Why Don't We Finish More Games?
IGN has an opinion piece discussing why, as video games get shorter, we seem less likely to finish them than in the past. For example, BioWare said only 50% of Mass Effect 2 players finished the campaign. The article goes into several reasons gamers are likely to drop games without beating them, such as lowered expectations, show-stopping bugs, and the ease with which we can find another game if this one doesn't suit us. Quoting:
"... now that gamers have come to expect the annualized franchise, does that limit the impetus to jump on the train knowing another one will pull up to the station soon enough? ... In the past, once you bought a game, it was pretty much yours unless you gave it to somebody else or your family held a garage sale. The systemic rise of the used games market now offers you an escape route if a game just isn't your bag. Is the middle of a game testing your patience? Then why not sell it back to your local game shop, get money back in your pocket, or trade it in for a game that's better – or at least better suited for your tastes? After all, the sooner you ditch it either at a shop or on an online auction site, the more value you stand to get in return."
because we're not 15 years old anymore?
Yeah, yeah, I know this is a /., and saying something like this is bound for karma burn - but anybody that collected ALL of those crack-cocaine-figurine-thingies in GTA has waaaaay too much time.
And please, yes - I know finishing campaign is not the same (I have done so), but what exactly is "game over"? With all those achievements, different difficulty levels and DLC where do you say that you finished the fscking thing?
Let me come back to this later...
Browsing at +1 - no ACs, I ignore their posts. So refreshing!
I've been looking at my game shelves and thinking about this myself recently. Like the author(s) of TFA, I find myself completing a far lower proportion of the games I buy than I used to. Looking at the games in question, I'm starting to sense a common factor; repetition.
I think that as I get older, find work taking up more of my life and find my genuinely free time getting more and more constrained, I don't have the tolerance for repetition that I once did. This has had a pretty large impact on how likely I am to finish various types of game.
TFA begins by talking about Mass Effect 2, but to be honest, I had no problem playing through that to completion (and will likely do a second playthrough at some point in preparation for Mass Effect 3). Aside from the planet scanning (which you can ignore past the game's mid-way point quite safely), there's precious little repetition. Bioware did a great job of making all the side-missions feel pretty unique. Combined with a strong plot, I never came even close to giving up on Mass Effect 2 (nor on any other Bioware game I can remember).
I find myself strugging a lot more with Japanese RPGs these days, because that genre as a whole (and there are rare, welcome exceptions) has not yet grown out of the idea that levelling up is about running in circles for a couple of hours fighting identical monsters. I have twice tried to play through Star Ocean: The Last Hope and have run out of steam both times because of the sheer quantity of the grinding needed (the game has weird difficulty spikes - the bosses are much, much harder than anything else in the game). I struggled through the grinding in the PS3 version of Eternal Sonata because I was so deeply in love with the game's concept, plot and style, but I would have enjoyed it far more without the grinding (and I did come close to dropping it several times). Even Valkyria Chronicles, which I would rate as arguably the best game of the last 5 years, frustrated me because of the need to do multiple replays of the skirmish engagements for experience points.
I wasn't always this way. I remember playthroughs of Final Fantasy VII where I spent many hours levelling up in and around Midgar so I could beat the Midgar Zolom the first time I met him (nabbing the Beta enemy-skill far earlier in the game than you were supposed to be able to get it). But these days, the thought of doing that just makes me despair. I constantly find myself wishing that Japanese developers (and it is primarily Japanese developers at fault here) were confident enough to make a game as long as it needed to be, rather than trying to deliver the 40-60 hour playtime that they think the fanbase expects.
It's not just RPGs where I find myself increasingly intolerant of repetition. Even in action and platforming games, I hate (really, really hate) being made to replay sections I've already completed. Action games which have no quicksave function and which think it is funny to be sparing on checkpoints are likely to get dropped (Halo: Reach came close several times and had the campaign been slightly longer it probably would have). While I generally liked Mario Galaxy 2, I hated the fact that the lives system meant I found myself repeating sections of levels that I could do with my eyes closed just to get back to the section I was stuck at.
This isn't to say that repetition always means I will drop a game. Where there's a compelling enough reason, I can tolerate it. I've played through Persona 3, its FES "director's cut" and Persona 4 despite their grindy nature, just because the game's social mechanics are so unusual and compelling that I wanted to see them through. But I don't think that enforced repetition ever adds much to a game. Developers: please, work out how long your game needs to be to tell its story, deliver the gameplay experiences you want to get across etc. And then make it that long (or if you only had a 3 hour game left, you may need to go back to the drawing board and rethink your concept). Don't think that we're all sat ou
Yeah, yeah, I know...but what exactly is "game over"? With all those achievements...
Well, obviously you've never played Ninja Gaiden.
Those extra people who game now are - axiomatically - more casual gamers than the people who always gamed.
Casual gamers are less likely to finish games.
Wow, people get paid to analyse this sort of non-puzzle? I'm in the wrong job.
If you were blocking sigs, you wouldn't have to read this.
In my Spectrum days, a lot of games weren't completable anyway. Of those that were, I completed exactly one - Nonterraqueous - after myself, my brother and my dad dedicated several nights to mapping the damn thing on the largest piece of graph paper you've ever seen in your life. Typically, the next week someone published one in the computer games magazines. But that was it. I never completed Back to Skool which is three screens wide. I never completed any of the other 200+ games.
On consoles, the same thing happened. We completed Mario All-Stars on SNES by just sitting down and working through it hundreds of times as a family. I don't remember completing any other game on SNES.
In the arcades, the same thing happened. I only completed one game - Final Fight - by finding an old dusty machine in an old arcade with my elder brother while my parents were trying to get rid of us - we put about £5 in 10p coins into that machine but eventually we "won". We nearly won at Bad Dudes vs Dragonninja that night too.
On Gameboy, I completed the 2nd Mario game on my own but it wasn't exactly difficult. I also "completed" Tetris on any skill level you care to select. I may have completed TMNT too but it was a very simple game to complete.
On PC, a similar thing happened - most games that "could" be completed I just never bothered to. There are even some in that category that I love playing but have *never* managed to complete. I love Heroes of Might and Magic but have never bothered to "complete" it, I just like playing it. I love Age of Empires II but I've never bothered to complete the campaign, I just like playing it. I love Master of Magic but I've never completed it. I love Syndicate but I've never completed it (stupidly difficult last level doesn't help). I love Driver but I've never completed it (same thing). I have put hundreds of hours into games before now and never completed them. Some of them I don't even know *how* even if they are completable. However, I have completed Half-life 2 and all the episodes. I have completed some games to the point of "every achievement". I have completed some games with the help of tutorials and/or got to the point where, as far as I'm concerned, the game is complete. I have 200 games on my Steam list and completed about 3 or 4 at most.
And what classes as "complete"? Got to the end stage? On what difficulty? Just getting there or getting 100% completion? Does having co-op friends count? Do you have to do it all in one session? Are you allowed continues?
The reasons that people don't "complete" games any more are many, and still the same as always - They never really *did* complete lots of games. They don't need to in order to play for thousands of hours. Sometimes it's not possible to complete the game at all. Sometimes it's stupidly difficult even if they enjoy the game. They don't put the time into any one particular game. They don't like the game enough. The game has more content than can hold their interest. They have a life outside computer games.
To be honest, I've completed many more games in recent years than I ever did before (i.e. when I had lots of free time during the day), but I've also left many games on the very first level or demo thinking "this isn't worth my time". With modern games what puts me off is not being able to just play the damn game. I don't want cutscenes or intros or being forced to watch storyline, I just want to play because that's what I bought a game to do - allow me to play. And it's hard to "complete" a modern game because many of them are multiplayer and / or achievement based and it just means that completing consists of grinding away on silly achievements that you're unlikely to ever hit during the course of the game naturally (think Half-life 2's Gnome achievements).
I don't buy a game to complete it. In fact, I often wish that I never complete any game that I buy because then it gives me more to go back for. I buy a game to play it and have fun. Once I c
I think the combination of bad game mechanics and bugs can cause some games to just be too frustrating to play for some. But this coupled with the new trend in DLCs, I think most people probably feel the game was never really completed or they aren't getting their money's worth.
Mass Effect 2 for instance made me incredibly frustrated by the cover system employed (that I could avoid in ME1 using crouch), constantly getting stuck on things when trying to sprint around, and then crashed on me several times. Had I not been enjoying the story so much or been so enamored by the franchise because of the first game, I probably wouldn't have finished the game. In fact, each time I buy one of the DLCs Bioware produces I find myself getting re-frustrated by the same things after months had passed and I had forgotten about them.
Fallout 3 was also known for quite a lot of bugs, so much so that I have several friends that just stopped playing out of frustration as well. I had fond enough memories of the game that I decided to buy the DLCs and found myself getting annoyed at the same bugs and frustrating crashes all over again.
Because of these experiences, I have absolutely no plans on buying the new Fallout:Las Vegas after videos were reported of the same bugs and crashes. And depending on how they change the game-play in Mass Effect 3, I might be skipping that one as well until the "ultimate" edition with all the DLCs are on sale for less than $10.
I'm just not willing to buy a game for full price when I know it's going to make me just as frustrated at times than entertained. Not only because it feels like a waste of money that's really only getting myself annoyed, but also because these same companies are trying to subvert the game market with the DLCs. Most of the games packages that include the DLCs (like the "ultimate" edition I mentioned) also include DRM that won't let you sell it used. This drops the value of the game to me if I can't share it with a friend when I'm done or sell it if I hate it.
The more they devalue their own products by making bad decisions not only inside the game but also in business practices, the less likely they'll be successful with sales since it would be more likely drive someone will avoid buying it (either to avoid the product entirely or pirate it). While I've never pirated a game, the current trend has led me to investigate video game rentals in lieu of buying using services like OnLive or Gamefly.
Which from what I've heard, has already been eating away at game developer revenues. But as I'm trying to stress, they're doing it to themselves.
feeling one gets as the progress in many games. The "damn, if I haven't seen THAT ten bazillion times before. Far too many developers are blind to the repetitive nature of their games, somehow think they are unique among designers and came up with something we never saw elsewhere. Then you can also top it off with what I call dick moves. Essentially dick moves are mechanics whereby the player will do it the designers way or no way. Dick moves are things like gratuitous loss and such. Gimmick fights and over use of gimmicks also tends to dull one's willingness to follow a game to its end (I am looking at you HL2 : yeah I know you have a physics engine but damn if I am not tired of finding the one item I need to move from X to Y so I can cross a three foot chasm)
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Maybe it's just a generation thing. Younger players might not be as patient or as skilled?
My 11 yo beat Wii's Zelda : Twilight Princess at least 3 times. She is now has a 62 Balance/Resto druid in WoW and is REALLY into Civilization. Meh..depends on the kid.
It seems like every time I stop playing a game in the middle, it's because I reach a boss or something that's simply too insanely difficult, with no obvious indication that anything except raw luck and endurance will get me past.
If there's any hint that I'm getting better with repetition, even if slowly, then I may stick it out, but few games really seem to have that finely tuned a difficulty curve -- they tend to either be fairly easy (boss takes 2-3 tries) or just insane beyond reason...
We live, as we dream -- alone....
Well, at least you won't have to worry about being able to beat up the geeky sort of boyfriend she brings home one day...
Jokes aside, kudos on you. So long as kids don't play games all day it's great. Some of my best memories with my father were playing The Legend of Zelda (the original) together all Saturday afternoon and evening until we beat it in one go. We did it a few times, and we also went through many games in the N.E.S. catalog.
Random Thoughts From A Diseased Mind (Not For Dummies)
I never finish games because I'm a shit gamer. There I said it.
Actually, that's not quite true. I finished Prince of Persia, Half-life and Half-life 2 but nothing else.
Why? Because I get stuck on one point to which I simply cannot progress. After playing it for what feels like the hundredth time I get bored and move on to something else.
This is why I like something like the helper in NSMB on the Wii. Sure it's cheating in a sense, but quite frankly, I don't care as I'd far rather be helped by a computer to get past one really difficult part than accept that I'm probably never going to be able to get past a stage and never play the game again.
Avantslash - View Slashdot cleanly on your mobile phone.
Surely load times are the one thing that's got better over time, or maybe I'm just too old that I can remember playing games off cassettes (five minutes to load then the thing would crash and you'd have to rewind and start again). For me the big issue is that I tend towards things like sandbox games/free roaming RPGs. Unless I can finish the game over the course of a few days, going back even a month later can be incredibly frustrating when the game does little to remind me of what I was doing prior to the break, and even worse when it's vague on what I'm meant to be doing next. This seems to be the aspect of these games that's most overlooked. Give me a screen with all of my recent quests/dialogue/sidequests and a summary of where I am in the story, a decent map and clear instructions about where I'm meant to go next and I'll happily go back and finish the game. This goes for DLC, too - if you want me to go back to the game in six months to play an expansion, don't leave me lost with no idea what's meant to be happening.
If by finish you mean they haven't got the achievement to run round the game world 200 times looking in every crevice possible for the last magical flashing blob that must be collected then the answer is because this is the most fucking awful game mechanic that has been put in modern games since, well, forever.
If it's that they're not finishing the main story line, then well, it's probably something else altogether, like, people simply being fickle.
Personally though I think I finish more games now than I used to. Here's a question though, sure they have stats now like only 50% of people completing Mass Effect, but how do they know more people used to finish games when those games were nearly always offline and hence they have no way of measuring completion rates of old games? Are they sure they're not just assuming people used to finish more games?
I can't speak for anyone else, but the main reason why I rarely complete games these days is 'Real Life'; much as my disposable income has disappeared with the arrival of children, so has my disposable time. Years ago I could fritter away hours at a stretch playing Civilisation, but no more. It's very rare that a game comes along these days that I can muster the enthusiasm for to invest time and effort in to complete.
The last game that I played through from beginning to end was "Enslaved: Oddesey To The West", which was an almost perfect title for me; the overall length of the game was quite short (the whole thing was completed over a couple of evenings), the learning curve for the controls was slight and it had a character-led story that I actually wanted to see through to the end. Generally though the sequence goes something like:
GTA IV is sitting on my hard drive, barely touched - I liked what I played, but I just don't have the time to spend on it. Likewise Left 4 Dead, Mass Effect 2, Arkham Asylum and so on. It took me at least three attempts to finish Bioshock (and I'm really glad that I did), but that's one of the few exceptions. Nowadays I'm finding myself playing more and more 'casual' games (Cut The Rope, Angry Birds, Plants vs. Zombies mostly) rather than 'serious' titles - maybe after the kids leave home and before arthritis fuses my hands into impossible shapes I'll get time to play properly again.
Life is like a sewer; what you get out of it depends on what you put into it...
I finish a very low percentage of the games I buy, certainly less than 50%, probably less than 25%. The biggest reason is that I now have a great deal more money than I did when I was a preteen/teenager. Back then, I'd save up money for months to buy a game, so I'd like it to last me as long as possible. Gaming was also one of my only real interests back then, so I'd go through them faster. Now, a single paycheque can net me several hundred dollars in disposable income, a fair portion of which I still blow on video games. At the same time, I have less free time, with university, work, World of Warcraft, books, and other interests I've picked up along the way.
Not finishing a game doesn't mean I didn't enjoy my time with it, just that I went on to something different before the game ran out of gameplay. Some games I really enjoyed (like GTA4), I never ended up finishing for one reason or another. I also have a tendency to go back and finish games I started years ago, sometimes with a fresh start, other times picking up the old save file. I also prefer a variety of gaming experiences to spending a ton of time with one single game (WoW excepted, but that's more due to the social aspect of WoW.) I've never really done the whole 100% complete thing on a single player game. I suppose this makes me the ideal consumer, heh.
I know I really ought to look for games with a 10 hour single player campaign, which I actually beat consistently, but my instincts for long games from when I was 12 kick in, and I often buy long RPGs I rarely finish, for instance, I picked up FFXIII when it came out, but I don't think I've beat the tutorial yet, despite being around 20 hours into it. :-/
i used to write a long and complete answer to every slashdot article. But now I have less time so I
This line of argument really bothers me. I sort of resent the notion that "it's our fault" that a $60 game doesn't hold our interest until the end. It shows just how badly the advertising-industrial complex has messed with our heads.
You want to know a game that nobody didn't finish? Half-Life (and Half-Life 2, and the Episodes). Why is that? Because you wake up on your way to work and end up on fucking Xen, fighting to keep the fabric of reality together. It's written brilliantly, that's why. Instead of being written for 13 year olds and the rest of us have to put up with it, it's written for adults and forces the 13 year-olds to run to catch up. Just like the best science fiction, just like the best movies, just like the best...well, anything. See, even the 13 year-olds know when something is written for a 13 year-old and they don't like it either. Even they are a little bit offended that the author (or director, etc) felt they had to pander to them, that they couldn't handle the truth, that they couldn't deal with reality.
You want someone to finish your game/story/movie/book/podcast/album/seven-course meal? Then make it good..
You are welcome on my lawn.
Does anyone remember Myst? Great story, superb graphics (navigating through stills to provide high res scenes), and great use of Quicktime mini-windows for animation in the days before full 3D rendering. I finished that game many times.
Then came Riven. Five CDs full of that immersing world, and a storyline better and more complex than the first. I finished that game quite a few times as well, even though it was much longer.
By the time Uru: Ages Beyond Myst came out, other companies had begun producing fully rendered 3D universes that were as good or better, but I bought it because it was a Myst sequel. I played through the first part, solving the challenges, then picked up the expansion packs.
When I got to the last part, there was a challenge I couldn't figure out. After spending hours going back and forth through the section, trying to find what I had missed, I gave up and went to a walkthrough site. There it was revealed that, in order to progress further, I had to stand in one place for exactly fifteen minutes and catch a pebble that was dropped from a mechanism. I couldn't just leave and come back in approximately 15 minutes though, or the pebble would time out and leave me stranded for another 15 minutes.
I don't know whether the game creators were trying to enforce some sort of RSI break to compensate for the carpal tunnel syndrome their games may have induced, but I felt cheated. Every other part of the series to that point I had solved myself, but how could anyone be expected to figure out that solving this last challenge required standing around doing nothing for as long as many games require you to complete an entire level?
I turned off the game, uninstalled it, and have not played anything from those game developers since.
Find environmentally and socially responsible products on http://buy-right.net
1. Don't make me sick.
2. Don't bore/irritate me.
Games I have played. ... still playing) ...
All Duke Nukem
All Wolfenstein
Unreal
HalfLife
All Resident Evil
Ratchet & Clank (first three were best, and replayed), the last one was boring/irritating unfinished
Demon Soul (completed many times
Assassin Creed II boring/irritating unfinished
PoP was droped
Many... more over 20years including some ASCII-D&D
Realism I do not like (SOCOM, Vietnam, WWII...). Escape to fantasy FPS and Adventure are fun.
The graphic texture and detail clean 1080p and delay free web-play would be appreciated.
Ratchet & Clank started irritating me with to many or eventually any retro-game and pattern-section/level locks.
Demon Souls needs a better random action generator for action-surprises. Invadors need to be better matched to invadees, but always fun getting whacked and whacking as invader or helper. In the next version they should just open some more hidden passages, gates or doors and keep the familiar turf with improved play/gaming. A special flying dragon killing tool would be nice 100+ arrows is boring. The muck-swamp needs something or just drop it as too dang easy. Every on appears to like the 1st and 5th worlds (good danger/balance).
Anyway, most games I stop playing on the first day or within the first week. Games I like I run through (on average) in one week some times two.
Unaccountable leaders are masters, and unrepresented people are slaves. How do US and EU fare?
Like the last level of Psychonauts. (which never got playtested)
Fuck the glitchy cheese graters