Slashdot Mirror


Vuvuzelas Blare On Pirated Copies of Music Game

An anonymous reader sends this quote from Wired: "A novel anti-piracy measure baked into the Nintendo DS version of Michael Jackson: The Experience makes copied versions of the game unplayable and taunts gamers with the blaring sound of vuvuzelas. Many games have installed switches that detect pirated copies and act accordingly, like ending the user's game after 20 minutes. Ubisoft has come under fire multiple times for what players have seen as highly restrictive anti-piracy measures that annoy legitimate users as much or more so than pirates. But some more-mischievous developers have used tricks similar to the vuvuzela fanfare to mess with pirates. Batman: Arkham Asylum lets unauthorized users play through the game as if it were a normal copy, with a single exception: Batman's cape-glide ability doesn't work, rendering the game impossible to finish — although you might bash your head against it trying to make what are now impossible jumps. If you pirate Command & Conquer: Red Alert 2, brace yourself for an explosion, as your entire base will detonate within 30 seconds of loading the game."

34 of 320 comments (clear)

  1. It needs copy protection? by plover · · Score: 5, Funny

    Seriously, people would copy a game playing Michael Jackson? Seems like the vuvuzelas are redundant.

    --
    John
    1. Re:It needs copy protection? by cashman73 · · Score: 4, Funny

      I would think that with such a game, the copy protection used would be that every time it's loaded, part of the game would disappear. Kind of like what happened to Michael's face every time he had plastic surgery. But then again, that may not be actual copy protection -- it seems to me that it would enhance the "Michael Jackson experience",. . .

    2. Re:It needs copy protection? by Pharmboy · · Score: 4, Insightful

      Whatever medication you are on, adjust the dose. More, less, just pick a direction and try it for a while.

      In between your struggles to "keep you and your future generations alive", I would try to get some bed rest. Oh, and yes, we know that Monsanto is a bunch of asshat tried to take over the food world by patenting everything and sue farmers who put back seeds, but in between anxiety attacks, we like to read about video games.

      And good luck with the music career.

      --
      Tequila: It's not just for breakfast anymore!
    3. Re:It needs copy protection? by Smauler · · Score: 3, Insightful

      I'm not OP, but I've always thought Michael Jackson was overated.

      I'm pondering whether or not to use my other account mod points to mod you funny, or just sit right here and bitch you out for being such an ignorant piece of shit musically

      Look, Michael Jackson did some decently catchy songs... but seriously, you've got to be deluded to claim he did anything revolutionary. I was but a kid when Thriller came out, and I already saw it was cliched and populist. Seriously, listen to a bit of Banarama... your mind will be expanded.

    4. Re:It needs copy protection? by hairyfeet · · Score: 5, Informative

      More like you've been struck by...a total idiot. While this particular "trick" is obvious to anyone NOT what the real game is supposed to be like, one of the things that helped to kill the developers of Titan's Quest on the PC was their frankly insane copy protection. It would make a "pirated" game glitch, skip, and be all around unplayable for any length of time, but of course word quickly got out that "The game is a buggy POS" and people avoided it like the clap. It didn't help that the developers were so damned paranoid that ANYONE that complained of a bug was automatically labeled a pirate by them.

      It is a damned shame I didn't somehow save the chatboard because me and one of the developers got into a nasty argument over that, with me going so far as to show him a pic of the game box sitting on top of my local paper with the date visible and he STILL accused me of being a pirate, saying I must have photoshopped the thing in the under 15 minutes it took me to take the pic and upload. Needless to say the next pic I uploaded was one of me chunking the POS game in the garbage, along with a promise to slam the game wherever it was being sold online (which I did).

      So they really have to be careful with the anti-piracy crap, and they ought to give us something in return for putting up with their shit. Personally I think there ought to be a rule that after 2 years or the developer stops pushing patches, whichever comes first, a DRM removal patch should HAVE TO be released. That way those of us that buy our game fair and square don't end up having to hunt for cracks because their &^$%&^%$&$ DRM doesn't work on modern systems, or even worse have our new machine shit itself and die because their ring 0 crap is designed for x86 and we've moved on to X64.

      A FINAL WORD OF WARNING...ALWAYS be sure to back up your machine BEFORE installing any older game on X64!!! Because I have found out the hard way that there are certain version of Starforce, safedisc, and SecuROM that will happily install on X64 but WILL NOT UNINSTALL, even with their supposed removal tools, and will cause all kinds of hell on your system! We are talking inability to hibernate or shutdown properly, random glitches, screwed up burns on your drives, it is a mess and the ONLY way I've found to fix it is to either boot into a second OS and remove the files, followed by a safe mode reg cleaning, or a full wipe and reinstall. Frankly I don't see why those damned Ring 0 DRM creators can't be busted just like malware writers, because they sure as hell can cause just as big a mess. Oh and be careful if you have both Starforce and either Safedisc or SecuROM, because certain versions will NOT play nice with each other and cause system instability! It is sad that it has gotten to the point that I just get a pirate version of my older games rather than using the discs, simply because the pirate version is less likely to mess up my X64 install.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  2. butbutbutbutbut by Dwebtron · · Score: 4, Insightful

    if they can tell it's pirated... why all the crazy piracy schemes in the first place? Why even LAUNCH the game? how can they tell?

    1. Re:butbutbutbutbut by BadAnalogyGuy · · Score: 5, Insightful

      It turns it into a demo, which could lead to an actual game purchase.

    2. Re:butbutbutbutbut by iamhassi · · Score: 4, Informative

      Because if it doesn't work the pirates will continue to work at it until it does work. This way the pirates believe the game is working properly and they disrupt it.

      Believe it or not, most pirates don't sit there and play through the games they just cracked. The ones that do the pirating usually do it so they can disrupt it with their name attached saying "We're the first to hack XYZ". This is why Razor 1911 has a wiki page, because they're so damn famous.

      --
      my karma will be here long after I'm gone
    3. Re:butbutbutbutbut by MoonBuggy · · Score: 3, Interesting

      Google is failing me, and it was a while ago that I heard this one, but I kinda hope it's true; the story goes that a cable company, tired of hackers getting free service, started pushing out weekly updates that disabled the hackers' workarounds. This went on for some time, the hackers having to use increasingly convoluted measures to get around the latest updates, but always succeeding relatively quickly. After a while the boxes stop working altogether, and the company points out that they fully expected each week's update to be circumvented, but that they were designed in such a way that the cumulative workarounds disabled the box altogether.

      It certainly has a bit of an urban legend sound to it now that I come to retell it, though...

    4. Re:butbutbutbutbut by jackbird · · Score: 5, Interesting

      The Black Sunday hack. Apparently not an urban legend.

    5. Re:butbutbutbutbut by petermgreen · · Score: 4, Insightful

      I see two problems with this kind of approach though

      1: the code may get triggered by accident leading to a legitimate user getting frustrated at the games apparent buginess/uncompletability.
      2: pirates may not realise that the problems they are experiencing are a result of antipiracy meausres.

      Either way you have users who think the game is buggy as hell telling their friends to avoid it.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    6. Re:butbutbutbutbut by Nursie · · Score: 4, Interesting

      For the lulz?

      About 15 years ago a friend of mine had a game called "Settlers 2". Pretty standard RTS in a medieval/fantasy setting IIRC, quite cute.

      The CD it came on had visible pattern burned into it that would screw up reading the disc very easily. Using various blind copiers I managed to get a decent iso image off it. Of course the burn patterns weren't just to stop you reading it....

      If the game code did not detect the burn patterns in the CD it was running from it was very clever. Tricksy.

      In the game you had an economy based on a few things, one of which was iron. Another was pork. You needed farms to get pigs, and an abattoir to turn that into ham. The ham was then used as food for the settlers. Specifically the miners. They ate ham then went mining for iron ore, and the foundry turned out iron which you could then turn into weapons and other soldier equipment.

      After about half an hour of playing I tried to figure out why I had no army. After a lot of squinting it turned out that the iron was coming out of the mines and being carried to the foundry, which was producing.... pigs.

      I just had to laugh and mentally congratulate the developers for that.

    7. Re:butbutbutbutbut by xtracto · · Score: 4, Insightful

      There is a third option that I see here... and makes me personally affected.

      See, each DS game is a big piece of plastic. If I want to take my DS complete game collection with me in each trip, I would need to carry all of them in a big bag.

      By format-shifting said games I bought, I am able to take just ONE cart inside the DS and have access to all the games I and my wife like.

      So, for me, buying a game that is "uncrackable" is a no go, because it means to play that game I would need to take the piece of plastic with me wherever I go.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  3. I've been misled! by Anachragnome · · Score: 4, Insightful

    "Batman: Arkham Asylum lets unauthorized users play through the game as if it were a normal copy, with a single exception: Batman's cape-glide ability doesn't work, rendering the game impossible to finish — although you might bash your head against it trying to make what are now impossible jumps. If you pirate Command & Conquer: Red Alert 2, brace yourself for an explosion, as your entire base will detonate within 30 seconds of loading the game..."

    So how is this different then the purchased, bug-ridden, unfinished versions that are pawned off on us with every release?

    1. Re:I've been misled! by billcopc · · Score: 4, Funny

      That's the joke

      In reality, the game is broken for everyone, they just now have a new scapegoat to blame the bugs on: piracy!

      --
      -Billco, Fnarg.com
  4. Red Alert 2 by GrumblyStuff · · Score: 4, Insightful

    Ah, yes, I remember that. It was always fun to uninstall and reinstall the whole fucking game because the DRM flipped a shit over nothing at all.

  5. Re:Detection by plover · · Score: 4, Informative

    The same way they always have for the last 30 years. Bury some code that's supposed to toggle some hardware effect in the cartridge or media, check for the side effect, then crap out if it fails.

    Another way is just using attributes of the cartridges against pirates. Copies are often made on read-write media, but legitimate cartridges are read-only. So you have legitimate executable code that says "DO_MUSIC: call PLAY_MUSIC", and you add a statement that says "write to address DO_MUSIC 'call PLAY_VUVUZELA'". A legitimate cartridge can't overwrite the ROM, so it fails, and the call to PLAY_MUSIC remains in place. But on a rewritable cartridge it does overwrite it and zzzzzzzzzzzzzz happens.

    --
    John
  6. Re:Detection by vux984 · · Score: 4, Informative

    Copy protection is generally a module that's linked into the system, gets called at start up, does some validation / checksumming / decryption etc. Crackers tend to attack the validation so that it returns 'all good' even when its not. Or they wait until the relevant bits are decrypted and then copy those in and bypass the validation/decryption entirely. ... its more complicated than that, but that's sort of the gist of it.

    Crackers attack the copy protection, and then once its defeated release the cracks/cracked copies.

    This piracy detection is essentially a separate redundant anti-piracy module, with the same sort of detection/validation stuff as the primary one. However it doesn't get activated at start up. It gets activated later, sometimes much later,and instead of throwing up a "not a valid copy" it instead modifies the game rules or parameters slightly.

    The idea is that the crackers won't find it. They are attacking the primary copy protection which inevitibaly falls... but often they are only interested in cracking the game, and being the releaser; they often aren't actually all that interested in playing the game itself. So once the protection appears defeated and they appear to be able to play the game they release.

    However the 2ndary copy protection is still intact, and messes with players who actually try to complete the game.

    Its not really any harder to defeat than the primary copy protection; if anything its usually easier. But since it gets missed its gets to mess with pirate copy players for a few months while it gets identified, defeated, and then new cracks are released. Meanwhile there are now bunches of people running the old cracks who might never figure it out... especially if the impact is subtle.

    The main problem with these copy protections is that like any copy protection, some times it doesn't work and legitmate customers are affected. This can be particularly troubling if the impact is subtle... so they come to think the game is just defective (which I guess it is).

  7. False premise by russotto · · Score: 5, Funny

    The vuvuzela noise isn't a copy-protection technique. It's just that the South African version of the game was the first to be cracked; it's in the legit .za copies as well.

  8. GTA IV by bcmm · · Score: 3, Informative

    GTA IV had a copy-protection prank too: the pirated game plays fine until you get in to a car, which then accelerates uncontrolably while handling as if the character has been drinking.

    Pretty funny, but it did bite a lot of legit, paying customers, contributing to the general verdict that the game was much too buggy at release.

    --
    # cat /dev/mem | strings | grep -i llama
    Damn, my RAM is full of llamas.
  9. Re:Detection = failure by Locke2005 · · Score: 5, Insightful

    The thing to remember about warez crackers, is they tend to be more skilled than the people who release the games. Trying to outsmart them is a fallacy.

    Then why don't they try, I dunno, maybe writing their own games instead of leeching off the work of others!

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  10. praiseworthy by dudpixel · · Score: 3, Insightful

    Surely if it did some cool undocumented thing in the pirated copy you would be impressed enough to pay for the full version - kind of like a "tip" for a job well done.

    I dont think they should put annoying stuff in the pirated copies, but if it subtely made winning impossible, yet by the end of the game it becomes obvious, then I think credit where credit is due - the developers are really trying to win you over. and a job well done should be rewarded.

    Much better than the stupid "check the internet every time you load the game" piracy prevention techniques. Either its a pirate copy or it isn't. There's no point going after all illegal downloads etc. - just the ones where people were too lazy to go to the shop and pay. Getting the target market right in the first place is half the battle.

    --
    This seemed like a reasonable sig at the time.
  11. Re:Detection = failure by gman003 · · Score: 4, Insightful

    The point of DRM, from the publisher's perspective, isn't to prevent piracy - it's to delay it. Most of the sales will happen within the first week, due to the advertising focus - look at all the huge launches like Halo or Call of Duty, that sell millions in a day. If a game can stay uncracked for a month, the DRM is considered to have done its job exceptionally. If you can make DRM that takes a full day to test, and which would take several attempts to circumvent fully, you can easily delay the piracy of the game long enough that potential pirates instead go out and buy the game.

  12. EarthBound by Anonymous Coward · · Score: 3, Interesting

    The old school RPG EarthBound for the SNES had a similar, albeit HORRIFYING copy protection mechanic.

    If the anti-piracy measures flagged, it would jack up the encounter rate twentyfold--the game would literally be swarming with monsters.

    Worst part: if you make it all the way through to the final boss, after his first form the game will lock--the only way out is to reset it, only to find that every single one of your save files have been erased. Starmen.net has an entire page dedicated to this at http://starmen.net/mother2/gameinfo/antipiracy/ .

  13. Re:Detection by TapeCutter · · Score: 4, Informative

    "Anyone know how they detect pirated copies?"

    One very old scheme is to embed a checksum of the code segment inside the binary itself and then check it at runtime. It's not foolproof but it will identify most pirated copies with zero chance of false positives.

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  14. Great marketing? by TimTucker · · Score: 3, Insightful

    In other news, developers come up with a great way to drum up press for a game that otherwise no one would have paid any attention to.

    1. Re:Great marketing? by Superdarion · · Score: 4, Interesting

      I don't know, maybe it's just me, but right now, after reading your post (and many before, as well as the summary and, of course, the tittle) I just can't seem to remember the name of the game.

      The only thing in my head is "vuvuzela".

  15. Using a Flash Cart "Cheat" function... by Marurun · · Score: 3, Informative

    Generally will fix whatever anti-piracy gimmicks they impliment. The same thing was done to Chrono Trigger on the DS where when you made it to the first time warp it would repeat that scene infinitely. As soon as somebody found out the trigger for what makes it repeat that they released the cheat codes to put onto your cart and you could play the game just fine.

  16. Old school trick by Weaselmancer · · Score: 4, Interesting

    I found one of these when I was a teenager. Freaking subtle. Brilliant.

    Steve Jackson's OGRE, for the Commodore 64.

    I bought it. And did what any good geek would do. Made a backup and played that. And I could never beat it. But I did eventually screw up that disc - the old 5 1/4 discs did mess up fairly often. Especially in the 1541 drive.

    So I played the original. And beat it. Made another backup. Couldn't beat it. A light went off.

    I did a statistical analysis. All I did was fire at treads for several games. They're supposed to be hit 33% of the time regardless of weapon or circumstance. On the backup copy, it was close to 17%. On the original copy about 33%.

    They built a single column shift into the game if it detects its a copy.

    EVIL.

    Especially seeing as how - wait for it - I was a paying customer. Thanks guys.

    On the plus side, I did get really good at that game. You had to be playing at a column shift disadvantage.

    --
    Weaselmancer
    rediculous.
    1. Re:Old school trick by Anonymous Coward · · Score: 5, Interesting

      Steve Jackson here, posting as Anonymous Coward. Fnord.

      I had not heard that story, but it could be true. Origin was under no obligation to discuss copy protection stunts with me, so "I didn't know" /= "It didn't happen." Still, if this is the first I've heard of it in 20-odd years, it held up pretty well.

      A column shift on the whole CRT would have been trivially easy to detect, as attacks that should hit 1/6 of the time will now hit exactly never. A good player will wind up making some of those 1/6 chance (1 to 2) shots every game, unproductive though they are, just to use up odd bits of firepower. So perhaps, if this is really going on, it is a shift only on tread attacks, or only on attacks with odds of 1 to 1 or better?

    2. Re:Old school trick by Weaselmancer · · Score: 3, Interesting

      Steve! So good to hear from you! Been a fan for a long time now. Was just throwing some Illuminati around my table last weekend. The expansion with the artifacts positively rocks. Oh, and we've already got rules for the Zombie Dice drinking game. We have not found players suicidal enough to try it though. Yet.

      Anyways, as to the business at hand, I have no idea as to the rest of the chart. I tested treads only, and this was some 20 odd years ago. It's a fuzzy memory at this point. I do recall playing 3-4 games only firing at treads. Initially the idea was "I'm going to stop this damned thing no matter what." Then I added an illegal number of units. And still couldn't stop a Mark 3. That's when the light bulb kind of went off.

      Played 3 or 4 games (not a great sampling I know) firing only at treads. Counted them up on a piece of grid paper. Number of times fired, number of hits. And came up to about half what you'd expect. That's when I knew the thing was cheating.

      I'll tell you what though. I do have a project in the works. A disassembly of the original C64 Ogre. It's something I've always wanted to do. The copy protection was obvious - a bad sector read early in the boot. It was obvious. The "gronking" noise a 1541 disk drive makes when it hits something it dislikes is well known. My theory is that if it didn't find the magic bad sector - wham! Bad combat tables. A disassembly would prove this out.

      Perhaps someday I'll do this. It would be wonderfully old school.

      BTW the book included with Ogre where the programmers explain how they programmed the AI is one of the finest programming documents in the universe. It should be a must read for game designers. It really is brilliant. I still have mine, in my original box set. Only thing missing is the radiation badge.

      --
      Weaselmancer
      rediculous.
  17. M$ should add removeing the old DRM to malware rem by Joe+The+Dragon · · Score: 5, Interesting

    M$ should add removeing the old DRM systems that don't work in X64 to the MS malware remove windows update.

  18. Re:Detection = failure by Anonymous Coward · · Score: 3, Insightful

    That's like asking why a safecracker doesn't manufacture safes.

  19. Re:Secrets and Traps - a cracker's bread and butte by Neil+Boekend · · Score: 3, Insightful

    Ideally, developers would stop putting logic bombs into their code deliberately. It's poor ethics, bad programming practice and can occasionally be incredibly dangerous (especially in non-gaming fields).

    Ideally people would pay for the software they liked. Ideally the filesharing of copyrighted material would only be used as evaluation, followed by deleting the software (after an evaluation period of a week or so) or paying for it. Ideally the distribution of disks would be stupid, because it's cheaper to set a filesharing server to send it over the interwebs.
    The companies have reacted wrong, but the pirates incited the reaction.

    --
    Well, I might have a way, but it only works on a semi spherical planet in a vacuum.