GoldenEye Source Conversion Mod Released
tekgoblin writes "Were you a fan of the original GoldenEye on the N64? Well, this Half-Life 2 mod called GoldenEye Source, five years in the making, has just come out of beta and been fully released for free. The game is a creation of fans with the objective to bring the original experiences from GoldenEye on the N64 back to life. I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go."
With the new GoldenEye Wii and the fact that Sony (as owner of the Bond films) isn't exactly the most friendly when it comes to mis-use of their IP, expect this to be hit with a C&D as soon as the Sony lawyers find out it exists.
Zero Wing multi-player set up us the bomb
Doing a great port to Linux or something would be for great justice
ha ha ha ha
Humor from a Genetically Molested Mind
How long before this gets taken down for copyright infringement, how long before it's... you might say, Foxed!
Oh it's been a while since I've been able to use that term.
Are companies still agressively beating down any fan mod that dares even closely resemble their IP these days or do they turn a blind eye to it now? They're probably even more at risk when you take into account the fact there's just been an official remake of Goldeneye released for the Wii, companies don't like unnecessary competition.
I'd download it ASAP if it interests you and archive it if it's any good as it may not be available for long. I still have my copy of Alien Quake etc. somewhere in the depths of my file archives!
It still runs on my N64. If you can't stand to look after an old console, it works pretty well in emulators - not perfect (the sky looks funny), but more than good enough to play, and probably more faithful than anything using the half-life engine ever can be.
I am trolling
Before anyone gets too excited, this is a multiplayer only game, don't download it expecting to play the full GoldenEye campaign.
Summation 2
Yeah well, make your time.
But... the future refused to change.
So you never played Urban Terror mod for Quake3?
That one gave an AWESOME GoldenEye feel with the ability to add in the dead=dead functionality and 16 players.
Do not look at laser with remaining good eye.
and oddjob is cheating
GoldenEye 64 may have been a great console FPS for its time, but the game is god awful compared to the FPSes of today. The game brings back nostalgia, but to call it a real fps or true gaming like some people do is ignorant at best. Thinking about not being able to move past a 1 foot cliff, only taking damage once per half-second, and easily memorizeable spawn orders after experiencing much better FPS improvements over the years makes me want to puke. This realization came to me in 2004 when I tried to play it again, and I can only imagine it has gotten worse as time goes on.
Don't get stuck in the past, guys. GoldenEye had its day, and that day has passed.
"Yellow Eye needs food, badly."
You misspelled "Gauntlet," which was out 12 years earlier.
Oh, you were only talking about FPS games?
Even if you didn't like Quake, it had at least mod that seemed quite good that wasn't too futuristic: Team Fortress.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go.
Who said that it went away? I keep an N64 and four working controllers on hand for the purpose of playing some of the greatest games to grace the platform: GoldeneEye, Mario Kart 64, and Perfect Dark. You'd be surprised how many people don't mind putting down Rock Band for some furious rounds in the Archives or Facility.
GoldenEye on N64 really was the first great multiplayer game.
M.U.L.E. -- 1983
Give me Classic Slashdot or give me death!
Don't get stuck in the past, guys. GoldenEye had its day, and that day has passed.
For you. Just because current games are "better" doesn't mean the old ones are no longer any fun. Sure, they may have lost some of their initial cache, but there's still a net positive to many of them. I don't think there's a person here who wouldn't be willing to get to a warp zone in Super Mario Bros. After Angry Birds, I bet Solitaire is the number 2 game in the world. It's the same thing with movies. Nobody born after Return of the Jedi or who grew up with Jurassic Park is going to find The Birds truly believable, but it's still an astounding film and for some, quite frightening. Seeing Avatar or Train a Dragon in 3D doesn't diminish the quality of King Kong. Black Ops may be awesome, but for 50 bucks on Craigslist I can get an N64, two controllers, and some BA games.
I live in constant fear of the Coming of the Red Spiders.
if this is on Source, couldn't this have been ported to mac and put on Steam?
Catch. -- circa 8000 BC.
What Goldeneye brought to the table was people. It wasn't the first great multiplayer game but it was the first socially acceptable FPS game. When I was in college, people would play it at parties. And I don't mean LAN parties. I mean at real proper college parties with girls and beer you'd often find some folks gathered around the TV playing Goldeneye. No longer was the FPS a thing to be played by geeks on PCs. For the first time, the first person shooter was for everyone. And that's huge even if the game itself wasn't revolutionary.
It appears I'm being misunderstood. I was being a bit snarkey, referring to how several people consider GoldenEye the pinnacle of FPS gaming to this day, and cut on decent stuff like the Orange Box games because "they aren't GoldenEye." It was great for its time, but to continue to say it is rediculous. I'm not saying Halo or these FPSes like CoD that focus heavily on theatrical single player are the pinnacle of gaming, but am more focused on how quickly GoldenEye was blown out of the water by Half Life and its subsequent mods. Its really a fairly small blip on the genre's history when you look at it from the oldies like Doom and Wolfenstein to present.
Sex, circa 2 million years ago.
My buddy used to do that in the dorms where he went to college. I used to play UT with my friends online. I came back over winter break and he told me how awesome he was, and he totally owned everyone on his hall, and he could kick my ass. How could I refuse the challenge? Even though I hadn't played any FPS's with a controller before, he was... humbled.
Goldeneye was a party, frat-boy game. It was the precursor to Halo. Neither of which were groundbreaking except for their ability to get the Madden crowd to play something different.
*puts on sunglasses*
A GOLDEN eye.
I see where you're coming from, but I felt that GoldenEye had some serious gameplay limitations that the genre that has built on, which makes it hard to stomach. The old school classics were practically re-invented with new iterations, leaving the older games with a unique gameplay that doesn't feel washed out. The problem I have is that GoldenEye is too similar to the FPSes of today, so it ends up feeling like a primitive version of its peers rather than a legacy gaming experience. There is a unique challenge to 8-bit sidescrollers or old zeldas that can't be found in the new version, GoldenEye really doesn't have that differentiation.
Reading over it, I probably worded it in an overly abrasive way. Read my reply to the AC for the reason behind the snarkiness.
I probably should have added this too, but I think its important to note that I'm not raving Halo and CoD as the pinnacle of FPS gaming and everything else before it crap. I actually hate both franchises for riding a theatrical big-budget story rather than focusing on improved gameplay. I was more referring to how Half Life and its mods blew GoldenEye out of the water so shortly after its release.
People do understand, this is the game that ruined all FPS to come?
What you say?
FPS aren't made for gamepads. Yet, we now have a generation of kids that think that using gamepads is the only way to play FPS.
Get the fuck off my lawn with your stupid gamepads, keyboards & mice only!!!
=)
Just a note, I have the Goldeneye remake for my Wii and it's not too bad (for using a gamepad). Now playing it on a 1080p TV sucks, like most Wii games. Good thing I still have 3 Commodore monitors (1902, 1080, 1084) for my non HD consoles (which is mostly what I own).
Be seeing you...
"I remember spending hours upon hours playing GoldenEye on the N64, and was sad seeing it go."
Where did it go?
Is this a multiplayer mod. only? :(
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I think Marathon was the precursor to Halo. Bungie has been just as innovative in the FPS genre as ID. Marathon was released just after Doom, and was a much more advanced engine in a lot of ways. It had free look way before ID did it. When Halo was initially developed it was groundbreaking. Do you remember the stir at the initial presentations of it? It got delayed when they made the decision to accept a ton of money from Microsoft and make it for XBox. But it still pushed the genre.
I have been playing FPS since Wolfenstein 3D and I love Halo. I can't comment on Goldeneye because I never played it.
The relevant engine runs on OS X. All I see on the GE:S page are Windows and Linux versions. Is there an OS X version I'm not seeing, or are we Mackers left out in the cold again?
*whoosh* that comparison went completely over your head. Marathon is to Doom as Goldeneye is to Halo, thats not the same as saying Marathon is to Halo as Wolfenstein is to Doom.
I think there are two types of games (and I think you can broadly apply the thought to other arts as well): revolutionary games and evolutionary games. Revolutionary games change a genre or create it: Super Mario Bros changed plataformers with solid controls and inspired level design which are still awesome, as such, playing it again still gives me a good amount of fun. The Birds was a revolutionary film which treats human nature and relationships in a way I am not really qualified to discuss and its filming techniques and themes are still being explored in today's films.
On the other hand, evolutionary games only improve on a previous experience but do not provide a whole lot else (nicer graphics, slightly better storyline, old game in a new console). These games are not bad and their technical achievements can make them hits on release, but they do not age well. At least for me Goldeneye is only evolutionary, multiplayer had been introduced in FPS before (Team Fortress was released exactly a year before and I am sure if I searched enough I would find other multiplayer FPSs much earlier) and the single player campaign wasn't as good as other contemporary games (Elder Scrolls 2 comes to mind). The thing that made it so popular was that it was one of the first FPSs in a console, but as a game it provided nothing new or revolutionary.
It certainly is an entertaining game, but it is not in the same breath with masterpieces like Super Mario Bros or The Birds.
"I see undead people" Warcraft III - Necromancer
Oooh, you're so awesome that you can kick someone's ass... at Goldeneye. My ranking was usually "Mostly Harmless." But I still had fun playing it because I wasn't playing to show how big my cock is. I was just playing to have some fun with friends. Halo? Yeah, frat boys play Halo but they don't do it around girls. If anything, Goldendeye was the precursor to Wii Sports or Guitar Hero. For that brief shining moment, the game that EVERYONE played was an FPS. That's really sweet and it led to the FPS being a viable console genre. That's as groundbreaking as Super Mario was to the 2D platformer or Asteroids was to space shooters.
Personally, I would love to see a new Wing Commander game, maybe with multiplayer. I miss those games.
Don't know anything about Zero Wing though.
I suppose from the Wiki article that this is where "All your base are belong to us" comes from?
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
You might want to check out these games.
Wing Commander Universe
http://sourceforge.net/projects/wcuniverse/
Privateer Gemini Gold
http://sourceforge.net/projects/privateer/
Wing Commander Saga (Built on top of Freespace 2)
http://www.wcsaga.com/
When i was in the USAF dorms this game drew a crowd. i never played it, i just huddled around the big screen and cheered.
My only frustration with multiplayer console games is the splitting. They should have console LAN systems. Maybe they do already.
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
That's still single-player 'round these parts mister.
or in my case (and maybe others) Goldeneye was like a gateway drug. I was ~16 years old at the time and totally naive to FPS. Goldeneye lead to Turok 2, then buying a computer once I found out everyone agreed FPSs are best with a mouse and keyboard. that lead to Quake, then Half-Life, and the rest is history. now I lay twitching on the floor waiting for Half-Life 3 to drop. it's gonna happen man, it's gonna happen, it's not just an episode, it's going to be a full game man... and that's why I don't even want to try 3D games.