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Adding an Olfactory Dimension To Games

cylonlover writes "California-based company Scent Sciences is looking to bring an olfactory dimension to computer games with its ScentScape personal digital scent delivery system. The ScentScape Gaming Suite system consists of a unit that plugs into a PC or gaming console via USB and generates smells using scent cartridges. As well as aiming for the development of ScentScape-capable games from games developers, the system also allows gamers to add scents to existing games and share these with other ScentScape system users."

22 of 108 comments (clear)

  1. Vapourware, literally! by RsG · · Score: 4, Insightful

    But seriously folks, this is an awful, awful idea. If given a choice between sinking my money into this or into the Phantom console, I'd have to think a bit before making up my mind.

    Want to make a game with an olfactory element? Go for it. Make the character someone/something with an enhanced sense of smell and display whatever their nose picks up as a visual overlay, or with an in game radar map. This has been done at least twice that I'm aware of, and works just fine, conceptually. Make it a core gameplay element and you could do something original even.

    It also doesn't require either the player to use their very real nose to experience anything unpleasant, and doesn't require an expensive, useless, gimmicky peripheral.

    --
    Erotic is when you use a feather. Exotic is when you use the whole chicken.
    1. Re:Vapourware, literally! by naz404 · · Score: 2

      Didn't this concept already win top vaporware /worst concept awards for a few years?

      DigiScents iSmell

    2. Re:Vapourware, literally! by lawnboy5-O · · Score: 2, Informative

      No its not. Its in action and has been in Disney and other high end theme parks, and guess what - it works when done correctly. The process completely adds a tremendous dimension influence, and scent is most link to memory recall... games take on added emotion and connection as I would imagine, just as so in many rides and attractions....

    3. Re:Vapourware, literally! by ultranova · · Score: 3, Funny

      Reminds me of teledildonics which actually was/is a serious proposal as well. But maybe not a good one.

      Good? Any proposal that results in the creation of a website called "Slashdong" and a conference called "Arse Elektronika" is an awesome proposal !-)

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    4. Re:Vapourware, literally! by crossmr · · Score: 2

      I knew a girl who ran who a semi-adult website who once had someone purchase a vibrator for her that could be operated via sms. It was of the style that she could wear for long periods during the day. Never heard what came of it..

    5. Re:Vapourware, literally! by Moryath · · Score: 2

      Never heard what came of it..

      Your answer is staring you in the face.

  2. *sigh* by spooje · · Score: 2

    Ok, some posting problems here. I meant to say: Great now we'll get: Grand Theft Auto: Detroit. Now with real hooker smell!

    --
    Tea and kung-fu. Life is good. Rising Phoenix
    1. Re:*sigh* by Ethanol-fueled · · Score: 2
      It would've been perfect for Metal Gear Solid 3: Snake Eater. For those of you who don't know (from the Wikipedia) :

      The location brings in the need to rely upon native flora and fauna to survive.[16] This is manifested in a stamina gauge, which constantly depletes during gameplay.[11] Failure to restore the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon and being heard by the enemy due to Snake's loud stomach grumbles.[16] Food can be stored in the backpack until it is needed. However, some types of food rot over time, and consuming rotten foods may result in Snake developing a stomach ache, causing the stamina gauge to deplete faster.

      And other in-game foods, especially poisonous ones, taste(though what we "taste" is mostly smell anyway) like crap right off the bat.

      I'm thinkin' of something that tastes like sodium and tomato juice, with faint hints of onion and vinegar. Maybe floral accents, depending on what it was stuffed with. We used to eat it all the time back in the day...anybody remember what it was? Hey, what happened to my asterisk?

  3. How about NO! by Anonymous Coward · · Score: 5, Funny

    Plenty of games stink already.

    Really i can only think of a few real uses for this... And honestly i don't want to smell any of those things either.

  4. Woah, this again. by The_mad_linguist · · Score: 2

    This is, like, a totally radical blast from the past. It was a blast from the past when the BBC brought back smellovision in '95, dudes and dudettes, and has been tried in one form or another since, like, a hundred years ago, man.

    Also, using scent for video games would be totally bogus, since there's olfactory latency and stuff involved.

    1. Re:Woah, this again. by Max+Littlemore · · Score: 4, Interesting

      There was also the iSmell. I'm pretty sure it was more than just the name that led to it's failure....

      --
      I don't therefore I'm not.
  5. Fart apps? by yeshuawatso · · Score: 2

    Now we now why Jobs didn't want anymore fart apps. It's one thing to hear farts, it's another to have to actually smell them.

  6. Re:Zombie horror games... by Lemmy+Caution · · Score: 2, Funny

    On the other hand, Plants vs Zombies would be a great game to try this on. Mmmmn, lavender. Ewwwww, putrescence.

  7. I'll predict this product's success by saying: by Andy+Smith · · Score: 2

    I have zero interest in this product. I don't want it. If it was on the market right now, and it worked perfectly, and it cost £1, I wouldn't buy it. If it was free, I wouldn't take it. It does not appeal to me in any way whatsoever.

    Companies have been banging on about "smell-o-vision" for TV for years. I don't think anyone is interested in that either.

    Scent cartridges? Jeez give me a break. As if anyone is going to waste money on smelly video games.

  8. It worked for Earthbound by Eightbitgnosis · · Score: 2

    It's about time for another scratch and sniff manual!

  9. Leisure Suit Larry by codepunk · · Score: 3, Funny

    This could take Leisure Suit Larry to a whole new level.

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  10. Re:It isnt that bad by Nikker · · Score: 2

    I will give you an E for effort but seriously this is a bad idea. Think about the fact that once the smell is released it doesn't go away! It will keep spewing out different smells depending on scene but you have to remember the smells will overlap and it will just end up well stinking. If you were physically in farm country you would smell the area then if you made your way to a city it would smell like a city, with this it would just make your room reek like both at the same time.

    --
    A loop, by its nature, continues. If that didn't make sense, start reading this sentence again.
  11. OMG - AGAIN ?!?! by meerling · · Score: 3, Insightful

    This has been tried several times, starting decades ago.

    Even though the smell systems 'can' be very effective, they have always had the same flaw. They may have others, but there is always the same big one plaguing them. They don't have a way to clear out the air without annoying the subjects. In other words, in a very short time, they just stink!

    Imagine if music players didn't end the previous musical note, the cacophony would quickly become unbearable. It's the same thing with these smell-o-vision gadgets. Sure there's a way around it, but who wants to wear a mask the whole time, or be in a freaking wind tunnel? Nobody, that's why they fail.

    Come on designers! Freaking google the stupid ideas and realize why they failed so you can either fix the problems or not be stupid enough to repeat the same basic design F-Ups of the past!

  12. This has been around, and it STINKS by dmomo · · Score: 2

    And it was simply no fun.

    http://www.wired.com/wired/archive/7.11/digiscent.html

    We had this at a "cyber cafe" that I worked in toward the end of the '90s. There was a VR headset that allowed you to fly through different landscapes (i remember a musty smelling cave). This machine sat in the corner and collected dust.

    Maybe when we get to the point where virtual worlds make us feel like we are actually standing somewhere different (and not just staring at the screen or wearing a headset), then we will need to tackle things like smell and touch. This will help our virtual world transcend that "uncanny valley".

    For now, it's just not needed. It's a gimmick, and probably an expensive one. I'm not insisted it will never be needed, but just not now.

    When we do finally need to need to tackle the "smelling" aspect of VR, my guess is that our immersion into the world will be so advanced compared to what we have now that it's being done by fooling our neurons, and not our eyes / ears / nose themselves. At that point, these devices will be moot, because we'll just be sending signals to the brain.

  13. Oh dear by Bowdie · · Score: 3, Funny

    "Honey, are you playing Second life again?"

          "No sweetheart"

    "So why does it smell like semen and cat hair in here?"

    --
    yes, www.dotcomforwardslash.com is my real URL.
  14. via USB by lingu1st · · Score: 2

    I guess that makes it a USB pongle ?!

  15. Re:Forget the Obligatory Lava Level by xgr3gx · · Score: 2

    Not to mention all the War and Zombie games out there. Mmmm...scorched and rotting flesh. I love getting the urge to barf when I play my games.

    --
    Shameless plug alert: Game server control panel