The Fall of Traditional Entertainment Conglomerates
Advocatus Diaboli writes "We no longer live in the era of 'plantation-type' movie studios or recording houses. However large private companies still have considerable power over content production, distribution and promotion. Technology has been slowly changing this state of affairs for almost 30-40 years, however certain new technological advances, enabling systems and cost considerations will change the entertainment industry as we know it within 5 years."
"This video contains content from UMG. It is restricted from playback on certian sites."
Welcome to the future.
The problem with all of this, is that *talent* is still expensive. You can get a guy to hold a cellphone for a music video, but you can't get a trained steadycam operator to film an on-foot chase scene without paying him 50 an hour. You can spend 20 hours making a music track yourself in Garage Band that everyone hates, or you can pay a group of musicians a few grand to use their stuff. You can hire all of your friends for free to act in your movie, but your friends are really not actors. Even if your friends ARE actors, they're wrong for the parts and will just muck it all up.
Face it, good entertainment still needs budgets and organization. Not to mention a 2 hour movie requiring something like 2 weeks of full-time editing alone. The barrier to entry isn't one of technological costs (like indie music) but people costs, like staging public spectacles. And unlike music, that barrier to entry isn't getting lower. Add in that any one person doing their job poorly can completely screw up a movie, and there are hundreds of people making movies, and big, professional houses seem secure.
The ______ Agenda
While the TFA's GTA movie is no doubt impressive, the Blender Foundation produced Big Buck Bunny, a (in my opinion) beautifully rendered ~10 minute short. You can download the rendered version here, and can even download the production data here -- it's released under Creative Commons I think.
It may not be quite up to Pixar's standards, but I think it's pretty slick (and no, I'm not affiliated with either company =) )
The biggest difference in the short term will be the death of "Big TV Sci Fi" of the Galactica/Stargate/Trek variety. SGU was canceled recently due to poor ratings, yet several torrent tracker sites reported it consistently ranked in the top 5 shows downloaded. Say what you want about the quality of the show, but if it was consistently downloaded by that many people, it had an audience. The problem was, it had an audience that couldn't be monetized.
The reason why Big TV Sci-Fi is in trouble more than other genres is that the audience of Big TV Sci-Fi is the most likely to seek a method of viewing the product that can't be monetized. The SyFy channel isn't moving towards showing wrestling because they think that wrestling is cooler than space ships and time machines, it is just that the audience for wrestling will watch wrestling on the TV rather than downloading it and watching it in an alternate manner.
Perhaps, maybe, somehow there is a business model where you can make money out of hi-budget Sci-Fi that people download rather than watch, but other than George Lucas' "sell lots of toys" method of recouping expenses, no one seems to have found it yet.
The problem is that they won't die without fighting, doing as much damage as they can in the process. We still have years of DRM and its mutations to witness in the next years.
Open Source Network Inventory for the masses! Kuwaiba