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Congressman Introduces Video Game Warning Label Legislation

Gamasutra reports that Congressman Joe Baca (D-CA) has introduced legislation that would require video games with a rating of T or higher to have a warning label that alerts buyers to the dangers of simulated violence. The warning would read: "Excessive exposure to violent video games and other violent media has been linked to aggressive behavior." Congressman Frank Wolf (R-VA), who introduced similar legislation in 2009, co-sponsored the bill, and said, "Just as we warn smokers of the health consequences of tobacco, we should warn parents — and children — about the growing scientific evidence demonstrating a relationship between violent video games and violent behavior. As a parent and grandparent, I think it is important people know everything they can about the extremely violent nature of some of these games.”"

13 of 208 comments (clear)

  1. Citation Needed by drmacinyasha · · Score: 5, Insightful

    Can we get some citation on the whole "linked to aggressive behavior" bit? Last I heard... The opposite was shown.

    1. Re:Citation Needed by myurr · · Score: 3, Insightful

      Especially as this is going to be the thin end of the wedge. By putting a warning label on it and getting the population to accept that, it then legitimises their complaints and fears about computer games leading to restrictions and bans in the future.

    2. Re:Citation Needed by cheekyjohnson · · Score: 4, Insightful

      However, they have been shown to cause aggressive behavior in children and young teens (who are still learning what is socially acceptable behavior).

      Even a child's mind is not that fragile (let alone a teenager's). Given the number of children and teenagers that play violent video games, the amount of them that are violent and possess minds that are that fragile appears to be abysmally small and not worth worrying about.

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    3. Re:Citation Needed by Kilrah_il · · Score: 4, Informative

      A quick search shows many articles on the subject. While I didn't read all of the, a quick look showed that many are observational, prompting the famous "causation != correlation" argument, but some are intervetional and show a causative link between video games and aggressive behavior.
      On /. there have been a few articles on the subject, many showing positive correlation, but some didn't show a connection. As someone wrote before me, given so much evidence, can we still cry vehemently against the "weak science" regarding video games and violence? Aren't we better than other groups that do not let evidence stand in the way of a good argument?

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    4. Re:Citation Needed by dogmatixpsych · · Score: 3, Informative

      There has not been an "opposite" shown. That would mean that video games decrease violent behavior. A recent meta-analysis of literature showed that there was not a link between video games and aggressive behavior (Ferguson. The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games. Psychiatric Quarterly (2007)) - that does not mean that video games lead to a decrease in aggression. I have to add though that this study has some questionable methodology - I'm not saying it is bad necessarily, there were just some corrections done by the researcher that are worth questioning; i.e., studies show a link between violent video games and aggression until "bias" is corrected for.

      If we go back a bit, there was one study that showed a decrease in aggression following viewing violent media (Feshbach, S., & Singer, R.D. (1971). Television and Aggression, Jossey-Bass, San Francisco) but I haven't seen any replications of that experiment and one study will not counteract the findings of so many other studies. If we have 50 studies that show a link and 1 that shows the opposite, I'd give more weight to the 50 than the 1 (although the 1 could be correct).

      If you want to look at some other studies we find there is a link between aggressive attitudes (but maybe not behaviors) and video games: Wei. Effects of playing violent videogames on Chinese adolescents' pro-violence attitudes, attitudes toward others, and aggressive behavior. CyberPsychology & Behavior (2007)

      However, this is the most important thing. It has been reliably demonstrated (e.g., Cantor. Media violence. Journal of adolescent health (2000)) for a lot of years that exposure to media violence is associated with increases in "antisocial behavior, ranging from the trivial (imitative violence directed against toys) to the serious (criminal violence), with many consequential outcomes in between (acceptance of violence as a solution to problems, increased feelings of hostility, and the apparent delivery of painful stimulation to another person)." (Cantor, 2000). This goes above and beyond what is explained by kids who are inherently more aggressive seeking out more aggressive entertainment ("there is strong evidence that the relationship between violence viewing and antisocial behavior is bidirectional"). This type of research has been going on for 40 years now (it really started with Albert Bandura's Bobo doll experiment). While none of these studies are perfect, there is much more evidence to suggest that exposure to violence via media (t.v., movies, and even games) can lead to an increase in aggressive thoughts and behaviors in children.

      Is it worth putting a warning label on games? No, but just because the whole video game violence and aggression thing isn't popular on Slashdot, doesn't make it untrue. Anyway, as a whole there is more evidence suggesting a link between increased aggression and viewing real or simulated violence than there is against it.

  2. Priorities by MrDoh! · · Score: 4, Interesting

    Huge unemployment, wars still raging in Iraq/Afghanistan, debt at crippling levels, and people losing their homes at huge levels, great to see the important stuff like video games is being addressed.

    But...

    Every time a politician brings this up, it just shows how out of touch (old?) they are. Hopefully this won't be too much of a problem in not too many years as people who grew up gaming end up in positions of power and see that it's just a pastime. Golfing/Tennis/few rounds at the bar. It's just so not worth spending any time over, and shows they probably shouldn't be holding any positions where their opinions matter if this is the best they can come up with on something todo.

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    1. Re:Priorities by Supurcell · · Score: 4, Insightful

      For real. It'll be a golden age once my generation takes power. At least until the generation after mine shows up with all the things I don't like.

  3. I propose another warning by Totenglocke · · Score: 5, Insightful

    I propose we put a warning before every comment on the news (print, online, or televised)by a politician that says "Warning: Being a politician has been linked to severe defects in reasoning ability and to rampant paranoia of all things invented after 1950. All statements should be assumed false until verified by independent sources".

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    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    1. Re:I propose another warning by GameboyRMH · · Score: 3, Insightful

      This, in conjunction with the NASCAR rule (politicians must wear a suit with their corporate sponsors' logos on it)

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      "When information is power, privacy is freedom" - Jah-Wren Ryel
  4. Shares? by Stooshie · · Score: 3, Interesting

    Does he have shares in a games company? Having warning labels will only increase sales.

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  5. Warning by ensignyu · · Score: 5, Insightful

    Excessive warning labels may lead to a distrust of warning labels.

  6. Re:relationship between violent video games and... by Volguus+Zildrohar · · Score: 4, Funny

    Everything except pay for it!

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    When confronted with one problem, some think "I'll use recursion". Now they are confronted with one problem.
  7. Fox News? by Sockatume · · Score: 4, Insightful

    I saw a study recently that showed Fox News viewers held significantly more incorrect beliefs about recent news than viewers of other channels, and that this effect scaled with the amount of viewing. Very neatly showed a causal effect. If it had been about a food additive and brain damage, we'd already have people screaming about a ban. Perhaps there should be a mandate that Fox carry a disclaimer at every ad break: "Studies show that watching Fox News results in you believing things that aren't true." The research is just as solid and incontrovertable as the research on violent video games.

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