Thought-Provoking Gifts For Young Kids?
An anonymous reader writes "Societal norms and my sibling's procreative endeavors have put me in the position of having to buy gifts twice a year for young children. What makes them happy are unremarkable bits of plastic. They already have innumerable unremarkable bits of plastic (from their parents and grandparents). My preference would be to get them gifts that challenge them to think creatively (or at least to think), which they'll be able to pick up and enjoy even after they outgrow their train/truck/homemaking fetishes. Beyond the Rubik's Cube, what thinky toys from your childhood are still in production? What new thinky toys have you discovered that work for the 5–10 age range?"
How about books? I know it's not the latest high tech doodad but I would of loved to have gotten more books as a child.
Seriously, right after Legos, a big heap of good old fashioned woods blocks were the best. Building towers, cities, etc is the best.
Giant refrigerator sized cardboard boxes too.
Get them a playhouse, and not a plastic one. Draw up plans, precut the pieces, and have them help you assemble it. Playhouses are a blank slate for childhood adventure to paint upon.
Growing up is about "turning into something you're not". Otherwise you'd stay a child forever.
While the submitter does seem like a troll with his "unremarkable bits of plastic" thing, he does have a point that if everyone is giving them the same thing then (a) they are all trying to turn them into the same thing they are not (e.g. gun wielding/fire truck driving men) and (b) the children haven't had a chance to see if they even like anything else.
It's a risk thing too. You can give them the same thing as everyone else and they will thank you. Or you can give them a Rubik cube, a set of Lego, or something else and there's about even odds that they'll play with it for a day and forget about it, or they might start playing with it and you'll hear from their parents months later that they didn't drop it ever since.
These are children you're talking about. Give them a great big expensive toy and they'll end up playing with the box for hours instead.
Some of the most fun I had as a child was when I had the raw materials to do something- and conversely often the biggest frustration was a lack of materials.
Wood, rope, large cardboard boxes, tape, etc. Strangely rope seemed to always be in short supply. Hammer and nails. Much learning occurs when idle hands are armed with stuff :)
And actually I think the best gift you can give is time. One of the best times I had with one of my young nephews was building a swing- just your simple board and two ropes off a tree limb swing. We discussed how big the seat needed to be- actually measured some assorted butts!, how big the rope needed to be, we measured and cut, learned about knots, tied the whole thing up, and it got a lot of use for years. The designing, acquiring materials, building, overall a simple but enjoyable project with an immediate return, and a template for many other projects.
Later projects were a potato cannon, tree fort with crows nest, for-real play house (including wiring in outlets, windows, insulating, basically a small guest-house)... we spent an afternoon pulling cat5 to all the rooms in their house and putting in a router... soldered up a pong game and a couple other odd electronics kits. Next up may be firearms if I can get the parents to buy into that :)
Time, encouragement, and patience are incredibly valuable and are remembered. Not easy if they're far away or too busy with all the distractions kids have these days. Maybe my entire comment is out of date in today's world. ?
Or, for really young kids, buy something really cool and BIG for yourself and give the kids the box. They will have more fun making that into a fort/dollhouse than all the paints and paper in the world.
Parents today often use writing/drawing as calm down methods, and the kids start looking at it as punishment. But at least these are creative devices, rather than passive entertainment devices. Kids bore quickly. Let them build the fort, then draw the fort.
Nothing with batteries.
Sig Battery depleted. Reverting to safe mode.