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Angry Birds and Parabolic Instinct In Humans

Frankie70 writes "Matt Ridley writes about Angry Birds, an iPhone game (later ported to other platforms) which has sold more than 12 million copies. The spectacular trajectory of the game, from obscure Finnish iPhone app to global ubiquity — there are board games, maybe even movies in the works — is probably inexplicable. Ridley wonders if there is an evolutionary aspect to its allure. There is something much more satisfactory about an object tracing a parabolic ballistic trajectory through space towards its target than either following a straight line or propelling itself."

17 of 234 comments (clear)

  1. Movie...? by MrEricSir · · Score: 4, Insightful

    An "Angry Birds" movie? Look, I love the game, I really do. But a movie? Please no.

    --
    There's no -1 for "I don't get it."
    1. Re:Movie...? by plover · · Score: 5, Informative

      An "Angry Birds" movie? Look, I love the game, I really do. But a movie? Please no.

      http://www.youtube.com/watch?v=bMltvlqEM54

      It's less than three minutes, and completely hilarious. Warning: audio contains the 'F-bomb' and you may not consider it SFW.

      I think it's exactly the right length for an "Angry Birds" movie.

      --
      John
    2. Re:Movie...? by Nadaka · · Score: 4, Funny

      If there is anyone who can turn angry birds into a 90 minute movie starring Meatloaf and a room full of Ukrainian prostitutes, it is Uwe Boll. It will be a spectacular success, if only due to German tax shelter laws concerning the funding of a failed movie.

  2. Jeez. by orphiuchus · · Score: 4, Insightful

    Can't anything just be fun anymore?

    1. Re:Jeez. by Monkeedude1212 · · Score: 3, Interesting

      Perhaps, but I think its a good idea that some study goes into this. I've experienced this weird effect personally. Having JUST gotten an Android phone this past month (I know, what took me so long) I asked a buddy of mine what apps he has that are handy. I figured I'd grab iTriage in case of emergencies, and that 3G Watchdog to keep an eye on my data usage. He recommended Angry Birds as a game, so I downloaded it and played it a bit.

      I didn't think much of it, having played Bloons on Flash for the PC years ago, and then Worms before that, and some manner of tank game before that - I've noticed that theres always some addictive parabolic gravity based game here or there.

      THEN my girlfriend got a hold of my new phone. Testing out the apps she stumbled across Angry Birds. She can't put it down. I absolutely can't understand it. She'll get her attention devoted to it. Enough to a point where I'm driving and we'll be having a conversation and she'll be playing the game at the same time, and then she'll go "Oh darn... shoot..." and then when I stop talking she goes "oh yeah... I'm still listening. Open Source, Microsoft, Yada yada. Continue" (perhaps I shouldn't BORE her with certain topics but it shows that she can't even fake an attention span while playing the game). She's killed my battery more than a few times just playing Angry Birds while driving across the city. She hasn't been a gamer like me and been exposed to this type of game before.

      I wonder if its the same reason we like to throw rocks in the river and/or make them skip, or put basketball through hoops, kick balls into nets, or swing clubs at them to make them land in a tiny hole. I think there might be something deeply engrained into every human mind that enjoys this, and I'm curious to see what they find.

    2. Re:Jeez. by tool462 · · Score: 3, Insightful

      Umm... Do you realize what site you're on? 'Round here, trying to dissect the appeal of a game like Angry Birds IS fun!

    3. Re:Jeez. by fishexe · · Score: 4, Funny

      Can't anything just be fun anymore?

      Says the dude that broke the zodiac. Thanks a lot, pal...

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  3. Not just people by plover · · Score: 3, Interesting

    When I was a kid, I had a dog that could follow a parabolic trajectory. By throwing the ball at an angle to roll along the angled roof of our house, its trajectory would follow the arc and drop down at a point further down the yard.

    The dog learned to anticipate where the ball would fall from the roof, even though she couldn't see the ball from her vantage point on the ground.

    --
    John
    1. Re:Not just people by CrazyJim1 · · Score: 3, Funny

      When I was a kid, I had a dog that could follow a parabolic trajectory.

      Anyone else think,"Kids are so cruel they even throw dogs around."?

    2. Re:Not just people by idontgno · · Score: 5, Funny

      When I was a kid, I had a dog that could follow a parabolic trajectory.

      My dog, too. No matter how many times I threw her up in the air, off a roof, out of a moving car, whatever.... parabolic arc. Apparently, Peanuts the poodle was not immune to gravitation and Newtonian conservation of energy.

      She was a good dog. Except for resisting being picked up. I guess she figure out pretty quick you are less likely to end up flying in a perfect conic section path if no one can raise your gravitational potential above local ground state. A physics genius, Peanuts.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
  4. Then why... by tarsi210 · · Score: 3, Insightful

    ..don't they fix the parabolic action (or lack thereof) of the "bomber" birds' payload egg? I had gotten so used to the extremely satisfying physics of the game that when that one came along and didn't describe a curved trajectory upon release, it totally threw me off and still does to today.

  5. Re:The crazyness by D+Ninja · · Score: 3, Funny

    Maybe people like crazy?

    I did like crazy at one point in my life. Now I don't interact with my ex-wife anymore.

  6. Re:Like tank wars by HeckRuler · · Score: 5, Informative

    It'll always be Scorched Earth to me. Kids these days though, they'll probably just remember worms or worms or worms3D or possibly even Scorched Earth 3D if they're really hip.

  7. Re:Like tank wars by Seumas · · Score: 3, Informative

    App Store . . . the home of people ripping off ideas that have been around for 30 years and becoming millionaires from all the suckers who think it's the greatest thing they've ever seen.

  8. Re:OK... by grumbel · · Score: 4, Interesting

    What's with all the talk about this Angry Birds game everywhere?

    It is the result of the way the AppStore and basically the whole Internet works. Some stuff gets to the top and then, by being on the top it enters a feedback loop: more people see it, thus more people buy and thus more people report about it, which in turn means more people will see it and buy it. This feedback loop then turns a decent game into such a blockbuster success. All those random flash games out there never entered into such a feedback loop and thus never got that popular.

    This is one of those depressing things with modern technology. You have access to basically everything, which should mean more variety, but due to the self enforcing feedback everybody gets exposed to basically the same stuff and the result is less variety.

  9. Re:OK... by SydShamino · · Score: 5, Funny

    I'm not sure what the GP said (apart from the bit you quoted), nor do I know if anyone else said something more insightful than you did. But your post is +4, and I almost moderated it up to +5.

    Then I decided to break the feedback loop and not mod you up. Viva variety! You're welcome.

    --
    It doesn't hurt to be nice.
  10. Originality of Angry Birds by tgibbs · · Score: 5, Insightful

    It is quite correct that physics-based games that involve targeting of parabolic trajectories are very old, dating back almost to the earliest days of computer gaming. Yet over all this time, such games have been at best mildly popular. So how is it that Angry Birds is a mega-hit when nearly everybody has played a game that is sort of like it?

    I attribute its success to these factors:

    1. Excellent puzzle design and progression. Key to a puzzle game is that the player must always feel challenged, but never frustrated enough to give up. In Angry Birds, it is possible to pass a level without a perfect score, reducing frustration, while still returning it to try to improve performance, maintaining replay value.

    2. Excellent user interface. Touch control makes a big difference for games of this sort is a big asset to games of this sort. The use of a slingshot, as opposed to a cannon or catapult also makes the game more intuitive, as most everybody understands the dynamics, and the rubber band provides a visual cue to the trajectory. A dotted line shows you last trajectory for comparison. (For comparison, I took a look at Scorched Earth, a game identified by others--correctly--as similar, and after 5 minutes I still hadn't figured out how to control my trebuchet.

    3. Engaging graphics. Puzzle games go well with bright, cartoony characters. The simple, cute characters and backgrounds amuse the player without distracting too much from the puzzles.

    So basically, what we have is a triumph of execution--a classic concept finally done well.