Why Sony Cannot Stop PS3 Pirates
Sam writes "A former Ubisoft exec believes that Sony will not be able to combat piracy on the PlayStation 3, which was recently hacked. Martin Walfisz, former CEO of Ubisoft subsidiary Ubisoft Massive, was a key player in developing Ubisoft's new DRM technologies. Since playing pirated games doesn't require a modchip, his argument is that Sony won't be able to easily detect hacked consoles. Sony's only possible solution is to revise the PS3 hardware itself, which would be a very costly process. Changing the hardware could possibly work for new console sales, though there would be the problem of backwards compatibility with the already-released games. Furthermore, current users would still be able to run pirated copies on current hardware."
An anonymous reader adds commentary from PS3 hacker Mathieu Hervais about Sony's legal posturing.
I must say, it does feel like having an Ubisoft exec comment on the chances of Sony being successful in combating piracy feels a bit like having Sauron publish an article on Voldemort's chances of taking over the world.
He's probably right, of course. A software-only hack is very bad news indeed for Sony. It's worse news than such a hack would be for Microsoft. Why? As TFA notes, Sony probably will be able to catch and ban people with custom firmware who connect to the Playstation Network, just as MS can with users on Xbox Live. However, as an owner of both consoles (who has no strong overall preference for either), I can fairly confidently say that Xbox Live is a much more central part of the whole "360 experience" than the PSN is to the PS3. It's not that Sony haven't put a lot of time and effort into improving the PSN - it is certainly far better than it used to be - but it still feels like something that sits off to the side a bit from the PS3's main functionality, while a 360 without Xbox Live feels fundamentally incomplete.
As for a new PS3 hardware iteration to solve this - I just don't see how, short of sending some kind of self-destruct signal to every existing PS3 out there (and I don't think even Sony would go that far) they could plausibly make that one work.
If Sony has one sliver of hope left, it's that the extremely large size of many of the big-name PS3 games (and hence the time and bandwidth needed to download them), combined with the relatively high price of writable blu-ray media, will still act as something of a deterrent. Of course, lots of big-name cross-platform releases like the Call of Duty games are basically identical to the 360 versions and could probably fit on a DVD.
this metldr Key :
erk: C0 CE FE 84 C2 27 F7 5B D0 7A 7E B8 46 50 9F 93 B2 38 E7 70 DA CB 9F F4 A3 88 F8 12 48 2B E2 1B
riv: 47 EE 74 54 E4 77 4C C9 B8 96 0C 7B 59 F4 C1 4D
pub: C2 D4 AA F3 19 35 50 19 AF 99 D4 4E 2B 58 CA 29 25 2C 89 12 3D 11 D6 21 8F 40 B1 38 CA B2 9B 71 01 F3 AE B7 2A 97 50 19
R: 80 6E 07 8F A1 52 97 90 CE 1A AE 02 BA DD 6F AA A6 AF 74 17
n: E1 3A 7E BC 3A CC EB 1C B5 6C C8 60 FC AB DB 6A 04 8C 55 E1
K: BA 90 55 91 68 61 B9 77 ED CB ED 92 00 50 92 F6 6C 7A 3D 8D
Da: C5 B2 BF A1 A4 13 DD 16 F2 6D 31 C0 F2 ED 47 20 DC FB 06 70
is static and it is not revocable and even if they change everything that is revocable, someone can start using this key to get the ones after and so on.
Sony's only possible solution is to revise the PS3 hardware itself, which would be a very costly process.
Maybe. Cell has IBM's eFUSE system. It may be possible for Sony to issue a system update which changes the behaviour of all existing PS3s in some way to detect pirated games.
I want my OtherOS back. I made a point of not formatting the drive when applying the update that originally killed it, so it *should* still be there.
I've just been biding my time, waiting for someone smarter than me to make it possible.
The homebrew jailbreak is so easy to install anyone can do it. But I still haven't run into an OtherOS bootloader. Are they out there yet?
Platforms like the PC, Amiga, C64 and others thrived because of piracy... People (mostly kids) would trade games with their friends and keep copies, most of the people i knew bought as many games as they could afford and then pirated others. Without piracy, those people would just have had less games, they simply didn't have the money to buy more. I still have a stack of original games from publishers who i would never have heard about had i not pirated their games from friends.
All DRM schemes, including those on consoles do is hurt legitimate consumers...
Lost/damaged media (especially when kids are involved)
Inconvenience of having to have the media instead of playing a game from HD
False positives from DRM schemes preventing paying customers from playing
Actual organised pirates don't care about any of this, they actually have a superior product for a cheaper price..
So what they should do is tollerate casual piracy (eg kids sharing games with friends), stop wasting their time/money/public image on implementing draconian drm schemes and ensure that legitimate customers actually get a better product than the pirates do.
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Real evil is children being massacred in tribal wars, real evil is people being tortured in prison cells. Real evil is NOT a company trying to protect its profits no matter how much you dislike it.
A PS3 is hardly a critical item to 21st century life. If you didn't like the way SOny played ball you shouldn't have bought one - vote with your wallet. I get tired of kids whining about how unfair it is that they can't do [some hacker thing] with [insert name of expensive consumer kit here]. Life is unfair - deal. That doesn't make it evil.
What's all this talk about piracy? As far as I understood it, people were cracking the PS3 so that they could install Linux and run homebrew...
THE HONOUR OF THE KNIGHTS - CC Licensed Sci-Fi Novel
causing games to bug out midway through if they fail checks
They've done that before:
http://www.webcitation.org/5vN0X2AgG
That's a great article and more or less elucidates what I've been saying in the last few days in various places. Basically you want to fuck with the crackers as much as possible, inlining mutually dependent checks all over the place. Perhaps EVENTUALLY they'll crack the thing (no doubt premium games are worth the effort) but the time required gives a great window of opportunity for legit sales. It also annoys and confuses the hell out of consumers of the pirate game especially if they've just wasted 10-50Gb bandwidth trying to download the damned game to discover it's broken.
The only problem with this approach is it tends to generate a lot of bad publicity for the game too. Suddenly the internet is full of first hand accounts of how buggy and unstable your game is, which might well cause other people to decide not to buy it. You could end up losing more sales than you gain.
I suppose you could have the game throw up some kind of anti-piracy notice before crashing out, so people at least know it's related to the fact that they pirated it. But this might also make it easier for crackers to disable the checks, since they now have a common point from which to backtrack through the program to find the triggers.
Murphey's fighting Occam, and we're in the stands.
The thing is, with the security architecture of the PS3, it is plainly impossible for a game (runlevel 2+) or application to test directly the characteristics of runlevel 0.
You could compare the situation to using VMware: the OS inside a virtual machine comprises runlevel 1+, but the real OS running VMware is runlevel 0. VMware isolates anything inside a virtual machine from the rest of the machine, and from any other running virtual machine. In fact, the client OS is like a brain in a jar: it is prevented from even knowing it is not running directly on hardware.
For more details, see this excellent article on Ars Technica
You're not old until regret takes the place of your dreams.
Goldman Sachs, Monsanto, BP, and many others thank you for your strict limitation on what "real" evil is.
After all, they're just companies trying to protect their profits.
You don't understand it, do you? If pirated MP3 were not available, iTunes would have sold it's 500 TRILLIONTH song last year. Not only that, but various other MP3 stores would sell a lot of music too. People would have bought every single track they (now) have downloaded for free, everyone would pay thousands of dollars each month for music (doesn't matter if you make $500/month, you would have bought every single track that you have pirated).
Same with games, if pirated copies were not available, then Sony would not need to shut down its CD factory, it would need to open a new one.
Also, now that it is possible to pirate PS3 games, nobody will be buying them, anybody actually buying a PS3 game is an illusion and does not really exist. After all, nobody buys PC games (where DRM makes the legit copy worse then the pirated one) for quite some time now.