OnLive Awarded Patent For Cloud-Based Gaming
donniebaseball23 writes "Cloud gaming provider OnLive has secured a patent for an 'apparatus and method for wireless video gaming.' The patent gives substantial leverage for OnLive over competing brands in the cloud-based gaming market. 'Hundreds of people have worked incredibly hard for more than eight years to bring OnLive technology from the lab to the mass market, not just overcoming technical and business challenges, but overcoming immense skepticism,' said OnLive CEO Steve Perlman. 'It is gratifying to not only see people throughout the world enjoying OnLive technology in the wake of so many doubters, but also receive recognition for such a key invention.'"
It just doesn't make sense 'apparatus and method for wireless video gaming.' does not contain "online internet gaming by streaming video"
So the patent wouldn't cover latencies outside this range?
Why this band only?
Ignoring these oddities I can't see much that isn't obvious - a box connecting by Wifi to a router connected to the internet for playing games.
the most horrendous patents by the USPTO, you can't seriously say it is gratifying to receive recognition...
Sig?
They can get all the patents they like, I think it's not worth the hype it's getting. Congrats to the teams and all, I'm sure there were a lot of technologically challenging problems that had to be solved (e.g. compression) but in essence it was always going to be laggy gameplay on the cheap.
I welcome any and all patents on bad ideas. It means that only this company can now use said bad ideas.
This cloud gaming thing has all the bad things about DRM, plus additional lag. I want games to run on my machine where I control them. I want games to work when I am in the bus, and mobile internet is far too slow for gaming.
I dream of a nation where a man is not judged by his skin color but by an number assigned by a credit rating agency.
Oh so many years ago, I played Quake 1 over remote X on four IRIX boxes connecting to a single beefy Linux server. It required a pretty small window to be playable, but beside that, it worked surprisingly well. The server was two network hops away, in the same building, next to some big-ass clusters.
Except for using a wired network rather than wifi -- which is immaterial to the issue at hand -- tell me, how exactly did that differ from this cherished patent?
The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
What have the overcome? they've failed almost as hard as most people predicted. They've changed their prices/subscription model so many times it is obvious they are desperately trying to secure customers. Other than astroturfed reviews there doesn't seem to be a lot of significantly good press on it. Random user reviews all note lag, quality, etc as being bad. This still doesn't seem like it would serve as useful for much beyond turn based games. Games which usually don't have massive graphical requirements so they can run on cheap machines anyway.
I still have no idea what the real market is for this and who it is that will actually benefit from this service. Other than blind people who aren't good at math. If they could just tap that market..
Cloud based gaming was integral to Final Fantasy 7.
Ok, the 90s were a long time ago for software. I knew a guy who was such an addict for Ultima Online he played it at work until they started blocking it. His solution, PC-Anywhere to his home computer (which wasn't blocked) and run Ultima Online on his home computer.
Basically it wasn't a lot different from the ancient dumb terminals (or thin clients) remotely connecting to big iron to run your apps. So what if the app is a game or a word processor or even a molecular modeling program, it's all the same process, the only real difference is how much bandwidth you need going both ways for it to work without issues. (Though I can see some software patents on the compression systems, but that's all.)
Their limiting their patent by including some very specific junk doesn't make this any more new or innovative. But I don't read modern patent legalese worth a darn, so who knows what I missed or didn't understand before my eyes glazed over. : )
Hmmm.... I wonder if the patent examiners have glazed over eyes...
This looks ripe for EFF's patent busting, at least in part if not for the entire patent. I can definitely see this particular patent getting narrowed, in any case.
I've played my fair share of fps games and what I've never seen is a good game where the players controls appear to happen with 5 to 80ms lag (+whatever lag there is inherently in the game itself). Even counter-strike, though having a walking style of a drunken camel, starts doing stuff immediately when you move or use the mouse to turn. Rts, mmorpg etc. maybe, but still you're going to have diminished experience unless you hide the mouse cursor and use voice commands or whatnot.
And the patent office has STILL not stopped granting patents for X that has been done for years and years if you add "on the internet" to it. Also, online gaming dates back over a decade now, how can that not be prior art?
Corporatism != Free Market
'It is gratifying to not only see MILLIONS OF people throughout the world enjoying OnLive technology in the wake of so many doubters, but also receive recognition for such a key invention.'" until that bold word makes in that statement this is fail in a can
Beware the Lollipop of Mediocrity, Lick it once and you suck forever.
I'm guessing that they are using the random bits about literal latency ranges and what band is used to give them an idea that could get a patent. Since companies could not get a patent on the representation of the human body, the original GI Joe had the right thumbnail on the underside of the thumb. Put random information into a patent, get patent, sue anyone that uses any bit of information in your patent, and hope for the best.
Thank god for this patent. The last thing we want is more people copying Onlive. Also, www.penny-arcade.com/comic/2010/11/22
MUD + Telnet.. Hey, those were high-end graphics at the time.. also ncurses works like a compression program.. (Or BBS doorgames if anybody wants to go back further)
I'm all for more ways for me to get my game on, but I'm so very against patents (software in particular).
Looking back at Perlman's other ventures, it seems that he hypes a technology in an area and then ultimately makes money elsewhere. WebTV, for example ... that ended up getting picked up by other companies and was in one form turned into Moxi via Charter. Once this fails, it'll probably be picked up for a dime by some other company. No gamer is going to care if they have a patent ... and honestly does anyone?
Read the forums and responses throughout the Internet and you'll find that gamers really have no use for OnLive. It is a novelty ... a "gee whiz, I can play Crysis on a crappy laptop" kind of thing. In the United States we already have huge issues with broadband and the recent wins by various companies to throttle traffic is already hurting them. Why "stream" video of a game being played (by you, and elsewhere) when you offload all that onto your own machine?
They missed many targets and dropped prices already means that they're not reaching the market. "Cloud Gaming" is complete BS.
I think cloud gaming sucks so if there will be only one company doing it for next 17 years, it's for the better.
For a second, I was perplexed. It's all about a wireless gaming station. Why is the article even mentioning the Cloud ??
Intelligence shared is intelligence squared.
The more expensive, the better. The more likely it will be that this stupid gimmick won't catch on. We've had to put up with this motion sensing shit since 2007, and it's unfortunately now spread to all 3 consoles (hence why PC is still the best platform). We don't need more useless gimmicks. Good on OnLive.
One has to assume that the patent examiner in this case doesn't know what a multi-player game is. Isn't there some way to force a patent examiner to recuse him or herself from applications about which they know NOTHING? Jesus! Hey Gramps, remember at Thanksgiving when your great grandson was clicking the new-fangled thing with the button next to the plastic box with the antenna and flashing lights?!
And as far as the compression claim... WTF??!! Is there a specific algorithm to go with that, maybe, please? ANYTHING? Hi we're compressing network traffic to reduce latency on something highly interactive; can we have a patent?... Sure sonny, let me go get my teeth and change my diaper and I'll be right back with my rubber stamp. You sure are clever and you're glad you got me as your examiner. All these other slackers spend all day playing games on their phones and laptops and such.
Hello, tech support? Can you send a plumber to connect the tube up to the back of my computer so I can get the Internet? Ooops, I farted and a part of my body fell off. Wait a minute.... Okay, hmmm, this next patent app is for a means of exchanging oxygen and carbon dioxide by drawing air in and out of your lungs.... Hey, didn't someone do that before?
Every rule has more than one consequence.
I signed up right when they came out - it's an awesome idea, and they make it work - few issues, but nothing real bad. PC gamer here btw. They even shipped me a free console because I signed up real early... they need some more games - think they have about 26 now or so... I am stuck on starcraft2 right now so have not been playing anything onlive in a while :)