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Intel To Integrate DirectX 11 In Ivy Bridge Chips

angry tapir writes "Intel will integrate DirectX 11 graphics technology in its next generation of laptop and desktop chips based on the Ivy Bridge architecture, a company executive revealed at CES. AMD has already implemented DirectX 11 in its Fusion low-power chips. Intel expects to start shipping Ivy Bridge chips with DirectX 11 support to PC makers late this year. Ivy Bridge will succeed the recently announced Core i3, i5, and i7 chips, which are based on Intel's Sandy Bridge microarchitecture."

52 of 199 comments (clear)

  1. also includes DRM ? by Anonymous Coward · · Score: 5, Insightful

    does it still contain the DRM restrictions capability ?,

    because Intel can forget all about CPU sales from us and from any of our customers until its removed

    i dont care if it promises a free pony
    contains DRM==No sale

    period

    1. Re:also includes DRM ? by supersloshy · · Score: 5, Informative

      What the heck are you babbling about? Do you have the slightest idea?

      I believe he's babbling about this. Sandy Bridge will have DRM in it (though they don't call it that for some weird reason), and Sandy Bridge is directly related to Ivy Bridge, so therefore it could possibly inherit the DRM features of Sandy Bridge.

      Disclaimer: I am a total n00b when it comes to discussing processor architectures, so I could be wrong about something.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    2. Re:also includes DRM ? by Shikaku · · Score: 3, Interesting

      I take the sentiment back.

      http://www.techdirt.com/articles/20110107/10153912573/intel-claims-drmd-chip-is-not-drm-its-just-copy-protection.shtml

      As someone up in the discussion mentioned, it may have something other than TPM.

      What the hell Intel?

    3. Re:also includes DRM ? by fnj · · Score: 3, Interesting

      At least that is a coherent discussion, which I haven't seen elsewhere. But when idiots talk about DRM, they lose contact with reality. Content producers want true end to end DRM for obvious reasons. This just gives them a way to realize that. It can't encumber anything that presently exists. It just allows some new DRM'ed protocol to be developed; one that only works on recent Intel processors.

      So what? If you don't like closed content, just don't use it!

    4. Re:also includes DRM ? by julesh · · Score: 4, Insightful

      So what? If you don't like closed content, just don't use it!

      Widespread deployment of systems that allow closed content are likely to encourage content providers who are releasing content using current unprotected or insecure systems to switch to a more secure closed system. This reduces the utility of open source software, which almost universally is unable to take advantage of this kind of system due to protection measures that typically require signed trusted code. Hence, it is something that should be discouraged.

      That said, boycotting closed media is likely to be just as effective as boycotting hardware that supports it; probably more so, as it is somewhat more direct.

    5. Re:also includes DRM ? by Joce640k · · Score: 2

      Anything with an HDMI output has to support DRM so people can't record the signal.

      (We have the master key so, yes, it's a waste of time but Intel is contractually bound to support the DRM if they want to have HDMI output)

      --
      No sig today...
    6. Re:also includes DRM ? by fnj · · Score: 2

      It's ironic that no one ever had the slightest intention of trying to record a digital monitor signal anyway. The very idea is insane. HDMI is rated at 10.2 gigabits. That's 76.5 gigabytes per MINUTE! Anybody who has a clue is more interested in decrypting the Blu-Ray files (quite a trick, but that genie is decidedly out of the bottle).

      Or you can just attach an HDFury2 to the HDMI and pipe the resulting component video into a Hauppauge HD PVR.

    7. Re:also includes DRM ? by Jah-Wren+Ryel · · Score: 2

      So what? If you don't like closed content, just don't use it!

      That only works if you don't like closed content for purely selfish reasons.
      If you believe, as many do, that the DRM is inherently bad for society in general, then it is important to go far beyond simply avoiding it yourself. It is necessary to convince as many others as possible about the problems DRM creates for us all.

      --
      When information is power, privacy is freedom.
  2. Other OSes ? by SirGeek · · Score: 5, Interesting

    Will Intel provide documentation so that other OSes will be able to make use of this feature ?

    1. Re:Other OSes ? by Surt · · Score: 3, Insightful

      Almost certainly. They want to sell hardware, and being a full generation or more behind their competitors, have no reason to hold back any secrets of their implementation.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Other OSes ? by Surt · · Score: 3, Insightful

      Yes. Assuming someone writes the driver. DX11 is a bit ahead of OGL in hardware requirements/capabilities, so full support for dx11 means it has everything OGL needs also.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:Other OSes ? by petermgreen · · Score: 4, Informative

      Direct X is a Microsoft product
      Direct X isn't really a product (you can't buy it and never have been able to). DirectX itself is an interfaces supplied by windows for various things gaming related. Most significantly these days 3D graphics.

      These days each version of directx specifies a set of required features. A "DirectX 11 card" means a card that implements all the features required by DirectX 11. In this context it's perfectly reasonble to ask whether those features will be exposed to other operating systems.

      --
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    4. Re:Other OSes ? by kyz · · Score: 5, Informative

      Better than that. In OpenGL, you say "give me this vendor-specific feature" you get it. Programmers have used this to get at the latest features of chipsets long before they're standardized.

      OpenGL programmers are always ahead of DirectX, even in this case where the hardware directly targets future DirectX specs.

      It's like using -moz-border-radius, -webkit-border-radius and -khtml-border-radius to get CSS3 rounded borders long before CSS3 is officially released, and yet CSS3 won't be beholden to any one browser's implementation.

      --
      Does my bum look big in this?
    5. Re:Other OSes ? by Surt · · Score: 2

      You can get to the vendor specific features in directx also. But in either case, that's definitely the ugly way to write code.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    6. Re:Other OSes ? by citizenr · · Score: 2

      Almost certainly. They want to sell hardware, and being a full generation or more behind their competitors, have no reason to hold back any secrets of their implementation.

      sure, just like GMA 500

      --
      Who logs in to gdm? Not I, said the duck.
    7. Re:Other OSes ? by SplashMyBandit · · Score: 2

      > You can get to the vendor specific features in directx also. But in either case, that's definitely the ugly way to write code.

      lol. Some folks still don't get it. Direct X is 'vendor specific' no matter what manufacturer's chipset is supported. That's why the guys doing OpenGL (ES) can write for Android, and iPhone/iPad, and Linux, and Solaris, and Max OS X, *AND* Windows.

      Incidentally, your "DX11 is a bit ahead of OGL in hardware requirements/capabilities" is incorrect (used to be true for a while not so anymore). Suggest you check out the latest and greatest OpenGL spec.Oh yeah, OpenGL can do what DX10 & 11 do (if you have the graphics hardware) on Windows XP too. Enjoy your homework reading the OpenGL spec.

    8. Re:Other OSes ? by beelsebob · · Score: 2

      Yes. Assuming someone writes the driver. DX11 is a bit ahead of OGL in hardware requirements/capabilities, so full support for dx11 means it has everything OGL needs also.

      Not true at all. OpenGL 4.1 incorporates pretty-much everything in DX11 and more, not forgetting that OGL can then have extensions added taking it even further ahead.

  3. DirectX by Anonymous Coward · · Score: 4, Funny

    Goes to 11!

    (I'm sorry)

  4. Intel integrated graphics by node+3 · · Score: 2, Insightful

    I'd rather they made their integrated graphics fast than simply support new DirectX capabilities. I don't really see the point of supporting certain features if the whole thing is going to be slow. I suppose it's easier to implement something than it is to implement it well.

    1. Re:Intel integrated graphics by divisionbyzero · · Score: 2

      I'd rather they made their integrated graphics fast than simply support new DirectX capabilities. I don't really see the point of supporting certain features if the whole thing is going to be slow. I suppose it's easier to implement something than it is to implement it well.

      It will include DirectX 11 *and* theoretically be twice as fast as Sandy Bridge. Not much to complain about there.

      P.S. By theoretically I mean it will have twice as many stream processors.

    2. Re:Intel integrated graphics by TheTyrannyOfForcedRe · · Score: 3, Insightful

      I'd rather they made their integrated graphics fast than simply support new DirectX capabilities. I don't really see the point of supporting certain features if the whole thing is going to be slow. I suppose it's easier to implement something than it is to implement it well.

      Have you seen performance numbers for Sandy Bridge's on chip graphics? The "Intel graphics are slow" meme is dead. Sandy Bridge's integrated gpu beats most discrete graphics cards under $50. The Ivy Bridge solution will be even faster.

      http://www.anandtech.com/show/4083/the-sandy-bridge-review-intel-core-i7-2600k-i5-2500k-core-i3-2100-tested/11

      --
      "Liechtenstein is the world's largest producer of sausage casings, potassium storage units, and false teeth."
    3. Re:Intel integrated graphics by 0123456 · · Score: 4, Insightful

      The "Intel graphics are slow" meme is dead.

      For anyone who likes their games to run at 30fps at 1024x768 with low graphics settings. The rest of us find that kind of slow actually.

    4. Re:Intel integrated graphics by beelsebob · · Score: 2

      For anyone who likes their games to run at 30fps at 1024x768 with low graphics settings. The rest of us find that kind of slow actually.

      Which is exactly what 95% of people are quite happy with if it means they save $50.

    5. Re:Intel integrated graphics by DRJlaw · · Score: 3, Informative

      The "Intel graphics are slow" meme is dead.

      For anyone who likes their games to run at 30fps at 1024x768 with low graphics settings. The rest of us find that kind of slow actually.

      Do the "rest of us" constantly carp that Nvidia IGP graphics are slow, AMD IGP graphics are slow, and AMD Fusion graphics (will be) slow? Because this is what the GP was referencing. Nobody expects "built in" graphics to be comparable to high end discrete graphics. Performance comparable to the lesser Nvidia and AMD chips, e.g., AMD 5400 series, Nvidia 410 and 420 (possibly 430) series, is not considered slow by anyone except high end gamers. High end gamers buy discrete graphics cards (or specialized notebooks), period. The "rest of us" is broader than that. The "rest of us" includes business users, HTPC users, and casual gamers.

      GP didn't mention gamers. I'm not willing to pay more so that every CPU and/or motherboard is suitable for high end gaming. Your expectations are unrealistic. Good day.

    6. Re:Intel integrated graphics by Kjella · · Score: 2

      Yes, yes it's not exactly a gamer's GPU. It's not like Intel is going to include a top-end GPU on every CPU just in case you happen to need it either. However what Intel delivers on their IGP chips are typically the low bar of performance, like what I might get if you tried playing a game on a work laptop which obviously wasn't bought for gaming. That low bar is still quite low, but it's a lot higher than it used to be. A lot more older games will run at good performance. A lot of newer games are playable even with crappy FPS and quality settings if that's all you have to work with. Intel's low end offerings are now actually comparable to AMD and nVidia's lowest offerings, not playing in a lower division all by itself. But sure if you game often, you will want much more.

      --
      Live today, because you never know what tomorrow brings
  5. Two Questions by chill · · Score: 3, Interesting

    1. Will this in any way benefit OpenGL?

    2. Will this hinder future versions of DirectX or are they backwards compatible in a way that there would be large chunks in hardware and new changes made as firmware revisions or software implementations?

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Two Questions by Surt · · Score: 2

      The hardware has all the features necessary to support dx11. dx11 is generally a superset of what opengl can do. So yes, opengl should be fully supported, assuming someone writes the driver.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Two Questions by Tr3vin · · Score: 2

      In theory, OpenGL 4 could take advantage of the new hardware, but Intel would have to write good OpenGL drivers. Future versions of DirectX may require new hardware. We won't know until there is a spec. If it does require new hardware, then people would have to replace their DX11 cards anyway.

  6. First Intel CPU + GPU on die? by TeknoHog · · Score: 2
    FTA:

    The Sandy Bridge chips are the first in which Intel has combined a graphics processor and CPU on a single piece of silicon.

    I thought Intel already did this a while ago with the newer Atom chips:

    http://en.wikipedia.org/wiki/Intel_atom#Second_generation_cores

    --
    Escher was the first MC and Giger invented the HR department.
  7. Great! by TechyImmigrant · · Score: 4, Funny

    Those new texture mapping algorithms will really make outlook load fast.

    --
    Evil people are out to get you.
    1. Re:Great! by sgt+scrub · · Score: 2

      cool! using outlook always felt like someone was poking me in the eye. now maybe others will be able to relate.

      --
      Having to work for a living is the root of all evil.
  8. But will it improve Minecraft's graphics? by digitaldc · · Score: 5, Funny

    That's what I am worried about, I want my Minecraft landscapes to be rendered better.

    --
    He who knows best knows how little he knows. - Thomas Jefferson
    1. Re:But will it improve Minecraft's graphics? by Surt · · Score: 2

      No. That's a problem in the minecraft client, not in the hardware that displays it.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:But will it improve Minecraft's graphics? by kyz · · Score: 2

      Minecraft uses LWJGL, the lightweight Java game library, which in turn uses OpenGL.

      A better graphics card, or better graphics driver, will render Minecraft better.

      --
      Does my bum look big in this?
    3. Re:But will it improve Minecraft's graphics? by Colonel+Korn · · Score: 2

      The blocks should be more blocky but look less blocky.

      I want tessellated blocks. The entire Minecraft world should be a dynamic fractal, with the shape of each individual block mirroring the structure of the whole.

      --
      "I zero-index my hamsters" - Willtor (147206)
  9. Re:Hard-wired DirectX? by Anonymous Coward · · Score: 4, Insightful

    Worse what happens when directX 12 comes along? is the hardware useless? can the hardware be upgraded?

    1) The same thing that happens when you install DirectX 10 on a DX9 card: the DX9 subset of DX10 is hardware accelerated, the DX10 parts are run in software.

    2) No. It's not useless. It will still accelerate everything it was accelerating before.

    3) Probably not. But who cares? Either replace it, or live with a subset of current functionality.

  10. Re:Hard-wired DirectX? by Surt · · Score: 2

    What happens to your nvidia 580 card when dx 12 comes along? Exactly the same thing happens with these cpus. Either you live with the reduced functionality, or you put in a new video card, assuming your motherboard has a graphics card slot.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  11. Re:Hard-wired DirectX? by peragrin · · Score: 2

    So why not do it generically? IBM Cell chips integrate a Vector chip on the CPU. Intel and AMD both have video chips integrated into the CPU. So why not integrate like the old Altvec of PPC a Vector co-processor.

    Why not use a generic chip designed for that type of instruction set? That way your not limited software versions for your hardware.

    --
    i thought once I was found, but it was only a dream.
  12. Re:Hard-wired DirectX? by Surt · · Score: 4, Informative

    So why not do it generically? IBM Cell chips integrate a Vector chip on the CPU. Intel and AMD both have video chips integrated into the CPU. So why not integrate like the old Altvec of PPC a Vector co-processor.

    Why not use a generic chip designed for that type of instruction set? That way your not limited software versions for your hardware.

    Because sufficiently generic hardware is not sufficiently fast at the desired task, graphics computation. Even with the optimization intel has put into this, they'll be MORE than an order of magnitude of graphics performance behind the dedicated solutions of their competitors.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  13. Intel integrated graphics at anandtech.com by IYagami · · Score: 4, Informative

    You can find Sandy Bridge GPU benchmarks at http://www.anandtech.com/show/4083/the-sandy-bridge-review-intel-core-i7-2600k-i5-2500k-core-i3-2100-tested/11

    "Intel's HD Graphics 3000 makes today's $40-$50 discrete GPUs redundant. The problem there is we've never been happy with $40-$50 discrete GPUs for anything but HTPC use. What I really want to see from Ivy Bridge and beyond is the ability to compete with $70 GPUs. Give us that level of performance and then I'll be happy.

    The HD Graphics 2000 is not as impressive. It's generally faster than what we had with Clarkdale, but it's not exactly moving the industry forward. Intel should just do away with the 6 EU version, or at least give more desktop SKUs the 3000 GPU. The lack of DX11 is acceptable for SNB consumers but it's—again—not moving the industry forward. I believe Intel does want to take graphics seriously, but I need to see more going forward."

    Note: all Sandy Bridge laptop CPU have Intel HD Graphics 3000

  14. What other kind of DirectX do you think there is? by fnj · · Score: 2

    Do you know some other way to do it? All graphics cards incorporate "hard-wired DirectX". If you are going to have graphics accelerators, they have to accelerate graphics. You can't meaningfully accelerate blits to frame buffers any faster than they already are. You have to accelerate higher level graphics abstractions. That's all DirectX is - an abstraction of higher level graphics operations. Any software, such as OpenGL, can (and does) tap into the more well chosen of those abstractions.

  15. Re:DirectX who? by Burnhard · · Score: 4, Informative

    Given that DX is driving innovation in graphics cards at the moment and that GL is playing catch-up, the answer has to be "yes".

  16. Re:AMD has already implemented DirectX 11 in its F by Surt · · Score: 2

    gtx 400 isn't integrated onto a cpu, which I think was the point.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  17. Re:RISC please by sexconker · · Score: 2

    Nvidia is making ARM CPUs.
    The next version of Windows will run on ARM.

    So, yes.

    And if you're a Linux zealot, you can compile your kernel for whatever target hardware you want.

  18. Re:RISC please by the+linux+geek · · Score: 4, Insightful

    Why? What RISC architecture provides the same price/power/performance ratio that x86 provides?

    POWER is fast and has an excellent power/performance, but entry-level systems cost ~$3500 after discounts.
    Itanium is fast, but expensive and power-hungry.
    MIPS is fast and power-efficient, but none of the players in the high-performance MIPS market have any interest in anything but network processors.
    SPARC gives you two options - SPARC64 (slow, expensive, power-inefficient) and SPARC T-series (fast, but only for throughput-driven workloads; expensive; fairly power-hungry)
    ARM has good power and price characteristics, but is slow compared to any production x86 chip except the Atoms and ULV stuff.

    Basically, I'm not seeing a credible alternative to x86 for the market that it thrives in. If you want to pay up and get a nice fast RISC system, they're out there; alternatively, if you want a somewhat slower one for cheap, ARM is always available.

  19. Re:But will your license allow it ... by hairyfeet · · Score: 2

    I'd say it is definitely Intel's fault if they load the chip with DRM BS that can only be used by signing NDAs and agreeing not to share your work, which from the looks of the Bridge chips really wouldn't surprise me. You know, I may not be a Linux guy but I actually do feel kinda sorry for them right now, as it looks like they are gonna get a butt raping that made the GMA 500 look Linux friendly.i mean it was bad enough when there are chunks of the video chip they can't get thanks to HDMI, thus giving them the choice of shitty binary blobs or crippled drivers, but now Intel is gonna pile the DRM into the CPU itself so basically their whole CPU will be crippled!

    Frankly the future ain't looking good for Linux outside of embedded devices ATM. Both AMD with Bobcat/Bulldozer and Intel with Sandy/Ivy Bridge are moving more of the GPU into the CPU, and since I'm sure DX11 hooks into the HDMI support Linux guys will be looking at shitty locked down drivers or crippled drivers, their choice. All it will take is for Intel to add a couple of levels of "next gen" DRM and AMD to play along for the CPU to run like an old P3 unless you sign an NDA and agree to play ball, which by the very nature of Linux is impossible. You know as much as I hate to agree with RMS on...well pretty much anything at all, all this DRM into general purpose CPUs looks to me like one more step towards Stallman's right to read story becoming a reality.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  20. Re:RISC please by HiThere · · Score: 2

    It really depends on what you mean. If you mean strict RISC, it was too late the day the term was coined. If, OTOH, you mean a nearly orthogonal architecture that is general purpose (plus the ability to call on specialized functions from attached processor chips), that seem, to me, a real possibility.

    Before you jump, though, you must decide on what is the longest word size your computer will address and what is the smallest unit it will address. The larger (and the smaller) you go, the harder the task will be. If all you need is bytes and 64 bit words, then it's quite doable with current technology. (Actually, this is as of a decade ago.) If you want bit level addressability and 128 bit words...you're probably on the cutting edge of possibility right now. (Note that I didn't say practicality.)

    The think is, an almost orthogonal architecture expands its requirements tremendously as you increase the dynamic range of operations. If you only operate on bits and bytes, it's nearly trivial. (8-bit computers). When the longest word is a double byte, each opcode needs to come in three variants. If you do bits, bytes, double-bytes, and quad-bytes, then each must come in four variants. Four variants can be specified in two bits. Now if you want to have 64 commands in four variants, that's one byte for the opcode. Then each but none of those include specification for the addresses on which it is operating. For economy we define the lower 4K bytes of address space to be the registers. And we make all addresses the same length. but how long? Well, we've got 64 instructions, we could divide it in half and have 32 that address different lengths of addresses. Or we could break symmetry, and have, say, 8 that address a 64 bit address space, 8 that address a 24 bit address space, and 48 that address the 4K registers. (Note that the registers vary in size depending on which instruction mode is addressing them.)

    So it could (easily?) be done. Whether something that strict is desirable is a different matter.

    OTOH, I do agree that the current processors are overly complex.

    P.S.: The precise allotment I used wouldn't be a good approach. I didn't bother to figure things out carefully at all, but just laid it out on the fly. E.g., Why 48 operations on the registers? Just because I had that many bits available. I didn't bother to figure out what they would be.

    OTOH, and interesting approach might be to implement, say, Parrot in hardware. (That's a feasible target and fairly well specified already.) But I'm not sure that it's what you mean by RISC.

    (P.S.: I'm talking well out of my field here, if it wasn't obvious.)

    --

    I think we've pushed this "anyone can grow up to be president" thing too far.
  21. Linux will be definitively be supported by feranick · · Score: 2

    Linux will receive support directly from Intel for Ivy Bridge, with better timing than for Sandy Bridge (whose support for Linux was notably very late): http://www.phoronix.com/scan.php?page=news_item&px=ODk3Nw

    1. Re:Linux will be definitively be supported by GooberToo · · Score: 2

      Its worth noting that Linux now has a long tradition with Intel at receiving support first because the code base is readily available for development, experimentation, and testing. So chances are, most any new feature is going to be implemented on Linux first.

  22. Interesting possibilities by TiggertheMad · · Score: 2

    These days each version of directx specifies a set of required features. A "DirectX 11 card" means a card that implements all the features required by DirectX 11. In this context it's perfectly reasonble to ask whether those features will be exposed to other operating systems.

    this is a kind of a interesting line of thought to follow. One would suppose that the DX11 chip will be proprietary hardware acceleration that will integrate with the API. Now, because this is being baked into chips by Intel, they will have to provide documentation for anyone who wants to write drivers for this. If they don't provide documentation and/or to anybody but MS, I would think that they will probably run afoul of monopoly or racketeering laws. IANAL, but I don't think you can get away with that that sort of thing. In any event, the hardware can/will be reverse engineered and direct x will become a multi-platform feature. I don't really see this as a band thing, because while OGL is pretty awesome, a little competition is healthy for everybody. Here is hoping that this 'opens up' DX a little more and spurs more innovation all around.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  23. is this the best use of die space & RAM bandwi by hxnwix · · Score: 2

    The GPU on sandy bridge consumes die area approximately equivalent to two CPU cores.

    Unified memory architecture is an elegant thing, but it does require storing the framebuffer in main memory. At 1920x1080 with 32-bit color, the framebuffer is close to 64MiB. This will typically be refreshed at 60Hz, requiring 3.7GiB/s of memory bandwidth. That is quite a lot of bandwidth to be consuming 100% of the time. Incidentally, I recall that on my old SGI O2 R10k, it surprised me to find that algorithms touching only the CPU and memory ran a third slower at maximum resolution vs at 800x600. This was not a happy discovery given that the machine cost $19,995 and was meant to excel at graphics.

    I realize that Intel GMA is not meant to excel at anything at all save for ripping some additional cash from my hand, but there's no need to integrate brain damaged graphics or wireless to achieve this. I would gladly pay for additional L3 cache or another CPU core or two.

  24. Re:But will your license allow it ... by hairyfeet · · Score: 2

    Actually it is obvious you haven't used Windows in awhile, because thanks to unified driver arch they "just work" and have for quite awhile now, as long as you stay away from the bleeding edge beta stuff. And show me where exactly is Linux doing good in desktops? Can I pick up a Linux desktop in Walmart? Best Buy? Nope, hell they don't even sell Linux on netbooks anymore.

    And if you think "growing by leaps and bounds" is a piddly 1% of the desktop, less than 30% of the servers and falling last I checked, and on smartphones that have been TiVo'd? Well then it doesn't matter what I say, because you are so far beyond drinking the koolaid you are actually mainlining the flavor crystals. the ONLY place Linux is getting any real "gains" is Android, which has about as much to do with a real Linux distro as my router does with Windows XP. One is a stripped down embedded device with major fragmentation, very little GPL compliance, and notice Android is STRICTLY based on GPL V2 code, aka "welcome to TiVo!", whereas the other is a full OS. Linux on the desktop? Practically DOA, the numbers have been pretty flat for quite awhile now. Linux on the server? As I said last numbers I saw had it falling and had it fourth behind Windows, various Unix, and IBM mainframe OS (sorry I can't remember the exact number name for that one) so I honestly don't see these "great leaps and bounds" but I'm sure you can provide citation for something other than Droid, yes?

    And isn't it funny how if you say to a FOSSie anything other than "Gee, isn't Linux swell? It sure is Biff, and RMS smells like cotton candy!" they instantly start throwing words like troll and shill around? But I guess that is what I get for actually feeling sorry for someone whose philosophy is about to get them train fucked. Meanwhile I have this wonderful little driver tool I just update once a month or so on my flash and ALL hardware from pretty much the last ten years or so "just works" on every Windows for the past decade. Just put in the flash and hit run. And the graphic drivers in particular run just beautifully, time after time after time. So I really am sorry you're about to get fucked thanks to on chip protected path, but since MSFT signed the NDA we Windows users just don't have to worry about such things.

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