Company Seeks To Boost Linux Game Development With 3D Engine Giveaway
binstream writes "To support Linux game development, Unigine Corp. announced a competition: it will give a free license for its Unigine engine to a seasoned team willing to work on a native Linux game. The company has been Linux-friendly from the very start; it released advanced GPU benchmarks (Heaven, Tropics, Sanctuary) for Linux before and is working on the OilRush strategy game that supports Linux as well."
now if video cards run under linux were more than just framebuffers we might go someplace.
When I read the headline I, foolishly perhaps, imagined a free-for-all release. Nonetheless this is excellent news!
We are now entering a transition period when the masses are starting to migrate to low-spec tablet computers from the PCs. The iPads, the new wave of Android tablets and such.. There is no need for the old PC-format packaged computer, the average joe consumer is quicky realizing that fact. The games that need gigs of memory, are CPU/GPU hungry, draw lot of power and require these 3D engines might not be such a hot genre to dive in and develop for right now.
Volume!
What I find curious about the general poverty of the linux gaming scene is how the prerequisite elements that do exist seem to have come together much less well than I would have expected, even as, in other areas, the prerequisite elements come together better than I would expect.
A lot of effort gets dumped into Linux and the software ecosystem that people generally mean when they say "linux"(gnome, KDE, prominent programs for both, etc.) A fair percentage of it is paid for(kernel work that makes it more suitable for vendor X's servers and vendor Y's embedded platforms, some Freedesktop consortium stuff, etc.); but much of it is purely voluntary, even the sort of thing that corporations might shy away from under the advice of their lawyers(swift reverse-engineering of iPod and MTP syncing, that one French physicist who single-handedly built support for about a bazillion pre-UVC webcams, etc.).
Similarly, a lot of purely voluntary effort gets dumped into the modding scene. On occasion, a very prominent and successful mod team gets snapped up and goes pro; but that is a sucker's bet. There is a lot of hard, sometimes tedious, modding/art/game balance work going on around commercial games purely voluntarily.
On the Linux side, support for cutting-edge, just-released games and engines is rather sparse; but there are a number of fully free engines and generic asset packs that have been kicking around for a while. All of ID's older engine properties have been cleaned up and open-ified, some from-scratch engines have as well, as well as a few other scratch developed or commercially abandoned projects.
There exist the engines(not cutting edge; but adequate enough for reasonably pretty graphics), there exists a talent pool, as proven by the modders, and their exists a reasonable amount of volunteerism and paid-for-by-people-unconcerned-by-free-riders paid work in the linux ecosystem generally. Why does that so seldom come together on the Linux side? Are the modding tools with contemporary-release proprietary games just that superior to the tools available to the freed engines? Is the mass of potential gamers to turn into modders just that much larger on Windows? Something else?
This is a nice gesture but, I don't really see it jump starting linux game development. I don't think linux will be considered a viable gaming market until a gigantic name like Blizzard starts releasing native linux clients. In fact, I think Blizzard could single handedly make linux a gaming platform. They already release OpenGL versions for the Mac so technologically, they are a short hop from a linux client rather than a giant leap. I wonder if thousands of e-mails to release Diablo 3 with a native linux client would be enough to persuade them to do it.
I'd rather use alternatives such as Ogre3D or Irrlitch even if not technologically advanced. I think that's the best way to support Linux-based game development, the same way Blender3D has been doing with their animated short films. Otherwise I feel the community will gain nothing from this. You know, what bugs the the most is that even though Unigine is closed sourced, It has never been used in any important industry title, despite being around for years.
If you already have a fairly successful Linux game now, why wouldn't you put in a bid for this? It would take less work for you to port your game than one designed from scratch. And you can prove that you already know how to deliver on the Linux platform.
That being said, shooters come and go. Their are 10 million. Even with shooters being the most popular genre typically, I think a great platform game would be more likely to steal headlines and gain attention.
Retro-style platform games (New Super Mario Bros, Megaman 9 and 10, Sonic 4) are all the rage. Deliver a good looking game with old school sensibility as a platformer, and everyone will fall in love.
If I'm a start-up trying to explode with a commercial product, I'd see if I could buy the Commander Keen license on the cheap, end up landing a great engine here for free and capture the social/platformer market with releases on XBox Live, PSN, Wiiware, PC, Mac, Linux and maybe even iOS.
If someone steals this idea and does literally make a new Commander Keen game, please consider bringing me on for design.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
there are plenty of FREE (as in GPL) 3D engines on Linux. These posers should take their closed-source engine and cram it up their ass.
Do you even lift?
These aren't the 'roids you're looking for.
num3e8s continue
Right on: you nailed it, clearly and succinctly and thoroughly.
Although you didn't take an outright "call to arms" tone, I hope the ideas you are propounding get the attention and action they deserve.
-kgj
Yes, you'll eventually see "GNU" on game boxes, along with pictures of your corpulent guru, $tallman.
why there is even a question of "Why isn't there more gaming on Linux?" Look at how many desktops Linux currently occupies. I don't have the numbers in front of me but it's pretty small compared to Windows and Mac. Now look at how many of those users are going to be interested in playing games. Comparatively, not many. Hell, they already chose a free OS with mostly free apps, why would they pay for a game? The logic may not necessarily hold up, but I can imagine thats how the game companies see it. Nobody is going to put all the time, effort and resources into creating a port of a game for Linux when their return on investment is almost guaranteed to be negative. How people can't see this is beyond me. It's simple economics folks.
from one 7oldPer on
The problem is not a lack of good engines. There are plenty of good engines. The problem isa lack of good and open source art, models, music, and sound effects. the creative commons really needs boosting here
In my opinion, being Linux-friendly *cannot* exclude being Open-Source and GPL-friendly, as these are really the heart and soul of Linux. Releasing a free *license* is not like releasing the source code. This should not be applauded.
Let me understand you. A person who wants to understand how a computer works ... Mac Check ... Mac Check ... Mac Check ... Mac Check ... Mac Check ... Mac Check .. Mac Check ... Mac Check ... Mac Check ... Mac Check
Wants an Open Source Unix environment
High quality software development tools for free
Great available technical documentation
A large pool of similar minded fellow enthusiasts
The ability to write device drivers and kernel extensions
Great user level software choices both free and commercial
High performance options including graphics and distributed computing
Lots of media to incorporate in projects
Great dead tree books about how the computer works and software development
Works out of the box and doesn't frustrate people attempting to accomplish a goal
(1) The were paying high rent and high electricity bills on their development building before releasing a ground-breakingly profitable port of a Title,
(2) Developers were being payed salaries that allowed them to subsist elsewhere when this should have been more of a College-dorm facility that had on-sight living quarters with low-pay (consider a Ryan "Icculus.Org" Gordon lived on-sight because his car wasn't good-enough for himmm),
(3) The employees gave the President too-much stress that when he gave them reverse-engineered employment changes through IRS Tax Forms they all turned on him because it exposed employees to more liabilities,
(4) The president of Loki Software, with a family of 4 including the wife, a house, and a big-screen TV that the entire team would join under at times after work, were all lost in-order to maintane Payroll to a group of employees that had no prior profitable employment under this industry yet demanded the Status & Image of such respectable Pay,
(5) Loki Software was a pack of Betas that gutted their own Alpha male President Scott Draeker,
(6) Every software porting group has always been an extension of the original title company, not an expensive Storate locker full of whiny over-paid bitching employees.
The one that lost on Loki was Scott. His payed-off house was taken under his feat, his car too, wife took the kids and left him abruptly to assume over $300k debt, employees have nothing good to say about him despite him making their Payroll as long as he did while they didn't perform a reputable task at bringing a ported Title to market for profit.