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Why Don't We Finish More Games?

IGN has an opinion piece discussing why, as video games get shorter, we seem less likely to finish them than in the past. For example, BioWare said only 50% of Mass Effect 2 players finished the campaign. The article goes into several reasons gamers are likely to drop games without beating them, such as lowered expectations, show-stopping bugs, and the ease with which we can find another game if this one doesn't suit us. Quoting: "... now that gamers have come to expect the annualized franchise, does that limit the impetus to jump on the train knowing another one will pull up to the station soon enough? ... In the past, once you bought a game, it was pretty much yours unless you gave it to somebody else or your family held a garage sale. The systemic rise of the used games market now offers you an escape route if a game just isn't your bag. Is the middle of a game testing your patience? Then why not sell it back to your local game shop, get money back in your pocket, or trade it in for a game that's better – or at least better suited for your tastes? After all, the sooner you ditch it either at a shop or on an online auction site, the more value you stand to get in return."

37 of 341 comments (clear)

  1. Isn't it... by Anonymous Coward · · Score: 4, Insightful

    because we're not 15 years old anymore?

    1. Re:Isn't it... by mcvos · · Score: 3, Informative

      because we're not 15 years old anymore?

      Could be. I just don't have as much time anymore. Also, a lot of games seem to be just a bit too tedious to finish. Finishing Civilization could get somewhat tedious too, but nothing like Medieval Total War 2, for example. I can't even finish the short version of that.

    2. Re:Isn't it... by AmiMoJo · · Score: 2, Insightful

      Sometimes you just come up against some blatently unfair or extremely hard section of the game and give up. GTA San Andreas was like that. It's fun as long as there is a real and genuine challenge, but once the game starts to cheat just to make it harder I find I loose interest rapidly.

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    3. Re:Isn't it... by Eraesr · · Score: 2, Insightful

      I really doubt it has a whole lot to do with the quality of the game or how annoying it is. Just remember how games 20 years ago were testing your patience by some absolutely horrid gameplay decisions, but yet we loved them to death. I'd say that on average, games are better at guiding a playing through itself than back in those days.

      I think the real issue has been clearly stated by the AC that started this thread. We're not 15 anymore. The demographic of the gameplaying masses have shifted from 10 - 15 years olds to 10 - 35 year olds (or something like that. Most game playing people these days are either tangled up in jobs, school, girlfriend/wife, children, a household to run, etc. The average gamer just doesn't have as much time to complete a game.

      Combine that with the number of triple-A titles coming out these days, each and every one of those being a distraction, trying to draw our attention away from whatever we're currently playing, and it's easy to see why many games aren't finished anymore.

      In short: the average gamer has less time but wants to play more (different) games.

    4. Re:Isn't it... by mcvos · · Score: 2, Interesting

      This sounds a bit odd to me. Should the game be about the game, or is the game merely a way to deliver content?

      If it's about content, that means games should be easy and linear, so you get to experience all the content you paid for. Personally I think that's boring and meaningless, and would prefer a complex, branching, unique and challenging experience over merely seeing all the pretty stuff they built.

      Of course if the game developers have focused more on building pretty stuff than on providing a good game, I guess it really is more about the content.

    5. Re:Isn't it... by ifiwereasculptor · · Score: 2, Insightful

      Sure, but do you remember Metroid or Kid Chameleon? They would be unbearable nowadays if it weren't for nostalgia. And we tried to finish them repeatedly in the past. We just had a lot more patience. If throwing your controller at the wall can be considered patience. Ok, let's call it perseverance.

  2. Some of us have a life, you know by balaband · · Score: 5, Interesting

    Yeah, yeah, I know this is a /., and saying something like this is bound for karma burn - but anybody that collected ALL of those crack-cocaine-figurine-thingies in GTA has waaaaay too much time.

    And please, yes - I know finishing campaign is not the same (I have done so), but what exactly is "game over"? With all those achievements, different difficulty levels and DLC where do you say that you finished the fscking thing?

    1. Re:Some of us have a life, you know by Hatta · · Score: 2, Insightful

      It's not that there's not enough time. Collecting shit for the sake of collecting shit is the worst thing to happen to video games ever as far as I can tell. Give me all the time in the world, and I would never collect all the bananas in Donkey Kong, never collect all the Skulltulas in Zelda, or all the hidden packages in GTA. It's just _not fun_. It's not even close to pretending to be a simulation of something that used to be fun. It's tedious, it's frustrating, it's *work*. No thank you.

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  3. I've got a few thoughts on the subject by LynnwoodRooster · · Score: 4, Funny
    You know, with our modern society and the value placed on games, the impetus to finish the game...

    .
    Let me come back to this later...

    --
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  4. Repetition by RogueyWon · · Score: 5, Insightful

    I've been looking at my game shelves and thinking about this myself recently. Like the author(s) of TFA, I find myself completing a far lower proportion of the games I buy than I used to. Looking at the games in question, I'm starting to sense a common factor; repetition.

    I think that as I get older, find work taking up more of my life and find my genuinely free time getting more and more constrained, I don't have the tolerance for repetition that I once did. This has had a pretty large impact on how likely I am to finish various types of game.

    TFA begins by talking about Mass Effect 2, but to be honest, I had no problem playing through that to completion (and will likely do a second playthrough at some point in preparation for Mass Effect 3). Aside from the planet scanning (which you can ignore past the game's mid-way point quite safely), there's precious little repetition. Bioware did a great job of making all the side-missions feel pretty unique. Combined with a strong plot, I never came even close to giving up on Mass Effect 2 (nor on any other Bioware game I can remember).

    I find myself strugging a lot more with Japanese RPGs these days, because that genre as a whole (and there are rare, welcome exceptions) has not yet grown out of the idea that levelling up is about running in circles for a couple of hours fighting identical monsters. I have twice tried to play through Star Ocean: The Last Hope and have run out of steam both times because of the sheer quantity of the grinding needed (the game has weird difficulty spikes - the bosses are much, much harder than anything else in the game). I struggled through the grinding in the PS3 version of Eternal Sonata because I was so deeply in love with the game's concept, plot and style, but I would have enjoyed it far more without the grinding (and I did come close to dropping it several times). Even Valkyria Chronicles, which I would rate as arguably the best game of the last 5 years, frustrated me because of the need to do multiple replays of the skirmish engagements for experience points.

    I wasn't always this way. I remember playthroughs of Final Fantasy VII where I spent many hours levelling up in and around Midgar so I could beat the Midgar Zolom the first time I met him (nabbing the Beta enemy-skill far earlier in the game than you were supposed to be able to get it). But these days, the thought of doing that just makes me despair. I constantly find myself wishing that Japanese developers (and it is primarily Japanese developers at fault here) were confident enough to make a game as long as it needed to be, rather than trying to deliver the 40-60 hour playtime that they think the fanbase expects.

    It's not just RPGs where I find myself increasingly intolerant of repetition. Even in action and platforming games, I hate (really, really hate) being made to replay sections I've already completed. Action games which have no quicksave function and which think it is funny to be sparing on checkpoints are likely to get dropped (Halo: Reach came close several times and had the campaign been slightly longer it probably would have). While I generally liked Mario Galaxy 2, I hated the fact that the lives system meant I found myself repeating sections of levels that I could do with my eyes closed just to get back to the section I was stuck at.

    This isn't to say that repetition always means I will drop a game. Where there's a compelling enough reason, I can tolerate it. I've played through Persona 3, its FES "director's cut" and Persona 4 despite their grindy nature, just because the game's social mechanics are so unusual and compelling that I wanted to see them through. But I don't think that enforced repetition ever adds much to a game. Developers: please, work out how long your game needs to be to tell its story, deliver the gameplay experiences you want to get across etc. And then make it that long (or if you only had a 3 hour game left, you may need to go back to the drawing board and rethink your concept). Don't think that we're all sat ou

    1. Re:Repetition by icebraining · · Score: 4, Interesting

      I like repetitive games, if they are fun and challenging.

      Stupid, boring grinding (go here, collect 5 items, go there, sell them, etc) is annoying, but I usually don't even play games which have that.

      Fast and challenging repetition is OK. Examples:
      * online FPS matches
      * replaying Metal Slug from scratch, over and over, until I could finish the game with 1 coin
      * Tetris

      Even now that I have less time, a short session of repetitive yet adrenaline inducing game is my favorite type.

  5. Re:Some of us have a life by shivamib · · Score: 2, Funny

    Yeah, yeah, I know...but what exactly is "game over"? With all those achievements...

    Well, obviously you've never played Ninja Gaiden.

  6. More people game now by Rogerborg · · Score: 4, Insightful

    Those extra people who game now are - axiomatically - more casual gamers than the people who always gamed.

    Casual gamers are less likely to finish games.

    Wow, people get paid to analyse this sort of non-puzzle? I'm in the wrong job.

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  7. Did we ever? by ledow · · Score: 5, Interesting

    In my Spectrum days, a lot of games weren't completable anyway. Of those that were, I completed exactly one - Nonterraqueous - after myself, my brother and my dad dedicated several nights to mapping the damn thing on the largest piece of graph paper you've ever seen in your life. Typically, the next week someone published one in the computer games magazines. But that was it. I never completed Back to Skool which is three screens wide. I never completed any of the other 200+ games.

    On consoles, the same thing happened. We completed Mario All-Stars on SNES by just sitting down and working through it hundreds of times as a family. I don't remember completing any other game on SNES.

    In the arcades, the same thing happened. I only completed one game - Final Fight - by finding an old dusty machine in an old arcade with my elder brother while my parents were trying to get rid of us - we put about £5 in 10p coins into that machine but eventually we "won". We nearly won at Bad Dudes vs Dragonninja that night too.

    On Gameboy, I completed the 2nd Mario game on my own but it wasn't exactly difficult. I also "completed" Tetris on any skill level you care to select. I may have completed TMNT too but it was a very simple game to complete.

    On PC, a similar thing happened - most games that "could" be completed I just never bothered to. There are even some in that category that I love playing but have *never* managed to complete. I love Heroes of Might and Magic but have never bothered to "complete" it, I just like playing it. I love Age of Empires II but I've never bothered to complete the campaign, I just like playing it. I love Master of Magic but I've never completed it. I love Syndicate but I've never completed it (stupidly difficult last level doesn't help). I love Driver but I've never completed it (same thing). I have put hundreds of hours into games before now and never completed them. Some of them I don't even know *how* even if they are completable. However, I have completed Half-life 2 and all the episodes. I have completed some games to the point of "every achievement". I have completed some games with the help of tutorials and/or got to the point where, as far as I'm concerned, the game is complete. I have 200 games on my Steam list and completed about 3 or 4 at most.

    And what classes as "complete"? Got to the end stage? On what difficulty? Just getting there or getting 100% completion? Does having co-op friends count? Do you have to do it all in one session? Are you allowed continues?

    The reasons that people don't "complete" games any more are many, and still the same as always - They never really *did* complete lots of games. They don't need to in order to play for thousands of hours. Sometimes it's not possible to complete the game at all. Sometimes it's stupidly difficult even if they enjoy the game. They don't put the time into any one particular game. They don't like the game enough. The game has more content than can hold their interest. They have a life outside computer games.

    To be honest, I've completed many more games in recent years than I ever did before (i.e. when I had lots of free time during the day), but I've also left many games on the very first level or demo thinking "this isn't worth my time". With modern games what puts me off is not being able to just play the damn game. I don't want cutscenes or intros or being forced to watch storyline, I just want to play because that's what I bought a game to do - allow me to play. And it's hard to "complete" a modern game because many of them are multiplayer and / or achievement based and it just means that completing consists of grinding away on silly achievements that you're unlikely to ever hit during the course of the game naturally (think Half-life 2's Gnome achievements).

    I don't buy a game to complete it. In fact, I often wish that I never complete any game that I buy because then it gives me more to go back for. I buy a game to play it and have fun. Once I c

    1. Re:Did we ever? by lxs · · Score: 5, Funny

      Who has time for games anymore? I didn't even find the time to finish reading your comment.

  8. Useability decline, rise of frustated rage! by MatthiasF · · Score: 4, Insightful

    I think the combination of bad game mechanics and bugs can cause some games to just be too frustrating to play for some. But this coupled with the new trend in DLCs, I think most people probably feel the game was never really completed or they aren't getting their money's worth.

    Mass Effect 2 for instance made me incredibly frustrated by the cover system employed (that I could avoid in ME1 using crouch), constantly getting stuck on things when trying to sprint around, and then crashed on me several times. Had I not been enjoying the story so much or been so enamored by the franchise because of the first game, I probably wouldn't have finished the game. In fact, each time I buy one of the DLCs Bioware produces I find myself getting re-frustrated by the same things after months had passed and I had forgotten about them.

    Fallout 3 was also known for quite a lot of bugs, so much so that I have several friends that just stopped playing out of frustration as well. I had fond enough memories of the game that I decided to buy the DLCs and found myself getting annoyed at the same bugs and frustrating crashes all over again.

    Because of these experiences, I have absolutely no plans on buying the new Fallout:Las Vegas after videos were reported of the same bugs and crashes. And depending on how they change the game-play in Mass Effect 3, I might be skipping that one as well until the "ultimate" edition with all the DLCs are on sale for less than $10.

    I'm just not willing to buy a game for full price when I know it's going to make me just as frustrated at times than entertained. Not only because it feels like a waste of money that's really only getting myself annoyed, but also because these same companies are trying to subvert the game market with the DLCs. Most of the games packages that include the DLCs (like the "ultimate" edition I mentioned) also include DRM that won't let you sell it used. This drops the value of the game to me if I can't share it with a friend when I'm done or sell it if I hate it.

    The more they devalue their own products by making bad decisions not only inside the game but also in business practices, the less likely they'll be successful with sales since it would be more likely drive someone will avoid buying it (either to avoid the product entirely or pirate it). While I've never pirated a game, the current trend has led me to investigate video game rentals in lieu of buying using services like OnLive or Gamefly.

    Which from what I've heard, has already been eating away at game developer revenues. But as I'm trying to stress, they're doing it to themselves.

    1. Re:Useability decline, rise of frustated rage! by graveyhead · · Score: 4, Insightful

      Must have played through HL2 about six times, got 90% of the achievements. Also played through the episodes a few times. LOVE it.

      What makes HL so much more replayable than other games? I think it comes down to: (a) story (b) environment (c) decent AI, in that order. I was bored instantly with the L4D series because it had no plot. Environment plays a big factor but missing a good story (Fallout 3 I'm looking at you) is crucial too. And even if you have both of those things and it's no fun to play the single player game because the enemies are stupid, that's a quick game killer too.

      It also probably helps that I identify with the nerdy protagonist :)

      BTW, Valve, you listening? Thanks alot for leaving me with the biggest cliffhanger ever and then not finishing it. It's like the end of Red Dwarf. Exciting at the time but turning into more and more of a letdown. I'm getting the feeling that I'll never know what happens after the forest strider buster battle. GAH =)

      --
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  9. Well, could be the rubber stamp by Shivetya · · Score: 2, Insightful

    feeling one gets as the progress in many games. The "damn, if I haven't seen THAT ten bazillion times before. Far too many developers are blind to the repetitive nature of their games, somehow think they are unique among designers and came up with something we never saw elsewhere. Then you can also top it off with what I call dick moves. Essentially dick moves are mechanics whereby the player will do it the designers way or no way. Dick moves are things like gratuitous loss and such. Gimmick fights and over use of gimmicks also tends to dull one's willingness to follow a game to its end (I am looking at you HL2 : yeah I know you have a physics engine but damn if I am not tired of finding the one item I need to move from X to Y so I can cross a three foot chasm)

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  10. Re:I finish my games? by lmcgeoch · · Score: 5, Interesting

    Maybe it's just a generation thing. Younger players might not be as patient or as skilled?

    My 11 yo beat Wii's Zelda : Twilight Princess at least 3 times. She is now has a 62 Balance/Resto druid in WoW and is REALLY into Civilization. Meh..depends on the kid.

  11. difficulty spikes interest by macshit · · Score: 5, Informative

    It seems like every time I stop playing a game in the middle, it's because I reach a boss or something that's simply too insanely difficult, with no obvious indication that anything except raw luck and endurance will get me past.

    If there's any hint that I'm getting better with repetition, even if slowly, then I may stick it out, but few games really seem to have that finely tuned a difficulty curve -- they tend to either be fairly easy (boss takes 2-3 tries) or just insane beyond reason...

    --
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  12. Re:I finish my games? by Ihmhi · · Score: 2, Interesting

    Well, at least you won't have to worry about being able to beat up the geeky sort of boyfriend she brings home one day...

    Jokes aside, kudos on you. So long as kids don't play games all day it's great. Some of my best memories with my father were playing The Legend of Zelda (the original) together all Saturday afternoon and evening until we beat it in one go. We did it a few times, and we also went through many games in the N.E.S. catalog.

  13. I'm shit by Mr_Silver · · Score: 5, Interesting

    I never finish games because I'm a shit gamer. There I said it.

    Actually, that's not quite true. I finished Prince of Persia, Half-life and Half-life 2 but nothing else.

    Why? Because I get stuck on one point to which I simply cannot progress. After playing it for what feels like the hundredth time I get bored and move on to something else.

    This is why I like something like the helper in NSMB on the Wii. Sure it's cheating in a sense, but quite frankly, I don't care as I'd far rather be helped by a computer to get past one really difficult part than accept that I'm probably never going to be able to get past a stage and never play the game again.

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  14. Re:True for me by delinear · · Score: 2, Interesting

    Surely load times are the one thing that's got better over time, or maybe I'm just too old that I can remember playing games off cassettes (five minutes to load then the thing would crash and you'd have to rewind and start again). For me the big issue is that I tend towards things like sandbox games/free roaming RPGs. Unless I can finish the game over the course of a few days, going back even a month later can be incredibly frustrating when the game does little to remind me of what I was doing prior to the break, and even worse when it's vague on what I'm meant to be doing next. This seems to be the aspect of these games that's most overlooked. Give me a screen with all of my recent quests/dialogue/sidequests and a summary of where I am in the story, a decent map and clear instructions about where I'm meant to go next and I'll happily go back and finish the game. This goes for DLC, too - if you want me to go back to the game in six months to play an expansion, don't leave me lost with no idea what's meant to be happening.

  15. Define "finish" by Xest · · Score: 3, Insightful

    If by finish you mean they haven't got the achievement to run round the game world 200 times looking in every crevice possible for the last magical flashing blob that must be collected then the answer is because this is the most fucking awful game mechanic that has been put in modern games since, well, forever.

    If it's that they're not finishing the main story line, then well, it's probably something else altogether, like, people simply being fickle.

    Personally though I think I finish more games now than I used to. Here's a question though, sure they have stats now like only 50% of people completing Mass Effect, but how do they know more people used to finish games when those games were nearly always offline and hence they have no way of measuring completion rates of old games? Are they sure they're not just assuming people used to finish more games?

  16. The Curse Of Real Life by IceFreak2000 · · Score: 4, Insightful

    I can't speak for anyone else, but the main reason why I rarely complete games these days is 'Real Life'; much as my disposable income has disappeared with the arrival of children, so has my disposable time. Years ago I could fritter away hours at a stretch playing Civilisation, but no more. It's very rare that a game comes along these days that I can muster the enthusiasm for to invest time and effort in to complete.

    The last game that I played through from beginning to end was "Enslaved: Oddesey To The West", which was an almost perfect title for me; the overall length of the game was quite short (the whole thing was completed over a couple of evenings), the learning curve for the controls was slight and it had a character-led story that I actually wanted to see through to the end. Generally though the sequence goes something like:

    • Purchase new game and play for a few evenings when time permits
    • Real Life gets in the way and game is not booted for a few weeks
    • Arcane control system needs to be relearned
    • Plot has become lost in the mists of time
    • Cannot be bothered to retrain muscle memory / relearn the plot (such that it is), so game goes back on the shelf

    GTA IV is sitting on my hard drive, barely touched - I liked what I played, but I just don't have the time to spend on it. Likewise Left 4 Dead, Mass Effect 2, Arkham Asylum and so on. It took me at least three attempts to finish Bioshock (and I'm really glad that I did), but that's one of the few exceptions. Nowadays I'm finding myself playing more and more 'casual' games (Cut The Rope, Angry Birds, Plants vs. Zombies mostly) rather than 'serious' titles - maybe after the kids leave home and before arthritis fuses my hands into impossible shapes I'll get time to play properly again.

    --
    Life is like a sewer; what you get out of it depends on what you put into it...
    1. Re:The Curse Of Real Life by IceFreak2000 · · Score: 2, Insightful

      Apologies for replying to my own post, but the more I think about it something else occurs to me:

      Back in my ZX Spectrum / BBC Micro gaming days, the availability of games was lower than it is now; I remember playing games to death simply because I'd spent the time and effort going down to my local WHSmith and forking over the £10.00 for a cassette. The other factor was the time and effort required simply to play the damn things; remember how long it took to actually load the game into your home micro from tape? Fiddling around with the head because the damn thing would fail to load after 10 minutes of waiting?

      Nowadays, gaming is so instant and available that there isn't the compulsion to stick at a single game and see it through to completion

      --
      Life is like a sewer; what you get out of it depends on what you put into it...
  17. My experience by V50 · · Score: 3, Insightful

    I finish a very low percentage of the games I buy, certainly less than 50%, probably less than 25%. The biggest reason is that I now have a great deal more money than I did when I was a preteen/teenager. Back then, I'd save up money for months to buy a game, so I'd like it to last me as long as possible. Gaming was also one of my only real interests back then, so I'd go through them faster. Now, a single paycheque can net me several hundred dollars in disposable income, a fair portion of which I still blow on video games. At the same time, I have less free time, with university, work, World of Warcraft, books, and other interests I've picked up along the way.

    Not finishing a game doesn't mean I didn't enjoy my time with it, just that I went on to something different before the game ran out of gameplay. Some games I really enjoyed (like GTA4), I never ended up finishing for one reason or another. I also have a tendency to go back and finish games I started years ago, sometimes with a fresh start, other times picking up the old save file. I also prefer a variety of gaming experiences to spending a ton of time with one single game (WoW excepted, but that's more due to the social aspect of WoW.) I've never really done the whole 100% complete thing on a single player game. I suppose this makes me the ideal consumer, heh.

    I know I really ought to look for games with a 10 hour single player campaign, which I actually beat consistently, but my instincts for long games from when I was 12 kick in, and I often buy long RPGs I rarely finish, for instance, I picked up FFXIII when it came out, but I don't think I've beat the tutorial yet, despite being around 20 hours into it. :-/

    1. Re:My experience by microTodd · · Score: 2, Insightful

      Not finishing a game doesn't mean I didn't enjoy my time with it, just that I went on to something different before the game ran out of gameplay.

      This.

      I felt a lot better when I realized I'm not obligated to finish every game I buy, just as long as I enjoyed the time I had with the game. If I know I'm never going to finish it but really enjoyed the story, I'll find a wiki to learn what happened.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
  18. Its abit like slashdot posts by Chrisq · · Score: 3, Funny

    i used to write a long and complete answer to every slashdot article. But now I have less time so I

  19. Re:True for me by PopeRatzo · · Score: 2, Interesting

    I grow older, so I'm not sure if it's really the fault of the games

    This line of argument really bothers me. I sort of resent the notion that "it's our fault" that a $60 game doesn't hold our interest until the end. It shows just how badly the advertising-industrial complex has messed with our heads.

    You want to know a game that nobody didn't finish? Half-Life (and Half-Life 2, and the Episodes). Why is that? Because you wake up on your way to work and end up on fucking Xen, fighting to keep the fabric of reality together. It's written brilliantly, that's why. Instead of being written for 13 year olds and the rest of us have to put up with it, it's written for adults and forces the 13 year-olds to run to catch up. Just like the best science fiction, just like the best movies, just like the best...well, anything. See, even the 13 year-olds know when something is written for a 13 year-old and they don't like it either. Even they are a little bit offended that the author (or director, etc) felt they had to pander to them, that they couldn't handle the truth, that they couldn't deal with reality.

    You want someone to finish your game/story/movie/book/podcast/album/seven-course meal? Then make it good..

     

    --
    You are welcome on my lawn.
  20. Myst Uru by geobeck · · Score: 5, Informative

    Does anyone remember Myst? Great story, superb graphics (navigating through stills to provide high res scenes), and great use of Quicktime mini-windows for animation in the days before full 3D rendering. I finished that game many times.

    Then came Riven. Five CDs full of that immersing world, and a storyline better and more complex than the first. I finished that game quite a few times as well, even though it was much longer.

    By the time Uru: Ages Beyond Myst came out, other companies had begun producing fully rendered 3D universes that were as good or better, but I bought it because it was a Myst sequel. I played through the first part, solving the challenges, then picked up the expansion packs.

    When I got to the last part, there was a challenge I couldn't figure out. After spending hours going back and forth through the section, trying to find what I had missed, I gave up and went to a walkthrough site. There it was revealed that, in order to progress further, I had to stand in one place for exactly fifteen minutes and catch a pebble that was dropped from a mechanism. I couldn't just leave and come back in approximately 15 minutes though, or the pebble would time out and leave me stranded for another 15 minutes.

    I don't know whether the game creators were trying to enforce some sort of RSI break to compensate for the carpal tunnel syndrome their games may have induced, but I felt cheated. Every other part of the series to that point I had solved myself, but how could anyone be expected to figure out that solving this last challenge required standing around doing nothing for as long as many games require you to complete an entire level?

    I turned off the game, uninstalled it, and have not played anything from those game developers since.

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    1. Re:Myst Uru by Hatta · · Score: 4, Insightful

      Does anyone remember Myst? Great story, superb graphics (navigating through stills to provide high res scenes), and great use of Quicktime mini-windows for animation in the days before full 3D rendering. I finished that game many times.

      I remember Myst. The story was barely there, not even worth mentioning compared to LucasArts and Sierra games of the time. The graphics, were prerendered not impressive. Again the hand drawn graphics from other adventure games at the time were far prettier (e.g. King's Quest IV). I will say that the design that went into it was quite good. As for the gameplay, it's about the same as a magazine rack logic puzzle book. That's OK, I guess, but I expect more from an adventure game. By taking notes, I was able to finish Myst in one sick day home from school. Other adventure games kept me busy for days or weeks.

      Yeah, I remember Myst. It was my first experience with casual gamers shitting up a perfectly good genre. The success of Myst changed adventure games from interactive stories to puzzle books with illustrations. I think that is what really caused the crash of adventure gaming in the late 1990s.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Myst Uru by DavidTC · · Score: 4, Insightful

      I'm glad someone else felt the way I did about Myst. It was, quite possibly, the shittiest adventure game of all time. All the puzzles were mechanical things, you had no interactions with the only other characters, the plot was, literally, 'find six things'.

      Sure, it looked nice, but that's damn easy to do with first-person still photographs.

      And, yeah, it did kill the genre, although that was more other companies fault for jumping on the 'acclaim' of Myth. 'Oh, let's make adventure games with as beautiful graphics as possible. Which means we can't have characters or an interface.'

      As opposed to the 3-D games which had just become possible, and were quite well received by actual adventure gamers. And as opposed to the FMV games, which weren't really catching on, but were also getting there, and actually had a chance to improve the adventure game genre. Okay, both those were slightly early, but Tex Murphy pulled it off, combining both those into a perfectly good adventure game.

      Sierra, of course, saw the value and went ahead with FMV, whereas Lucas decided to go with just 3-D.

      Everyone else attempted to turn adventure games into damn postcards displayed in hypercard. Myst was incredibly well selling to people who'd never bought a computer game in their life. Why, those people are the perfect customers! Let's finish developing the games we've started, and then develop a game exactly like that!

      Half those damn games came out straight to the $10 rack.

      Then there was the infamous problems at Sierra, causing it to be sold and dismantled, and the LucasArts just giving up on the genre because of the fact the market got flooded with crappy Myst clones, the bottom dropped out because no one was building 'adventure games' because that had come to mean 'wander around and poke things with a stick while reading a background novel you get two pages at a time', with no actual plot or characters or anything.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    3. Re:Myst Uru by Belial6 · · Score: 2, Insightful

      Exactly. Myst was so bad it took down the whole genre.

    4. Re:Myst Uru by wbo · · Score: 2, Insightful

      That particular puzzle was originally created for online players working together, hence the weird 15 minute wait. That way there was enough leeway for online players to coordinate to solve the puzzle. When the plug was pulled on Uru Online, Cyan had to re-adapt the expansion for single player.

      Why they didn't rework this particular puzzle remains a mystery, but I'm sure budgeting had much to do with it.

      I suspect the reason that particular puzzle was not changed was because time travel plays a very important role in that part of the overall story.

      If you pay attention to some of the clues in the area you will notice that you are actually traveling 15 minutes backwards in time. Hence the need to wait approximately 15 minutes before you see the pellet you dropped earlier.

      This particular puzzle (and limited time travel) plays a larger part in the overall story which becomes even more clear in Myst V.

  21. I'm ~60yo ... many are boring/irritating play by OldHawk777 · · Score: 2, Interesting

    1. Don't make me sick.
    2. Don't bore/irritate me.

    Games I have played.
    All Duke Nukem
    All Wolfenstein
    Unreal
    HalfLife
    All Resident Evil
    Ratchet & Clank (first three were best, and replayed), the last one was boring/irritating unfinished
    Demon Soul (completed many times ... still playing)
    Assassin Creed II boring/irritating unfinished
    PoP was droped
    Many... more over 20years including some ASCII-D&D ...

    Realism I do not like (SOCOM, Vietnam, WWII...). Escape to fantasy FPS and Adventure are fun.
    The graphic texture and detail clean 1080p and delay free web-play would be appreciated.

    Ratchet & Clank started irritating me with to many or eventually any retro-game and pattern-section/level locks.

    Demon Souls needs a better random action generator for action-surprises. Invadors need to be better matched to invadees, but always fun getting whacked and whacking as invader or helper. In the next version they should just open some more hidden passages, gates or doors and keep the familiar turf with improved play/gaming. A special flying dragon killing tool would be nice 100+ arrows is boring. The muck-swamp needs something or just drop it as too dang easy. Every on appears to like the 1st and 5th worlds (good danger/balance).

    Anyway, most games I stop playing on the first day or within the first week. Games I like I run through (on average) in one week some times two.

    --
    Unaccountable leaders are masters, and unrepresented people are slaves. How do US and EU fare?
  22. Re:difficulty spikes interest by The_mad_linguist · · Score: 2, Insightful

    Like the last level of Psychonauts. (which never got playtested)

    Fuck the glitchy cheese graters