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PC Gamers Crush Console Brethren

l_bratch writes "Since December 22nd DICE have been running a competition between each target platform of their latest Battlefield expansion — Bad Company 2: Vietnam. Players were required to complete a large number of 'team actions' in game, in order to unlock a hidden, remastered version of the Operation Hastings map from the original Battlefield: Vietnam. PC gamers have completed the task, whereas gamers on both console platforms are only about halfway there."

38 of 387 comments (clear)

  1. Shocking news: by The+Master+Control+P · · Score: 5, Insightful

    Players with superior input devices do better. More as this story develops.

    1. Re:Shocking news: by SplashMyBandit · · Score: 2

      Well, there is at least one entire class of games that PC has that consoles don't: flight simulators. Some of this is due to the hardware: serious PC flight-simmers have TrackIR head tracking devices, rudder pedals, HOTAS (throttle & stick joysticks), throttle quadrants, multi-function displays (MFDs), assignable keypads, & touchcreens. These are simply not available for consoles where H.A.W.X. is considered to be the equivalent of LockOn, DCS:BlackShark, DCS:Warthog, Falcon 4, Flight Simulator X, Il;-2 1946, or even the lightweight Third Wire series. The consoles are no where near the same league for this, admittedly niche, genre - all you get are kinda basic FPS, RPG, and RTS with lousy moddability. Unfortunately most of the gamer press is mostly oblivious/uninterested in sims, which means the punters are so poorly informed they still think the one console or the other is the bees knees (understandable if you have the gaming budget of a teen).

    2. Re:Shocking news: by mjwx · · Score: 4, Insightful

      Players with superior input devices do better. More as this story develops.

      Ordinarily I'd agree with you but I'd say that it has little to do with the input devices and more to do with the skill level, courteousness and ability of the players to work together in this case which gives the PC no intrinsic advantage.

      Players had to perform 69 million team actions, which include spotting, performing repairs, and healing, reviving and resupplying. Given the push button, receive medkit nature of these functions there's no difference between console and PC. If it were based on number of kills then we'd be able to say that the PC's input dev has a great advantage. The difference we have is in the kind of people who choose these respective platforms. PC players tend to work together, healing and resupplying others as they go, console players tend to be a lot more selfish, going after other players on their own rather then working as a team.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    3. Re:Shocking news: by brainboyz · · Score: 4, Informative

      As of now, (according to http://www.battlefieldbadcompany2.com/globalstats?platform=pc), the consoles clock in at about 90M hours each. The PC is only at about 55M.

    4. Re:Shocking news: by pla · · Score: 2

      If I'm playing a robot or enhanced human, sure I'll grant being able to whirl around and hit five targets in five directions in less than a second. If I'm playing a WWII soldier, not so much.

      Except, people do that as a human playing the game.

      Assuming someone has a recoil-less ranged weapon with near-infinite firing speed (and some modern double-action semiautos come close), they really could perform such a feat. It the best of "twitch" gamers can drop a handful of targets in a single rapid sweep of the sights, so could a human with a similar weapon (and in fact, if you've ever watched some of the sport-shooting stars at play, they pretty much do that with real firearms).

      Now, admittedly that doesn't describe any weapon that existed in WWII - But both consoles and PCs share that particular unrealistic edge equally.

    5. Re:Shocking news: by rainmouse · · Score: 2

      Players with superior input devices do better. More as this story develops.

      I believe this is very much old news however unless I am misreading the article, the focus is comparing teamwork/cooperation/non-combat roles and not kills or aiming accuracy. Also worth noting that the survey counts the number of individual team based actions instead of factoring in populations of the three platforms; however according to ve3d.ign.com, PC players only make up 16% of the total sales of this game.

    6. Re:Shocking news: by strack · · Score: 2

      the keyboard and mouse combo are inherently better for fps, as the mouse position is a direct translation to shooting direction. the gamepad analog stick position is a direct translation of how fast the crosshairs are moving to who you want to shoot, which is much slower.

    7. Re:Shocking news: by joeme1 · · Score: 2

      Metroid Prime is great on the Wii. I was reluctant to get a FPS on a console for the reasons stated here. I love the kb mlook combo, but the Wii look and firing with the nunchuck make it almost comparable.

    8. Re:Shocking news: by SplashMyBandit · · Score: 2

      In the form of 'Wings of Prey'? It's kind of a sim, looks lovely but you don't always do take offs and landings (in a 'real sim' you often have to land in cross-winds, with one engine out etc etc and this is a challenging as the combat). So I'm still reserving the right to be snobby about console sims - although WoP is a great leap forward.

      I think it was their (Oleg, 4c) use of Java and OpenGL in Il-2 that allowed them to port easily from PC to console. They have their alternate DirectX rendering pipeline but that probably wasn't used for the PS3.

    9. Re:Shocking news: by Gadget_Guy · · Score: 2

      But you'd need to buy rather a lot of those to make up the price gap between a console and a "gaming PC".

      At that price difference, it would only take me 8.5 games to completely cover the cost of my gaming PC (at today's prices). That is excluding the monitor, because I reused my existing one. The system was a pretty low end machine when I got it 2 years ago and now it is the ultra low end. But it can still run any game that I throw at it at the default medium settings. It is only when you want to max out the display settings that you need to spend serious money on a gaming rig.

    10. Re:Shocking news: by Liam+Pomfret · · Score: 2

      Agreed. I hear a whole of people talk down on the Wii controls, including for FPS, but I've never met a single person who hasn't found the Wii controls superior after actually sitting down and playing a couple of extended sessions. So many people just try it for 15 minutes and give up, getting too frustrated too quickly about the different quirks of the controls. There seems to be an expectation that because it's motion control, they should be able to get used to it instantly. While that's true for non-gamers who don't have a lot of habits to break, it can take a while for gamers who have become used to dual-analog sticks to adapt.

    11. Re:Shocking news: by Nick+Ives · · Score: 2

      Actually, the PC games market is having a bit of a resurgence, witness the latest annual Steam sale and the high quality multiplatform releases that are coming out on PC as well as console.

      Since the days of the PSX, PC gaming has waxed and waned with the console cycle. Most current PCs with separate graphics cards can easily match a PS3 or Xbox in terms of performance and so publishers are willing to take the time to port AAA titles; when the next generation comes out the PC will be ignored again for a couple of years.

      --
      Nick
  2. hold on there by wizardforce · · Score: 4, Insightful

    Not to defend the console gamers but:
    1) This is based on one game.
    2) This assumes that the ports were equivalent
    3) This was a count of collective actions of a community not averaged over the individual. The same tournament held between various PC OSes would have resulted in Microsoft crushing Linux's gamers simply because there are more of them on the PC platform.

    --
    Sigs are too short to say anything truly profound so read the above post instead.
    1. Re:hold on there by bryonak · · Score: 5, Informative

      1) agree
      2) agree
      3) http://www.battlefieldbadcompany2.com/globalstats [battlefiel...mpany2.com]
      Both consoles have over 90k combined playing hours each, while PC gamers only accumulated 55k so far and have been nearly doubly as "efficient" in total (regarding this challenge).
      Which of course makes one PC gamer 3-4 times "better" than a console gamer ;)
      So your Microsoft analogy doesn't fit the case at all

    2. Re:hold on there by mjwx · · Score: 5, Interesting
      I doubt you read the fine article.

      1) This is based on one game.

      OK, but it's a fairly popular game.

      2) This assumes that the ports were equivalent

      The players were required to perform certain "team actions" which are healing, resupplying, repairing, reviving, spotting and assisting. With the exception of assisting all of these actions are simple and require no aiming or other complex action to perform, put simply push button, receive medkit.

      3) This was a count of collective actions of a community not averaged over the individual. The same tournament held between various PC OSes would have resulted in Microsoft crushing Linux's gamers simply because there are more of them on the PC platform.

      Yes, but you're logic is flawed. I would bet there are slightly more players on Console then on PC as DLC tends to sell better on consoles. This has less to do with the number of gamers and more to do with the way gamers on the respective platforms work together. PC gamers tend to be less "STFU NOOB" and more working as a team. I've played BF BC2 for a while and I've yet to suggested to perform any sexual acts on my progenitors. I mean the other day this guy accidentally ran over me with a tank as I was getting out, he even apologised.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    3. Re:hold on there by gman003 · · Score: 4, Informative

      1) Correct - it is false to conclude from this alone that PC > consoles. However, it's definitely evidence in the favor. 2) They're pretty much identical, except for input device and, on the PC, more configurability on the graphics. 3) Data does not support this - there are more players on the XBox version or the PS3 version than on the PC. So, then, it's even more surprising that the PC showed more cooperation.

  3. Re:It doesn't say that at all. by RoadDoggFL · · Score: 2, Interesting

    Now, assuming that the player populations are of equal size, with equal numbers of hours played...

    That may be quite an assumption, since the hours played since team actions have counted towards unlocking the map isn't listed (at least it wasn't when I checked). Considering that BC2 is a bit of a darling on PC in light of Activision's actions of late, it likely has a much larger portion of the online population on the PC than the consoles (where most players are probably playing CoD, Halo, or Resistance/Killzone). That being said, PC gamers are still faring a higher actions per hour rate since launch, but with the possibility of a larger population on PC it's likely this was never going to be close.

    --
    "This is considered plagiarism."
  4. Misleading summary title by PhrostyMcByte · · Score: 4, Insightful

    I read the summary title and thought - for once - some insane game company had enabled PCs to play in the same games with consoles. But no... PC gamers just performed more "team actions" in their own isolated world than console gamers did in theirs.

    The game could be more popular on PC than consoles, or perhaps just more "serious" (and maybe older) players on PCs. Hell, maybe the PC version just got cracked and it didn't involve many players at all. Who knows. Slightly interesting, with so little data, only slightly.

  5. Re:It doesn't say that at all. by Anonymous Coward · · Score: 5, Informative

    http://www.battlefieldbadcompany2.com/globalstats
    Both consoles have over 90k combined playing hours, while PC gamers only accumulated 55k so far and have been nearly doubly as "efficient" in total (regarding this challenge).
    Which of course makes one PC gamer 3-4 times "better" than a console gamer ;)

    On a more serious note, you have superior input instruments and superior communication channels on the PC, plus the crowd is generally a bit more "savvy".

  6. No kidding..its the interface stupid.. by Rytr23 · · Score: 2

    Skill at gaming might actually be equal, but the interface is not. I believe someone from MS said at one time they had Xbox and PC FPS shooters(i forget the game) sharing servers and found that PC gamers always smoked the console gamers. KB/M > gamepad for FPS or RPG or RTS with hotkeys/macros/accuracy via mouse vs toggling a stick to move your reticle around and limited buttons. I thought this was common knowledge..

    --
    So many injustices..so little time..
    1. Re:No kidding..its the interface stupid.. by futuresheep · · Score: 4, Informative

      I believe you 100%, but can you provide a link, so that I can twap other people around the head with it ??

      Here you go:

      http://kotaku.com/5593259/rumor-microsoft-killed-plans-for-pc-vs-xbox-360-online-play

  7. It is a superior control system by Sycraft-fu · · Score: 4, Insightful

    Not just easier to learn, but better. The reason is because a mouse can be both fast and precise. You can easily make quick movements, but can dial that back and be extremely precise too. This is the reason it works so well as an input device. You can get the cursor across the screen fast, but then easily zero in on a small button. Joysticks can't do that. They can be fast or precise, but not both at once. You either have to turn up the sensitivity/acceleration for fast moves, meaning precise aiming is very hard, or you have to turn it down to allow precision, but sacrifice quick movement.

    So for FPSes the mouse is by far a superior control system. That is part of the reason for next to no cross platform shooters. Xbox Live makes that possible, Windows and the 360 can play against each other, however in play testing the PC users just slaughter the console users. This is also why in the exceedingly rare cross platform play titles the console users have auto aim and the PC users do not.

    Not all games benefit from a mouse. I'd say platformers are easier with a controller, but FPSes do in a big way.

    1. Re:It is a superior control system by Seumas · · Score: 4, Interesting

      Actions rewarded here in this story aren't about "precise aiming and control". It's about hitting a button or a key to throw out a healing pack, ammo pack, or blow torch to point at a tank (about a foot in front of you, so no aiming necessary). Kills and other actions that are non-support are not counted in this statistic, making the input method irrelevant.

      It seems obvious to me that there is less fragmentation on the PC right now, so everyone rushes to the new gaming experience that is finally available. On the consoles, people are spread across a number of pretty good recent games. For example, there seem to be an average of 1,000,000 playing the newest COD at any given moment on just the 360, alone.

      It may also simply be that Bad Company is bigger on the PC than consoles (I'm not sure if it is or not, though it seems odd if it is, since Bad Company is essentially the round-edged console version of a Battlefield game). If that's the case, then it's an even less meaningful statistic. It's like saying that PC gaming is the biggest thing going, merely because so many people play WoW.

      Don't get me wrong. I've been a PC gamer my entire life and I used to talk trash about consoles. I've just come to grips with the fact that we're charity cases, taking what developers pick and choose to actually give us and often as poor ports from games focused on console development and dropped on the PC as an afterthought. Telling myself that "PC gaming is bigger than ever!" isn't going to make it so.

      The one benefit I would say PC gaming still has is the community of gamers. I was getting really addicted to Black Ops on the console (I finally got over the "I need WASD+M" hurdle), but I recently woke up one morning and said "I'm done. Not playing another minute of that, ever.". People on PCs are assholes, but I've never experienced anything like Black Ops on the console. Not even Modern Warfare 2 on the console was this bad of an experience. In one evening's gaming session, I would say the average person must hear about 500 racial slurs, just as many homophobic slurs, and a couple hundred death threats. And that doesn't even count the constant five year olds squealing into their microphones, assholes playing their shitty fucking rap music or country music over the mics, randomly screaming into the mics just to disturb people, or carrying on phone conversations or in-person conversations while their fucking mics are hot.

      PC gaming seems to still have just enough of a hurdle to get into that it filters out a big chunk of these dipshits.

    2. Re:It is a superior control system by nedlohs · · Score: 4, Insightful

      Better obviously means more precise and accurate control.

      And I really can't see how moving a couple of joysticks and clicking buttons is more natural or realistic than a mouse and a keyboard. Neither of them are anything like ducking for cover in a jungle while trying to return fire with an M16.

    3. Re:It is a superior control system by Gadget_Guy · · Score: 2

      Try playing on a console. It feels much more natural, and realistic

      No, that is just because you are more familiar with consoles. I come from a PC background and find that the exact opposite is true. I find the controller to be an artificial barrier to immersion. If I want to look at something in real life I don't think of turning my head at a particular speed. I just whip it around and immediately lock on to what I want to see, just like using a mouse.

    4. Re:It is a superior control system by epyT-R · · Score: 3, Interesting

      Actually with analog controls you can be quite precise as well. The problem is that people that grew up on consoles (the 16 year olds these days) have gotten used to consoles dumbing down the controls to the point that many don't know they can be more precise. There's many times I play with my younger brother-in-law and beat him in FPS I haven't played before and when I look at his screen he doesn't even bother aiming before shooting. I have seen the same from a number of gamers even those that are ranked pretty high.

      This conflicts.. They dumb the controls down precisely because they know the analog stick is a poor substitute for a mouse. It's not just the controls either, but the whole gameplay mechanic: hitbox size, movement speeds, weapon damage etc.. There's a reason consoles had that 'kiddie' rep in the first place, it's just that the current crop of gamers never played any of the oldschool pc shooters, so they say that pc gamers are whiners who can't adapt. They can adapt just fine, it's that they don't want to use something that's inferior to what they've been playing on for the last 15 years.

  8. Re:Breaking news! PC-spawned genre played more on by Gulthek · · Score: 2

    The sales numbers don't reflect it at all, because that simply isn't the case. See Halo series sales.

    But really we're all one big happy gaming geeky segment of the population.

  9. Re:Breaking news! PC-spawned genre played more on by hedwards · · Score: 3, Insightful

    More likely what it means is that console players don't know how to play real FPS games. The controllers just don't support any game made from Quake or so on. I remember prior to Quake pretty much everybody played with keyboard only, then quake came out and people started to use keyboard and mouse other wise they were going to get crushed by the competition.

    Comparatively speaking the controllers that these games are designed for on consoles fit midway between keyboard and keyboard/mouse combo. They require special tweaks and assistance to work which aren't necessary on PC.

    Doesn't mean that console FPS can't or aren't fun, but it does mean that they're the equivalent of arcade race games to the PC's race simulators.

  10. Re:Who rules America? by Dr+Herbert+West · · Score: 2

    Can we have this guy and the nitwit who posts excerpts from "Turner Diaries" go fight it out on some deserted island somewhere?

    Somewhere without internet, of course.

  11. The real truth from a FPS gamer of 15 years. by Anonymous Coward · · Score: 5, Interesting

    Whenever this tired argument breaks out I never hear mention of the REAL reasons why PC FPS gamers are better then consolers.

    Yes, it is true that the k/m combination is much better then an analog controller for FPS games, but this has wider implications then just simple accuracy and speed. The fact is the tactics used by PC gamers are more sophisticated because of the better controls. PC gamers an defend themselves from flank attacks much better because of the ability to turn quickly. If you cannot turn 90/180 degrees in a tenth of a second or faster with a mouse then you need to set your sensitivity higher and practice some more. A consoler has far fewer options when defending from such attacks. How long does it take for a consoler to turn around when being shot in the back? Since such limitations exist, the defensive skills to utilize turn speed are never developed in consolers.

    A large part of a master FPSer is superior situational awareness. Knowing where the enemy is at all times involves the ability to make quick visual checks at all times. You virtual 'eyes' should be darting around looking and checking every corner of your field of view AT ALL TIMES. This is what separates the proficient gamers from those with real talent. It is harder to get the element of surprise on a person who has the ability to see in all directions and uses it. This is achieved through the use of high mouse sensitivity. The distance a mouse should travel to turn 90 degrees should be much less then an inch. You should shoot for an eighth of an inch of physical space traveled to turn 90 degrees. If you can maintain accuracy at this speed, and I assure you this is very possible with practice, then your turning movements should be very near instant.

    The contribution of situational awareness to the skill-set of a gamer cannot be understated. The poor response of analog controllers ensures that console gamers will never develop proper situational awareness skills.

    The PC gamer has a much larger set of tools, so to speak, and so he or she learns to use these tools and becomes efficient with them. Console gamers don't have effective tools and so learn inferior tactics and are unable to capitalize on the awareness afforded by a better input device.

  12. Re:Skillz. by Draek · · Score: 2

    Actually, it's the other way around. Consoles are expensive systems, you only buy one if you're certain you'll spend a significant amount of time with it as otherwise it'd be an useless waste; meanwhile, many PC gamers are simply professionals who already own computers as part of their jobs, and decide to spend $60-80 on a relatively modern-ish GPU in order to play BluRay movies more smoothly on their PCs as well as play the odd game or two.

    That's why nearly all driving and flight sims, the most realistic FPS and strategy games are all PC exclusives and why none of them require the high-end GPUs commonly owned by console-gamers-turned-PC, because their core market is composed of grown adults and they, by and large, aren't ready to spend $400 on a device built solely to play videogames.

    Though that probably doesn't apply to TFA though, given that Bad Company isn't *quite* to the level of Operation: Flashpoint in terms of realism.

    --
    No problem is insoluble in all conceivable circumstances.
  13. This flow-chart should help explain by Stenchwarrior · · Score: 3, Funny

    I've used this before and I'm sure most of /. has seen this, but I believe it fits the conversation at hand.

    --
    Loading...
  14. Re:So PC gamers are better... by interkin3tic · · Score: 2, Informative

    No they don't. Mouse and keyboard are better for aiming, true, and would give an advantage were the tasks based on that. They're not though, from TFA:

    ...perform 69 million collective team actions... Team actions, for those unfamiliar with the game, include spotting, performing repairs, and healing, reviving and resupplying your fellow soldiers

    Presumably because making the challenges things like "Get 10 headshots in a row" would give PC gamers the advantage. That it's team based stuff more likely represents real differences in the players themselves, not the tools. If you've ever dabbled on xbox live and then tried an online PC game, this may not come as a shock (depending on the games of course.) In general, I'd have expected console gamers would be younger, and more interested in shooting things rather than actually playing as a team and winning.

    Halo 3 for example. Didn't matter what the actual goal was, pretty much everyone went for "shoot the other team." Guard the flag? Well, sure, we'll do that by jumping in a warthog, driving to the opposite side of the map, and shooting the other team. If that doesn't work, shoot some more. If that doesn't work, quit in the middle of the round.

    You'll see that to some extent in any game, I've been frustrated in some TF2 matches on the PC where my team was more interested in trying to snipe the other side rather than accomplish the objective of pushing the cart, but it doesn't happen every single time, like it tends to on xbox live.

  15. PC players are more clannish by khchung · · Score: 3, Interesting

    My take is that due to pervasiveness of cheaters in PC multiplayer games, most long time PC gamer have already joined some clan or another, or have long time in-game buddies. Otherwise, if you venture out alone, you will be playing against cheaters all day long.

    In BF2, it is common for PC clans to host their own servers, so they can ban any cheaters found.

    OTOH, the console don't have/need private servers. Hacks/aimbots/etc mods are not (yet) possible on PS3, so it is common for PS3 players to just join random multiplayer games without any clan or wait for buddies. Lots of BF2 games in PS3 are filled with players who don't know each other at all, you will find maybe 5-6 from clans out of 24 players in the game.

    With this background, is it any wonder that tasks needing team work will be done much much faster for PC gamers than console gamers?

    While some would say it is good news for PC gamers, as they logged only 1/2 of the hours played but "achieved" twice as much". I would think the opposite, as it indicates that PC sales is probably only 1/2 of either PS3 or XBox sales. I.e. combined console sales : PC sales would be about 4 : 1!

    Is it good news for PC when they only consist of 20% of the market share?

    --
    Oliver.
  16. Re:It doesn't say that at all. by Mishotaki · · Score: 2

    So you're blaming the players for not staying in the games... The PC version does the same thing as the console, as soon as the objectives are completed, you get stuck with the scores where you can't quit, then the loading screen for the next map where you can't cancel or leave, you have to wait until you're completely loaded to leave the game...

    The big difference is that you can access your keys much more easily on the PC than on the console, that's the way it is... You can much more easily press "Q" while still moving and shooting on the PC to spot an enemy while pressing the "select" button on a controller is pretty much impossible to do while you're trying to do movement and aiming at the same time... that's the way the human hands works, you can't use a joystick effectively while pressing on a button right next to it with the same hand...

  17. Re:It doesn't say that at all. by Ihmhi · · Score: 2

    giant 8' bean bag

    65" TV

    [expensive] audio system

    Mustang

    According to my handy dandy "Expensive Purchases to Compensate for Penis Size" chart, you're currently sitting at -4 inches.

  18. Re:Who rules America? by uolamer · · Score: 2

    Turner Diaries was a reasonable book, yes very racist, but I felt it was well written.. I tried to read his other book called Hunter and could not make it past a few chapters, too much racist ramblings... As far as an On Topic post: I always wondered how much better PC gamers would score on games like these, I really cant see, at least on average, console gamers competing on anywhere near the same level.

    --
    s/©//g
  19. Re:So PC gamers are better... by MysteriousPreacher · · Score: 2

    Pretty much what happened in WoW battlegrounds. If you were lucky you'd find a small group of people who knew what they were doing. Could only be three or four people out of a group of 40, but they'd be winning the fight while the headless chickens went running off to fight anything that moved.

    The thing that really killed strategy was the system that provided pretty decent rewards to everyone - including people who just bounced on the spot. Another problem was that rushing became far too viable. Defence went out the window. People just raced to see who could be the first to reach a pretty much undefended base.

    Shame that the game didn't issue assignments to people and punish them if they spend too long playing out of position or otherwise not doing the job they were assigned.

    --
    -- Using the preview button since 2005