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PC Gaming 'a Generation Ahead' of Consoles, Says Crytek Boss

Crytek co-founder Cevat Yerli spoke recently about the growing gap between modern PCs and consoles like the PS3 and Xbox 360, saying that the desire to develop for multiple platforms is hampering creative expression. "PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won't be able to squeeze more juice from these rocks." One reason this trend persists is because of the perception that PC game sales are not high enough for most developers to focus on that platform. Rock, Paper, Shotgun says this indicates a need for the disclosure of digital distribution sales numbers, which could dispel that myth. Yerli's comments come alongside news of Crytek's announcement of a new military-based shooter called Warface.

69 of 412 comments (clear)

  1. Don't blame the platform by BadAnalogyGuy · · Score: 2, Insightful

    Before you start saying that these consoles are essentially tapped out, keep in mind that the PS3 isn't near its full potential yet.

    PS3 still not maxed out - Andrew House (SCEE President)
    http://www.computerandvideogames.com/article.php?id=248275

    PS3 hard to develop for on purpose - Kazuo Hirai (SCEE Chairman)
    http://www.computerandvideogames.com/article.php?id=248275

    Now, when you've finally "tapped out this rock", then come back and complain. Until then, blame yourselves for your inability to develop good games that take full advantage of these platforms.

    1. Re:Don't blame the platform by Jartan · · Score: 2, Interesting

      The PS3 might not be "maxed out" in terms of software existing which uses it's good points. It's pretty clear though that it's maxed out in terms of what the gaming market is ever going to do with it. The reality is that Sony tried to go a new direction with hardware but they failed to get the market stranglehold they needed to force developers to take risks on new coding styles for a platform specific title.

      Either way the original point that the PC has far surpassed the PS3 is still true. The PS3 has way too much power in certain area's that aren't necessary. In area's like GPU and memory though it's pathetic. It was in many ways far subpar to PC's the day it was released.

    2. Re:Don't blame the platform by Movi · · Score: 2, Interesting

      Actually it's not a new direction at all. If anything, the PS2 was the new direction. Stick very high speed vector processors next to the a standard CPU and GPU and some low latency ram on a high speed interconnect. The PS3 is just this idea extended to more vector units and current-generation CPU and GPU (at the time it was made).

      What Microsoft did was smart - instead on banking on very specialized hardware, it made sure it's development kit could do the optimisation automatically, hence it's MUCH easier to push the xbox to it's limits than the PS3 (read about the ATi shader compiler for R600, and how cool Visual Studio for the Xbox is).

    3. Re:Don't blame the platform by fuzzyfuzzyfungus · · Score: 2, Insightful

      I'm guessing that we should just take the president and chairman of Sony Computer Entertainment Europe, a couple of non-techie suits with a nontrivial stake in saying nice things about their product, at their word when they assure us that the PS3 will achieve photorealistic graphics and save the whales, if only those lazy developers would do it right? Isn't this the same Sony whose PS2 "Emotion engine" was supposed to have been delivering cinematic graphics, according to their marketdroids?

    4. Re:Don't blame the platform by PopeRatzo · · Score: 3, Insightful

      The PS3 has way too much power in certain area's that aren't necessary. In area's like GPU and memory though it's pathetic.

      For me, the biggest weakness of all consoles is the controller. PS3 and XBox controllers force game developers toward silly simplifying moves like the abominable "third person shooter". I guess if you're into puppetry it might be fun, but if you're looking for anything like an immersive experience, third person shooters aren't going to get you there. No matter what you do, you're looking over the shoulder of a character who, for some reason, doesn't seem to understand that sometimes you want to jump over the box and sometimes you want to use it as cover.

      I wouldn't mind so much if the net effect of the ubiquity of consoles was just that it slowed the development of graphics for PC games, but it's done something much much worse: it's forced PC games to adopt horrible control mechanics and idiotic point of view, and for no better reason than the limitation of the console controller.

      It amazes me that decades in to see how clumsy console controllers are. That's not to say that it's impossible to get somewhat used to a console controller, but even when you've mastered them, it's still an ergonomic nightmare. In online gaming with PCs, you can always tell when someone's using a console controller. Not that they're going to be necessarily worse than someone who's using a keyboard and mouse, but there are certain tell-tale signs.

      And the "alternative" controller schemes, like the Wii and even the Kinect are still completely unable to control fine movements. If you want to swing a bat or a sword, you can use a Wii, but if you want to strafe while picking off the enemy from a crouched position and switching to a different weapon or reloading, good luck. I'm interested in seeing where the Kinect will go, but until they make Kinect controllers for my PC, I'll never know. I did my best to warm up to a PS3 for more than a year, but finally (about the time MW2 came out) I finally just gave up and went back to PC gaming. The fact that Sony continues to be hostile to its customers was no small part of that decision.

      The best thing that can happen to PC gaming, in my opinion, is for simple hacks for the PS3 and XBox to become readily available so games can easily be copied and shared. Personally, I'm surprised that so many console gamers have chosen to accept punishment so readily for PC gamers' filesharing. Especially since there's very little evidence that filesharing has in fact hurt PC game developers.

      --
      You are welcome on my lawn.
    5. Re:Don't blame the platform by Zironic · · Score: 4, Interesting

      I don't see first person shooters as immersive at all. I feel like I'm playing a floating camera with a gun attached. I prefer third person shooters for a number of reasons, 1) They don't give me dizziness and headache from the camera movement 2) They give me a much better idea of the relative position of my character compared to everything else, and doesn't make it feel like the character is floating when he climbs ladders or whatnot 3) They allow the character to have much better movements as you can see in more then one direction 4) They allow you to have more game-play mechanics like interesting melee combat.

      Third person shooters can also be made competently with PC controls in mind, for instance Global Agenda is a great Team Fortressish shooter that's third person and designed for PC and I find it much nicer to play then Team Fortress 2.

    6. Re:Don't blame the platform by Khyber · · Score: 2, Insightful

      More like 4 generations behind. The PS3 ran what amounted to a modified GeForce 7800GTX.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    7. Re:Don't blame the platform by suzerain · · Score: 3, Insightful

      Figured I'd add onto this...the problem with first-person shooters, for me (or, say...in the F1 racing game where you can have a "looking out the windshield" view vs. a view from behind the car), is that in first-person shooters, you're in a tunnel with no peripheral vision.

      In real life, if I was sneaking around with a gun trying to shoot people, I'd be relying on my peripheral vision as much or more than my direct vision. This is why I, too, prefer the third-person view, because at least it opens up the field of view a bit.

      --
      gameDB
    8. Re:Don't blame the platform by TheThiefMaster · · Score: 2, Informative

      The majority of developers are going to make their games cross-platform to maximize sales. Without anything to differentiate it, the PS3 and 360 just get the same games (with a very limited number of exclusives).

      That said, speaking as a developer for both platforms, you're massively overstating the performance of both consoles there. The PS3 has around 200 GFLOPS of cpu performance, the 360 has around 100. Theoretically, if every single CPU instruction is a multiply-add (hahahahaha). In practice, the PS3 is very hard to program for because you have to shift everything to SPU programs to get any performance out of it at all, and the 360 will run ordinary multi-threaded code, so it evens out. Graphics-wise, the PS3 has around 200 GFLOPS of shader power (note that this only totals 400 GFLOPS, not 2 TFLOPS. Sony did a slide claiming 2 TFLOPS once, they were including texture samplers or something, not only programmable FLOPS), and the 360 has about 240 GFLOPS of shader power.
      Overall that's 400 GFLOPS for PS3 and 340 GFLOPS for 360. They're actually quite close.

  2. Bullshit by NeutronCowboy · · Score: 4, Insightful

    I haven't seen anything innovative done on a PC that couldn't have been done on a PS2. Crysis 2 is innovative? Oh please. Two extra bullet-points on the back of a box do not make a game "innovative". Portal: innovative. Tower of Goo: innovative. Minecraft: innovative. What do they have in common? They could run on hardware that is 10 years old.

    I think the Mr. Crytek fails to see past his own problems: that the shiny that his company specializes in does very little to make a game special.

    --
    Those who can, do. Those who can't, sue.
    1. Re:Bullshit by icegreentea · · Score: 3, Interesting

      No, you stop this bullshit. It's pretty clear that they're talking about graphics capabilities here. The word innovative doesn't even appear anywhere in the summary or articles. Every fucking time we talk about games or movies, its the same shit. "Omg, it's shiny it sucks". Shiny and "creative" and "fun" and "innovative" are all largely orthogonal to each other. Their only real conflict is the budget. And this is goddamn Crysis. It's a game which is meant to be a tech demo. Like UT. Of fucking course their making it shiny.

      And you know what? Crysis was shiny as fuck when it came out. It was slightly innovative within the FPS field (the multi power suit thing). And it was FUN. Maybe you didn't like it because you were clouded by your "only play games that can run on old hardware" snobbery, but I got to run around blowing shit up and throw chickens at people. And I look forward to doing it again. In New York.

      Seriously I'm tired of this shit. It's not like these new shiny games are a torture to play or anything. You just refuse to enjoy them. Did you insist on Half Life being playable on 10 year old hardware when it came out too? Doom?

    2. Re:Bullshit by Movi · · Score: 4, Informative

      I invite you to look at Shadow of the Colossus. HDR, fur shader, fairy shader, DoF, very nice looking motion blur, IK, and much more flashy effects, on a 200Mhz MIPS machine with 32MB of ram, complete with data streaming. That, and the game is considered to a goddam piece of art if there was ever a game that was worthy of calling art.

    3. Re:Bullshit by ksd1337 · · Score: 2, Interesting

      Besides "Mr. Crytek" isn't talking about Innovation - he's talking about creative expression. The ability to have "more" in a game (better graphics, bigger worlds, more detail).

      Creative expression? Give me a break. That's like saying that a photographer is more creative than a painter because photos have higher resolutions than paintings.

    4. Re:Bullshit by caitsith01 · · Score: 2, Informative

      I haven't seen anything innovative done on a PC that couldn't have been done on a PS2.

      So you think graphics are completely irrelevant, good for you. I'm as much of a fan of gameplay innovation as anyone - I still play a lot of DOS games, in fact - but outstanding graphics DO add something, and there's no question that the PC has a lot more potential than current-gen consoles, let alone a PS2.

      --
      Read Pynchon.
    5. Re:Bullshit by blahplusplus · · Score: 4, Insightful

      "Crysis 2 is innovative? Oh please. Two extra bullet-points on the back of a box do not make a game "innovative"."

      The great irony in you saying this is that the reverse is true, console game quality is hurting PC game quality. PC games have been dumbed down for consoles and consolized for multiplatform release.

      Also console ports for the PC get sloppy seconds due to multiplatform release. We saw the awful game for windows live inserted into Gears of War for PC. We also saw how Badly Halo and Halo 2 were ported to PC. Halo was originally a PC game they had to fit into the first xbox because MS needed a game to sell the system.

      Don't believe it console games have effected PC game quality? Check out supcom 2 and Civ 5's terrible reviews on amazon.

      Civ 5
      http://www.amazon.com/Sid-Meiers-Civilization-V-Pc/dp/B0038TT8QM/

      Supcom 2

      http://www.amazon.com/Supreme-Commander-2-Pc/dp/B002BXN6GY/

    6. Re:Bullshit by Anonymous Coward · · Score: 2, Interesting

      No, it couldn't. The PS1 didn't have enough CPU power to pull off the number of simultanious enemies that Crysis had, or be able to exist in such large maps, or have as good AI.

      If you're willing to sacrifice all of those, then yes you could, but the gameplay will be so different that its a pointless comparison.

      For that matter, what PS3 game couldn't run just as well on an NES if you're willing to sacrifice all of that?

    7. Re:Bullshit by Haeleth · · Score: 4, Insightful

      Also blocky models, blurry textures, and horrible terrain pop-in. Yes, it could be done on the PS2, and it's an absolutely amazing bit of work considering the hardware limitations.

      But that doesn't mean it couldn't have been even better with PS3 technology, and even better than that with today's PC technology.

      You don't need flashy graphics to make a good game, but if you acknowledge that the quality of the visuals are one of the things that allowed SotC to become a work of art, how would it not have been improved by the ability to render those visuals exactly as its creators envisaged them, instead of having them limited by technology that was lagging well behind the state of the art?

    8. Re:Bullshit by NeutronCowboy · · Score: 4, Insightful

      Yes, it is indeed pretty clear they're talking about graphics. It is also pretty clear that when they say "is holding back creative expression" and "holding back quality games", what they mean is that all their creative expression and quality work is going into making a game prettier. Which in turns means they have no idea how to make quality games.

      That's what I'm calling bullshit on. The fact that creative expression is identical with fill-rates or polygons/sec. I'm sorry you were so gung-ho to call me on my snobbery that you missed that point.

      --
      Those who can, do. Those who can't, sue.
    9. Re:Bullshit by mikaelwbergene · · Score: 2, Insightful

      Technological innovation doesn't count now? I thought this was news for nerds.

    10. Re:Bullshit by Pentium100 · · Score: 4, Interesting

      No, that's like saying that a photographer with a good DSLR or a film SLR camera can be more creative than a photographer with a cell phone that takes 320x240 photos. The photographer with a good camera can make his photos low resolution, but he can also take high resolution photos where you see every detail, while the photographer with a cell phone cannot take high resolution photos even if he wants to.

      You can make a low resolution PC game (Minecraft or any old PC game) but you can also make a high resolution game if you want to. If you were creating a game for the NES or a PC 15 years ago, you would not be able to create a game with good graphics even if you really wanted to.

    11. Re:Bullshit by Anonymous Coward · · Score: 3, Insightful

      This comment is so blatantly ignorant of gaming that I don't even know where to begin.

      Tower of Goo is innovative? Minecraft is innovative? Tell me, how many games have you played in total? Five, maybe ten? Those two titles are both highly derivative of previous games. The fact that they're a fad now does not somehow make them "innovative." Justin Bieber isn't innovative just because he's popular. Portal is the only game you listed that fits the term.

      And if you don't understand the technology that went into Crysis (which is clearly the case), then why are you commenting? You sound like another clueless tool without a smidgen of technical knowledge or expertise. Crysis 2 is not even out yet for you to judge. Go back to sitting on your couch and playing Madden.

    12. Re:Bullshit by cgenman · · Score: 3, Interesting

      You can make a game 20% more immersive by increasing visual fidelity, but you can't put enough lipstick on it to call it art. The concepts that made Shadow of the Colossus art could have been executed on a SNES. There is a 2D flash Portal that still feels exactly like Portal.

      There is a trap in there: Visuals always make something *better*, therefore if we polish the visuals enough the game can be any arbitrary level of good. And that's just not true. You have to have a core, a soul, that makes it appealing on a human level. That's not going to be true of Crysis. Don't get me wrong, Crysis was fun. But it was bubblegum. Half-Life 2 looked amazing, but it also had the gravity gun, a story, and an eerie flip on the usual hero mythos.

    13. Re:Bullshit by UnknownSoldier · · Score: 2, Informative

      > But that doesn't mean it couldn't have been even better with PS3 technology,

      Well, we'll find out next year, since Ico and Shadows of the Colossus are coming in 2011. :-)

  3. War-face? by pookemon · · Score: 4, Funny

    a new military-based shooter called Warface

    Sorry, facebook will insist that you change it's name.

    --
    dnuof eruc rof aixelsid
  4. Getting pre-emptive deja vu here... by mikaelwbergene · · Score: 3, Insightful

    And it has happened again as it has happened every single generation of consoles and as it will in every future generation.

    One platform is constantly shifting and upgrading, the other doesn't.

    What do you think happens in the gap between console releases?

    Unfortunately they're currently too busy trying to milk motion controls and using that as an excuse to not release new hardware. Hopefully Nintendo will just out of nowhere drop a magic console developed using their profits from their current gen console.

    Either way some games are better on consoles (fighting, local multiplayer, driving games etc) , while other games I prefer my mouse and keyboard support (simulation, rts, fps, etc)

    1. Re:Getting pre-emptive deja vu here... by tepples · · Score: 2, Insightful

      You can play pc games with almost any input device you want, including xbox 360 controllers.

      Say I've hooked up my PC to a TV and connected four Xbox 360 controllers through a USB hub. How many controllers does a typical major-label game designed for the PC support? One. Instead of adding shared-screen play, publishers expect players to buy four PCs, four monitors, and (more importantly) four copies of the game.

  5. Gone is the need for yearly PC upgrades by Average_Joe_Sixpack · · Score: 4, Insightful

    as long as the developers target the consoles and PC then you only have to match the specs of that console generation.

    1. Re:Gone is the need for yearly PC upgrades by jjohnson · · Score: 2, Insightful

      There was never a need a for yearly upgrades. Current games have always been comfortably playable at less-than-max settings for PCs two or three years behind the latest-and-greatest. It's gamer dick-swinging that led the misguided to constantly chase the "current" hardware--the producers of PC games always allowed for older machines.

      --
      Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
    2. Re:Gone is the need for yearly PC upgrades by complete+loony · · Score: 2, Informative

      Um, no. That may be true now, but that's a fairly recent change. It wasn't that long ago that new games targeted bleeding edge hardware at the time of release. I think roughly the release of Half-life 2 & Doom 3 were the turning point. That's the last time I remember people planning a hardware upgrade specifically to coincide with a game purchase.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    3. Re:Gone is the need for yearly PC upgrades by SpazmodeusG · · Score: 3, Informative

      That's a recent thing and is OPs point. You most certainly couldn't certain play games on a 3 year old system back in the mid-late 90's for example.

      eg. Unreal 1 was released 22nd May 1998. It required a 166Mhz CPU at minimum. Less than 3 years before that the top of the line CPU would have been the Pentium 120 (released 27th May 1995). So you could have bought a top of the line CPU and in less than 3 years it'd be below minimum requirements for the newest games. That sort of thing was normal in that era. It doesn't happen today though.

  6. Re:What a load of garbage. Games on PCs are crap. by tepples · · Score: 2, Informative

    PC games are written by people who could not code on embedded machines if their life depended on it.

    You mean some PC games are written by sloppy coders. Some other PC games are written by people with experience coding for 8-bit microprocessors. Still others are written by people who specialize in PC only due to console makers' institutionalized discrimination against small businesses.

  7. Re:Captain Obvious by tepples · · Score: 2, Interesting

    Why can't, say, Dell or Gateway make a PC in a home-theater-PC case for 599 US dollars and call it the new fourth console?

  8. Re:Captain Obvious by Sancho · · Score: 4, Interesting

    Most of the really good Wii titles don't even use the Wii motion controls for anything more than a gimmick, though. Frequently, shaking could have been replaced with a simple button press (and that would have been far more accurate--I'm looking at you, New Super Mario Bros. Wii) Pointing at the screen gets quite a bit of use, at least since it's got a fairly obvious application (aiming in a FPS.)

    The accelerometers were a gimmick, and I think that Nintendo knows it. It worked out for them--they did a good amount of business while in competition with two other giants. What I think Nintendo has proven in this generation is that 2D side-scrollers (or 2.5D or whatever) aren't dead and are actually quite popular, as long as the controls and gameplay are good.

    I don't see much of a need to go HD, other than to finally get rid of the last holdout for analog input on my TV.

  9. Re:Captain Obvious by Cinder6 · · Score: 4, Interesting

    I would say the main problem with the Wii is its library. And this comes from somebody who owns one. I really don't care about its graphics, but there just isn't much that interests me on the platform. I have 7 Wii games, while I have 42 or so PS3 games and 17 360 games. Granted, there are a few games that I'm interested in, but it's only 3 or so. So much of the library is dedicated to shovelware games and kid stuff.

    I think the culprit behind this is that publishers want to make multiplatform games to maximize returns. It's easy to match the 360 and PS3 games, as they're of like performance. The Wii? Not so much (due to both the hardware limitations and the different default control scheme). Exclusives for it would be better, but exclusives aren't what make the most money these days. So developers make the big games for the 360 and PS3, but give the Wii spin-offs or other budget titles that just aren't as good. Case in point: the 360 and PS3 got Resident Evil 5. The Wii? Umbrella Chronicles and a re-release of RE4.

    Of course, none of this matters to Nintendo, as the Wii is basically a license to print money. It's great for those who were never really into gaming before this generation, but the "traditional" gaming segment is more or less left out.

    (Or maybe I need to look harder?)

    --
    If you can't convince them, convict them.
  10. Multiple independent "generations" by tepples · · Score: 5, Insightful

    PC is easily a generation ahead right now.

    Wii showed that graphical output isn't the only thing that defines a hardware generation. In the seventh generation, while Microsoft and Sony were moving their output forward by a generation, Nintendo moved its input forward by a generation by bundling a Bluetooth handheld pointing device with the console. It took the other guys years to come up with Kinect and Move to match the Wii Remote.

    But the major consoles are still ahead of PCs in how many simultaneous players a game will usually support. This is in part because consoles are ahead in what monitor size their makers can encourage their users to connect. Sure, using a TV as a monitor has been easy since HDTV became common starting in 2006, but home theater PCs are still a rarity for some reason. Is it usability, or is it a plain old path-dependent Catch-22?

    1. Re:Multiple independent "generations" by Doctor_Jest · · Score: 2, Insightful

      They're flat. Not dead. Try reading without a bias next time.

      --
      It's the Stay-Puft Marshmallow Man.
  11. Comment removed by account_deleted · · Score: 3, Insightful

    Comment removed based on user account deletion

  12. Re:Captain Obvious by SuricouRaven · · Score: 2, Insightful

    There's another thing to blame for the Wii's library limitation: Nintendo's marketing. Like Disney, the company is very dependant upon protecting their image as wholesome and family-friendly now, and must do their best to protect it from the taint of being associated with anything sexual or violent. So they are quite strict about what they allow to be published for the Wii. It's not entirely devoid of violent games, but it has fewer of them proportionally than the other major consoles. If you like U-rated games, on the other hand, it's got loads.

  13. Re:What a load of garbage. Games on PCs are crap. by Renraku · · Score: 5, Insightful

    To understand the poor coding, you must understand the game industry and the choices they make. I'll explain using analogies that everyone can understand.

    Example 1: Your task is to build a house. You can make your own brick, cut your own lumber, pour your own concrete foundation using concrete that you mixed, do your own plumbing, etc. The quality of your house is based on however much time you feel like spending to do it yourself. Obviously this would take far far too long, so you opt to use materials already created. You buy all the ingredients. Obviously some may not be up to your standard, but the loss of quality is relatively low compared to the vast amount of time you will save. You've given up a little and gained a lot.

    Example 2: Your task is to build a house. You have three days to do it. The previous house, using the components you purchased, took several weeks to build. Your only solution is to use modular components. AKA, bed room. Living room. Kitchen. Bathroom. Assemble with a crane, connect together on a foundation, voila. A house. The quality suffers quite a bit using this pre-built solution, but you got the job done on time. It was the only way you could do it. You gave up a lot to get the job done on time.

    Example 3: Your employer now realizes you can build houses in three days, and that there's a high demand for your house building services because you did such a good job in example one. Still, your employer thinks you can build it a little faster. Two days to build the house now. They know people won't care about the quality because once they've bought it, they've paid for it. As long as it still meets the most basic definition of a house and doesn't endanger the lives of the people living in it, it's suitable for sale. Your only option is to make a house factory and simply air lift the house in once complete. You don't even have time to secure the thing to the damn foundation.

    So we've gone from perfect house to shitty house that will slide off its foundation in a strong wind. This is how the game industry is. They HAVE to use shitty tools and shitty coding to slop things out the door as fast as they can, because the marketing team has promised Call of Duty Black Ops 2 and 3 to be out by February and won't even tell the developers this until January 25th. Guess what department the executives are in?

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  14. Re:It took 4 years by MightyMartian · · Score: 2, Insightful

    It's also an issue of market. High-end game PCs make up only a small part of the whole PC market. If you indeed did make games that required the horsepower of a $2000 gaming machine, I doubt you would see much profit. Yes, technically consoles are a generation behind, but if you're looking at selling lots and lots of copies, you want stable hardware specs. Most PC games are probably sitting in the generation, or at least half-generation, behind the full throttle systems as well, simply because you want as large a market as possible, and so have to have at least some level of playability on mid-range PCs. The same rules apply.

    I fail to see what hardware has to do with creativity anyways. Yes, better specs can certainly improve graphics, but that's only one piece of the puzzle.

    --
    The world's burning. Moped Jesus spotted on I50. Details at 11.
  15. talking hardware here, not current games by Nyder · · Score: 5, Insightful

    Think a lot of people are missing the point here.

    They are talking about hardware, not what the current PC games compare to their console counter parts.

    See, this is the problem. PC are capable of so more, yet we get a dumbed down console port instead of a game tailored to the extra stuff modern PC's can bring you.

    Most PS3 & 360 games are barely 720p, usually less. Crappy AA on them, etc.

    Modern PC can do the 1080p, max AA and not break a sweet. And not break your bank. Get a Nvidia 460 1gb card for $200 and you got yourself a nice card that kicks ass.

    And yes, I'm a gamer. Been so for 30+ years. I prefer my PC for gaming (even got me 3D Vision, which rocks), but I do have a Xbox 360 (jtag'd), a Wii (softmodded) and will have a PS3 whenever I get enough money for it (ya, and I'll hack it also, because that's how i roll).

    It's funny, because I remember when arcade games were the better graphics systems, and computers & consoles tried to be that good. Then the computers surpassed both the consoles & arcade games. And we, the computer gamers have been paying for it ever since.

    (sorry, when the PS3 & 360 game out, their graphics weren't really on par with computers, they were already behind, and it's a bigger gap now).

    --
    Be seeing you...
  16. Re:Walt Disney's Kill Bill by el3mentary · · Score: 2, Insightful

    Like Disney, the company is very dependant upon protecting their image as wholesome and family-friendly now

    Yet explain how a Disney subsidiary green-lit Kill Bill.

    I would have thought that was obvious, Miramax was bought by Disney in 1993 in order to allow them to release more adult orientated films without hurting their brand. A disney subsidiary green lit Kill Bill precisely because it was a subsidiary and not the main brand.

    --
    I reject your reality and substitute my own.
  17. Re:Captain Obvious by Lord+Bitman · · Score: 2, Insightful

    I promise you it is not the graphics that stop me from playing games on the Wii.
    It's the fucking awful games.
    It's the controls.

    Every Wii game I've played has come in one of two flavours:
      a) Trying to use the Wii-mote as advertised, the result being horribly awkward and ultimately impossible-to-enjoy inconsistent fumblings as the Wii really sucks at motion control.
      b) Games where the developers realized the limitations of the Wii, and compensated by making the controller a prop which doesn't actually do anything. "Let's pray pretend! Now you're a sorcerer! Here, hold this stick, it's a MAGIC WAND!" entertaining for five minutes, maybe, but once you realize that your moving the stick around doesn't actually have any more effect on game than sitting on the controller at the appropriate time, it loses its appeal fast. I can play pretend all by myself /without/ standing in front of a TV.

    I have heard that WiiMotion+ improves greatly on what amounts to Nintendo saying it had a great idea for a console, then getting really hung over and writing its homework out in five minutes before class. I don't have a compelling reason to blow money on it, when apparently all it has going for it is "Makes Wii act like they said it would, on some new games designed for it." Especially when there's a new motion controller for another console which doesn't even need to make wild guesses about where your arms are.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  18. Unless the game isn't for your console by tepples · · Score: 2, Insightful

    I can slap a disc in a $300 box with no buttons, and play it.

    Unless the game isn't for your $300 console. Imagine that your friend has recommended a PC game to you. You check the developer's web site to see if a version is available for your console, but you find that the developer has posted a rejection notice from the console maker. Various overheads associated with becoming an authorized console game developer are part of why indie games tend to be PC exclusive. Even among major-label games, many are exclusive to a console you don't have, and by the time you've bought all three consoles, you've spent more than a gaming PC costs.

    Hundreds of dollars for video cards, extra memory, high-end CPU's? You gotta be kidding me.

    Yeah, it is silly, especially when a $300 ION nettop with a GeForce 9400 GPU can run indie games, older games, and even some newer games at lower graphics settings.

  19. Re:What a load of garbage. Games on PCs are crap. by Dunbal · · Score: 5, Funny

    Hasn't someone told you that here on slashdot we only understand car analogies? Get out of here, and take your damned houses with you!

    --
    Seven puppies were harmed during the making of this post.
  20. Re:Walt Disney's Kill Bill by tepples · · Score: 2

    Miramax was bought by Disney in 1993 in order to allow them to release more adult orientated films without hurting their brand.

    So here comes the analogy: Why can't Nintendo likewise start a separate brand to release edgier games?

  21. Generational Gaps Depend on Niche or Mass Market by Anonymous Coward · · Score: 2, Insightful

    I would agree that there is a generational gap between true gaming PCs and consoles. That's always going to be the case. The upgrade and refresh cycles of gaming PCs are going to be much shorter than consoles. However, the console market is much larger than the true gaming PC market. In order to expand the market beyond this niche, game developers have to target "standard" PCs, and that is where the variability is hardware capabilities is an issue. If I develop a game for a console, every user is going to have essentially the same hardware (storage and peripherals may differ, but the core product is the same). Microsoft has tried to address this with WinSAT scores and games for Windows certifications, etc. However, at some point game developers have to compromise on a common denominator for hardware specs. To match the size of the console market, my guess is that the PC specifications would be comparable to or possibly less powerful than the latest generation of consoles (XBox 360, PS3).

  22. Interesting by vampirbg · · Score: 2, Insightful

    Maybe someone should tell him that it's the GAMEPLAY that matters, not flashy graphics. I never did like Crytek's games because they felt more like tech demos that real games. Also, consoles have one more advantage. If I want to play a game I just stick the disk in and that's it. No worries if my drivers are current, or if my combination of mb+graphics would cause a problem etc. Also it's much cheaper to be a gamer on the consoles. Sure, the games are more expensive but ask yourself how often do you have to upgrade you machine? I did it every 6-12 months and each time i spend around $500 on it (new mb, new graphics and usually a new cpu) just so I could play the latest games with details on max

  23. If You Say So...(re: What a load of garbage...) by EXTomar · · Score: 2, Interesting

    So lets look at some games:

    - "World of Warcraft" just had The Shattering which revamped the graphics and game flow of the world adopting tech and design they learned from 6 years of successful gaming.
    - Steam just told me that "Poker Night at the Inventory" is available for cheap. Although it is basically a poker game, the fun part is the conversations and jokes in the game.
    - "Farmville" is still going strong
    - "Minecraft" would be a hard sell if not impossible on consoles

    So yeah, if you say so. I don't think flashy and poorly coded are a PC feature but something that comes from the developer regardless of their target platform.

  24. Re:What a load of garbage. Games on PCs are crap. by Yvan256 · · Score: 2, Funny

    Fortunately for us, Nintendo, Blizzard and Valve don't play by those rules.

  25. Re:Walt Disney's Kill Bill by Alphathon · · Score: 2, Interesting

    That's already happened - Call of Duty: Modern Warfare: Reflex for Wii, Call of Duty: Black Ops for Wii

    I've never played them, so I don't know how they compare to CoD on the HD consoles or PC, but they certainly exist. It's not really been heavily publicised though, so I doubt the kind of person that'd be swayed by it would know about it. Heck, a lot of people I know who're into CoD think it's a 360 exclusive purely because it plays the 360 logo animation, thing, at the end of the ads.

  26. Re:What a load of garbage. Games on PCs are crap. by Monkeedude1212 · · Score: 4, Funny

    SLASHDOT TRANSLATION:

    Example 1: Your task is to build a car. You can make your own frame, cut your own windows, pour your own plastic bumpers that you mixed, do your own drivetrain, etc. The quality of your car is based on however much time you feel like spending to do it yourself. Obviously this would take far far too long, so you opt to use materials already created. You buy all the components. Obviously some may not be up to your standard, but the loss of quality is relatively low compared to the vast amount of time you will save. You've given up a little and gained a lot.

    Example 2: Your task is to build a car. You have three days to do it. The previous car, using the components you purchased, took several weeks to build. Your only solution is to use modular components. AKA, Engine. Interior. Axles. Rims w/ the Rubber already on them. Assemble with a crane, connect together using screws, voila. A car. The quality suffers quite a bit using this pre-built solution, but you got the job done on time. It was the only way you could do it. You gave up a lot to get the job done on time.

    Example 3: Your employer now realizes you can build cars in three days, and that there's a high demand for your car building services because you did such a good job in example one. Still, your employer thinks you can build it a little faster. Two days to build the car now. They know people won't care about the quality because once they've bought it, they've paid for it. As long as it still meets the most basic definition of a car and doesn't endanger the lives of the people driving in it, it's suitable for sale. Your only option is to make a car factory and simply ship the car in once complete. You don't even have time to test drive the thing to the 10 Kilometers.

  27. Re:Wii Boxing by Sancho · · Score: 2, Interesting

    Yeah, but that was practically a demo. I haven't tried Wii Punch Out--does it use a similar mechanic?

    One of the things I really disliked about Wii Sports was that the motions you made only barely correlated with the motions your character could perform. Tennis is the best example of this--where you halt your swing determined what type of swing your character took (most people I knew tried to swing as though they were swinging a real tennis racket--which didn't work particularly well.) Most of those minigames had similar quirks.

    Better, more precise motion might be useful. However I think that motion itself is vastly overrated. Between the difficulty with repeating the same motions precisely (the ability to do this separates the average person from sports players) and the difficulty of the Wii in interpreting your motions, I'll take discrete button presses any day.

  28. Re: Car Analogies by Software+Geek · · Score: 4, Funny

    Hasn't someone told you that here on slashdot we only understand car analogies? Get out of here, and take your damned houses with you!

    That was a car analogy. It was just a really sloppy one, because he was working under a deadline.

  29. Re:Walt Disney's Kill Bill by billcopc · · Score: 4, Insightful

    Disney didn't make your TV so the subsidiary doesn't care that Kill Bill is out on DVD. Contrast this with the Wii, where it matters not who made the game, it is known to its users as a "Wii Game", and thus has a direct association with Nintendo's brand and image. You play it on a Wii, it says "Nintendo" on the packaging... you get my drift.

    Nintendo's kid-friendly image is a huge part of their business strategy, they automatically win all the overprotective parents who are terrified of the Xbox and its filth-laden Live service, where everyone and everything is a "nigger" and/or "faggot" according to its prominent users. I can't speak of the PS3 since I don't have one, but I would speculate that the it is not much different, due to being marketed to the same adult / hardcore crowd as the Xbox. Hell, there was a (shitty) game on the old Xbox where victory resulted in a "Girls-Gone-Wild" style clip being presented as your reward. You'll never see vodka-doused tits on a Nintendo console, that's for sure!

    --
    -Billco, Fnarg.com
  30. Re:What a load of garbage. Games on PCs are crap. by Trogre · · Score: 2, Interesting

    I hesitate to point this out, but:

    Your Example 1 could describe most OSS games.
    Your Example 2 could describe most commercial games.

    Now go do a side-by-side comparison of the two, for any given genre.

    And I say this as an OSS advocate.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  31. Re:What a load of garbage. Games on PCs are crap. by Gadget_Guy · · Score: 5, Insightful

    Just look at the newest games and how badly they perform on supposedly "powerful" machines.

    That is wrong. At the default (mainstream) settings virtually all games play well on the current level of gaming computers. Although I will concede that there have been some console ports that perform so poorly that you wonder whether they are running under a console emulator. But that is not representative of all PC games.

    The people who complain about poor performance are those who insist on pushing all the game settings up to maximum. The reason they have the adjustable settings in PC games is for those people who spend stupid amounts of money on their systems, to extend the shelf life of the game by future-proofing it, and to make pretty screenshots to help sell the game.

    People often use your argument as a reason for why console gaming is better, but that it because console games don't have the option of increasing the video settings to maximum. They are fixed at the mainstream level. And often the default mainstream settings on a PC game will still look better than the console versions.

    Finally, if you decide to revisit an old game in a few years time, your console game won't age as well as a PC game because you will be able to use all the maximum settings on your upgraded PC. That comparison is assuming your PS4 or XBOX 720 will actually run the old software.

  32. Sorry but I call bullshit on your bullshit by Sycraft-fu · · Score: 2, Insightful

    Look man there is nothing wrong with liking gameplay. I am a full supporter of the "games need to have good gameplay" idea. However there is also no need to hate on graphics, which seems to common on Slashdot. A kind of techno luddism. "Oh these games would be just as good with older graphics on low end hardware." No, sorry, but that is false. A game is a rich experience. Part of that experience is visuals and good visuals go a long way to making that experience immersive.

    So holding gameplay up as the One and Only Thing is no more valid than holding up graphics as the One and Only Thing. Also, guess what? There's more that a PC offers than just graphics. A big one that DOES relate to gameplay is memory. If you want to have a game with a big world, with a lot that goes on, memory is needed. This is part of the reason that the PC still sees the best strategy titles (keyboard and mouse are another). 512MB that you have to share with the video card, or 256MB that you don't (360 and PS3 respectively) is awful tight to try and store a big, active, world in. A PC can easily give you a gig or more for your dedicated use.

    I agree that Crytek needs a bit of STFU since their gameplay is for shit they are graphics-only game makers. However let's not get up on the "Fuck graphics," techno-luddism crap. I play many games from many eras. I emulate old games from my youth, I play current high end games. While a good story (where applicable) and fun gameplay are key, good graphics and sound are great too.

    Wolfenstein 3D is probably forever the most innovative 3D shooter since it invented the genre. However I'm sorry, but some of its less innovative modern counterparts are far better. Call of Duty 4 was a great game, and part of that was the wonderful graphics and sound. You couldn't do that game on a 286 like Wolf3D. Cut all the graphics, sounds, AI, levels, and so on back to what was required and the game wouldn't even be the same thing.

    Progress on ALL fronts in game design is a good thing. Also holding "innovation" meaning doing something that has never been done before, up as the be-all, end-all is also silly. It is hard to be truly original and that isn't really a bad thing. We as a species have imagined a lot of thing, and there is nothing wrong with building on what is out there. Even most innovative things do. They are more original than some things, but you can still point out heavy influence from past works and other media.

    I have to agree with Crytek that PCs have it better when it comes to games. They can do any console game out there that someone bothers to port and can do it higher resolution, higher FPS, better graphics and so on. They can also do titles the consoles can't. Look at Civilization 4 and 5 vs Civilization Revolutions. You can't do the full Civ games on a console, they lack the memory to handle it (among other things).

  33. Re:What a load of garbage. Games on PCs are crap. by caitsith01 · · Score: 4, Funny

    I am sick and tired of nerds calling their PCs rigs and referring to their IT workplaces as a windows "shop" or linux "shop". You guys are not blue collar workers and you would be laughed out of any bar that had real blue collar workers in it.

    rig - noun - apparatus for some purpose; equipment; outfit; gear: a hi-fi rig; Bring your rod and reel and all the rest of your fishing rig.

    Thank you for confirming that you have some irrational hatred of PC gaming and that your opinions on the subject are therefore irrelevant.

    --
    Read Pynchon.
  34. Ok by Sycraft-fu · · Score: 2, Interesting

    How about large game worlds? Consoles, with their tiny memory amounts, put real limits on that kind of shit. As an interesting study in this, look at Deus Ex 1 vs Deus Ex 2. DX1 was PC only, running on Unreal Engine 1. Levels were more or less large, continuous, zones. You'd start and just walk around the whole thing, no loading. Also it wasn't streaming, the whole level was active, NPCs moved around freely and did things off camera. DX2 was designed for consoles, using Unreal Engine 2. Despite being a number of years later and requiring better hardware, the zones are tiny. You are in a little area and have to move through doors or other interlocks to reach a new one. The reason is that the Xbox, which it also ran on, had only 64MB of memory. Zones had to be kept small to fit in that.

    Now you can fake this, to a degree, with streaming. Stream the data from disc as needed. But you can't have a truly free world where everything is loaded and active all the time. Look at Grand Theft Auto 3 or Vice City. You discover that other than special objects, like police chasing you or cars for missions, nothing exists that is out of your FOV. Look at a street, turn around, then turn back. It changes because it is regenerated. Again, done because of the small memory on the PS2 which it also runs on.

    These are gameplay affecting things. A designer has to engineer around that limit rather than making the game as they want.

    Also I'm sorry, but graphics have a long way to go. They are good, but they aren't fooling me they are real. Until that day, more power is needed. The limit should be the imagination, not GPU power. As a minor example, take resolution. The consoles are only 720p devices (1280x720). Yes, they do basic upsampling but you gain no detail with that. Other than a few rare PS3 games (which suffer in therms of textures and so on because of it) that run at 1080, they all run at 720, and sometimes even less.

    On a PC you can do far more. I like my 1920x1200 gaming, but really I want more. I want smaller pixels on a bigger display. I want the beyond 2k screens that are out there (2560x1600) and I want it at a smooth 60fps. PCs can handle that, generally, with high end hardware.

    Of course past just resolution there are plenty of other things that could be made to look better too.

    The idea that what we have now is "good enough" is silly. You could say that of any time in the past, but then when presented with somethign better, suddenly that better thing is rather nice.

    1. Re:Ok by CronoCloud · · Score: 2, Insightful

      How about large game worlds? Consoles, with their tiny memory amounts, put real limits on that kind of shit. As an interesting study in this, look at Deus Ex 1 vs Deus Ex 2. DX1 was PC only, running on Unreal Engine 1.

      Deus Ex 1 wasn't PC only, it was on the PS2 as well.

      Also it wasn't streaming,

      Streaming worlds is smart, it enables you to have HUGE worlds with 0 load times between zones, like EQOA on the PS2. You could walk/swim from Fayspires to Qeynos and never see a load screen. Who cares if things out of your FOV don't exist and are regenerated.

      The consoles are only 720p devices (1280x720). Yes, they do basic upsampling but you gain no detail with that. Other than a few rare PS3 games (which suffer in therms of textures and so on because of it) that run at 1080, they all run at 720, and sometimes even less.

      Citation needed.

  35. Re:What a load of garbage. Games on PCs are crap. by cgenman · · Score: 3, Interesting

    To be fair, developing on a PC is DAMNED HARD. To extend your analogy:

    You have to build a house. You don't know what bricks you have, what materials the walls will be made of, or even the amount of space you have to put the house in. You have to build the house in such a way as to take advantage of a 512 mb lot, or an 8gb lot. The floors might be made by nVidia, ATI, or a prefab floor by intel. Each room might be bigger or smaller than you thought.

    So you've gone from a console, where you know EXACTLY the dimensions, building materials, etc of the place you're building, to one where you're building an abstracted concept of a game that is supposed to build itself from available materials and still function.

  36. Re:What a load of garbage. Games on PCs are crap. by Skidborg · · Score: 2, Informative

    I see you've never head of pathfinding AI. Hundreds of units moving around, all having to figure out where they want to go over a gigantic map with different speed values for every tile of terrain. Having to do that can make almost any processing unit shake in sheer terror. Not something console FPS games have to deal with.

    And go upgrade your memory you caveman.

    --
    Supporter of the +1 Over Dramatic mod option. In memory of apk.
  37. My experience as a developer. by Anonymous Coward · · Score: 4, Interesting

    There is a lot of truth to this.

    I worked on an EA title once. Everything was going fine until one of the higher ups panicked, afraid that we weren't going to meet our launch date, and took charge. The first matter of business was to reduce the bug count. This was accomplished by simply not reporting any new bugs (save for bugs that would cause us to fail cert). A lot of the cert bugs were silly things that most users wouldn't notice or care about, but they took precedent over everything else. Under my producer's instructions, I regularly packaged numerous bug fixes into single changelists, since we were only permitted to submit changelists pertaining to specific bugs (and had to cite them). I also successfully petitioned to get a few non-cert bugs fixed for the more serious issues.

    The crazy thing is in the month leading up to cert, I had very little to do. I wasn't allowed to fix anything. I had about two dozen changelists that they simply wouldn't let me submit - regardless of how simple or safe the bug fixes were, or how serious the bug was. I held onto them, but they never made it into any patches either. They simply did not care about the quality of the game. It was all about getting it out the door.

  38. Re:Wii Boxing by teh+kurisu · · Score: 2, Interesting

    Wii Sports Resort, which came bundled with more recent consoles and uses the MotionPlus accessory, is much better in this regard.

  39. Re:Captain Obvious by rekrowyalp · · Score: 3, Funny

    I was in japan a couple months ago, played a fucking awesome wii fps. [snip] Probably helped that I was drunk and a cute girl was giving me a blowjob at the time (^_^)

    This was clearly a dream

  40. Can you say MEMORY by SmallFurryCreature · · Score: 2, Interesting

    Consoles have always had a simple weakness. Memory. Developers love it, consoles don't have it.

    Netbooks now come with 2GB. The PS3 comes with 512mb. That is all, video and main memory and in some ways it really only 256mb. When was the last time you had a computer with 256mb main memory? Or for that matter a 256mb video card? Oh okay, my current netbook has but then I would hardly call it a gaming machine.

    A perfect example was Morrowind, it performed horrible on the PC at first with frequent loading between "zones". Until a PC only expansion was added which increased the memory usage. Foila, no more loading. The original game had been designed with the console in mind and so was extremely conservative with the amount it used.

    Games like Fallout 3 show it as well. My DUAL core PC not only has higher resolution textures by default, it can even run smooth with insanely high definition user made textures. That is a DUAL core PC, two cores are better then 6(or 3 I believe for the x-box)? Why yes, because while the consoles are chugging along with constant streaming from a slow HD, my humble PC just has it in memory, in the 1 gig (4x video memory of the console) video memory.

    Further proof lies in the horrible PS3 as a linux machine performance. Seriously, who would want a linux desktop with 256mb memory? Why not just try to run linux on the DS and really hurt yourself... oh wait... someone is doing just that.

    But can't clever programming offset this? No, not really. That same clever programming after all also works on PC's so they get the same benefit and STILL have tons more memory. While you can make a lot of fun games that use little memory, a lot of games just don't fit. You can't have a large open persistent world where you can zoom around and have non-streaming optimized content (Think GTA where you have lots of car models but only a couple loaded at the same time) in 512mb.

    And no, it ain't just shooters. Think the Sims 3. All that user created content, were is it going to fit? A decent installation with a owner who wants her sims to be JUST right already can bring a PC to its knees with its memory demands. On the console forget it! The HD would catch on fire.

    The simple fact is that once all the tricks on the PS2 were learned, it was still a horribly obsolete machine compared to an average PC. Only people that don't game think different. Why do think we still got PC only games? MMO development is PC only (the recent FFXIV is such a failure that it can't be counted)?

    Somehow I think the guys at Crytek know better then some console fanboy.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  41. Re:PC Games may be a generation ahead by Wildclaw · · Score: 2, Insightful

    However I have a hard time plopping down $1000+ for a gaming PC when games on a $300 xbox or playstation look only marginally worse.

    However I have a hard time spending $300 on an xbox/playstation when I can buy a $100 graphic card for my PC and get graphics that looks marginally better than any console.

  42. Re:PC Games may be a generation ahead by Karlprof · · Score: 2, Insightful

    Well you can get a perfectly capable gaming PC for $800, and you can save money in the long term by upgrading individual parts instead of buying a whole new console. Also PC games are often much cheaper than their console equivalents. So I think really it's not true that it's much more expensive to be a PC gamer. :)