Split Screen Co-op Is Dying
kube00 writes "Split-screen co-op and local multiplayer are becoming things of the past. What happened to cramming a bunch of gamers into a room with two TVs and doing a system link match in Halo? Where have the all-night GoldenEye matches gone? Like the arcades of gamers' youth, the local multiplayer and co-op bonding experience has been replaced with individual gamers and a network."
Split-screen co-op is a sociable way to spend an evening with a mate or two (drop in a few beers too, of course).
I was most upset when it wasn't included in Resistance 2, after Resistance 1 had it. Turned it from an awesome shared experience to taking turns and one of you being a bit bored.
When you grow up, you find that you have less time for gaming. You find that some of your friends and colleagues stop gaming, because of life. Of those who still game, you have fragmentation among their preferred platforms and then fragmentation among the games they invest their time in. If you've managed to find one or two like-minded folk who happen to want to play the same game on the same platform, you have to deal with aligning everyone's schedules so that they can get together. Then, you get to lug some hardware around and rearrange furniture.
It's far easier to just have a seat on the couch or office chair and make use of that thing called the "Internet".
Why, when I was a kid, young people socialized around burgers and malts at the local grease pit. And the burgers were a nickel. And we respected our elders.
You don't need to split the screen to play Contra!
Proper co-op should be one screen.
Ce n'est pas une signature automatique.
Online multiplayer: Requires N consoles, plus N copies of the game, plus N online service subscription fees.
Which scenario do you think the console and game manufacturers like better?
Be who you are...and be it in style!
They were obsoleted by a more convenient technology. Internet based multiplayer was not possible or practical at the time but today it is. In this era of immediate gratification it's too much effort to organize a bunch of friends and wait until you can all haul your gear over and set it all up. In may be more fun but the incremental amount of fun must not be worth it for most gamers.
Super Mario Bros Wii supports 4-player co-op. And it seems pretty stupid to ask "Where have the all-night GoldenEye matches gone?" when there's a new GoldenEye game for the Wii that supports 4-player split screen just like the original.
"A week in the lab saves an hour in the library"
I think your situation is an edge case and they're developing for the masses -- not the five percent that might benefit from some particular functionality. The average gamer is something like 35 years old and I'm pretty sure most 35 year old males don't live with three or four roommates and have a lot of occasions or desire to have this kind of gaming experience.
I'm not suggesting it's an invalid request, but I think it's one of those things where 95% of people bitch about a feature being removed that only 5% of them actually ever used. It's like when the PS3 Slim removed the ability to run Linux. How many people bitched about that? How many of those who bitched actually ever installed Linux on their PS3 or even intended to?
What happened to serial cables to network two PCs to play Doom or Hexen? Kids today have no appreciation of technology...
That's easy: local gaming has mostly gone to the Wii, and you and I don't really play with the Wii.
This flowchart is surprisingly true as well as being funny.
# cat
Damn, my RAM is full of llamas.
It was 1997, and when Goldeneye for the N64 came out, I would leave work on a friday, drive 2 hours to a friends place who had just bought the game.
For coop we taped a large piece of cardboard horizontally accross the middle screen, seperating the two views. One would sit on a beanbag under the card. One would sit on a tall recliner looking above the cardboard.
Each player had a small radar indicating the opposing player. We cut a disk and taped over that.
It was thrilling stuff. We might sleep that night. For singleplayer we would alternate, one being a spotter. Commentary between us would be constant. By midday Saturday, friends would arrive and it'd be splitscreen ladder matches. One guy was prone to accussing the other of cheating.
It was tense stuff, and when you heard the others gasp or laugh, you knew you were about to get a lead enema from behind. Satuday night was beers and a DVD. Then more GE about 6am till I would leave at midday sunday. I look back at that period very fondly.
In post Patriot Act America, the library books scan you.
Split screen always seemed like and awful thing to me - trying to cram all this different action onto a reduced-resolution portion of the screen. It's the same reason the Picture-in-Picture feature of TV sets is hardly used by anyone. There are probably better ways to have social gaming without dividing a single screen up.
... and then they built the supercollider.
That's one of the reasons why I focus on boardgames instead of computergames, like reading a book compared to watching a movie on average it can stimulate the mind more as the game design is usually more intricate and it is more social! I can recommend playing Puerto Rico and Imperial 2030, also see: BoardGameGeek ranking.
Speaking as a games programmer for an AAA game that eventually dropped split-screen support: Can't say I love the fact, but it *kind of* makes sense from a performance standpoint. Consider the following: You have a big bad detailed world to explore. You naturally don't want to keep the areas that the player doesn't see in video memory. Well, if you have split screen, tough luck, you have to keep in memory at worst twice as much, which is pretty bad. Of course you should need half as much detail for each view, but you'd have to implement a proper streaming system for that (like MegaTexture). Long story short, split screen support nowadays, especially for highly detailed worlds, is not a trivial problem to solve if you want to avoid excess performance costs. And when everybody is connected online anyway, it makes sense (financially) to drop it.
No, but there are plenty of 35 year olds who have kids that want to play (Lego Star Wars etc sell well enough, and even up to Halo).
My eldest loves killing all the brutes while I'm still trying to figure out where they are... "It's OK Dad I'll let you kill the next one"
Also there are some wives/girlfriends who sometimes play.
around 10 years ago, I was in high school and played 4-players Goldeneye on a 12" tv. Each player had a 6" subscreen.
Now that I have a job and enough money to be able to buy things, I have a 42" tv. Can't imagine why I wouldn't be able to play a 16 players split-screen game with a 10.5" subscreen for each player (except I would need lots of controllers and beers).
The most popular titles today all have excellent couch co-op and multi features. Examples:
Halo Reach
CoD Black Ops
SMB Wii
SM Cart
Gears of War series
There are also countless local multi games available on services like Xbox Live Arcade and PSN..
POKE 36879,8
Although my wife will rarely play and if she does it is the Wii, my son is far more interested in being able to play games with me then on his own, and we do not let him play anything online without one of us around and normally if it is online it is with me in something split screen or single screen multiplayer.
The new Need for Speed Hot Pursuit, does not have local multiplayer, yet all the previous ones had, and it was made by the same team that did the Burnout series, which all also had local multiplayer. I found this quite out of style for them, and instead of messing with it, I got NHL 11, so it can drive people away from sales.
COD MW2, requires 2 gamer tags for two people to go online, while COD BO allows a guest to play split screen. COD WaW did not allow for more than 2 players in their Zombie sub-game, COD BO allows for 4 players.
I do see a struggle between the modes of multiplayer, not being a game developer I have no idea what this is like on their end, but to me it seems a small thing that should always stay in tack as not everyone can or wants to play online.
Let's see... that was the 1950's when you were a kid...so that makes you 65 years old or more? Get off my lawn grandpa, we put you in a nursing home for a reason.
I agree with you 100% percent. I grew up with two brothers, playing split screen games. I also remember playing Halo in a room with 3 xboxs, three TVs, and 10 people playing the game. It was awesome.
Nowadays, I have to own a console, tv, and copy of the game for everyone who wants to play. Its frigging ridiculous. Its like the game manufacturers took it away thinking, they will find plenty of people online to play with. Well Id rather play with my friends and family together. I dont want to play against the 12 year old on the other end.
You are entitled to your own opinions, not your own facts.
One moment here, maybe the industry is right. Think of it like this, most of us are offended or shocked by this beginning to occur more and more often, but "we" aren't the norm. We're essentially a community of gamers and nerds, who largely grew up the same. Most of us loved a Goldeneye all nighter, or lining up tokens to have the next crack at Mortal Kombat, but that's our youth and what our generation loves. If you were 13 then and were really in to it, think about today's 13 year olds. EVERYTHING is a social network type experience. Facebook, MySpace, Twitter, XBL, PSN, WOW, and on and on.
I'm not saying I like it, damn, I hate it. My friends and I still setup multiple PS3s and tvs just to play MW2 and get that old feel. However, video games are big business, and these companies have market strategy departments funded by more money than some small countries have in GDP. They are going to follow modern trends, and I hate to say it, but that's what's hot. Sure, we say it was better in our day, but that argument has been going on about all entertainment mediums, such as music, since the first instrument was ever played. I'm sure my grandfather would take hoop and stick or lawn darts over Super Mario Brothers. Its just a companies selling to a well thought out target market. As much as we all loved it, our time is likely passing. The world just won't get off our collective lawn!