The Fall of Traditional Entertainment Conglomerates
Advocatus Diaboli writes "We no longer live in the era of 'plantation-type' movie studios or recording houses. However large private companies still have considerable power over content production, distribution and promotion. Technology has been slowly changing this state of affairs for almost 30-40 years, however certain new technological advances, enabling systems and cost considerations will change the entertainment industry as we know it within 5 years."
"This video contains content from UMG. It is restricted from playback on certian sites."
Welcome to the future.
The problem with all of this, is that *talent* is still expensive. You can get a guy to hold a cellphone for a music video, but you can't get a trained steadycam operator to film an on-foot chase scene without paying him 50 an hour. You can spend 20 hours making a music track yourself in Garage Band that everyone hates, or you can pay a group of musicians a few grand to use their stuff. You can hire all of your friends for free to act in your movie, but your friends are really not actors. Even if your friends ARE actors, they're wrong for the parts and will just muck it all up.
Face it, good entertainment still needs budgets and organization. Not to mention a 2 hour movie requiring something like 2 weeks of full-time editing alone. The barrier to entry isn't one of technological costs (like indie music) but people costs, like staging public spectacles. And unlike music, that barrier to entry isn't getting lower. Add in that any one person doing their job poorly can completely screw up a movie, and there are hundreds of people making movies, and big, professional houses seem secure.
The ______ Agenda
While the TFA's GTA movie is no doubt impressive, the Blender Foundation produced Big Buck Bunny, a (in my opinion) beautifully rendered ~10 minute short. You can download the rendered version here, and can even download the production data here -- it's released under Creative Commons I think.
It may not be quite up to Pixar's standards, but I think it's pretty slick (and no, I'm not affiliated with either company =) )
Sure they will, provided the law doesn't get in the way.
Keep your eyes to the sky.
The biggest difference in the short term will be the death of "Big TV Sci Fi" of the Galactica/Stargate/Trek variety. SGU was canceled recently due to poor ratings, yet several torrent tracker sites reported it consistently ranked in the top 5 shows downloaded. Say what you want about the quality of the show, but if it was consistently downloaded by that many people, it had an audience. The problem was, it had an audience that couldn't be monetized.
The reason why Big TV Sci-Fi is in trouble more than other genres is that the audience of Big TV Sci-Fi is the most likely to seek a method of viewing the product that can't be monetized. The SyFy channel isn't moving towards showing wrestling because they think that wrestling is cooler than space ships and time machines, it is just that the audience for wrestling will watch wrestling on the TV rather than downloading it and watching it in an alternate manner.
Perhaps, maybe, somehow there is a business model where you can make money out of hi-budget Sci-Fi that people download rather than watch, but other than George Lucas' "sell lots of toys" method of recouping expenses, no one seems to have found it yet.
but good cgi is getting both cheaper and easier.
I truly wonder how long until the majority of films use cgi instead of actors
Well, OK, if some guy with a Wordpress blog says so, I'm convinced!
Being less snide -- I wish these pioneers godspeed; I'd be happy to see big changes. I'm just not sure it'll happen as easily or as quickly as the write-up asserts.
Its a very exciting time, a small band or budding author can publish a wesite and sell their creations for a tiny budget, if you make movies youtube is a godsend, while the social networks offer a readymade marketing platform, which is pretty much the only thing the traditional companies offer. An individual or small group that's well enough plugged in can do wonders, especially in collaboration with other small group, cottage industries are springing up around editing, proofreading, video creation, all of that, its the democratisation effect of advancing technology. You'll get conglomeration of course, and maybe thats not a bad thing, but there will always be room for the little guy on the internet. As long as we maintain net neutrality of course.
David Byrne on the future of entertainment production and distribution: http://www.wired.com/entertainment/music/magazine/16-01/ff_byrne?currentPage=all
The problem is that they won't die without fighting, doing as much damage as they can in the process. We still have years of DRM and its mutations to witness in the next years.
Open Source Network Inventory for the masses! Kuwaiba
With powerful technology and the constant downward pressure of the prices of technology, the barrier of entry to filmmaking is coming down. You could now, in theory, use VP8 and make an independent film without worrying about royalties.
Mostly word of mouth - often just in conversation, but a non-trivial amount is posted on Facebook just to say "Guys, awesome new song, you'll probably like this" or whatever; that's an advertisers wet dream, I'm sure: distribution to a few hundred people with the added impact of it being from a 'friend' whose opinion you actually respect, but it's a win-win since I actually do tend to like my friends' recommendations. Obviously the chain needs to start somewhere, and that may well be traditional advertising, but it's just as likely to be an unheard-of support band at a gig, or a song played in a club, or even something kicked up by a "you might also like..." algorithm. A small start goes a long way when everyone can broadcast their opinion to an (admittedly somewhat overlapping) group of several hundred mates.
I'd also add that the only reason this works at all is instant, 'free' music - nothing invested, nothing to get round to later, just see a link, click, and listen. I don't download illegally, but the industry seems to have finally caught on and offers it either ad-supported or subscription based through Spotify; everybody I know uses it, and for an awful lot of us it's the primary source of music - it contains the vast majority of what I look for if I'm in the mood to listen to 'X', and I personally use my friends' shared playlists just like you probably used the radio, too. Come to think of it, YouTube links are fairly prevalent too, but they're only really useful if you're linking someone to a single, specific song.
Actors, musicians and vocal artists are about to be replaced with computer generated synthetic entertainers which will reduce the cost of film and music production. It will also generate a legal crises in that one might be able to blend say John Wayne and Elvis Presley into a new synthetic being. People who own rights to various characters will all clamor that they see their image or property rights portrayed in a synthetic entertainer. The litigation will be endless.
First off, the article doesn't say anything about five years. Inaccurate summary.
Secondly, the examples given in the article aren't that great. Namely:
* A "feature film", which is machinima of GTA IV. In other words, a movie totally dependent on a game produced by a traditional content studio.
* A short film with impressive special effects and not much else.
* A demo of a game engine that was created by a traditional content house and modified by another traditional content house.
* A music video that was apparently made on an iPhone 4. Arguably the best example.
* And a couple fun facts about Netflix streaming being cheaper than mail, social networking allowing for free ads, and analogies to reality TV.
Not exactly a compelling case. That being said, it wouldn't surprise me at all if low-budget films start to displace studio productions eventually. But not in five years. Although everyone loves to speculate about movies (probably because of the file-sharing aspect), I suspect that e-books are going to be the first big displacer. The production model is basically the same (one writer or a small team), the costs are the same (one writer's spare time plus a keyboard) -- the only difference is publishing. So when indie e-books kill off all the big publishers, *then* you can start telling me that Hollywood will die any day now. Meanwhile, how about some better articles and not just blog fluff?
Visit the
Hey, if you think you can or can't, are or aren't then 'viola!', it is so.
(Emphasis mine)
You're close. At least you didn't say 'whala'.
He certainly struck a chord with me.
The cost of the film is irrelevant - a film is just a way to transfer tons of money from the backers to the studio and distribution change. Every possible cost is put into a film so you can extract as much profit from it without worrying if it ever makes money. Every why you want a cut of the gross, not the net? Because Hollywood accounting ensures there won't be a net for a long time, if ever. Sure, some indies can produce a decent low budget movie; just as some indies can produce a decent game. Of course, if they are the .1% that is really good, they'll probably move to the mainstream - because that's where the money is. Someone pointed out you can get talent for free - if the talent want's to build a resume. Why do they want a resume - to make real money later. never underestimate the power of profit.
I'm a consultant - I convert gibberish into cash-flow.