Does Typing Speed Really Matter For Programmers?
theodp writes "I can't take slow typists seriously as programmers,' wrote Coding Horror's Jeff Atwood last fall. 'When was the last time you saw a hunt-and-peck pianist?' Atwood's rant prompted John Cook to investigate just how important it is to be able to type quickly. 'Learning to type well is a good investment for those who are physically able to do so,' concludes Cook, 'but it's not that important. Once you reach moderate proficiency, improving your speed will not improve your productivity much. If a novelist writing 1000 words per day were able to type infinitely fast, he or she could save maybe an hour per day.' At 150 WPM, notes Cook, the world's fastest typist was still only 10x faster than Stephen Hawking."
ps - first post!
You'll naturally be a better programmer with a Model M, because you'll be able to kill your programming rivals with one fell swoop.
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'I can't take slow typists seriously as programmers,' wrote Coding Horror's Jeff Atwood last fall. 'When was the last time you saw a hunt-and-peck pianist?'
When was the last time you ran a program where the WPM of the developer affected the quality of the code? Because the frequency of and careful regularity and emotion seriously affects piano performances whereas the symbols per minute inputted by a developer is independent of the speed, quality or maintainability of software. Sure, you might put forth that they can produce much more code or much more comments but let's face it: I'll take quality over quantity in regards to code any day of the week.
A short simple anecdote was my Greek professor in college. Taught me pattern recognition and I went to his office hours where he was pecking away at the keyboard having just been forced onto English QWERTY. The old man still wrote some pretty badass pattern recognition algorithms in Matlab for the course. Might have taken him all week to peck them out while looking at some recently published papers but the stuff was pretty efficient and easy to read for Matlab. I took him pretty seriously.
At my high school, in order to take advanced placement computer science courses, you had to pass some WPM typing course. Rarely have I felt a course to be such a complete waste of time and genuinely a turnoff to people looking to study programming.
My work here is dung.
Atwood's opinion is about as intelligent as saying "You can't be a good architect if you don't draw fast." Typing is an essential part of the process of being a software engineer, but typing speed is important only to the most brainless parts of the job -- parts that are likely either done by code monkeys or while the engineer is mentally processing the rest of the design.
String output;
output = "We";
output += " should";
output += " really";
output += " be";
output += " measuring";
output += " lines";
output += " of";
output += " code";
output += " per";
output += " minute.";
System.out.println(output);
Do not anger the worm.
There is a reasonable basis to assume that a slow typist is not a decent coding. After all, typing speed is something which is naturally developed as the person keeps hammering away at the keyboard. So, although typing speed does not guarantee coding proficiency, if someone does not pass enough time in front of a keyboard to develop any decent speed then it is expected that that person hasn't spent much time writing software. And if someone hasn't invested all that time writing code then quite certainly that person sucks at coding.
Slashdot, fix your code or at least hire someone who is competent at it to do it for you.
Its not the speed of the typing that matters, its the cognitive load. If you're spending all of your time trying to remember where the '}' key is, then you'll find it hard to keep your loop invariants invariant in your head. This leads to bugs.
If you type with two fingers, but can do it without looking or thinking about anything other than your code, then it doesn't much matter how fast you go. On the other hand, if you achieve incredibly coding speed by concentrating on your fingers, your code is sure to suffer.
Of course it matters. Sometimes. Your 'rate of creation' is simply the min(rate_of_typing, rate_of_thought). If you can type faster than you are currently thinking/creating/"solutionizing" then no, it doesn't matter, and there are a lot of times during code creation where this is the case; you need time to noodle, try things out, think about a solution, need some time. But, there are times where you know EXACTLY what you want the code to do/be/look like, and those times your typing speed can be the bottleneck, and there are a lot of times during code creation where THIS is the case too.
Before you design for reuse, make sure to design it for use.
to a point. If you're horribly terribly slow at typing on a computer, you won't be able to effectively execute ideas as they happen, sometimes you really just need to pound out that ~150 lines of code you have sitting in your brain queue, if you have a significant lag between the time of inception and the time of completion, you're stuck on the same idea for a long period of time -- you can't quickly type it up, compile/test, debug it, then move on all during that while you had in mind what you needed to do next. Instead you're hopelessly focused on the single task at hand.
However, how many programmers spend so little time working with computers that they don't have a natural typing speed of 60+ WPM? Surely most do, although I don't know anyone that can type as quickly as I do, they aren't slow at all. I'd imagine at around 50 WPM it ceases to matter really except that at 110+ you end up doing a lot of little corrections and formatting changes to your code. I find myself re-editing my code in several iterations at times, doing my thinking in text rather than all abstractly in the mind (it's easier to add up a large column of numbers on paper than it is in your mind btw), write out a quick obvious case implementation, do a quick optimization pass, then debug and write a unit test if needed.
I think the problem with counting in lines of code is that 1 BLOC != 1 GLOC. (bad vs good). 10000 bad lines of code can probably be replaced realistically with 1000 good ones (you may get ratios of up to 100:1 if you see code like on TDWTF). If a programmer consistently pumps out 5000+ lines of code a day with no problem may be far less productive realistically than someone who only makes little more than ten percent of that but has fully debugged it, implemented strong algorithms and well researched data structures and design patterns, and even has a unit test to verify that future modifications work as expected. In the end, it matters, sure, but I do think it's more about the intelligence and skill of the programmer, not how quickly they type.
Any reasonably intelligent person should be able to find the flaws in Atwood's analogies and synthesize several decent counter-arguments by themselves. The notion is ridiculous on its face and if the quality of this guy's analogies is any indication of his mental acuity then I'm surprised anyone reads his blog at all. I'm not sure why such a laughably flawed statement should prompt anything but derision, but Slashdot being what it is today, I suppose it is the right place for such a discussion to take place.
Frankly, I can deal with programmers who are "slow" typists. Within reason of course, but in general, unless they're coding in Pascal (and even then, they will probably have learned by now how to quickly type those 'begin's and 'end's) or another language more suited to writing novels than code, what big difference will it make provided they know how to code?
What matters to me is their ability to use an English keyboard layout and do not have to insist in their own language. This becomes especially obvious in a multi language team (i.e. where English is the language of choice even if nobody has it as his native language because, well, it's the ONLY language they share), where you might be forced to use someone else's machine for something only to find out that you can't find ANY important characters because they're conveniently tucked away somewhere safe.
But more important, have you ever noticed how all those important brackets and punctuation that you NEED in 99% of the languages are near impossible to type without breaking your fingers on non-English keyboard, especially if that language has to deal with a lot of diacritical characters? On most non-English keyboard the { and } brackets are only reachable with the combination of Alt-GR and 7-0. And let's not even talk about the "Polish writing keyboard layout", which is a nightmare to program with. I still think they did it on purpose, I cannot imagine that anyone could actually code using such a layout.
If you are programming, and you happen to "suffer" from one of those layouts, try switching to an English layout. When I started to code, I was wondering who the FU.. could come up with the idea that { and } would be sensible to use for something you need, like, every other character. Once I switched to English, it started to make sense.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Most of the work do is maintenance. Finding bugs in 20 year old code. If I change two characters in one line on one day and close one bug, then thats a good day.
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Touch typists generally use more verbose variable names and more comments, because it's much more natural for them to type a lot of words. This makes their code a lot more readable, which saves money in the end since a *lot* of the cost of software is in maintenance and the only performance factor that really counts is not cpu cycles, memory usage or bandwith utilization, but euros, dollars, rupees, yens or whatever your legal tender is. The programmer's time is (one of) the most costly aspect(s) of software development. A crufty codebase is much easier to read and maintian with comments *really* explaining fixes and variable names explaining what they're used for. I see so much code with comments like '// Issue #24654' or variable names like 'i' or 'j' in functions that span more than 50 lines (or whatever fits in one screen).
Of course there's more than typing speed involved in making maintainable code and I'm sure there are non touch typists who force themselves to make their code readable, but being able to type fast without thinking helps a lot.
A pianist is the equivalent of a data entry clerk. They have a sheet in front of them and faithfully reproduce what's on it.
Not quite. Once you move beyond entry-level competitions, it's simply a given that anyone and everyone can play anything given to them flawlessly. Your performance is judged on how you interpreted the piece, not merely on the fact you can read sheet music.
For example, listen to Rachmaninoff playing his Prelude in C# Minor versus a newer interpretation. Especially compare 1:58 in Rachmaninoff's piano roll with ~1:20 in Peter Roper-Curzon's version; there's a lot going on beyond technical accuracy.
DATABASE WOW WOW
You can have that in any language.
It is simply a matter of choice. Most C/Perl people I know chose to have autocompletion off as it is not particularly useful (aside from getting braces right). C++ is on the fence. Most of Ruby developers I have worked with are definitely in the "my IDE types 2/3rds of the code for me" camp.
IMHO if your IDE is typing 2/3rds of what needs to be typed without getting it wrong then there is something fundamentally wrong with the language. The autogenerated verbosity simply does not need to be there in that case.
Baker's Law: Misery no longer loves company. Nowadays it insists on it
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Except, you know, every three seconds, unless you have remapped your keyboard so that the most important command in vim is not assigned to the far top left corner of the keyboard.
I don't think so. I think it's something fundamentally wrong with the language if the IDE can't get 2/3rd of the typing right for the developer.
Take dynamic typed languages like Python, Groovy. Half the time I need to look up what the type is and what methods are there to use instead that the IDE is just auto complete it for me. With C++ you have static typing but the language is so complex that auto completion is almost useless.
I'm not a language purist. If the code is verbose but helps the IDE/compiler to understand the code better so the IDE can generate 2/3rd of my code for me why should I care about the verbosity? Actual, sometimes verbosity is a good thing, it helps to read the code and understand it later.
http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
A wall of symbols isn't preferable when you're trying to understand the algorithm that the programmer has implemented.