Single-Player Game Model 'Finished,' Says EA Exec
Frank Gibeau, label president for EA Games, recently spoke with Develop about the publisher's long term development strategy. Gibeau thinks developing major games without multiplayer modes is a passing fad:
"...it’s not only about multiplayer, it’s about being connected. I firmly believe that the way the products we have are going, they need to be connected online. ... I volunteer you to speak to EA’s studio heads; they’ll tell you the same thing. They’re very comfortable moving the discussion towards how we make connected gameplay – be it co-operative or multiplayer or online services – as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you’re out. I think that model is finished. Online is where the innovation and the action [are] at."
It's also the only way to combat piracy that works. You need the legit game to play with your friends that use legit copies.
They just look at Zynga and hope they can make the same amount of money making crappy games.
Yeah, that's why everyone is still waiting and crying out for HL2:Ep3, Duke Nukem Forever, etc. It's got nothing to do with whether the game is single- or multi-player. It's just that single-player games you have to actually put more work in so the player *doesn't* feel alone (or feels *suitably* alone in the game's environment). Whereas any shit that has a multiplayer mode saves you from having to write tons of AI and instead just keep a couple of servers up.
Multiplayer was/is a twist on a game to increase longevity. Now it's *replaced* bothering to make the game's have longevity themselves. I play tons of multiplayer games, but as they age, they die except for the ones that were *always* going to be played by people anyway (e.g. Counterstrike). Single-player games and LAN-playable games and games that you can just connect to random IP addresses TOO last forever.
Stop tacking on "multiplayer" as a feature and instead make a decent game. Apart from a handful of exceptions, almost every Steam game I own is primarily single-player. I own very, very few multiplayer-only games for the same reasons.
If I want to socialize I'll go to the pub or the park. I suspect Mr Exec is more interested in the endless monthly fees they can gouge from players. These guys arent gamers, they are business zombies who contantly moan like the undead itself.
Just bought a new quantum computer, but I'm uncertain how it works.
I don't want connectivity, I want co-op, so I can play together with family members. WTF do care for some dude the other side of the ocean?
wasnt EA one of the slave shops who claimed PC gaming was finished too ?
hint to EA execs :
DO NOT WANT stupid asshats and 12 year olds who whine incessantly in your spyware laden voip enabled gaming franchises.
DO WANT games which are engaging, fun and can be picked up with no significant time investment.
DO NOT WANT incessantly annoying DRM which requires online servers AND a CD in the drive to validate the game is "legal". Oh and typing in a 80 digit serial number.
DO WANT games which have a compelling storyline, decent graphics with no advert ware built in and are engrossing enough to keep people occupied for the 60 bux you charge which is more than movies, theatres and any other reasonable form of alternative entertainment costs.
DO NOT WANT monthly fees ON TOP of the 60 bux you charge for the game.
DO WANT to resell games once I have finished plowing through your inevitably buggy DRM infested pile of franchised crapware.
If playing with your freinds is so great, then why are developers taking away support for lan and dedicated servers? It's a whole load of crap! I don't want to spend $120 on a game only to play it on a server on the other side of the world, with a ping of 500! It's not the players' demand for connectivity, it's studios want to charge subscription fees!
and it wont make us stop wanting to spend weekends sunk in some game where no one will bother us. Sometimes its about being disconnected.
I think you underestimate just how much I just dont care.
You're right - please stop making single player games.
Sincerely,
Bethesda Softworks / Obsidian Entertainment
(you know, the people who brought you Fallout 3 which sold 4.7m copies in the first two weeks of release in 2008 and Fallout: New Vegas - which just happened to sell 5m copies in the 1st three weeks since release in 2010)
What he meant to say is "online is where the money is". DLC, DRM, lower development costs due to lack of story or AI, mini-transactions, monthly fees, it's a wet dream for EA.
Murphey's fighting Occam, and we're in the stands.
The problem with multiplayer is you can't play casually. The servers are full of people with absolutely no life who get their jollies fragging newbies (usually shouting obscenities as they do so...)
It might be somebody's idea of a 'game' but it's not mine.
No sig today...
No everyone wants to play in an environment populated by potty mouth teenagers jumping around like monkeys.
When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.