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Company Seeks To Boost Linux Game Development With 3D Engine Giveaway

binstream writes "To support Linux game development, Unigine Corp. announced a competition: it will give a free license for its Unigine engine to a seasoned team willing to work on a native Linux game. The company has been Linux-friendly from the very start; it released advanced GPU benchmarks (Heaven, Tropics, Sanctuary) for Linux before and is working on the OilRush strategy game that supports Linux as well."

5 of 140 comments (clear)

  1. What surprises me... by fuzzyfuzzyfungus · · Score: 5, Interesting

    What I find curious about the general poverty of the linux gaming scene is how the prerequisite elements that do exist seem to have come together much less well than I would have expected, even as, in other areas, the prerequisite elements come together better than I would expect.

    A lot of effort gets dumped into Linux and the software ecosystem that people generally mean when they say "linux"(gnome, KDE, prominent programs for both, etc.) A fair percentage of it is paid for(kernel work that makes it more suitable for vendor X's servers and vendor Y's embedded platforms, some Freedesktop consortium stuff, etc.); but much of it is purely voluntary, even the sort of thing that corporations might shy away from under the advice of their lawyers(swift reverse-engineering of iPod and MTP syncing, that one French physicist who single-handedly built support for about a bazillion pre-UVC webcams, etc.).

    Similarly, a lot of purely voluntary effort gets dumped into the modding scene. On occasion, a very prominent and successful mod team gets snapped up and goes pro; but that is a sucker's bet. There is a lot of hard, sometimes tedious, modding/art/game balance work going on around commercial games purely voluntarily.

    On the Linux side, support for cutting-edge, just-released games and engines is rather sparse; but there are a number of fully free engines and generic asset packs that have been kicking around for a while. All of ID's older engine properties have been cleaned up and open-ified, some from-scratch engines have as well, as well as a few other scratch developed or commercially abandoned projects.

    There exist the engines(not cutting edge; but adequate enough for reasonably pretty graphics), there exists a talent pool, as proven by the modders, and their exists a reasonable amount of volunteerism and paid-for-by-people-unconcerned-by-free-riders paid work in the linux ecosystem generally. Why does that so seldom come together on the Linux side? Are the modding tools with contemporary-release proprietary games just that superior to the tools available to the freed engines? Is the mass of potential gamers to turn into modders just that much larger on Windows? Something else?

  2. A nice gesture by somenickname · · Score: 5, Interesting

    This is a nice gesture but, I don't really see it jump starting linux game development. I don't think linux will be considered a viable gaming market until a gigantic name like Blizzard starts releasing native linux clients. In fact, I think Blizzard could single handedly make linux a gaming platform. They already release OpenGL versions for the Mac so technologically, they are a short hop from a linux client rather than a giant leap. I wonder if thousands of e-mails to release Diablo 3 with a native linux client would be enough to persuade them to do it.

  3. Re:wonderbar.... by walshy007 · · Score: 5, Informative

    Provide a stable binary interface,

    This is wrong on so many levels in linux land.

    For starters, unlike windows land, in linux drivers tend to have common things that many drivers need put into modules and re-used. For example the mac80211 stack. In this example all the actual card drivers have to do is basically tell the kernel where the registers are and what they do and bam, working wifi.

    Bug fixes in used modules fix bugs in all things that use it. Code re-use to the extreme.

    It also helps with portability, can you run your nvidia binary driver on mips? Hell no, could you run neauvou which exposes the hardware through gallium and uses GEM etc.

    As long as the drivers need to be rewritten every few months because the kernel was changed (often for no other reason than to break compatibility), linux will have crummy drivers.

    Linux by far has the most in-built driver support of any operating system that has ever existed. To call it crappy is a bit of a farce.

    All hardware vendors need to do is give a kernel dev specs and a driver which will be indefinitely supported is created. I can still use a tv tuner card from 2001 on my machine now, could you do the same with windows 7?

    Having a stable ABI limits improvements to the kernel, and loses a great deal of flexibility and usefulness. So really, screw that. If you 'want' a stable ABI, it is a good sign you are doing it wrong anyway.

  4. Re:wonderbar.... by LingNoi · · Score: 5, Interesting

    Please hell no. If windows is an example of doing this right then I don't want it. The ABI for windows hasn't changed in 20 years and it's horrible riddled with bugs and simply a PoS. All one has to do is look at how lame their visual c++ compiler is because it has to compile down for their archaic abi to realise that's not the way to go.

  5. Re:Bleak future of PC gaming? by Tromad · · Score: 5, Informative

    Support for the notion that PC gaming is dying: Civilization V, Spore, Supreme Commander 2, Dragon Age 2 (maybe). All dumbed-down versions of their predecessors. The current selection of PC games at retail stores. The trend of UI for PC games. Mandatory online DRM for single player games. Lack of innovation in the past decade/consolidation of genres. Games run like shit even on modern PCs. "Ship now, patch later". Shift towards netbooks/phones/tablets.

    Support against the notion that PC gaming is dying: Steam holiday sales (AAA titles for poverty prices), wide-berth of indie games, probably more AAA titles released per year now more than ever, digital downloads, nearly the entire back catalog of PC games available to play (GOG) on modern hardware. Integrated graphics are good enough to play games from several years ago on minimal settings.

    Regardless of where you stand on the issue, one thing is for certain: PC gaming is definitely not like it used to be.