Nvidia Unveils New Mid-Range GeForce Graphics Card
crookedvulture writes "Nvidia has uncorked another mid-range graphics card, the GeForce GTX 560 Ti. Every tech site on the web seems to have coverage of this new $250 offering, and The Tech Report's review will tell you all you need to know about the various flavors available, including how their performance compares to cards from 2-3 years ago. Interestingly, the review concludes that pretty much any modern mid-range graphics card offers smooth frame rates while playing the latest games at the common desktop resolution of 1920x1080. You may want to pay closer attention to power consumption and noise levels when selecting a new card."
Somebody dropping two hundred and fifty big ones on a video card is mid-range?
Jeez, I feel old.
vos nescitis quicquam, nec cogitatis quia expedit nobis ut unus moriatur homo pro populo et non tota gens pereat.
5770 is a nice midrange card. Plays everything well, mostly with high settings. 140$ is a nice price for a 5770 w/ 1GB GDDR5. For nearly the same price as the one mentioned here you're in CrossfireX with more power behind it
It would appear that, based on power use and the performance of various chips, that the CPUs days of being the power hog and performance workhorse of the common desktop are over. Anything which today needs high-end CPU can (or at least, should) be able to utilize the GPU on the card as well - and to greater effect.
At the same time, We're seeing similar power use increases in our GPUs today that we did 8-10 years ago with CPUs. Performance is increasing, but power input is, as well. 40db for a graphics card is quite a bit, as is 230+ watts (ohmygod, that's more than my entire system while playing a game).
I wonder how long it'll be until we see the same kind of power performance improvements in GPU design as we saw in CPU design a couple years ago.
All said, it's quite a contrast from the 700Mhz celeron I still have cooking away with the 'whole system' power envelope at about 25 watts (PSU is only 35 watts), and have for the past 8 years. No, it's not gaming, but it's doing quite a lot just the same.
~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
One is as you say the de facto standard thing. The top ATSC rez is 1080, so that is what a lot targets. However another part is just money. It is expensive to pack more transistors in a small space and that's what you need for higher rez monitors. People are pretty price sensitive so the market would be kinda small, meaning the unit price goes up meaning the market is even smaller. Another is interconnect bandwidth. Single link DVI and by extension older HDMI only supports up to 1920x1200@60Hz. That's just all the more bandwidth it has. Newer standards support higher resolutions, but they are pretty new. Many things still don't support them.
However a big one is simply interface scaling. Until recently, OSes couldn't really handle resolution independence well. In fact many still can't. Even those that can, they have to wait for apps to catch up. Windows 7 handles scaling flawlessly and if you have apps that support it, it all works great. However when you get an app that does it at best looks ugly, sometimes doesn't scale at all, or at worst has some elements (like the fonts) scale but not others. Developers have to get on board and start using new methods to allow the OS to scale their app arbitrarily. Otherwise, a high rez monitor just means tiny items and that is a no-go for most people with less than perfect vision.
We'll see higher rez monitors in time, and there already are some (you can get 2.5k 27" and 30" displays from a number of companies for reasonably affordable prices), however it'll be a bit. There's a number of issues t be dealt with.
I get a lot more value for my money buying games at a books/media store that buys the remnants that didn't sell originally a year ago and sells them for $10 a title or less
In a lot of cases, these games are in the bargain bin precisely because 1. the publisher has pulled the plug on the online multiplayer matchmaking servers, and 2. the game offers no local multiplayer (shared-screen or spawn installation) option.