Oregon Trail — How 3 Minnesotans Forged Its Path
antdude writes "City Pages has a story and a visual history about the creation and development of Oregon Trail, one of the most popular educational games of all time. Quoting: 'With no monitor, the original version of Oregon Trail was played by answering prompts that printed out on a roll of paper. At 10 characters per second, the teletype spat out, "How much do you want to spend on your oxen team?" or, "Do you want to eat (1) poorly (2) moderately or (3) well?" Students typed in the numerical responses, then the program chugged through a few basic formulas and spat out the next prompt along with a status update. "Bad illness—medicine used," it might say. "Do you want to (1) hunt or (2) continue?" Hunting required the greatest stretch of the user's imagination. Instead of a point-and-shoot game, the teletype wrote back, "Type BANG."'"
One died of dysentery
I remember sitting in our Kenyon high school's computer lab (in reality, a single MECC terminal sitting on a closet - maybe a 6'x6' room) as a 2nd grader, dialing in to MECC and sticking the handset into the 300-baud coupler before sitting for what was probably hours of exciting adventure on the Oregon Trail, over and over and over.
That had to be 1975? 1974?
It was by far the coolest thing I'd ever experienced. Not just the honor of getting to use a computer, but the challenge of beating what was in fact a very hard game.
-Styopa
TFA is actually a pretty interesting read. Who'd have thought that an early educational game could have this kind of history? I remember the old green-screen Apples, playing the Carmen Sandiego games, Oregon Trail, and the "munchers" series. Still not sure if I learned anything from them, other than typing and hand-eye coordination though...
Just think, an entire generation would never have learned as children what dysentery is; not until they grew up and drank Mexican tap water.
What else can happen when an unstoppable force collides with an immovable object?
Mandatory XKCD: http://xkcd.com/623
I found the iPhone version to be just faintly disappointing. It's lost some of the old-fashioned "righteousness" of the old games. For example, when you went hunting, there was always a little message that said something like, "If people continue hunting in this area, the buffalo will become extinct." Indians were either helpful or oppressed. I swear, there's a scene on the iPhone app where an Indian says, "HOW!" I guess it's just missing some of that Seventies idealism that carried over through all the other versions. It's still an awful lot of fun to play, even for people who should be old enough to know better.
"Here's what's happening. You're starting to drive like your Dad..." - Red Green
Programmers worked to make educational software for Minnesotans as part of public agency. Some of their games were so good it contributed millions of dollars to the effort.
The government worried they were stifling the company and so sold it to a venture capitalist for $5,000,000
Three years later he sold it to a larger firm for hundreds of millions. The larger firm kept the intellectual property and fired all the expensive programmers ending Minnesotans educational experiment. The original programmers got zilch.
It all seems kind of tragic. Where are the public efforts to make technology help people now instead of just classes in how to use Microsoft office?