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PC Gaming 'a Generation Ahead' of Consoles, Says Crytek Boss

Crytek co-founder Cevat Yerli spoke recently about the growing gap between modern PCs and consoles like the PS3 and Xbox 360, saying that the desire to develop for multiple platforms is hampering creative expression. "PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won't be able to squeeze more juice from these rocks." One reason this trend persists is because of the perception that PC game sales are not high enough for most developers to focus on that platform. Rock, Paper, Shotgun says this indicates a need for the disclosure of digital distribution sales numbers, which could dispel that myth. Yerli's comments come alongside news of Crytek's announcement of a new military-based shooter called Warface.

5 of 412 comments (clear)

  1. Multiple independent "generations" by tepples · · Score: 5, Insightful

    PC is easily a generation ahead right now.

    Wii showed that graphical output isn't the only thing that defines a hardware generation. In the seventh generation, while Microsoft and Sony were moving their output forward by a generation, Nintendo moved its input forward by a generation by bundling a Bluetooth handheld pointing device with the console. It took the other guys years to come up with Kinect and Move to match the Wii Remote.

    But the major consoles are still ahead of PCs in how many simultaneous players a game will usually support. This is in part because consoles are ahead in what monitor size their makers can encourage their users to connect. Sure, using a TV as a monitor has been easy since HDTV became common starting in 2006, but home theater PCs are still a rarity for some reason. Is it usability, or is it a plain old path-dependent Catch-22?

  2. Re:What a load of garbage. Games on PCs are crap. by Renraku · · Score: 5, Insightful

    To understand the poor coding, you must understand the game industry and the choices they make. I'll explain using analogies that everyone can understand.

    Example 1: Your task is to build a house. You can make your own brick, cut your own lumber, pour your own concrete foundation using concrete that you mixed, do your own plumbing, etc. The quality of your house is based on however much time you feel like spending to do it yourself. Obviously this would take far far too long, so you opt to use materials already created. You buy all the ingredients. Obviously some may not be up to your standard, but the loss of quality is relatively low compared to the vast amount of time you will save. You've given up a little and gained a lot.

    Example 2: Your task is to build a house. You have three days to do it. The previous house, using the components you purchased, took several weeks to build. Your only solution is to use modular components. AKA, bed room. Living room. Kitchen. Bathroom. Assemble with a crane, connect together on a foundation, voila. A house. The quality suffers quite a bit using this pre-built solution, but you got the job done on time. It was the only way you could do it. You gave up a lot to get the job done on time.

    Example 3: Your employer now realizes you can build houses in three days, and that there's a high demand for your house building services because you did such a good job in example one. Still, your employer thinks you can build it a little faster. Two days to build the house now. They know people won't care about the quality because once they've bought it, they've paid for it. As long as it still meets the most basic definition of a house and doesn't endanger the lives of the people living in it, it's suitable for sale. Your only option is to make a house factory and simply air lift the house in once complete. You don't even have time to secure the thing to the damn foundation.

    So we've gone from perfect house to shitty house that will slide off its foundation in a strong wind. This is how the game industry is. They HAVE to use shitty tools and shitty coding to slop things out the door as fast as they can, because the marketing team has promised Call of Duty Black Ops 2 and 3 to be out by February and won't even tell the developers this until January 25th. Guess what department the executives are in?

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    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  3. talking hardware here, not current games by Nyder · · Score: 5, Insightful

    Think a lot of people are missing the point here.

    They are talking about hardware, not what the current PC games compare to their console counter parts.

    See, this is the problem. PC are capable of so more, yet we get a dumbed down console port instead of a game tailored to the extra stuff modern PC's can bring you.

    Most PS3 & 360 games are barely 720p, usually less. Crappy AA on them, etc.

    Modern PC can do the 1080p, max AA and not break a sweet. And not break your bank. Get a Nvidia 460 1gb card for $200 and you got yourself a nice card that kicks ass.

    And yes, I'm a gamer. Been so for 30+ years. I prefer my PC for gaming (even got me 3D Vision, which rocks), but I do have a Xbox 360 (jtag'd), a Wii (softmodded) and will have a PS3 whenever I get enough money for it (ya, and I'll hack it also, because that's how i roll).

    It's funny, because I remember when arcade games were the better graphics systems, and computers & consoles tried to be that good. Then the computers surpassed both the consoles & arcade games. And we, the computer gamers have been paying for it ever since.

    (sorry, when the PS3 & 360 game out, their graphics weren't really on par with computers, they were already behind, and it's a bigger gap now).

    --
    Be seeing you...
  4. Re:What a load of garbage. Games on PCs are crap. by Dunbal · · Score: 5, Funny

    Hasn't someone told you that here on slashdot we only understand car analogies? Get out of here, and take your damned houses with you!

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    Seven puppies were harmed during the making of this post.
  5. Re:What a load of garbage. Games on PCs are crap. by Gadget_Guy · · Score: 5, Insightful

    Just look at the newest games and how badly they perform on supposedly "powerful" machines.

    That is wrong. At the default (mainstream) settings virtually all games play well on the current level of gaming computers. Although I will concede that there have been some console ports that perform so poorly that you wonder whether they are running under a console emulator. But that is not representative of all PC games.

    The people who complain about poor performance are those who insist on pushing all the game settings up to maximum. The reason they have the adjustable settings in PC games is for those people who spend stupid amounts of money on their systems, to extend the shelf life of the game by future-proofing it, and to make pretty screenshots to help sell the game.

    People often use your argument as a reason for why console gaming is better, but that it because console games don't have the option of increasing the video settings to maximum. They are fixed at the mainstream level. And often the default mainstream settings on a PC game will still look better than the console versions.

    Finally, if you decide to revisit an old game in a few years time, your console game won't age as well as a PC game because you will be able to use all the maximum settings on your upgraded PC. That comparison is assuming your PS4 or XBOX 720 will actually run the old software.