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Angry Birds and Parabolic Instinct In Humans

Frankie70 writes "Matt Ridley writes about Angry Birds, an iPhone game (later ported to other platforms) which has sold more than 12 million copies. The spectacular trajectory of the game, from obscure Finnish iPhone app to global ubiquity — there are board games, maybe even movies in the works — is probably inexplicable. Ridley wonders if there is an evolutionary aspect to its allure. There is something much more satisfactory about an object tracing a parabolic ballistic trajectory through space towards its target than either following a straight line or propelling itself."

41 of 234 comments (clear)

  1. Like tank wars by sanchom · · Score: 2

    a rhttp://en.wikipedia.org/wiki/Tank_Wars

    1. Re:Like tank wars by sanchom · · Score: 2

      I meant Tank wars

    2. Re:Like tank wars by Jim+Hall · · Score: 2

      Before that, there was ARTILLERY for the Apple II. I remember also playing a variant called BERTHA that let you abort your shot (if it was too powerful) by typing "ABORT" within 1 second.

    3. Re:Like tank wars by HeckRuler · · Score: 5, Informative

      It'll always be Scorched Earth to me. Kids these days though, they'll probably just remember worms or worms or worms3D or possibly even Scorched Earth 3D if they're really hip.

    4. Re:Like tank wars by Seumas · · Score: 3, Informative

      App Store . . . the home of people ripping off ideas that have been around for 30 years and becoming millionaires from all the suckers who think it's the greatest thing they've ever seen.

    5. Re:Like tank wars by Nialin · · Score: 2

      True. So what's stopping you from raking in the dough with the same business model?

    6. Re:Like tank wars by migla · · Score: 2

      Yep, definitely scorched earth. It was, after all, the mother of all games. It said so itself.

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    7. Re:Like tank wars by jewens · · Score: 2

      Gorillas , written in BASIC of course. http://en.wikipedia.org/wiki/Gorillas_(video_game)

      --
      That group of bovine standing over there appears quite portentous. That's right it's an ominous cow herd.
  2. Cannon by Concerned+Onlooker · · Score: 2

    Anyone who played the ancient cannon game would resonate with this. Two cannon, placed on opposite sides of the screen, take turns firing shots where the angle and velocity is variable. Very satisfying for such a simple game.

    --
    http://www.rootstrikers.org/
    1. Re:Cannon by simcop2387 · · Score: 2

      I always found the logical progression of that game to be much much more fun. http://en.wikipedia.org/wiki/Scorched_Earth_(computer_game) Along with having AI players, you had wind and landscape between you and different weapons to play with. The newer 3d version is also fun but for some reason lacks the same thing that made me want to play for hours. http://en.wikipedia.org/wiki/Scorched_3D

  3. Movie...? by MrEricSir · · Score: 4, Insightful

    An "Angry Birds" movie? Look, I love the game, I really do. But a movie? Please no.

    --
    There's no -1 for "I don't get it."
    1. Re:Movie...? by plover · · Score: 5, Informative

      An "Angry Birds" movie? Look, I love the game, I really do. But a movie? Please no.

      http://www.youtube.com/watch?v=bMltvlqEM54

      It's less than three minutes, and completely hilarious. Warning: audio contains the 'F-bomb' and you may not consider it SFW.

      I think it's exactly the right length for an "Angry Birds" movie.

      --
      John
    2. Re:Movie...? by Nadaka · · Score: 4, Funny

      If there is anyone who can turn angry birds into a 90 minute movie starring Meatloaf and a room full of Ukrainian prostitutes, it is Uwe Boll. It will be a spectacular success, if only due to German tax shelter laws concerning the funding of a failed movie.

    3. Re:Movie...? by MrEricSir · · Score: 2

      Do you think a law could stop him? IMDb shows he has several movies in production.
      http://www.imdb.com/name/nm0093051/

      --
      There's no -1 for "I don't get it."
  4. Jeez. by orphiuchus · · Score: 4, Insightful

    Can't anything just be fun anymore?

    1. Re:Jeez. by Quiet_Desperation · · Score: 2

      No, they can't. Sadly, the all the marketers did not follow Bill Hick's advice.

      Gosh, I hope my hateful post does not trigger some lunatic to go out and shoot anyone!

    2. Re:Jeez. by Monkeedude1212 · · Score: 3, Interesting

      Perhaps, but I think its a good idea that some study goes into this. I've experienced this weird effect personally. Having JUST gotten an Android phone this past month (I know, what took me so long) I asked a buddy of mine what apps he has that are handy. I figured I'd grab iTriage in case of emergencies, and that 3G Watchdog to keep an eye on my data usage. He recommended Angry Birds as a game, so I downloaded it and played it a bit.

      I didn't think much of it, having played Bloons on Flash for the PC years ago, and then Worms before that, and some manner of tank game before that - I've noticed that theres always some addictive parabolic gravity based game here or there.

      THEN my girlfriend got a hold of my new phone. Testing out the apps she stumbled across Angry Birds. She can't put it down. I absolutely can't understand it. She'll get her attention devoted to it. Enough to a point where I'm driving and we'll be having a conversation and she'll be playing the game at the same time, and then she'll go "Oh darn... shoot..." and then when I stop talking she goes "oh yeah... I'm still listening. Open Source, Microsoft, Yada yada. Continue" (perhaps I shouldn't BORE her with certain topics but it shows that she can't even fake an attention span while playing the game). She's killed my battery more than a few times just playing Angry Birds while driving across the city. She hasn't been a gamer like me and been exposed to this type of game before.

      I wonder if its the same reason we like to throw rocks in the river and/or make them skip, or put basketball through hoops, kick balls into nets, or swing clubs at them to make them land in a tiny hole. I think there might be something deeply engrained into every human mind that enjoys this, and I'm curious to see what they find.

    3. Re:Jeez. by tool462 · · Score: 3, Insightful

      Umm... Do you realize what site you're on? 'Round here, trying to dissect the appeal of a game like Angry Birds IS fun!

    4. Re:Jeez. by fishexe · · Score: 4, Funny

      Can't anything just be fun anymore?

      Says the dude that broke the zodiac. Thanks a lot, pal...

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  5. Not just people by plover · · Score: 3, Interesting

    When I was a kid, I had a dog that could follow a parabolic trajectory. By throwing the ball at an angle to roll along the angled roof of our house, its trajectory would follow the arc and drop down at a point further down the yard.

    The dog learned to anticipate where the ball would fall from the roof, even though she couldn't see the ball from her vantage point on the ground.

    --
    John
    1. Re:Not just people by CrazyJim1 · · Score: 3, Funny

      When I was a kid, I had a dog that could follow a parabolic trajectory.

      Anyone else think,"Kids are so cruel they even throw dogs around."?

    2. Re:Not just people by idontgno · · Score: 5, Funny

      When I was a kid, I had a dog that could follow a parabolic trajectory.

      My dog, too. No matter how many times I threw her up in the air, off a roof, out of a moving car, whatever.... parabolic arc. Apparently, Peanuts the poodle was not immune to gravitation and Newtonian conservation of energy.

      She was a good dog. Except for resisting being picked up. I guess she figure out pretty quick you are less likely to end up flying in a perfect conic section path if no one can raise your gravitational potential above local ground state. A physics genius, Peanuts.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    3. Re:Not just people by blair1q · · Score: 2, Interesting

      That's just learning by repetition.

      There are a couple of things suggesting that "parabolic instinct" is hogwash.

      First, objects in the gravitational field of a sphere follow ellipses, not parabolas. Granted, on the scale of a human-powered throw the higher-order terms in the Taylor-series expansion are as near to nothing as makes no odd, but still, if you're talking about an instinct and getting mathematical, you need to be more precise.

      Second, objects in a nonconserving gravitational field don't follow a parabola even to second order. Ballistic objects in the atmosphere are affected by lift and drag, and follow a lot of different families of curves depending on the wind, altitude, precise shape, and spin of the object. A couple of decades ago we marvelled at the ability of outfielders to do all that math in their heads within the first few feet of a batted ball's flight and head for the right spot at the right speed to catch a batted ball. There was even a formula derived to do it. But it can't be right, because, as I said, batted balls are vanishingly unlikely to follow a parabolic trajectory. Play a few thousand games in the outfield, though, and you'll have an enormous database of neural sense-memory to tell you where a ball is likely to land.

      Third, I'm pretty sure I've caught Angry Birds fixing-up a few trajectories. I could be imagining it, but the accuracy of the targeting mechanism using a 2x4-inch touchscreen of dubious quality just isn't good enough to make some of those precision shots.

      Fourth, and this might be surprising, most kids can't catch. Period. Good athletes are rare. Most people ain't close. Throw them a high one and they're likely to run the wrong way entirely.

    4. Re:Not just people by ShakaUVM · · Score: 2

      >>There are a couple of things suggesting that "parabolic instinct" is hogwash.

      Have you ever been driving your car at a green light, that's been a green light for a while, and it's still kind of a ways away? You can feel the point at which it is better to stop and brake if it turns yellow, versus accelerating and making it through (assuming you're not someone who drives through reds). In other words, your brain is calculating two second order equations in real time, and measuring it against an estimate of distance that's probably more accurate than if you actually asked people how many feet away the light was.

      Indcidentally, I once drove an old car that had very little acceleration and braking, so there were stretches on the road where there was no solution to the problem. Made me very nervous every time I approached a long green, and eager to get rid of it. The only nice thing about this 80s Caprice Classic was that when it underwent unintended acceleration (way before Toyotas made it cool), it took it a long while to get up to speed.

    5. Re:Not just people by arun84h · · Score: 2

      Seriously?

      The difference between C-sharp and D-flat? What difference? They're enharmonically equivalent to each other.

  6. Then why... by tarsi210 · · Score: 3, Insightful

    ..don't they fix the parabolic action (or lack thereof) of the "bomber" birds' payload egg? I had gotten so used to the extremely satisfying physics of the game that when that one came along and didn't describe a curved trajectory upon release, it totally threw me off and still does to today.

  7. I haven't Seen This App... by sycodon · · Score: 2

    ...but is it anything like that Cheerleader tossing game on the web?

    http://www.ebaumsworld.com/games/play/80505395/

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
  8. The crazyness by Midnight+Thunder · · Score: 2

    For me the game seems attractive due to a mix of simple, but challenging game play, simple but cute graphics and the whole audio choice which makes it feel like some sort of crazy mad house. Maybe people like crazy?

    --
    Jumpstart the tartan drive.
    1. Re:The crazyness by D+Ninja · · Score: 3, Funny

      Maybe people like crazy?

      I did like crazy at one point in my life. Now I don't interact with my ex-wife anymore.

  9. Either that, or breaking things by us7892 · · Score: 2

    The parabolic path of the birds, sure. Or maybe just breaking things. Glass, wood, rocks, pumpkins. Who doesn't like smashing a pumpkin? A simple puzzle game. That's the allure. Let's try not to over-analyze.

    The snow in the Christmas version kinda didn't behave correctly. It made me angry.

  10. Golf by Rude+Turnip · · Score: 2

    Golf isn't too far off from the same basic concept, either.

  11. The sounds are the best part :-) by thaig · · Score: 2

    The physics is fun but the birds have character because of the sounds and I like that most - they're not precisely cute either which is also nice because soppy cuteness can be revolting :-) Other games often lack this kind of appeal as it's harder to describe than fps and explosions. If I was going to rant it would be about how brain dead and boring multi-million dollar games seem to be *because* the money drives out the personality.

    --
    This is all just my personal opinion.
  12. Re:Almost as gratifying as Gorillas.bas by phaserbanks · · Score: 2

    I remember playing with this code as a kid. I made nuclear bananas. Good times.

  13. Re:OK... by grumbel · · Score: 4, Interesting

    What's with all the talk about this Angry Birds game everywhere?

    It is the result of the way the AppStore and basically the whole Internet works. Some stuff gets to the top and then, by being on the top it enters a feedback loop: more people see it, thus more people buy and thus more people report about it, which in turn means more people will see it and buy it. This feedback loop then turns a decent game into such a blockbuster success. All those random flash games out there never entered into such a feedback loop and thus never got that popular.

    This is one of those depressing things with modern technology. You have access to basically everything, which should mean more variety, but due to the self enforcing feedback everybody gets exposed to basically the same stuff and the result is less variety.

  14. Cafeteria-table football!! by PopeRatzo · · Score: 2, Interesting

    Parabolic, wind resistance, thrust, what a physics project that was.

    The coolest version of this game was "Football" played on a cafeteria tabletop with a folded up sheet of paper. You would score by flicking the paper with your middle finger through a set of "uprights" consisting of your opponent holding up two "L's" with his thumbs and index fingers.

    Had it all. Parabolic, wind resistance, thrust, what a physics game that was.

    --
    You are welcome on my lawn.
    1. Re:Cafeteria-table football!! by nedlohs · · Score: 2

      I'm pretty sure you've never used the wind in your "Football" game to have the hit a target sheided under an overhang by shooting into the wind so that that shot turns 180 degrees.

  15. Re:OK... by SydShamino · · Score: 5, Funny

    I'm not sure what the GP said (apart from the bit you quoted), nor do I know if anyone else said something more insightful than you did. But your post is +4, and I almost moderated it up to +5.

    Then I decided to break the feedback loop and not mod you up. Viva variety! You're welcome.

    --
    It doesn't hurt to be nice.
  16. Re:Tank Wars, Scorched Earth, a multitude of other by fishexe · · Score: 2

    You could use the same argument to say that men and women are virtually identical.

    Not "virtually identical", we were talking about "unoriginal", which is true of the design of women, because God basically used the same blueprint and only made enough changes for Eve to serve as a companion creature to Adam.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  17. Originality of Angry Birds by tgibbs · · Score: 5, Insightful

    It is quite correct that physics-based games that involve targeting of parabolic trajectories are very old, dating back almost to the earliest days of computer gaming. Yet over all this time, such games have been at best mildly popular. So how is it that Angry Birds is a mega-hit when nearly everybody has played a game that is sort of like it?

    I attribute its success to these factors:

    1. Excellent puzzle design and progression. Key to a puzzle game is that the player must always feel challenged, but never frustrated enough to give up. In Angry Birds, it is possible to pass a level without a perfect score, reducing frustration, while still returning it to try to improve performance, maintaining replay value.

    2. Excellent user interface. Touch control makes a big difference for games of this sort is a big asset to games of this sort. The use of a slingshot, as opposed to a cannon or catapult also makes the game more intuitive, as most everybody understands the dynamics, and the rubber band provides a visual cue to the trajectory. A dotted line shows you last trajectory for comparison. (For comparison, I took a look at Scorched Earth, a game identified by others--correctly--as similar, and after 5 minutes I still hadn't figured out how to control my trebuchet.

    3. Engaging graphics. Puzzle games go well with bright, cartoony characters. The simple, cute characters and backgrounds amuse the player without distracting too much from the puzzles.

    So basically, what we have is a triumph of execution--a classic concept finally done well.

    1. Re:Originality of Angry Birds by The_mad_linguist · · Score: 2

      dating back almost to the earliest days of computer gaming.

      I'd say to the earliest days of computer gaming, since Tennis for Two could easily be considered the first computer game.

  18. Re:Retard Game for Retard People by SpectreBlofeld · · Score: 2

    Dude, you pinch to zoom in and out.

    Who did you say was a retard, again?