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LotR Online's Free-To-Play Switch Tripled Revenue

Last June, Turbine made the decision to switch Lord of the Rings Online from a subscription-based business model to a free-to-play model supported by microtransactions. In a podcast interview with Ten Ton Hammer, Turbine executives revealed that the switch has gone well for the company, with game revenues roughly tripling. The active player base has also grown significantly in that time. Executive Producer Kate Paiz said, "This really echoes a lot of what we've seen throughout the entertainment industry in general. It's really about letting players make their choices about how they play."

18 of 91 comments (clear)

  1. DUH! by Anonymous Coward · · Score: 5, Insightful

    Yes, allowing people to actually pay (and play) when they want to, and not be forced to feel like they HAVE to get their money's worth with a subscription system, is proven to be better for both the gamer AND the company.

    1. Re:DUH! by Christophotron · · Score: 5, Informative
      Wow, LotRO made the /. headlines, awesome :)

      I had never previously paid any money to play an MMO before LotRO. I used to play Ultima Online, first as a free 1-month trial and then on free unoffical servers many years ago. I joined LotRO a few months ago because it was free to play, and I quickly became hooked. It is a very high-quality game and very fun to play. Yes, I admit it is very commercialized because there is a 'store' built right into the game, and you can purchase points to buy things in-game. These things include additional content, quests and such, items, and lots of other 'little' things that can make things more convenient and/or fun.

      But the beauty of it is -- you don't need to purchase _anything_ from the store to play through the main quest line, or to go to any area in the game except the major expansons. You can also _earn_ points without paying real money for them, just by playing the game. So I could avoid a monthly fee altogether and just throw a couple of bucks at it if there's something I want, or I could earn it by playing. And the stuff you spend the points on does not really imbalance the game. Sure, you can level a little bit faster or you can fast-travel to distant lands a bit more easily, but it's not like the free players are at a huge disadvantage.

      I played for about a month and then I purchased the big expansion for the game, Mines of Moria. You need to be level 45+ to really go to the expansion area, anyway.. So along with this expansion I got a 'free' month of 'VIP' access, which includes many of the perks you can purchase using the points system. I really liked having these things after my free trial expired, so I decided to continue my VIP access by paying $10/month. I still play this game every day, so why not? But if I ever start playing less frequently, I can completely stop paying any money and still reap the benefits that I have unlocked already. That, to me, is really awesome. If this were WoW, if I stopped paying I could not play at all, period. It's a really ingenious system, IMO.

    2. Re:DUH! by Beardo+the+Bearded · · Score: 2

      Just out of curiousity, does the name "Mytharria" mean anything to you?

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      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    3. Re:DUH! by Arterion · · Score: 2

      It certainly does to me! I wasted several years of my life there. Hell, I could probably even blame it for flunking out of college the first time around. Heh. Still, if I could put mytharria.org,2593 in my login.cfg right now and start playing again, I would in a heartbeat. Believe it or not, I have an old mytharria.tgz that's been sitting on my hard drive for years (the file date says 12/25/2001) that's the entire POL run environment for the server at some point, I think the "Dawn's Rising". Don't ask me how I got it, I can't remember. I used to have a huge number of screenshots, but I lost them all several years ago. It was a sad day.

      There's really never been another game or another UO community that has been able to recapture that magic. =\

      --
      "That which does not kill us makes us stranger." -Trevor Goodchild
  2. Worked for me by MokuMokuRyoushi · · Score: 2

    I quit a long time ago when it was a subscription plan, and the switch drew me back fairly quickly. I think I'll be subbing again as well. I fully appreciate Turbines move in this - the flexibility is very nice.

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    Humans are terrible replicators of Godly things.
  3. Seriously old news by Charliemopps · · Score: 3, Interesting

    Gross doesn't equal net. Operating costs went up substantially as well and most of the money they made was from an influx of players that came in and bought things in game, like quest packs and such... Most of which is permanent so they will not continue to purchase more unless they make more. They basically resold a game that had already been made to players that had already purchased it but no longer wanted to pay a monthly fee. Once those players have bought up all that content (again) they are done spending money unless Turbine generates a lot more content. I'll give them credit, their free to play model is the best one out yet... but they certainly didn't triple their profits.

    1. Re:Seriously old news by Lloyd_Bryant · · Score: 2

      They basically resold a game that had already been made to players that had already purchased it but no longer wanted to pay a monthly fee. Once those players have bought up all that content (again) they are done spending money unless Turbine generates a lot more content. I'll give them credit, their free to play model is the best one out yet... but they certainly didn't triple their profits.

      That's not really true. The big advantage to the F2P model isn't forcing players to re-buy content, but rather to draw in new players. Which is exactly what's happening (at least in DDO - can't speak for LotRO since I don't play it). There are still plenty of "old-timers", a lot of whom still pay for "VIP" (subscription) status. But the number of new players outnumber the old-timers by at least 5 to 1. The F2P switch has allowed them to increase their player base substantially.

      And in the case of DDO, a lot of new content has been released since the F2P switch. I expect them to do the same with LotRO.

      --
      Don't tell me to get a life. I had one once. It sucked.
  4. Re:Costs much less to maintain a MMORPG by GasparGMSwordsman · · Score: 2

    I hosted a 300+ person MMO server from 2003 to 2005 on a home computer (not even a beefy one either). It never even came close to max load (peak was about 40% of CPU/RAM with almost all users on at once). They take less resources than you would think.

  5. LoTR free to play by Gronkers · · Score: 3, Interesting

    Unfortunately they still want a month fee to play MonsterPlay which is the only truly unique thing about LoTRO! Rest of the game is just a restricted Tolkien setting. Sadly I stopped playing because Turbine never did any support, expansions or did any effort for Monsterplay. Once a year on April fools day you got to chase chicken players and splat them which was vastly amusing the first time. What other game can you play as a real monster (4 legged warg, 6 legged spider, etc) against other people?

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    - Gronk!
    1. Re:LoTR free to play by Darinbob · · Score: 2

      Monster play is PvP, and really there are better games out there if you like that sort of thing The best part of LotRO is the PvE stuff.

      However they are opening up PvMP to everyone this year, and adding a new PvMP zone. It still won't be as good as any game that focuses on PvP though. Some players wish it would just be removed entirely. It can be fun now and then, but overall it is two completely separate communities and personality types.

  6. Re:Meh by hedwards · · Score: 2

    Precisely, there's been a fair number of games in recent times taking that approach. The ones which allowed access to content that couldn't be gotten without donating tended to fair poorly. The problem being that either the content was pointless and trivial or it ended up breaking the game for people that couldn't afford to pay. And if they have to pay in order to get the content in order to keep up, you may as well require that people play.

  7. Re:Meh by lgw · · Score: 4, Informative

    Turbine does cash-shops properly. I play DDO, but I hear LotR is the same: none of the items you can buy for cash are particularly useful in the end-game. The Korean MMOs are different: cash and plenty of it is the only way to be competitive in the end game. But that turns off most US players, and the Turbine games don't use that model.

    At least in DDO, most of the utility items you can buy for cash don't work in raids. The equippable items you can buy are nice when your first character is level 3, but are basically vendor trash items (still, when you're just starting off, paying 50 cents for a +2 sword or whatever can be attractive, but no one will be impressed by it). The main thing people buy is content, just piecemeal instead of subscription-based: a dungeon here, a playable race there.

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    Socialism: a lie told by totalitarians and believed by fools.
  8. Re:Is that good? by demonbug · · Score: 3, Insightful

    It was never unprofitable.

    That may be true, but if they were making a profit it was a tiny one. A good friend of mine works at Turbine, and things were very tight and not looking good for a long time. It sounds like they were very close to shutting down entirely when Warner Bros. bought them last year and brought a nice infusion of cash, which allowed them to try the free-to-play model that seems to be working out well (also allowed them to hire some new people and pay the bonuses and raises they had been going without for years).

  9. Re:*sigh* by Riceballsan · · Score: 2

    You've never played turbines f2p model then. I haven't played lotro but I have played DDO since it went f2p, and turbine has a huge difference in style then many f2p models. You generally can reach max level without even the slightest issue as a f2p player, The equipment in the cash shop, is all easy to find vendor trash that I get 10 items equal or better to them in a 15 minute dungeon run at level 9. The only major thing in the cash shop is extra instances that you can run. Essentially for $3-$7 you get permanant access to newer dungeons etc... Basically gives you more variety if you are playing a ton of characters. On top of that, you earn cash shop money for just running the game, so if there is one location you really want to get to, but didn't want to buy from the cash shop to get it, you can earn it instead. Assuming the Kid with the unlimmited credit card who spends $500 a month, going against say me who spends $15 every 2-3 months when something I want is on sale, my character is just as powerful as theirs are, there is no clear and obvious way to tell even in intense gameplay if someone spends a ton in the cash shop, short of maybe there armor is shiner (armor appearance kits, we'd still most likely be wearing equivalent gear but theirs might be dyed to look the way they want it)

  10. Re:Is that good? by Lloyd_Bryant · · Score: 2

    That may be true, but if they were making a profit it was a tiny one. A good friend of mine works at Turbine, and things were very tight and not looking good for a long time. It sounds like they were very close to shutting down entirely when Warner Bros. bought them last year and brought a nice infusion of cash, which allowed them to try the free-to-play model that seems to be working out well (also allowed them to hire some new people and pay the bonuses and raises they had been going without for years)

    The DDO switch to free-to-play happened well before the Warner buyout, and the profitability shown by that change is, I suspect, one of the things that made Warner think they were a good acquisition. The LotRO switch to F2P was just a follow-up, with the hopes that it would prove as profitable as the DDO switch had been.

    --
    Don't tell me to get a life. I had one once. It sucked.
  11. Change in playerbase demographics? by Caerdwyn · · Score: 2

    What I'd be curious about is the extent to which this has changed player demographics.

    Back when I was playing LotRO, one of the primary attractions was that the average player was several years older than on WoW and similar subscription-based MMOs (something in the early 30's, according to Turbine folks at Austin GDC). This had a significant effect: a whole lot less of the trash-talking and harassment that tends to come with younger playerbases. Free-to-play games such as Runescape tend to attract younger people (primarily for economic reasons), but with that comes more behavioral problems.

    Can folks who have been through the change tell me whether the free-to-play model has brought a change in the "character" of the playerbase? I might want to come back, but not if the primary attraction (a serious, literary playerbase who are there for the backstory and setting) is now a "u r teh g@y" pit.

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    Everybody gets what the majority deserves.
  12. Re:Costs much less to maintain a MMORPG by bhcompy · · Score: 3, Interesting

    Check out the EVE Dev Blogs for extremely detailed information on users, blades, racks, nodes, etc. They have some excellent data on how they balance users on a blade and how the action happening within drastically affects each blade.

    Missile Module Impact pt 1
    Missile Module Impact pt 2
    Fixing the Lag Blog Series

    Lots of really interesting in depth information about how the code works, the tools they use for finding problems within the code, how their servers are configured, etc. Great read from a technical point of view

  13. Re:Warcraft & Team Fortress 2 by Darinbob · · Score: 2

    LotRO is primarily a subscription based game still. That's what Turbine wants most players to be I think. But it has two other options: the completely free-to-play players, and the player that spends some money to buy just what they want. Subscription gives you everything you need and nothing vital is left out that you would need to spend extra money on, but you do get some points each month that you can spend on fluff if you want. The completely free-to-play is mostly an extended free trial. You can slowly earn points as a free player and try to do the full game for free, but it gets more and more inconvenient over time (you can level up to max level and can go anywhere, but you don't have most of the quests unless you spend points to purchase them). If you spend any money at all (or used to subscribe) then you can become a middle-ground premium player, with fewer restrictions than a free player.