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PC Gamers Crush Console Brethren

l_bratch writes "Since December 22nd DICE have been running a competition between each target platform of their latest Battlefield expansion — Bad Company 2: Vietnam. Players were required to complete a large number of 'team actions' in game, in order to unlock a hidden, remastered version of the Operation Hastings map from the original Battlefield: Vietnam. PC gamers have completed the task, whereas gamers on both console platforms are only about halfway there."

5 of 387 comments (clear)

  1. Shocking news: by The+Master+Control+P · · Score: 5, Insightful

    Players with superior input devices do better. More as this story develops.

  2. Re:It doesn't say that at all. by Anonymous Coward · · Score: 5, Informative

    http://www.battlefieldbadcompany2.com/globalstats
    Both consoles have over 90k combined playing hours, while PC gamers only accumulated 55k so far and have been nearly doubly as "efficient" in total (regarding this challenge).
    Which of course makes one PC gamer 3-4 times "better" than a console gamer ;)

    On a more serious note, you have superior input instruments and superior communication channels on the PC, plus the crowd is generally a bit more "savvy".

  3. Re:hold on there by bryonak · · Score: 5, Informative

    1) agree
    2) agree
    3) http://www.battlefieldbadcompany2.com/globalstats [battlefiel...mpany2.com]
    Both consoles have over 90k combined playing hours each, while PC gamers only accumulated 55k so far and have been nearly doubly as "efficient" in total (regarding this challenge).
    Which of course makes one PC gamer 3-4 times "better" than a console gamer ;)
    So your Microsoft analogy doesn't fit the case at all

  4. Re:hold on there by mjwx · · Score: 5, Interesting
    I doubt you read the fine article.

    1) This is based on one game.

    OK, but it's a fairly popular game.

    2) This assumes that the ports were equivalent

    The players were required to perform certain "team actions" which are healing, resupplying, repairing, reviving, spotting and assisting. With the exception of assisting all of these actions are simple and require no aiming or other complex action to perform, put simply push button, receive medkit.

    3) This was a count of collective actions of a community not averaged over the individual. The same tournament held between various PC OSes would have resulted in Microsoft crushing Linux's gamers simply because there are more of them on the PC platform.

    Yes, but you're logic is flawed. I would bet there are slightly more players on Console then on PC as DLC tends to sell better on consoles. This has less to do with the number of gamers and more to do with the way gamers on the respective platforms work together. PC gamers tend to be less "STFU NOOB" and more working as a team. I've played BF BC2 for a while and I've yet to suggested to perform any sexual acts on my progenitors. I mean the other day this guy accidentally ran over me with a tank as I was getting out, he even apologised.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  5. The real truth from a FPS gamer of 15 years. by Anonymous Coward · · Score: 5, Interesting

    Whenever this tired argument breaks out I never hear mention of the REAL reasons why PC FPS gamers are better then consolers.

    Yes, it is true that the k/m combination is much better then an analog controller for FPS games, but this has wider implications then just simple accuracy and speed. The fact is the tactics used by PC gamers are more sophisticated because of the better controls. PC gamers an defend themselves from flank attacks much better because of the ability to turn quickly. If you cannot turn 90/180 degrees in a tenth of a second or faster with a mouse then you need to set your sensitivity higher and practice some more. A consoler has far fewer options when defending from such attacks. How long does it take for a consoler to turn around when being shot in the back? Since such limitations exist, the defensive skills to utilize turn speed are never developed in consolers.

    A large part of a master FPSer is superior situational awareness. Knowing where the enemy is at all times involves the ability to make quick visual checks at all times. You virtual 'eyes' should be darting around looking and checking every corner of your field of view AT ALL TIMES. This is what separates the proficient gamers from those with real talent. It is harder to get the element of surprise on a person who has the ability to see in all directions and uses it. This is achieved through the use of high mouse sensitivity. The distance a mouse should travel to turn 90 degrees should be much less then an inch. You should shoot for an eighth of an inch of physical space traveled to turn 90 degrees. If you can maintain accuracy at this speed, and I assure you this is very possible with practice, then your turning movements should be very near instant.

    The contribution of situational awareness to the skill-set of a gamer cannot be understated. The poor response of analog controllers ensures that console gamers will never develop proper situational awareness skills.

    The PC gamer has a much larger set of tools, so to speak, and so he or she learns to use these tools and becomes efficient with them. Console gamers don't have effective tools and so learn inferior tactics and are unable to capitalize on the awareness afforded by a better input device.