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Adding an Olfactory Dimension To Games

cylonlover writes "California-based company Scent Sciences is looking to bring an olfactory dimension to computer games with its ScentScape personal digital scent delivery system. The ScentScape Gaming Suite system consists of a unit that plugs into a PC or gaming console via USB and generates smells using scent cartridges. As well as aiming for the development of ScentScape-capable games from games developers, the system also allows gamers to add scents to existing games and share these with other ScentScape system users."

3 of 108 comments (clear)

  1. Vapourware, literally! by RsG · · Score: 4, Insightful

    But seriously folks, this is an awful, awful idea. If given a choice between sinking my money into this or into the Phantom console, I'd have to think a bit before making up my mind.

    Want to make a game with an olfactory element? Go for it. Make the character someone/something with an enhanced sense of smell and display whatever their nose picks up as a visual overlay, or with an in game radar map. This has been done at least twice that I'm aware of, and works just fine, conceptually. Make it a core gameplay element and you could do something original even.

    It also doesn't require either the player to use their very real nose to experience anything unpleasant, and doesn't require an expensive, useless, gimmicky peripheral.

    --
    Erotic is when you use a feather. Exotic is when you use the whole chicken.
  2. How about NO! by Anonymous Coward · · Score: 5, Funny

    Plenty of games stink already.

    Really i can only think of a few real uses for this... And honestly i don't want to smell any of those things either.

  3. Re:Woah, this again. by Max+Littlemore · · Score: 4, Interesting

    There was also the iSmell. I'm pretty sure it was more than just the name that led to it's failure....

    --
    I don't therefore I'm not.