Why Special Effects No Longer Impress
brumgrunt writes "When an advert for toilet roll now has a CG dog in it, have we come to the point where special effects have no lasting impact whatsoever? As Den of Geek argues, 'Where we once sat through Terminator 2 and gasped when Robert Patrick turned into a slippery blob of mercury, we now watch, say, Inception and simply acknowledge that, yes, the folding city looks quite realistic.'"
When was the last time you gasped at a car driving next to you? Yeah, people get used to technology.
Now filmmakers will focus on compelling stories, complex characters, and complete worlds, right? Right? Please?
You do not have a moral or legal right to do absolutely anything you want.
"Where we once sat through Terminator 2 and gasped when Robert Patrick turned into a slippery blob of mercury, we now watch, say, Inception and simply acknowledge that, yes, the folding city looks quite realistic."
Right and we also used to sit and stare in awe as a person used a phone from their car to make a phonecall. Now if a call is dropped we curse whatever carrier we have even though the sheer concept of what that signal is going through is borderline witchcraft. And so help me god if that signal drops to one bar. I act as if that communication capability is some inalienable right.
Any technology developed for one generation can now be taken for granted almost instantly instead of taking several generations for gratitude to ebb. Seriously, you could build a machine that extends life indefinitely through five minutes of use each day and people will complain that one model tingles more than another. And if it stops working, they'll flock to the internet to complain that their life was shortened. And if their internet isn't working, some company just violated the Geneva Conventions.
As computers (both general and special) become more powerful, you'll see this is in movies more and more. It's going to be like sound recording. Decent recording equipment is so cheap you can record a passable album in your basement. We expect decent CGI now that it's relatively cheap. Terminator 2 was the most expensive movie to make when it came out. Wouldn't be the same price today. I could sit here thinking of comparisons all day.
I guess I would question the author with simply: "Where did you draw the line and why?" He talks about 30 years of special effects but, yeah, 30 years in any lucrative field or market would see some drastic progressive changes like this.
My work here is dung.
No, it means directors have to focus on 3D. That's still new enough.
The Tao of math: The numbers you can count are not the real numbers.
Hey, I'm from 1890, you insensitive clod! STOP
FULL STOP
It's called ubiquity. Once something, ANYTHING, is ubiquitous, it is then assumed to be normal, common, and easy.
"but who cares if Keanu Reeves is fighting a raptor on top of a truck that's racing around the deck off a cruise liner that's going to explode if it goes below the speed of sound"
Sir, I do think I'd pay to see that.
I've been modding in this thread, but forget it. I want to post on this.
This is my big problem. I recently saw Indiana Jones & The Crystal Skull. I knew it wasn't going to be very good, but I was still amazed at two parts of the movie.
The first is when he was first being lead into the warehouse where all the artifacts are being stored. They have a show showing him walking in through the big doors, and in the background is a 20-30ft piles of boxes, made in CGI. Did you not have the budget in your $100m movie to buy boxes? Wait! You did. You piles of them 5 minutes later. I get you don't want to recreate the whole warehouse, but a single pile of boxes? It was pathetic.
At the same time the 'crystal skull' in the movie not only does not look like the real crystal skull but in fact looks like someone balled up palstic wrap and then poured resin around it. You couldn't have a few pieces of high quality glass blown? You couldn't have used the CGI for the skulls?
The CGI is applied in so many of the wrong places. The final scenes are very well done, as were the ants, but why keep spending the budget on making groundhogs look at Indy or troupes of monkeys playing Tarzan in a scene that TOTALLY breaks any suspension of disbelief.
I'm used to CGI. It takes a ton to impress me. But a good motorcycle chase that isn't all CGI and blue-screen will go a lot farther because I can tell they actually did it.
Heck, I suppose I'm lucky the quicksand in KotCS wasn't pure CGI. Stupid Lucas.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
The only really impressive technique in film making these days is the 'long take' where a whole scene is shot from end to end without a tone of edits. Hard Boiled has a great long take right at the end. Personally i think photography has gone down hill in the last decade, no one seems to care about colour, light and shade anymore. Why bother when you are going to screw it all up in post anyway.
Robert A. Heinlein, in his 1950 essay "Where to?" mentioned as a law of nature that a nine-day wonder is taken as a matter of course on the tenth day, and Frederic Brown, in his 1954 story "Preposterous" told of a man who lives in a future so advanced even we haven't gotten there, and that man took for granted things like the "Fourth Martian War" and the "Immortality Center" who ridiculed science fiction and at the end of the story, "he quirtled."
Consider this: I was born in 1949, the year the transistor was invented. A few years ago, I realized I had on my person 1. a cell phone. 2. A PalmPilot and 3: a 60Gigabyte iPod. I suddenly realized that all of that represented more transistors, more raw digital storage, and more raw computer processing power put together than existed on all Earth the year I was born, and probably for several years after that.
What surprised me wasn't that I took these items for granted, but that, essentially, I was wearing them as part of my clothing.
Avatar was a good story, a compelling story that drew you into it, even without the effects. That despite the fact that with the exception of the biologically evolved 'net, there really weren't and new ideas in the entire plot line. The ideas were unoriginal, but put together exceedingly well.
I've abandoned my search for truth; now I'm just looking for some useful delusions.
I wish people would stop saying that the VFX are ruining moves. We're a tool used by the director (or, more often, by the studio) if that Director (or again, the studio) fail to utilize us within the story properly, how is it the VFX that are ruining movies?
In the same way vodka ruins Bob's personality. Of course it's actually Bob's problem, and vodka is just a neutral tool that can be used for bad or for awesome, but it would still miss part of the point to ignore the vodka's role in enabling Bob to start sucking. Before vodka came along, Bob was okay most of the time. Well, some of the time.
Just to be clear, when we (or I) say "VFX are ruining movies", we are blaming it on the lack of creativity of Hollywood. It's just unfortunate yet true that the existence of affordable and good VFX allows that lack of creativity to flourish.
There's a lot to be said for limitations and how it can make movies better.
Look at Jaws, Spielberg's breakout movie. Think of how horrifying the opening scene is, when you never even see the shark as the woman is (you presume, under the water) being torn apart. How often that movie is positively compared to Hitchcock, the master of suspense. Yet that's not the movie Spielberg set out to make! Originally, it was going to be a crappy monster movie in the ocean with Jaws front and center the whole time literally chewing up the scenery. But because they couldn't get their giant hydraulic-powered animatronic shark to work in salt water (the ocean's just a big wavy lake, right?), he had to make adjustments and go for a much subtler, and ultimately more effective, style.
Or the biggest example of something "ruined by VFX": Star Wars. Lucas luurved his effects even back then and Star Wars had the best around. But nevertheless, they couldn't afford to do endless lightsaber effects so we only had a few instances of them being used heavily in dramatically important moments, and so they were more awesome. He couldn't have a million jedi and robots and lasers to make them all stupid and boring. He had to have real locations and sets that looked real and that actors could interact with. He had to have character moments because he couldn't fill the entire movie with action sequences to make you forget that you didn't care about anyone on screen. Hell, maybe the only reason we didn't have a bouncing spinning light saber Yoda in Empire was because there was no way for him to do that on the end of Jim Henson's hand. Well, that and Lucas had little to do with that movie...
Anyway.
I know it's not the VFX studio's fault that so much VFX is used in place of actual good ideas and story and character. It would be completely ridiculous to blame you for doing your work better, faster, cheaper. But uh, that's exactly what enabled a lot of this crap. It would be completely ridiculous to say VFX companies shouldn't accept checks from the producers of crappy movies, but uh, that's exactly what you'll have to start doing if you don't want to hear "VFX are ruining movies" anymore.
Hey, actually, I never thought to ask that... Do effects companies ever turn down work? Good actors will turn down work, because they don't want their name associated with some piece of crap. Maybe if only the directors with talent or just good ideas got to work with the best VFX, maybe something positive would happen. *shrug* I don't know.
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