Analyzing Game Journalism
SSDNINJA writes "Joseph Jackmovich of gamrFeed analyzes 161 articles from Kotaku, Joystiq, and Destructoid to discover how well they report gaming news. He looks to find out if the stereotypes of game journalism being poorly sourced and sexist are anecdotal or based in fact."
And this is news? No, really. When you even have guys from those review sites occasionally joking things like "we wanted to move to a zero to five star rating system, but EA demanded 95% or more rating for their latest game, so we moved to a 95% to 100% system and gave them 95%", or when you occasionally see a review totally hating everything about a game (e.g., see the old Black And White review on Firing Squad which even went the extra mile to say that you might like it if it's your first game and can't compare it to a good game, but otherwise stay off) and then give it a 87% score... tell me anyone actually is gullible to base their buying decisions on that.
Even the relatively 2000's trend of some site to pick on some 20 year old freeware game to trash and valiantly give a 5% rating, or make a list of "top 10 worst games ever" that nobody ever heard of, isn't really enough to make anyone with half a brain notice that you still don't see them giving less than 90% to anything new from a major publisher, or that they fail to mention major problems for major publishers.
Well, I suppose it's good to have it officially. Maybe it'll sink in this time. Nah, who am I kidding.
A polar bear is a cartesian bear after a coordinate transform.
As someone who writes reviews (of games, hardware, apps etc) I have certainly come across the issues cited here although it does seem to be more of a problem with American writers/publishers Even back in the 80s/early 90's fellow writers moaned about US publications where the editors and writers were pressured by the advertising department to up ratings as said product's developer wanted to place ads. Other countries were less prone to this and in the UK where I have most experience, the editors used to delight in telling the ad department to 'go away' if they tried that stunt. Sure, some magazines did fall for that sort of pressure and most writers knew who they were and stayed well clear for reputational reasons.
The bottom line is that 80-90% of anything you get sent to review is a 6 or 8 out of 10. Really crap stuff just doesn't get to market unless something's gone horribly wrong. In the main, stuff works well enough to fullfill its requirement in a reasonably well implemented way. Every now and then something truly bad would come along and that was wonderful, a chance to give a lower rating and hopefully some inciteful reasons as to why the product sucked. I've got a book here on the 'to be reviewed' pile right now that's going to get marked down because frankly, the title is a total lie. The content is OK but it's not what the title says it is. There is also the occassional item that is truly exception and will earn a 9 or very rarely a 10 but these are once or twice a year things.
The web doesn't seem to have changed the overall dynamic much with writers producing copy that will attract clicks rather than do the job. Many publishers have dropped the per-word basis for paying writers and moved to a per-click basis. If your article gets lots of clicks, you earn more.
I want a list of atrocities done in your name - Recoil