The primary purpose of Game AI is to provide entertainment for players, not create the most realistic behavior. Developers are not focused on strong AI, but may be focused on creating tools for reusable AI.
A panel of leading Game AI developers provided an AI Rant this year at GDC and discuss where they see things going.
This is awesome news. There were several custom map types in SC1 that have become a genre in itself (tower defense, mass, impossible scenarios, etc). The SC2 map editor has much more flexibility and should provide many more interesting variants of the game!
The dreamcast was the first system that really got me into the homebrew scene. During the days of locked down dev kits, running my own code on a console had a surreal appeal to it. The idea of an SD brings up nostalgic feelings, but its a bit too late. Alternatives such as XNA mean that I don't have to worry about such an archaic system in order to run code on a console!
The primary purpose of Game AI is to provide entertainment for players, not create the most realistic behavior. Developers are not focused on strong AI, but may be focused on creating tools for reusable AI.
A panel of leading Game AI developers provided an AI Rant this year at GDC and discuss where they see things going.
Chess plays you!
Obligatory XKCD
This is awesome news. There were several custom map types in SC1 that have become a genre in itself (tower defense, mass, impossible scenarios, etc). The SC2 map editor has much more flexibility and should provide many more interesting variants of the game!
Did you really use the chat channels in the original?
Obligatory YouTube: http://www.youtube.com/watch?v=R3jkUhG68wY
I was going to use a server farm of Macs to run the middleware for my enterprise business application. Guess I'll need another solution ...
The dreamcast was the first system that really got me into the homebrew scene. During the days of locked down dev kits, running my own code on a console had a surreal appeal to it. The idea of an SD brings up nostalgic feelings, but its a bit too late. Alternatives such as XNA mean that I don't have to worry about such an archaic system in order to run code on a console!
This comes from a company with a fantasy IP?
Have we not learned from the errors of the Xel'Naga?