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Japanese Game Developers Go West

donniebaseball23 writes "More and more Japanese game studios and publishers are looking toward the West. But as the industry becomes more global, is this really such a bad thing? From the article: 'Gameplay is an art that transcends borders, and it simply makes good business sense to keep your eyes open for opportunities no matter where they present themselves, as Zenimax, EA and THQ clearly have. Far from ruining the Japanese gaming industry, it may in fact save some of the best Japanese developers from considering retirement or a career change. They'll be able to make games on their own terms with their own original IP, and shouldn't it ultimately be about these creative types being able to realize their visions?""

18 of 84 comments (clear)

  1. 80s gameplay is wasted on AAA titles by Anonymous Coward · · Score: 2, Insightful

    Japanese franchises barely evolved. Final Fantasy ran into that trap.

    1. Re:80s gameplay is wasted on AAA titles by Iburnaga · · Score: 3, Insightful

      Experimenting is right. Question: "How much can we slack before the customers realize that they're playing a movie?" Hypothesis: "A whole f*#&ing lot." Results: FFXIII Conclusion: In conclusive.

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      iburnaga.blogspot.com
    2. Re:80s gameplay is wasted on AAA titles by Ethanol-fueled · · Score: 3, Insightful

      The problem is that there's only so many times you can do the whole "evil demon-zombie tries to take over the world and humble scruffy hero with funny-looking friends acquired along the way run FedEx missions to get the ultimate sword of NecroNegro to vanquish the evil Demon who becomes MegaDemon at the last minute which happens in heaven/hell/memoria/the end of time/the beginning of time. Fuck, man. How many have they made?! They should have called it quits after 8, and even that was full of trite emo-kid shit. I knew the series was going to shit the second I saw the preview of the characters for FF9. The best part of FF12 was listening to the theme in the intro screen, the rest was just fucking boring. The problem with a lot of titles on the newer consoles is that they seem to concentrate on eye candy rather than better gameplay.

    3. Re:80s gameplay is wasted on AAA titles by phantomfive · · Score: 2, Insightful

      Surprisingly, you can do the same plot over, and over and over again, and still have it be good. In fact, it is rare that you find a new plot. It's all been done before. The telling is what matters, not the story itself.

      --
      Qxe4
  2. And end up in..... by PegNorthPirate · · Score: 2, Funny

    China?

    1. Re:And end up in..... by bgweber · · Score: 2, Funny

      Obligatory XKCD

  3. Re:I don't like the condecending tone by Requiem18th · · Score: 2, Funny

    I gather you are a dynamic languages guy.

    --
    But... the future refused to change.
  4. Yeah, right... by lyinhart · · Score: 3, Interesting

    From the article: "One, the percentage of the worldwide market composed of Japanese titles has shrunk, and if you exclude Nintendo, would be shown to have drastically shrunk worldwide." Okay, where is he getting this supposed information, or did he should pull it out of thin air? He didn't even cite any numbers either. So that's bunk.

    "...major Japanese game publishers have become much more conservative and sequel driven". Uh... and this is a recent trend? Square has been milking Final Fantasy like a cow since the 1990s. Westerners didn't know because they skipped on releasing a whole bunch of games in the series. Same deal with Capcom and Rockman on the NES, except we actually received Mega Man game after Mega Man game outside of Japan. Heck, Konami released a good number of Akumajo Dracula/Castlevania games, some of which were just different versions of the first game.

    As for the globalization that the whole article is about. Um... we've had that for years. Sega was founded by an American guy for goodness sake. Namco worked with Bally/Midway to release Pac-Man games (which was supposedly a tumultuous relationship). Japanese companies have founded American divisions who've screwed up countless localization jobs. Action games like some of the ones in the Mario and Sonic series have been developed with Western audiences in mind, because, well, you can make lots of money catering to the West.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
  5. Not a big fan. by tycoex · · Score: 4, Insightful

    To be honest I hate it when these Japanese company purposely tweak their game to try and make it more "Western friendly." I enjoy Japanese games, I like Nintendo, I like Squaresoft, and I like Western games for what they are.

    Studios need to focus on what they are good at. A lot of American gamers like Japanese games, I'd much prefer if Western games and Japanese games stayed good at their own thing instead of trying to copy each other.

    What's better, one great Japanese game, and one great Western game. Or a single sub-standard Japanese/Western game?

    1. Re:Not a big fan. by ADRA · · Score: 2, Interesting

      I'm sorry, why does a melting pot of ideas ultimately mean an inferior game in any way? I think you're jumping to subjective conclusions.

      You can say that many or all of the great action movies of the last 20 years were all inspired by Asian martial arts and more specifically the high amount of skill and talent that Hong Kong and other such centers fostered. The fusion of these people with western developments, writers, etc.. have made for great movies by using good aspects from all cultures involved in the process.

      --
      Bye!
    2. Re:Not a big fan. by allwheat · · Score: 2, Insightful

      Two words: Teriyaki Chicken

      It's the most popular Japanese food tailored to Americans, other than sushi, but it's nowhere nearly as tasty as lots of Japanese food that Japanese people actually consume themselves.

  6. Re:"Original IP" by VortexCortex · · Score: 2, Insightful

    Original Ideas... done.

    IP (Intellectual Property AKA Imaginary Property) is a made up term that muddles your meanings.

    Copyright & Patent laws both exist, are very different despite both being made of ideas. Lumping them together is stupid. Copyrights covers a single verbatim work and allows for "fair use", patents cover any derivative work and have no fair use. Copyrights lasts for 70 years beyond the creators lifetime, patents are limited to around 18 years from granting. Copyrights are granted automatically upon creation of an original work (in the US), patents must be applied for and creating an "original" work does not guarantee a patent will be granted.

    Stop using IP. It's a confused and confusing term.

  7. Re:Awesome! by VortexCortex · · Score: 3, Funny

    My friend worked as a translator for one of the big Gaming companies for a good while. He left because of the endless long hours, I asked him about the devs. "Oh, them? I've never seen any of them entering or leaving their office".

    Sweet, the devs never have to show up for work at all? That rocks, Sign me up!

  8. Re:By "west" you mean east, right? by vigour · · Score: 2, Informative

    While I understand the history, I've always found the terms "East", "West", "Middle East" and similar non-geographic geographic/cultural nomenclature to be arrogant at best. West of Japan is China, and they may end up being the new west if the arrogant USA doesn't get it's intellectual act together.

    The world is not some flat map that some idiot in the 1800s drew on paper. I agree that using the pacific was probably a pretty good idea for a separator there on paper, but the general terms of "East" and "West" as used by most talking heads is just shallow-thinking.

    Sort of like the words/terms "perfect storm", "actually", and "blog" really annoy me.

    Now get off my lawn.

    If you are using the English language then the terms East West etc. are valid. These terms have their origins in Graeco-Roman culture, i.e. the occident and the orient which identify regions that had cultural similarites and connections. Of course with such generalisations there will inevitably be some blurred lines and inaccuracies. With the advent of colonialisation and globalisation the geographic/directional connotations of West and East have lost some of their importance.

    In Japanese you may use whatever terms you like, as you might know all foreigners could be referred to as gaikokujin or the more impolite gaijin, but the economic and cultural power of the "Western" nations in the 19th and 20th centuries has led to the term Western becoming adopted in some senses. In fact

    historically, the Portuguese, the first Europeans to visit Japan, were known as nanbanjin (literally "southern barbarians").

    from wikipedia.

    Before you make any silly western colonial superiority statements against me, I am from a nation that suffered from colonialsm, so I am not biased in that regard.

  9. Huh? by Dreth · · Score: 2, Insightful

    I don't get it, aren't video games in Japan a lot more open-minded? It's always in the U.S. that we're stuck with the same type of titles, most of the interesting, oddball, creative games come from Japan (Okami, Katamari, etc.)

    --
    All glory to Arstotzka!
  10. Re:The Japanese don't really need the west by thetoadwarrior · · Score: 2, Insightful

    Yeah why have any variety at all when we can just have Halo and GoW clones.

  11. Re:By "west" you mean east, right? by allwheat · · Score: 2, Interesting

    It's also common in Japan to say "the west" (seiyou (characters won't render on slashdot--why?)), to refer to what we also mean by 'the west,' meaning specifically europe instead of asia, but also referring to the U.S., and culturally, yes, it's fairly ambiguous. For example, in Murakami Haruki's 'All God's Children Can Dance', in the first vignette Omura is brought to a love hotel that looked like a "seiyou no shiro" (a western castle).

    The Japanese word for west itself, nishi is commonly used for referring to Spain, as in nissei (a conjunction of nichi (nippon) and sei/nishi (west) meaning Japan-Spain (eg. Japan-Spain relations).

    Of course, in spherical polar coordinates, north and south have non-circular definitions, but east/west is 2Pi-periodic. On the other hand, we do get a sort of branch cut with the International Date Line, so that to Japan, all the rest of the world is to the west. I'm guessing Japan is okay with this idea since it fits in with 'the Land of the Rising Sun', which it's too bad has nothing to do with Hemingway's "The Sun Also Rises."

    On the topic of the article, I don't think this means the actual demise of game development in Japan, just the expansion beyond its own borders, which I think will be interesting to see how it turns out.

  12. Re:Gameplay may transcend borders... by An+Ominous+Cow+Erred · · Score: 2, Interesting

    Essentially it goes like this:

    Someone who is "overly masculine" to the point of bodybuilding, etc., is obviously obsessed with masculinity. They are obsessed with masculinity because they don't value femininity at all -- because they're gay. ESPECIALLY if they are constantly around men who have a similar physique. In Japan nothing is gayer than a bodybuilder's gym.

    If you really want to get the girls, you have a boyish charm, and focus on a softer form of male beauty.

    Also, if you like to wear pink frilly dresses it's under the assumption that you're a perv, not gay. (Think of Ed Wood and why he crossdressed. He did it because he WAS into women, and styling himself as one made him feel closer to them.)

    That said, there is also an effeminate gay stereotype in Japan, but they are treated almost as women rather than gay men. ...but what's gayer -- an obsession with dresses or an obsession with ripped beefy muscles and oiled glistening skin?

    (See other reply to this post for an explanation of "Bara")