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PC Gaming Alliance's New President Talks DRM, System Requirements

arcticstoat writes "It's been nearly three years since the PC Gaming Alliance announced its formation at GDC 2008, promising to 'advance the PC as a worldwide gaming platform.' Since then, Activision-Blizzard has publicly left the alliance, Sony DADC – developer of the controversial SecuROM DRM software – has signed up and some people are wondering if the PCGA is really acting in the best interests of PC gamers. However, in December 2010 the alliance appointed a new president — Intel's Matt Ployhar — who's promising to make some changes. In this in-depth interview, Ployhar reveals that he wants to tempt Activision Blizzard back to the alliance, saying that 'Activision's Kotick and Blizzard's Morhaime may be more aligned with our future objectives than they may realize.' He also discusses Sony DADC's role in the alliance, and the group's stance on DRM, explaining that its research can 'really help to influence Sony DADC's and other members' awareness of key trends taking place in the PC gaming ecosystem. Given the trend of retail's diminishing presence, free-to-play, games moving towards authentication, game streaming and so on, it's really hard to divine where DRM solutions fit into this equation in the future.'"

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  1. PC Gaming Alliance is a Joke by Kenichi+Tanaka · · Score: 4, Insightful

    Could this moron at the PC Gaming Alliance be even more vague? DRM and authentication for PC Games is a bad idea ... when they start talking about getting rid of it, then I'll listen. No wonder Sony and Blizzard left them.

    1. Re:PC Gaming Alliance is a Joke by MogNuts · · Score: 4, Informative

      Quitter.

      This is not a personal attack against u. But I hate this prevailing opinion.

      1) Buy from Steam or some other downloaded service. No CD required. No crack required. AND games are automatically updated in the background without user intervention

      2) You can hook up a gaming PC to a TV in your living room so easy it's not even funny. It requires the purchase of one $5 cable. That's so hard!

      3) 20 minute install? Easy answer. PS3 30-minute installs. And if u buy a game on Steam, once it's downloaded, it's installed. Done.

      4) Key codes. Yea I'll give u that one, again unless u buy on steam.

      5) Registering on servers. False. Now even console games do it. Recently I had to register to play Medal of Honor online on the console.

      6) And the biggest, a point u didn't say but I want to address. "U need a $1500-2000 gaming rig or upgraded ur computer with a $500 card every year." BS. I have a C2D Duo with 2GB RAM and a 8800 GTS 512. I still run most games on max settings. And gasp u can always try playing a game at High or medium settings instead of Highest/max. You still run a resolution 2x-3x the console version so it still looks nicer. What do u think consoles run it at? 900x400 at *lowest* quality graphics settings. And nowadays I can't get over how console graphics look totally like shit. I can't even play them anymore they look so bad.

      /end rant

  2. So you want to "advance the PC gaming platform"? by Opportunist · · Score: 5, Insightful

    Here's a one step path to success: Don't devalue your own games and drive people to console gaming. It is actually that simple. Allow me to tell you how this can be achived.

    1. Create menus and controls that lend themselves to the way PC games can be played and are played.
    It should be a no-brainer, but it is anything but that. With more and more games you don't even only "feel" like they're cheap knockoff console ports, they very obviously are. Menus that can't be sensibly navigated with a mouse because they're made for console controllers. Controls that are harebrained at best until you somehow jury-rig a game controller into your PC. That blows twice as hard if it's a game that asks for keyboard/mouse input like a FPS or RTS game.

    2. Let me resell my game or at least make it cheaper than the console version.
    I can resell console games. Which in turn allows me to shave about 30-50% off the price of a game because that's what a second hand sale will net me. If the PC game isn't at least 30-50% cheaper, why should I go for the PC version? Especially if the game handles as badly as the console version, because of 1).

    3. Make sure it works!
    Again, should be a no-brainer, but more and more games require me to jump through more and more hoops just to play. Why does it work for Steam, GOG and Impulse?

    4. Don't devalue your games with pointless DRM.
    Note the pointless. DRM, as much as anyone hates it, is probably a requirement to make sure at least the "playground copying" stops being a problem. Ok. We got used to having CDs in our drives, and the consoles are even on this field. The new "be online or don't play" crap certainly puts a dent into this and again favors the console as the gaming platform of choice, because it does not feature this problem. And it is nothing but a source of problems for the customer, he doesn't really have any benefit from it.

    In short, if you want to promote PC gaming, don't cripple games 'til your customer rightfully thinks he's better off with a game console.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  3. That's cute by Dunbal · · Score: 4, Insightful

    I'm a serious gamer, and have been for the past 25 years. I've played everything from text based adventures, MUDs with pseudo-ascii maps, and today's fast paced shooters. I've killed, conquered and explored from the bottom of the earth's crust to different galaxies past and future.

    Yet somehow I've never heard of this PC Gaming Alliance which claims to be acting in my interest. They've never spoken to me or asked my opinion. Yet they say they represent me, the gamer.

    Well you can keep your political organizations, for all they're worth. I have games to play.

    --
    Seven puppies were harmed during the making of this post.