting

      "It's best to ignore the echo chamber, they never learn."

      It's not that the Wii was a revolution it was that most people got it for Wii sports and Wii fit. The original NES pad was more simple then the Wii mote.

      The Wii has had a profitable run, but a profitable run does not mean bad things are not happening to the gaming market, the lack of games on the Wii due to not having competitive hardware power hurt its gaming library for cross platform games. Nintendo may have been profitable, but in the eyes of true gamers many of us vacated to the Xbox 360 and PS3 since once again The Wii ended up being like the gamecube, except this time the games over all are crappier and of lower quality then in the gamecube with the exception of Galaxy 1+2 era.

      All of Nintendo's properties this era have been disappointing, from Metroid Other M, to Twilight princess. You can feel Nintendo is losing it's Mojo for anyone who has been playing the last 20+ years of gaming.

      Gaming is about the games, not the hardware, and we have yet to see whether Wii "market expansion" means there are more gamers for developers to make money off of or if they just end up playing Wii sports / Wii fit and ignore most everything else.

    3. Re:Revolution by TheRaven64 · · Score: 3, Insightful

      iPhone was never revolutionary, we always had a lot of multitouch phones with a full browser, easy to install apps, and features that even mere mortals can figure out (which ones??).

      Aside from the multitouch phone, that describes pretty much any Nokia smartphone in the last 5 years.

      Full browser: they included Opera, then switched to a WebKit-based browser a bit before the iPhone was released (you realise that the work to make WebKit run in something with as little memory as an iPhone was done by Nokia, right?).

      Easy to install apps? Sure, just copy it across and hit install. Can be accomplished via bluetooth (select the file, hit 'send to device' on your computer - no wires), by copying it to an SD card, or by copying it via the supplied USB cable. No iTunes store, but no harder than installing an app on Windows.

      Features that mere mortals can figure out? Kind of vague, but syncing the address book and calendar is a one-click operation (via bluetooth, no cable required, unlike the iPhone) from my Mac, and apparently it's similarly simple under Windows. Calling and SMS are pretty simple to use. The music player is a single button away, and integrates with the FM radio if you get bored with your own music. Note taking is pretty easy too.

      Multitouch was new, although Apple's gesture interface had been demonstrated almost a decade earlier by in academia and even in TED talks by the people who actually invented it. Capacitive touch screens were not invented by Apple, and they weren't cheap enough to use in a phone until around the time of the iPhone launch, so they'd probably have shown up soon without the iPhone.

      That's not to say that the iPhone isn't a good implementation (largely a good implementation of other people's ideas, but you can't have everything), but calling it revolutionary is pure fanboyism.

      --
      I am TheRaven on Soylent News
    4. Re:Revolution by nomadic · · Score: 4, Informative

      For example, Wii's controllers aren't revolutionary, we had those for a long time (where??).

      Arcades. The Wii was a direct outgrowth of similar devices in arcades.

      Another example: iPhone was never revolutionary, we always had a lot of multitouch phones with a full browser, easy to install apps, and features that even mere mortals can figure out (which ones??).

      Huh? Who said we had multitouch phones? All you have to do is add that to your list to suddenly exclude all other phones, while at the same time implying that none of these other phones have the other characteristics you have on your list. Apple did not invent smartphones.

    5. Re:Revolution by John+Betonschaar · · Score: 4, Insightful

      Aside from the multitouch phone, that describes pretty much any Nokia smartphone in the last 5 years.

      Wait, are you using Nokia as an example of 'great smartphones we had before the iPhone was released'? Nokia, of all cellphone manufacturs?? You mean NOKIA, which is now struggling to stay relevant because they didn't have a single real touchscreen smartphone worth a dime until the N900 came along? Nokia, who only introduced their first decent touchscreen phone less than two years ago?

      That's hilarious... I've owned at least 6 Nokia phones over the last 10 year, and if there is ANY phone brand that has missed the smartphone boat completely, it's Nokia. Their dumbphones and feature phones are great and I loved them, but please, if Nokia is what you first think of when someone takes the first iPhone as the benchmark for all later smartphones, you either don't know Nokia, or you don't know the iPhone. The last Nokia I bought was a 5800, which is only 1 or 1.5 years old, and while it was a pretty decent phone for calling and texting, it can't hold a candle to even the first generation iPhone. The browser was near-unusable (slow, buggy, didn't render many sites properly), the touchscreen was pretty unresponsive (resistive) and there were almost no applications available that used the touchscreen properly (which wasn't surprising because it was the first S60r5 phone, which was the first symbian version to even support touchscreens in the first place).

      I have to concur with the PP, people get used to revolutionary products so fast they assume there was nothing revolutionary about it in the first place. The iPhone is a good example, but there are many more.

    6. Re:Revolution by blahplusplus · · Score: 2, Insightful

      "Wii was the first console I've bought since Atari 5200. Made a 9 year old really happy!"

      I understand that but what you're referring to is demographic shift - i.e. everything old is new again, bot for long time gamers who've grown up with games, the quality has been going down and that is quite worrisome, for those who are new and whose first games are recent releases, they do not have the experience to judge what has occurred.

    7. Re:Revolution by Achra · · Score: 4, Insightful
      I have mod points, but decided to reply instead: The Wii is not a direct competitor for the PS3/Xbox360. You know how I know this? Because most gamers I know own both a Wii and one of the PS3/Xbox360 (usually the 360). This shows that the Wii is sufficiently dissimilar to the 360 to not be a competitor, that it is something different in terms of gaming.

      I'm _glad_ that Nintendo decided to take a step back from the graphics arms race this generation and focus on the control scheme. It has forced them to really remember that what matters is the game itself, not how it looks. You're taking potshots at Wii games that you don't like, but that is only your opinion. I've been a Nintendo fanboy since 1985 and I can tell you that I fucking love Metroid. Always have. I also love Super Mario Bros, and I think that the New Super Mario Bros game is fantastic. Nintendo made some really smart moves with this console, aiming it squarely between the eyes of early 30-something parents, people that have been playing Nintendo from the start and have kids. You know what is interesting? My 5 year old daughter loves to play the Wii more than any other game console in the house (I have a few... Dreamcast/PS2/Gamecube/2 360's/PS1) and what does she play on it? Sidescrollers. She loves the sidescrollers. and she beats them! It was pure genius on the part of Nintendo to make the Wiimote into a sidewise NES controller, and pure genius again to offer the classic NES games for impulse buy prices. After a few beers, $5 Mike Tyson's PunchOut sounds like a great idea! To summarize, The Wii is not competition to the 360, and I'm glad. I own both, and play both.

      --
      Each processor would proceed sequentially as if it had been better for them not to rise against Saul.
    8. Re:Revolution by pugugly · · Score: 2, Funny

      It's best to ignore the echo chamber, they never learn.

      I keep hearing people say that . . .

      Sorry, cheap joke, and I'm better than that . . . no I'm not . . .

      {G} - Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  11. Nintendo by ledow · · Score: 5, Insightful

    Nintendo has been in business for a lot longer than almost any company you can name (1889!) and have seen off some enormous rivals several times (Sega, Atari, etc.).

    Nintendo make profit on almost everything they release.

    Nintendo make big releases every now and again, stringing them on with life support in the form of games that turn out to become famous in their own right.

    When Nintendo do plop down a new console it's invariably innovative and top-of-its-game (not necessarily the best hardware, but definitely better in gaming terms).

    Nintendo is an inventor. They toil away in their little sheds for years in complete secrecy until one day they walk out, plop something into a business person's hands and blow everyone away. Then while the market are still reeling from that, they just wander quietly back into their shed and aren't seen for another few years when they rinse and repeat.

    Precisely BECAUSE they aren't saying "Oh, no, our competitors have something new, we have to copy it in our own way and get back into the game" is why they are able to do what they do. They don't really care about Kinect, or anything else - they have money enough to last a decade, and that gives them a decade to make something even more spectacular without having to worry about the day-to-day running of the businesses. Wiis are still being sold but they have enough to go back into their shed and devote the next few years to R&D and playtesting which the other rivals *cannot*. They will have their own ideas, which might work (Wii) or might flop (VirtualBoy) but will be away from the conventional elements of the time that are competing in the market. And when they deliver their next invention, people will give them millions and, because of using their brains and not just throwing expensive hardware at a problem, they will invariably make profit on every unit sold.

    It's also true that they decide what they want in the next, say, Mario game. They decide what they want to be able to do. Then they build a console around that, not the other way around.

    You can try to make Nintendo look foolish and show how "you know better" if you want, but invariably you will end up with egg on your face. Nintendo know their market better than anyone - they almost single-handedly invented it. Leave them be. The "Wii 2" (which it will almost certainly NEVER be named) will be to the Wii what the Wii was to the Gamecube, or the Gamecube to the N64, or the N64 to the SNES, or the SNES to the NES, or the equivalent trail in the handheld markets. It will take years to arrive - you'll have just about forgotten about your Wii and Nintendo will be absent from the market for a year or so - and then it'll blow your socks off. After a few months people will complain that it doesn't do X or Y or that it's "outdated" or "underpowered" while Nintendo will have another decade's research money under their belt and be working on the next one.

    Nintendo know what they are doing. Sod Wii 2. I want whatever the next stage is - which will be more advanced gameplay-wise than anything on the market in the next few years.

  12. One word? How about one character? by denzacar · · Score: 2, Funny

    Had they called their current console "Wi" instead of "Wii" they could have just tacked that single 'i' for the 2.0 version instead of adding an entire '2' and thus rising the length of the console's name to 4 characters.
    Just think of the money they could have saved in marketing by saving all that ink, commercial time, reusing old characters and such.
    Not to mention all that accumulated saving down the road with Wii3 (Wiii) and Wii4 (WiW).

    They must be kicking themselves in the ass right now for being so shortsighted.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  13. Re:One Word by LordKronos · · Score: 5, Insightful

    I disagree.

    As far as Move goes, I don't see that as out-innovating the Wii. From my point of view, the PS3 is several years more advanced than the Wii (in both the base hardware and the motion control hardware), they've had years more of research to benefit from (both their own research and what others in the industry and academia have researched and demonstrated), they have the benefit several years of sitting back and learning from the Wii's mistakes and shortcomings, and with all of that benefit they've managed to brute force a solutions that is only slightly more capable than the Wii, and looks stupid and inelegant in the process.

    As far as Kinect goes, I have a lot of respect for what they've done there. Rather than just tracking the position of some sex-toy-looking orbs, it actually analyzes the scene to extract skeletal structure information from the players movement. It's quite technologically advanced. Very impressive in the way it operates and the capabilities it provides. Yet the one thing that REALLY bugs me about it is that it is a purely controller-less design. Being able to play controller-less is pretty cool, but a lot of games will suffer or be impractical without buttons to press. Using an existing controller 2-handed kind of defeats the purpose of Kinect's advanced capabilities, the existing 360 controllers aren't conducive to single-hand use, and releasing a future add-on-controller-for-the-add-on-kinect is just completely out of the question.

    So no, I don't really feel that the Wii has been out-innovated much. Move is pretty pathetic and uninspired considering how much later it came than the Wii, and Kinect is really impressive and innovative in ways but has a fatal flaw. I think it will take until the next generation before someone truly outdoes the Wii (when they can combine the Kinect's sensor technology with the Wii/Move controller system)

  14. One Word and it's NO... by beh · · Score: 2, Insightful

    There have been 'improvements' on what Nintendo did - but I wouldn't really call yet another motion sensor an 'innovation'. (Think how many MSFT 'innovations' you just yawned at, as they were things that existed elsewhere long ago).

    Nintendo innovated the console market by bringing those controllers.

    It was Sony/Microsoft who jumped on it later - to claw back marketshare lost to Nintendo.

    In much the same way - in the phone world, the iPhone was the innovation. There is virtually no new phone that doesn't just try and piggy back on the path paved by the iPhone. Even if there are Android phones that have more CPU power, cheaper, ... They weren't the innovators. Someone else (at Apple) had the big idea on how to revolutionize the market, all the others came years later - then touting other features.

    Take it - the fact that Android was multitasking before the iPhone wasn't as much of an 'innovation', as the iPhone itself was to any phone preceeding it.

    The über-powerful PS3 or XBox 360 primarily introduced newer hardware - something that was expected to happen - everyone does it.

    The Wii brought something new, something unexpected to the market - hence THEY were the innovators, and even if they aren't on the forefront now - those that are are 'optimisers' at best, but not innovators, not pioneers, not people trying something NEW.

  15. Re:One Word by rwa2 · · Score: 4, Insightful

    Has the innovator been out-innovated due to a sluggish product roadmap?

    Counterpoint:

    No.

    Nintendo pretty much has a different market segment of casual gamers. Younger kids who are into the franchise (Pokemon, Mario, etc. and other exclusives are all over the elementary schools... never heard anyone there ever mention Halo or even Final Fantasy). Kids don't care about system specs... hell, they won't even watch TV if it's not a cartoon, so I surmise they actually expect the cartoony "8-bit look" as a sign that a game is actually "for them".

    Finally, the hardcore gamers will have a Wii anyway just for the heck of it.

    Nintendo can milk this cow, the Wii teat, for a while longer. Then once publishers actually start releasing interesting games for the PS3 and Kinect motion controls, they can come out with the next big thing out of cycle.

    I surmise it would be some kind of augmented reality thing, so they can sell more cheap widgets with each game, that the kids will bring to school and lose and have to be replaced.

  16. I'm more worried about 360 and PS3 by elrous0 · · Score: 2, Interesting

    The five-year-rule is a long-standing tradition for console generations going back to the Atari days (even through several recessions and the console "collapse" of 1982). Both the 360 and PS3 are starting to show their age at this point (especially the 360, which doesn't even have a blu-ray drive), with no new console generation on the horizon. The 360 is now 5 years old and the PS3 is 4, and neither has even announced a new console generation. I'm tired of my console dropping further and further behind PC's, while all MS and Sony want to do is release lame Wii knockoff controllers. I'm tired of consoles that aren't powerful enough to handle MMO's, require multiple disc swaps to support the latest games, and slow to a crawl with modern high res textures.

    Screw Nintendo, and screw Move and Kinect. Give me a new console generation!

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  17. Re:Uh, what? by drinkypoo · · Score: 3, Insightful

    I really don't care what age a game was designed for. If it's fun, it's fun. If it has a good mechanic and control scheme and lets me skip any cutscenes that piss on my mind, it's a good game. Better crap graphics than crap input. I want my framerate, but other than that, for some games the graphics on the Atari VCS are overkill.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  18. No need to rush by haggus71 · · Score: 2, Insightful

    They aren't too excited about rushing a product to sale for a couple of reasons

    The main reason is...they don't NEED to. The Wii is still the number one seller out there, and has universal appeal. The PS3 is the elite blue ray graphics console, and the 360 is the FPS console. Both have their niches. The Wii won't be in trouble because everyone, from 8 year olds to grandmas in assisted living centers, can and does play the Wii. Yeah, the "gamer" niche isn't there, but really, that market isn't that big in comparison. Plus, you still have to shell out $500-$600 for a DECENT 360 or PS3 with motion control, whereas you get a Wii for half the price, complete with access to all Nintendo's proprietary games.

    The second reason also goes to the PS3 and, especially, the 360. When the PS3 came out, it was priced way out of reach, and manufacturing wasn't yet up to par with mass production for a good price. They lost money. The 360 was made by Microsoft. In other words, like their OS's, it was buggy as hell and had its own version of the BSoD(red ring, anyone?) The Wii? smooth release, no major issues, priced for volume, and fun for a broad audience. I guarantee that, when the Wii 2 or whatever it is called comes out, the same will be true.

    Nintendo has been in this business for decades. They know what works, and they listen to what works, not a bunch of flamers looking for the next big shiny.

  19. 3ds by Anonymous Coward · · Score: 3, Insightful

    "Has the innovator been out-innovated due to a sluggish product roadmap?"

    Umm, in case you didn't notice, the 3DS is Nintendo's next big innovation. The next Wii will follow after that. Nintendo doesn't just throw a bunch of shit against the wall and sees what sticks, like Sony does. They make a concentrated effort and focus.